by Dormammu
This is one of my big questions about the game. In fact, it rarely uses the word adjacent. It also doesn’t rigorously define whether stair/tunnel connections are the same as passages. Personally, I think the game is too easy (and obviously ridiculous) if Marksmanship can shoot through tunnels to distant parts of the map, but that may be the intention. It would be good to know.↧
Reply: Cthulhu: Death May Die:: Rules:: Re: What does "adjacent" mean here?
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Reply: Cthulhu: Death May Die:: General:: Re: Ahmed Yasin is actually ... [Spoiler]
by Dormammu
DrWorm331 wrote:
sunnyraining wrote:
Dormammu wrote:
Limit is 5 cultists plus 4 Hastur special cultists. I guess that’s like 15?
Yeah the setup lists the number placed on board, but it's not a limit. here's a quote from the rules (my bold for clarity):
"4. Take out all the figures for the enemies shown on the reference cards (other monsters won’t be used)."
Yeah I was definitely doing this wrong. The wording is done poorly and it’s easy to read it as the set up card being the limit. But the graphic for setting up the first scenario is crystal clear.
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Reply: Cthulhu: Death May Die:: General:: Re: Cthulhu: Death May Die , more of the same Arkham Horror?
by MindlessMuse
Rlupino wrote:
It's on Amazon for 80 bucks right now with free shipping...after playing it do you feel it distiguishes itself from mansions 2nd edition and AH 3rd edition...? It's hard to tell from this conversation...
I guess what I'm asking is, minus the theme is there enough there mechanically that would make you want to play this more than those?
Thanks
I guess what I'm asking is, minus the theme is there enough there mechanically that would make you want to play this more than those?
Thanks
Yes. There is a lot more there than AH 3rd and a bit easier to setup than MoM with a lot more replay-ability.
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Reply: Betrayal at House on the Hill:: General:: Re: Request: clear images of the landings
by Gadgetx
Have you tried to contact the publisher to see if you can get extras? They will often send missing parts free or sometimes with little cost.↧
Reply: Cthulhu: Death May Die:: Rules:: Re: Can enemies move through stairs/tunnels?
by Wyndam22
Dormammu wrote:
Wyndam22 wrote:
Marksmanship characters can even shoot through them!
This is an assumption, right? The rules for those connections and marksmanship are unclear as written. We’ve been disallowing it as it makes the game trivially easy at times.
Nope. From the rules for Staircases and Tunnels: Spaces linked like that are considered adjacent for all purposes. And the rules for Marksman allow you to attack from 1+ spaces away. If spaces linked by tunnels and staircases are considered adjacent for all purposes, then logic dictates that Marksmanship rules apply. I've seen a lot of rule questions tend to overcomplicate things, when this game has extremely stripped down and simple rules.
I don't understand how it trivializes the game, since those connected spaces are really nothing different than other spaces that are adjacent.
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Reply: Cthulhu: Death May Die:: General:: Re: Bert and Ernie
by Astronomer66
Lol! The same OP, raised the same, lame, issue in the KS Comments and Updates. Didn't find support there, so reinvented the argument here to try gain more support?!I love all the sculpts, and all the investigators 😀
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Reply: Cthulhu: Death May Die:: Rules:: Re: Investigator Death
by Astronomer66
I might be wrong, but don't you lose the game once an investigator dies? So heroic sacrifice will lose you the game? Don't have rules to hand so could very well be completely wrong here!?↧
Reply: Pandemic Legacy: Season 2:: General:: Re: Early exploration, did we screw up? [spoilers March(?)]
by sparr0
Following up... Late April we focused on characters and rationed events with powers that make it easier to build supply centers and move cards around and won after three losses, narrowly avoiding [o]the four losses turning point[/o]. We made it to the west coast and an early supply center there [o]helped our mobility a lot.[/o]↧
Reply: Cthulhu: Death May Die:: Rules:: Re: Investigator Death
by Deason25
Astronomer66 wrote:
I might be wrong, but don't you lose the game once an investigator dies? So heroic sacrifice will lose you the game? Don't have rules to hand so could very well be completely wrong here!?
