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Channel: Rob Daviau | BoardGameGeek
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Reply: Betrayal Legacy:: General:: Re: Quick Impression after Prelude

by erikoCulvan wrote:Same here; we played the prologue a few days ago and loved it. One of the most fun sessions of any game I've played in a long time.eriko wrote:Does anything change in the...

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Reply: Betrayal Legacy:: Rules:: Re: Compiled FAQ (Spoilers Hidden, each...

by dascott I haven't played far enough to encounter those haunts yet, but could one perhaps assign a number to each family and use the number tokens? Or some similar work around?

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Thread: Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson...

by Innsbruck Were you wondering what this Crimson Cutlass piece was for?Wonder no more! It's a stabilizer for the crow's nest! Just turn your Crimson Cutlass board upside down and insert the piece with...

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Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: a few questions

by JustinDJacobsonLastFootnote wrote:JustinDJacobson wrote:beaverpapa wrote:1) Does this mean, in a two-player game where we both control two characters, we are dealt 4 Action Cards and 2 Souvenir...

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Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Clarification on...

by JustinDJacobsonsoosy wrote:JustinDJacobson wrote:Ruskicowboy wrote:LastFootnote wrote:soosy wrote:I think this is right...If you pass a player with all treasure types and you played:- a normal move,...

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Thread: Betrayal Legacy:: General:: How do i organize this game?

by Bucho22 Getting the previous betrayal games to fit elegantly into the plastic inserts was very straightforward but this time it's escaping me. Am I the only one with this problem, is there a good...

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Reply: Betrayal Legacy:: General:: Re: Help - I punched out all the tile planks

by Kaynin Is there any info on the way the cards were setup too?I would like to try and "reset" a copy and nvermind stickers.

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Thread: Fireball Island: The Curse of Vul-Kar:: General:: Shiny

by JoeX111 I know we were repeatedly told during the Kickstarter campaign that the board would not be shiny like the pre-production copy they showed us. But I feel like my copy truly glistens.When...

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Question about...

by mrranch The one thing that bummed me out by backing through my FLGS...Apparently they only got one of those with the whole pallet og games the got as a retailer pledge. :( So we didn't get the...

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Shiny

by Murr All of my boards, Cutlass included, are shiny, haven't noticed any problems with seeing stuff though. We play with a 4-lamp overhead light on a ceiling fan above the table.Also, do you really...

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Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: a few questions

by LastFootnoteJustinDJacobson wrote:LastFootnote wrote:JustinDJacobson wrote:beaverpapa wrote:1) Does this mean, in a two-player game where we both control two characters, we are dealt 4 Action Cards...

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Reply: Pandemic Legacy: Season 1:: Rules:: Re: 2nd time November, is our...

by nerman8r Yeah, the other players in my group wouldn't do this. They thought it was cheap and against the spirit of the game.But yeah, totally legal.

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Shiny

by Collection 1138JoeX111 wrote:I know we were repeatedly told during the Kickstarter campaign that the board would not be shiny like the pre-production copy they showed us. But I feel like my copy...

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Another Catch-up post. Games were played, some sort of Halloweenie.

by Tim SchmittKetchup mechanics are not wanted around hereIf you need to see a ketchup mechanic, take a look here:https://i.redd.it/q040ua2pgsq11.png. I haven't yet succumbed to the need for her...

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Reply: Betrayal Legacy:: General:: Re: How do i organize this game?

by fba827 I’m on my phone so can’t easily search and copy-paste etc but there’s a forum post by the designer with images and everything on how he stores it easily for his needs

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Is it ever...

by Nate23VT The way I look at it is that each of the "special" treasures has 1 "negative" effect associated to it, while the heart has 2:Lucky Penny (x1) - 6 points - Lose at least 1 turnHoney Pots...

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Shiny

by bgm1961Mine is similar to the OP's images... It isn't "shiny", but has a satin "sheen". So like the OP, I'm thinking of spraying with Dullcote. But before I do, I will mask all the water areas. As a...

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What's your...

by Collection 1138 I've played 9 games so far with the first being the 2 players per team game rules which I didn't care for. but appreciate they included the rules.I started with Full Last Adventurer...

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Thread: Fireball Island: The Curse of Vul-Kar:: General:: Anyway to fix this...

by bholmes4Got the game today and was happy to see the premium and regular marbles rolled just fine out of my Vul-Kar. The cardboard helicopter and Maw were right to put together which caused some...

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Reply: Fireball Island: The Curse of Vul-Kar:: Variants:: Re: Custom Burn...

by khanstruct77 One idea I read was to, as you said, have Burn Tokens. If a fireball or ember is touching you, you receive a Burn Token. At the beginning of your turn, you discard the Burn Token. You...

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