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Reply: Betrayal Legacy:: General:: Re: When one of your players is an early American historian who studied abroad in Sweden


Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Just got the game. Quite a few quality issues.

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by Dino5

mrranch wrote:

hazelrahbl wrote:

Dino5 wrote:


4. My blue painted fig won't stand up. I've tried flattening the base but to no avail.



You may be able to fix the blue mini yourself pretty easily. There is a technique where you dunk the mini in scalding hot water for a few seconds and then in ice water:



I'll second having tons of success straightening bent minis (or even flattening curved bases) using hot water. I would even say you don't need "scalding" temperature, but ideally hotter does work better and/or faster.


I'm afraid to try it as I've never done it before and I don't want to risk breaking the fig more. I don't know if I'll have to send the broken components back. I don't want to risk sending something back in worse condition than I received it in.

Reply: Betrayal Legacy:: General:: Re: How does the game start? (dumb question!)

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by JustinG87

jessemfredrick wrote:

Thank you.


It is SO INCREDIBLY COOL that the designer posts and comments here, very cool thanks


Agreed! It's been so obvious from the outset just how much love this game has had from its design team, and it's so cool that the players get to be included in that.

Reply: Betrayal Legacy:: General:: Re: When one of your players is an early American historian who studied abroad in Sweden

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: General consensus about the game?

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by jyeackle

timsteen wrote:

Second complaint...the large dark gray areas that don't count as spaces. But some of them are huge! Does that mean it is a blocked area, or just a leap across? Because it feels like they should be blocks honestly, but then the path would make no sense. So it's just like, yeah, skip that entire inch of space, you just go over that.


I look at each regular step as a small ascent or descent, such as a hill side, while the steps separated by a greater dark space represent more level ground like a hill top, where you can go further in the same amount of 'game time.'

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Box upgrade (please)

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by alphasixty

bgm1961 wrote:


All these comments about the box, and the observations of the vacuum formed bases, remind me exactly of toys I used to get when I was a kid, back in the 60s and early seventies.



It would be cool if there were a company today that restored these childhood games, bringing them up to par with modern standards in quality that we've become accustomed t-

oh wait...


Thread: Fireball Island: The Curse of Vul-Kar:: General:: To glue or not to glue the palm trees?

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by shirtman


There seems to be some loose engineering when I attached the tops of the trees to the trunks. There is one small flange/tab that locks it together which allows it to grip when rotated. I'm concerned that over time the notch in the top will wear and expand allowing the top to slip and rotate freely.

I'm thinking about super-gluing them together before our first play to eliminate any potential stress and wear.

Anyone else have similar thoughts or experiences...not sure why they didn't use a star or hex connection so there is more surface area to spread the stress with rotating the trees?

Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Getting knocked down without a treasure?


Reply: Betrayal Legacy:: General:: Re: Card Sleeves

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by fox01313

:surprise:

Was hoping that for reasons that they would go with a more standard size for this either just go with a standard Euro or US or tarot size. Thankfully with it being a legacy game it will only need a set amount of sleeves & less when the cards get removed. Know why some publishers might go with an odd size card, just not a fan of the really odd sizes that there aren't easy to find sleeves for them, easier to shuffle & protect with the sleeves.

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Just got the game. Quite a few quality issues.

Thread: Fireball Island: The Curse of Vul-Kar:: Rules:: "Skipping" players knocked over?

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by gmale9000

If a figure is knocked over, do you ignore the rule for jumping over them for the purpose of counting moves?

Thread: Betrayal Legacy:: Rules:: Is an attack considered a Trait Roll?

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by Archonyx

Subject says it all: is an attack (or defending an attack, for that matter) considered a trait roll? Had this question come up last night with the (Prologue Spoiler) [o]Gambler Calling Card[/o] but I assume it would be useful to know this in the future for other cards/effects that affect trait rolls.

Thanks!

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Just got the game. Quite a few quality issues.

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by hazelrahbl

Dino5 wrote:

I'm afraid to try it as I've never done it before and I don't want to risk breaking the fig more. I don't know if I'll have to send the broken components back. I don't want to risk sending something back in worse condition than I received it in.



I'm going to be straightening my purple character up a bit (she's just the teeniest bit leaning to one side making her a little unstable). I'll report back when I'm done.

Reply: Betrayal Legacy:: General:: Re: When one of your players is an early American historian who studied abroad in Sweden

Reply: Betrayal Legacy:: General:: Re: When one of your players is an early American historian who studied abroad in Sweden


Reply: Betrayal Legacy:: Rules:: Re: Is an attack considered a Trait Roll?

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by JustinG87

Archonyx wrote:

Subject says it all: is an attack (or defending an attack, for that matter) considered a trait roll? Had this question come up last night with the (Prologue Spoiler) [o]Gambler Calling Card[/o] but I assume it would be useful to know this in the future for other cards/effects that affect trait rolls.

Thanks!



If the attack calls for you to make a roll from one of your traits (i.e. Make a Speed roll) then it's a trait roll. If it calls for a specific amount of dice (i.e. Roll 2 Dice) then it's not a trait roll.

Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: "Skipping" players knocked over?

Reply: Betrayal Legacy:: Rules:: Re: Is an attack considered a Trait Roll?

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by Archonyx

JustinG87 wrote:

Archonyx wrote:

Subject says it all: is an attack (or defending an attack, for that matter) considered a trait roll? Had this question come up last night with the (Prologue Spoiler) [o]Gambler Calling Card[/o] but I assume it would be useful to know this in the future for other cards/effects that affect trait rolls.

Thanks!



If the attack calls for you to make a roll from one of your traits (i.e. Make a Speed roll) then it's a trait roll. If it calls for a specific amount of dice (i.e. Roll 2 Dice) then it's not a trait roll.

That was my thought as well from the rules, but would love confirmation from Rob on this, as I seem to recall the answer was different in the original BAHOTH.

Thread: Betrayal Legacy:: Rules:: Fog / Line of Sight Questions

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by Archonyx

Fog “blocks line of sight”.

1) Does this mean that someone who might otherwise have line of sight cannot see someone ON a fog tile? Or simply that they cannot see someone BEYOND the fog tile?

2) If you’re ON a fog tile, does this impact what YOU can see? (For example, can I use a crossbow/gun on someone otherwise in LOS if I’m on a fog tile)?

Reply: Pandemic Legacy: Season 2:: General:: Re: Share your game end board! [Spoilers]

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by clivej

Seen wrote:

You can build a sea lane across a single red line, but not over more than one.

...unless, of course, something gives you specific permission.
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