If the investigator is eliminated (either dying from wounds sustained, or going hopelessly insane by reaching the end of the Sanity track) before the Elder One is summoned, yes, you all lose the game; but if the Elder One has already been summoned, an investigator being eliminated is not per se a game loss. (ALL investigators being eliminated IS).
For completeness, the other losing condition is the Progression Token reaching the last space on the Summoning Track
(edited for typos)
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Reply: Return to Dark Tower:: General:: Re: Incorrectly listed as a "reimplementation" of Dark Tower?
by daveboy
Guys we get it. We totally understand the complaints. I've got good news: I do not believe Justin from Restoration Games will be showing up at your house and taking away your OG copy of Dark Tower. You can continue to enjoy a technological marvel that knocked it out of the park for you the first time.(Justin if I'm wrong about the seizure please let me know)
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Reply: Cthulhu: Death May Die:: Rules:: Re: Investigator Death
by Astronomer66
Deason25 wrote:
Astronomer66 wrote:
I might be wrong, but don't you lose the game once an investigator dies? So heroic sacrifice will lose you the game? Don't have rules to hand so could very well be completely wrong here!?
If the investigator is eliminated (either dying from wounds sustained, or going hopelessly insane by reaching the end of the Sanity track) before the Elder One is summoned, yes, you all lose the game; but if the Elder One has already been summoned, an investigator being eliminated is not per se a game loss. (ALL investigators being eliminated IS).
For completeness, the other losing condition is the Progression Token reaching the last space on the Summoning Track
(edited for typos)
Thanks for the clarification, I stand corrected 😀
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Reply: Cthulhu: Death May Die:: Rules:: Re: Insanity Card: Recurring Trauma
by Silopolis
We didn't realize that the "Summoning symbol" was the big Elder God Advancement symbol. We read it as any card that does not summon a minion onto the board.I don't know that it would affect that much, but I'm glad to have that cleared up.
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Reply: Cthulhu: Death May Die:: Rules:: Re: Enjoy it but not sure about the Scooby Doo movement :-)
It kind of makes sense contexually...monsters arent just going to twiddle their thumbs as you walk on by.
What I was kind of annoyed by was when Cthulu spawned before I had stopped the ritual, and he just followed me around. I couldn't attack him and couldn't get away.
What I was kind of annoyed by was when Cthulu spawned before I had stopped the ritual, and he just followed me around. I couldn't attack him and couldn't get away.
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Thread: Cthulhu: Death May Die:: Rules:: Cages (Discovery Card - Blasphemous Alchemy)
by Clammy721
The card says:"If you have Guilty Conscience, take 1 stress. You may CLAIM the Lab Monkey
OR heal all of your stress and CLAIM the Guilty Conscience."
My question is do I have to have Guilty Conscience in order to claim the Lab Monkey?
Or can I bypass taking the 1 stress assuming I don't already have the Guilty Conscience and then still take the Lab Monkey?
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Thread: Cthulhu: Death May Die:: Rules:: Sneak up to 3 times per Run
by Ploopus
One of Richard's skills is:"You may Sneak 3 times per Run, and deal 1 wound to each enemy you Sneak past."
I played this as I could only sneak past 3 monster figures, so if there were 4 in a space I would be able to sneak past 3 and 1 would follow me (also assumed it was my choice which followed). Was this correct or would I be able to sneak past all monsters in each of the spaces (limit 3 spaces) I move from?
Also, could I technically start in a space with a monster, move past it and sneak dealing one damage, move back in, and then move back out again sneaking again and damaging the same monster another time?
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Reply: Cthulhu: Death May Die:: Rules:: Re: Cages (Discovery Card - Blasphemous Alchemy)
by Mr Skeletor
Clammy721 wrote:
The card says:
"If you have Guilty Conscience, take 1 stress. You may CLAIM the Lab Monkey
OR heal all of your stress and CLAIM the Guilty Conscience."
My question is do I have to have Guilty Conscience in order to claim the Lab Monkey?
Or can I bypass taking the 1 stress assuming I don't already have the Guilty Conscience and then still take the Lab Monkey?
"If you have Guilty Conscience, take 1 stress. You may CLAIM the Lab Monkey
OR heal all of your stress and CLAIM the Guilty Conscience."
