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Thread: Fireball Island: The Curse of Vul-Kar:: News:: 2019 FireBall Island Hot Holiday Bundle - $135 for Everything

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by LeftOn4ya

On Restoration Games store they have 2019 FIREBALL ISLAND HOT HOLIDAY BUNDLE:
$210.00 $135.00

This year, give the gift of Fireball Island. This bundle includes the base game and every expansion, including the brand new Spider Springs. All at a massive $75 discount and still only $5 flat shipping anywhere in the US and $10 to Canada. Your kids will go wild opening one box after another. Order by December 16th to ensure delivery in time for Christmas.


Not sure if this is in any special box, or just everything in its original packaging is bundled together - I am guessing the latter.

Great for anyone looking for a last minute gift idea without having to give your own copy, or if you have the base and some expansions you can give new copies of what you have and have it all.

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: THE LEAGUE OF EXTRAORDINARY HEROSCAPERS 12TH ANNUAL CHRISTMAS CHARITY EVENT

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by jtspecial

NeedlesandPins wrote:

Hi, I’m new to bgg...I’d love a little gg if possible? Many thanks and Merry Christmas to you :)


Hi Mark. I think you missed something, as our Christmas Charity is for people without Avatars. :)

Cheers, and a merry Christmas to you.

Reply: Cthulhu: Death May Die:: General:: Re: Retail KS pledges?

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by JDarlington

Espinoza wrote:

What do you get that can’t be found in retail? Is it only the Unspeakable box and the Scarlett promo?

Also the Art Book, which is great (just for its gorgeous self, and also as a concise painting reference). But its appeal isn't universal.

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: THE LEAGUE OF EXTRAORDINARY HEROSCAPERS 12TH ANNUAL CHRISTMAS CHARITY EVENT

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by LeftOn4ya

Possibly my fault - I missed it too and figured it could also be for those who need some Heroscape badges ([microbadge=388][microbadge=17974][microbadge=10864]). I'll tweak my posts elsewhere.

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: THE LEAGUE OF EXTRAORDINARY HEROSCAPERS 12TH ANNUAL CHRISTMAS CHARITY EVENT

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by jtspecial

LeftOn4ya wrote:

Possibly my fault - I missed it too and figured it could also be for those who need some Heroscape badges (
). I'll tweak my posts elsewhere.


Ah, no problem. :)

Our mission statement has always been to help those BGGers without an Avatar to get one.

Reply: SeaFall:: Rules:: Re: Box 4 queries

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by Becq

AdrianCH wrote:

The situation in our campaign is that the player with the least glory is the one who has Ker as his colony, so he is always going to go last in the first year of the current game. There are only 10 glory separating the top person(me) from the bottom person(64 vs 54), two of the other players have 61 & 60 glory. The bottom player tends to play too cautiously and hedges his bets, he has now realised he needs to take risks if he is going to get ahead in the game.
There is a thought in our group that going last in the first year can have distinct advantages, you get to see what everyone else is up to and if you're more PVP inclined then you can raid the other players ships once they have bought goods from the islands, thats worked well enough for me so far!

So applying that logic, you think that starting the game with more game VP should give you more bonuses? :p

I generally felt that going first was an advantage during the first year -- you get your pick of goods, buildings, upgrades, advisors, explorations, and just about everything that has value in the game. If you want to raid but end up player 1, then using that first turn to upgrade your ship -- or even just tax -- is going to put you in a better position than not getting to act before other players.

During the second year, I felt going last was an advantage -- it lets you react to other player's scoring actions better, and prevents them from reacting to yours. That's especially valuable on the last turn, and even more so when the last turn comes unexpectedly (as it often does).

But yeah, that turn order question is ambiguous, and it seems unlikely that you'll get an official answer, so I'd say have a vote or roll a die to decide the matter, then stick with that answer. If you decide that automatically going last should be a feature of Ker, then your group meta will determine whether that is an advantage or disadvantage, and raids against Ker will either be more common or less.

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: THE LEAGUE OF EXTRAORDINARY HEROSCAPERS 12TH ANNUAL CHRISTMAS CHARITY EVENT

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by puzzlemonkey

Our mission statement has always been to help those BGGers without an Avatar to get one.


True indeed. But, still, hate to turn away anyone in need. Grab yourself some microbadges, friend!

