Thread: Fireball Island: The Curse of Vul-Kar:: General:: What's your...
by Magius Now that many of us have had the game long enough to get some play time on it, I have a question for everyone: what is your preferred setup for playing the game?For me, I will always play...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Pretty sure my...
by Barronmore I got my game yesterday and was really shocked how light it was. Still need to get it to the table though...probably tomarrow. My carrier just left it on the door...didn't knock or...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What's your...
by killerjoe1962 For me it'll be the base game for a while and maybe adding the fifth player if needed.
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What's your...
by moshedanger I started with the base game with my kids. I added the cutlass. I haven't added anything else yet until they get a handle on these two. Such a great game. They beg me to play it every...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What's your...
by Magius Yeah, when I introduce it to some family friends' kids, I'll start with just the core game. However, since I've been playing it with gamers up to this point, I felt everyone could handle...
View ArticleThread: Fireball Island: The Curse of Vul-Kar:: Rules:: a few questions
by beaverpapaRotating Vul-Kar: according to the rulebook, he can be rotated once in one direction. What if I had the Run! Action Card that allows me to rotate twice? Can I move Vul-Kar twice, albeit in...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Question about...
by Thursday42 Just hung mine up in my cubicle at work, and it's lookin' fine!
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Who is still...
by BodhibellyDFu4ever wrote:Bodhibelly wrote:11/13 - Received first email that my shipping label was created.Remember, remember the 13th of November.I got an email this morning from QML telling me that...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What's your...
by cordeiro I started with the last adventurer stuff added in - snake marbles, cards, boulder, etc. I threw in the extra treasure trove stuff except the individual player power t-shirts and the...
View ArticleReply: Betrayal Legacy:: Rules:: Re: Compiled FAQ (Spoilers Hidden, each...
by OutOfHabit What does the first half of this mean? (From the section about double-sided crests) "Where this affects haunts are listed in that haunt but, other than some lack of surprise, all haunts...
View ArticleReply: Betrayal Legacy:: General:: Re: 2 group 1 game
by OutOfHabit You can play prologue with one group and chapter 1 with the other. While it isn't the best best way to do it (as each group will miss part of the story), this may be a good plan for you.
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What's your...
by Murr I tossed everything into the game all at once and do not intend to turn back from that decision.Regarding the Cataclysm cards, I don't believe we've had a single game end due to the 4th marble...
View ArticleReply: Betrayal Legacy:: Rules:: Re: Compiled FAQ (Spoilers Hidden, each...
by RobDaviau It means that the family crests were supposed to be printed with a common back so that, when face down, you didn't know which crest was which.Unfortunately, the family crest is on both...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: a few questions
by JustinDJacobsonbeaverpapa wrote:Rotating Vul-Kar: according to the rulebook, he can be rotated once in one direction. What if I had the Run! Action Card that allows me to rotate twice? Can I move...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What's your...
by JustinDJacobsoncordeiro wrote:I started with the last adventurer stuff added in - snake marbles, cards, boulder, etc. I threw in the extra treasure trove stuff except the individual player power...
View ArticleReply: Betrayal Legacy:: Rules:: Re: Heroes, Monsters and Obstacles
by OutOfHabitMrGencyExit wrote:RobDaviau wrote:That is correct. Obstacles stack. So one token and two opponents on a tile would cost four (three extra) moves to leave that tile.However, as noted above,...
View ArticleReply: Betrayal Legacy:: Rules:: Re: Used/Unused Item Refresh?
by OutOfHabitrepthrd wrote:Also you cannot Give or take unused items. This is to stop an item from being passed around and being used on everyone's turn.I think you mean you can't give or take USED...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: a few questions
by LastFootnoteJustinDJacobson wrote:beaverpapa wrote:1) Does this mean, in a two-player game where we both control two characters, we are dealt 4 Action Cards and 2 Souvenir Cards, or is it just 2...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Reviews:: Re: Geeks Under...
by Rikboydanlicata wrote:Rikboy wrote:danlicata wrote:p4warrior wrote:the fact that it's essentially a roll-and-move game (minus the "roll")so it's just a 'move' game? Sorry to say but this line makes...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Clarification on...
by soosyJustinDJacobson wrote:Ruskicowboy wrote:LastFootnote wrote:soosy wrote:I think this is right...If you pass a player with all treasure types and you played:- a normal move, then they have to...
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