My question is do I have to have Guilty Conscience in order to claim the Lab Monkey?
Or can I bypass taking the 1 stress assuming I don't already have the Guilty Conscience and then still take the Lab Monkey?
Going off of memeory you are reading it wrong. Read it like this:
"1. If you have Guilty Conscience, take 1 stress.
2. You may CLAIM the Lab Monkey
OR
heal all of your stress and CLAIM the Guilty Conscience."
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Reply: Cthulhu: Death May Die:: Rules:: Re: Cages (Discovery Card - Blasphemous Alchemy)
by SicSicSic
It was my understanding too, you don’t have to have a Guilty Conscience to claim the monkey but you’ll get it if you let the poor animal where you found him.↧
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Reply: Cthulhu: Death May Die:: Rules:: Re: Sneak up to 3 times per Run
by Expalphalog
You played it right.As for the circling back to deal double damage... I see nothing in the rules to prevent it, but would likely houserule it as a "no" myself just because thematically I don't think it works. But, again, it seems that by the rules, it would be allowed.
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Reply: Cthulhu: Death May Die:: Rules:: Re: Cages (Discovery Card - Blasphemous Alchemy)
by Clammy721
Mr Skeletor wrote:
Clammy721 wrote:
The card says:
"If you have Guilty Conscience, take 1 stress. You may CLAIM the Lab Monkey
OR heal all of your stress and CLAIM the Guilty Conscience."
My question is do I have to have Guilty Conscience in order to claim the Lab Monkey?
Or can I bypass taking the 1 stress assuming I don't already have the Guilty Conscience and then still take the Lab Monkey?
"If you have Guilty Conscience, take 1 stress. You may CLAIM the Lab Monkey
OR heal all of your stress and CLAIM the Guilty Conscience."
My question is do I have to have Guilty Conscience in order to claim the Lab Monkey?
Or can I bypass taking the 1 stress assuming I don't already have the Guilty Conscience and then still take the Lab Monkey?
Going off of memeory you are reading it wrong. Read it like this:
"1. If you have Guilty Conscience, take 1 stress.
2. You may CLAIM the Lab Monkey
OR
heal all of your stress and CLAIM the Guilty Conscience."
Nope. In the middle of a game and I have the card right in front of me. It reads exactly as written except for the fact that there's a line space between "If you have a Guilty Conscience, take 1 stress." and "You may CLAIM the Lab Monkey".
IIRC, there are a couple other cards as well that offer similar choices between having a Guilty Conscience and claiming other items. I know the one with the Bleach is one of those.
Edit: I see what you're saying. I'm just reading a bit much into the wording. The way you put it makes much more obvious sense. Thank you!
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Reply: Cthulhu: Death May Die:: Reviews:: Re: Mostly Incoherent First Impressions (five plays)
by Silopolis
The game offers something that the others (except maybe Deep Madness) do not: Push-your-luck Sanity mechanics in which you are literally handed "XP" that will eventually kill your character if you get too greedy, tempered by a resource mechanic that gives you some agency as to when you lose Sanity/gain power. For AH2 and Mom2, Sanity is a secondary health stat that goes up and down, doing bad things when you run out. Here, the only real way to get more powerful is by allowing Sanity results to remain on the dice, which "levels you up" while ticking you ever closer to death.I found the "Do I reroll that Sanity result, or can I afford to let my madness activate right now, so I can gain a skill?" question to be compelling as hell, and that tension ("If I attack the cultist, I might roll enough Sanity to make me go Catatonic...") is there throughout the whole game.
I think people see "Cthulhu" and think it's an Arkham Files game, uncovering mysteries and trying to save the world before the Old One arrives. Death May Die has been sold from the beginning as "a chance to punch Cthulhu in the face." It's the climax of the story, after all the Eldritch/Arkham Horror stuff happened, the Elder God is about to show up, and your only chance is to lean into the madness and throw yourself at the bad guys.
That's not to say there isn't story. Just in Chapter 1, there are correlations among the Discovery cards that reveal just what was going on here before the ritual began, if you draw the right ones. If you don't, well, play again. Once you've seen the Discovery cards, you'll have some cool background on the scenario that you didn't have going in.
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