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Local connections / intimidated / medic question

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by Adpofh

That’s how we interpreted and played it as well. Thanks so much for your help!

Thread: Cthulhu: Death May Die:: Rules:: Advance the elder one on the track as if there were (X3 red summoning symbol)

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by BaldyBeards

Some mythos cards read:

- At the end of the turn, advance the Elder One on the track as if there were (X3 summoning symbols)

An example is Artifacts Flare S1 E4

Specifically is this resolved in step.1 'End of Turn Effects' or step 3.'Check the Mythos Discard Pile'?

If it's in step.1 'End of Turn Effects' do you still shuffle the discard Pile as normal back into the Mythos deck leaving it empty when you check it in step 3.

Or is it supposed to be that you could have the Elder one advance twice during your turn if you already had two red symbols in the discard Pile?

Reply: Fireball Island: The Curse of Vul-Kar:: News:: Re: 2019 FireBall Island Hot Holiday Bundle - $135 for Everything

Reply: Cthulhu: Death May Die:: Rules:: Re: Advance the elder one on the track as if there were (X3 red summoning symbol)

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by Pyre

I was playing as you advance as normal, there's just a chance this card could speed it up. Since the card basically says pretend there's 3 advancement symbols, it seems logical to trigger that at end of turn as usual.

Reply: Cthulhu: Death May Die:: Rules:: Re: Advance the elder one on the track as if there were (X3 red summoning symbol)

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by mikanyg

I agree that it should be triggered when checking the discard pile. I see it simply as speeding up advancement.

In tonight’s game it turned up 2 turns in a row, so we suddenly had to hurry killing the final stage before losing on next advancement.

Love this game how it changes with the flip of a card.

Reply: Risk Legacy:: General:: Re: WARNING: manufacturer error, my game had wrong items in secret box (no spoilers)

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by Thamos von Nostria

w3573y wrote:

Just happened in our game tonight. Reds were where the blues were meant to be.

We are probably only 1 game away from the 3 missile box, so the spoiler isn't totally game breaking, just disappointing now that we know what's coming.

Is it worth contacting Hasbro about it other than to gripe about it?


Probably not - what would you expect them to do?

Reply: Cthulhu: Death May Die:: General:: Re: Retail KS pledges?

Reply: Machi Koro Legacy:: General:: Re: SPOILER - GAME 8 - Did I break the game?

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by thorphin

Dexter345 wrote:


1. It doesn't sound like it.
2. You were particularly lucky, but it's not astronomically low chances.
3. If you want! I'd play one more game, perhaps not "official," with you trying that strategy and your opponent(s) trying to stop you, and see how it goes. If it's a stomp again, then house rule it.


And either way, it's likely that this sort of thing happens a lot less with Legacy than the original Machi Koro.

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: THE LEAGUE OF EXTRAORDINARY HEROSCAPERS 12TH ANNUAL CHRISTMAS CHARITY EVENT

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by Warbanner

jtspecial wrote:

LeftOn4ya wrote:

Possibly my fault - I missed it too and figured it could also be for those who need some Heroscape badges


Ah, no problem. :)

Our mission statement has always been to help those BGGers without an Avatar to get one.


We have a mission statement? :whistle:

New Video for Fireball Island: The Curse of Vul-Kar

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: THE LEAGUE OF EXTRAORDINARY HEROSCAPERS 12TH ANNUAL CHRISTMAS CHARITY EVENT

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by Xelforp

Warbanner wrote:

jtspecial wrote:

LeftOn4ya wrote:

Possibly my fault - I missed it too and figured it could also be for those who need some Heroscape badges


Ah, no problem. :)

Our mission statement has always been to help those BGGers without an Avatar to get one.


We have a mission statement? :whistle:


I think it's called a scenario though...

Thread: Fireball Island: The Curse of Vul-Kar – Spider Springs:: Rules:: spiders in rivers/lava paths after dropping them in vulkar

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by Mykha

should we treat these the same as spiders that land in the crevasse? as in place them anywhere that player wants on the island?

Reply: Cthulhu: Death May Die:: General:: Re: Youtube Cthulhu BG Playlist

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by Hex_Enduction_Hour

That's a nice playlist. I saved it for my eventual games. Thank you for sharing it.

I found this 'singing ice' video. While it may be too quiet and peaceful for C: DMD, it does have an amazing otherworldly presence.
Youtube Video
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