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Reply: Betrayal at House on the Hill:: Rules:: Re: Rooms like the Junk Room...

by KarasuG We always play that if you fail the roll you can stay. The fact that the FAQ has a specific question about that exact issue is more than enough to prompt me to consider that there shouldn't...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Haunt #9 (The Dance of...

by KarasuG One quirk I've noticed about the rules is that the heroes only need the Symbol to be present in the Chamber in order to make the rolls. This could potentially let the heroes still make the...

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Reply: Betrayal at House on the Hill:: Variants:: Re: Is There A Interest In...

by KarasuG Essentially, yes; the Haunt table is mostly a result of tracking trigger omens/rooms, and distributing each Haunt to which combinations either offer balance or make sense in the story.For...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Item "Use" in 1st edition...

by KarasuGKA101 wrote:First: I think you mean Haunt 12? Haunt 11 hasn't got any evil twins.Aside from that, I'd like to let people get some mileage out of passing the Crystal Ball around, but since...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Distinctive Tokens

by KarasuG The Haunts that ask for "distinctive tokens", as opposed to actual monsters, do only use them to mark off which rooms have been entered at some point by whichever entity leaves them there.

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Reply: Betrayal at House on the Hill:: Variants:: Re: Mystic elevator is too...

by KarasuG I actually haven't had enough games where the elevator made any significant impact, and we tend to discover the elevator early more often than not.

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Reply: Star Wars: Epic Duels:: General:: Re: Starting Characters PDF

by Anjetto While that's technically illegal here's a site you can go to with the original decks and many hundreds more available for print and online play.www.epicduels.comand also another very good...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Slay the dragon... too easy?

by KarasuG This haunt was my first time ever being traitor, and we were playing the original version, so I was hugely disadvantaged in that the basement hadn't been explored much. The original...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Haunt 43: how fast do...

by KarasuG The multiple erratas that exist for that haunt all clarify the shadows' movement in several different ways. I've never played that haunt, but the most reasonable, to me, is that doorways...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Do "smoke" and "drip" (and...

by KarasuG KA101 is right. Smoke and Drip, once placed, affect every explorer, while Blessing only affects heroes; all of this is written on the respective card. If the traitor first *draws* one of...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Haunt 32 (spoilers for...

by KarasuG The way we play this haunt is that the traitor's sabotage actually adds 3 to the heroes' required goal, instead of subtracting from the result; it makes absolutely no difference to the...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Haunt 5 Question -...

by KarasuG We've gotten the werewolf haunt so many times it's not even fun anymore, and the traitor(s) have only won once, including THREE losses with myself as the only werewolf. In the (rare, for us)...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Stunned monsters...

by KarasuGzayzayem wrote:There is no benefit to stunning a creature again while it is stunned. It is already stunned nothing worse can happen to it.This is true except in situations where the heroes...

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Reply: Betrayal at House on the Hill:: Rules:: Re: A few questions

by KarasuG The steps up to the front door block that tile's space, so no tile can be placed directly outside the front door. Otherwise, the house is perfectly fine to have tiles loop around the...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Question about exploring...

by KarasuG This is also important if you explore into the Mystic Elevator. If you have movement left, after the elevator moves, you can walk out and potentially explore another room if a door is close...

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Reply: Star Wars: Epic Duels:: General:: Re: Starting Characters PDF

by The_SultanAnjetto wrote:While that's technically illegal here's a site you can go to with the original decks and many hundreds more available for print and online play.www.epicduels.com(Hi...

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Reply: Betrayal at House on the Hill:: Rules:: Re: Haunt 35 ruling question...

by KarasuG If a hero gets picked up by a cat, they have one full round to become freed. If they're not freed by the start of the cat's next turn, the cat eats them.

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Reply: Betrayal at House on the Hill:: Rules:: Re: Question about Haunt 18 -...

by KarasuG The rules are definitely unclear on this; the traitor can pull heroes back into the house from the Entrance Hall, so I'd say the point about the door being blocked is meaningless. You could...

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Reply: Heroscape Master Set: Swarm of the Marro:: General:: Or...

by ryballs I would get RotV then SotM then Orm's Return. :D

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Reply: Betrayal at House on the Hill:: Rules:: Re: Item trading/Movement &...

by Frangster Thanks! :cool:

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