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Reply: Indulgence:: Reviews:: Re: Why I prefer Hearts to Indulgence

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by Ryucoo

I like Indulgence as I have found it a fantastic attempt at turning a classic card game (which is not always that attractive to newbies and modern boardgamers) and 'gameified' it significantly enough that it's a satisfying package to bring to any table, not looking out of place alongside any other designer game one could offer up on gamesnight.

Yes, shooting for the moon is a little easier but for those less expert at Hearts, trick taking games or classic card games in general, this means we actually get to SEE someone shoot for the moon once in a while, rather than be a challenge most casual players disregard. In our games, we still don't see people shooting that often so the game is probably benched just right for intermediate players who want a taste (or can be 'tricked' into tasting) a trick taking game that doesn't feel like 'boring old cards'.

Incidentally I don't remember Hearts setting up the shooting mechanic as an option that could be taken stealthily, mid game. Must be my memory, we probably played that way but the 'choose first' rule in Indulgence didn't particularly jar when we first played. This could probably be incorporated into the game of Indulgence with a simple variant.

I do remember missing the queen mechanic though, maybe this too could be reintroduced via a variant?

Either way, I suspect you could, should you want to, customise your experience of Indulgence to push it closer to hearts, and that would mean you not only get your Hearts experience, but also the variable edicts (which to me are very varied and game-changing, and are far more than just a simple suit change - are you missing edicts in your version?), plus the wonderful art and gems which turn the concept from an austere standard deck game into a modern day 'board' game more people will be excited to play.




Reply: Indulgence:: Reviews:: Re: Why I prefer Hearts to Indulgence

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by JustinDJacobson

Thank you for this extremely thoughtful review. You've outlined some of the major design differences between hearts and Indulgence very well. To give you a bit of insight: In designing Indulgence, we were not trying to make a strict hearts clone. The differences were designed to make the game less swingy and increase tension over time rather than in immediate moments.

For a lot of people, such as yourself, these differences make Indulgence less fun. For others, it will make it more fun. That's what makes games great -- there's something out there for everyone.

Thread: Pandemic Legacy: Season 1:: General:: Anyone ever end the game with only Civilians to play?

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by Snardo

NO SPOILERS, PLEASE!

Admittedly I've only played January so far (we won last night, yay!), but it occurred to me at one point that there are only 5 characters with special abilities at the beginning of the game. I suspect there may be more that can be unlocked during play (don't tell me about them!).

So what I'm curious about is, has anyone had an experience where all of the characters were lost and all your players were playing with "civilians" by December?

New Image for Heroscape Master Set: Rise of the Valkyrie

Reply: Indulgence:: Reviews:: Re: Why I prefer Hearts to Indulgence

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by Diarmud

chg21012 wrote:



1) There's no queen of spades - one of the great dramatic features of hearts in each hand is who is going to take the deadly queen of spades. Until that card comes out, everyone is on edge, trying to avoid being the one who has to take it because 13 points for a single card is a substantial blow. It adds risk, drama, and uncertainty to most of the tricks: even taking a harmless couple of diamonds with your ace could see the queen dumped on you by the person who somehow got rid of them all. Each spade played is going to be threatening to someone who's got just a few spades left and an ugly ace or king that they may be forced to play.

Indulgence doesn't have any such drama. In most cases, it's a lot like playing hearts without the queen.



This is actually one of the reasons I like Indulgence more than Hearts. The Queen of Spades the Hearts's "Take That" moment. I like hearts, but there are some people I just can't play it with. My wife and I used to lay it with this other couple and every time I had the Queen, one of the people in the other couple would get REALLY ANGRY whenever she got the Queen of Spades. I would have to play Spades or Bridge with them, but never hearts....

New Image for Heroscape Master Set: Rise of the Valkyrie

Variety Vlog Nov '17 - Big News, Year Recap & 12 initial impressions.

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by Jonathan Cox

Youtube Video

Here is Variety Vlog for December 2017! I cover some end of year stats for 2017 as well as some big news for the channel going forward and 12 new initial impressions.

Look below to jump to a section:

General Updates - 0:13
Questions & Answers - 7:30
Games of Note - 9:21
-- Calimala - 9:33
-- Clans of Caledonia - 13:19
-- Heaven & Ale - 17:38
-- Ilôs - 25:24
-- Magic Maze - 30:20
-- Montana - 32:47
-- Origami - 36:39
-- Palace of Mad King Ludwig - 41:02
-- Pandemic Legacy: Season 2 - 46:15
-- Pulsar 2849 - 49:44
-- Santa Maria - 55:10
-- Smile - 59:46
Shifting Shelf - 1:04:35
Wrap Up - 1:06:46

Support me on Patreon! http://www.patreon.com/JonGetsGames
Support me through PayPal: https://www.paypal.me/jongetsgames
Follow me on Twitter! https://twitter.com/JonGetsGames
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Reply: Betrayal at House on the Hill:: General:: Re: New player. Recommended errata / player aids?

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by toober

I believe I printed errata from the files section here.

Reply: Pandemic Legacy: Season 1:: General:: Re: Owners please help: Is my copy fake?!

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by 50 Caliber Bob

As the thread starter, and as someone who had a fake, I was unsure initially if it was just a poor production run, but decided to return it (it was purchased for £42 from Amazon from Top Choice UK.

Having got a 100% genuine copy for Christmas from an FOLGS the fake one I had was definitely a fake, not simply a poor run.

Matt finish box, poor quality board, faded, slightly blurry (photocopied/scanned?) cards and board. Thin plastic insert that was so thin it was already split. Legacy deck loosely wrapped in crinkly plastic (compared to tightly wrapped genuine one). Poor quality cheap cubes with lots of defects.

Having directly compared the two it was 100% a fake.

Also the original seller of the fake only had two other games as their only items. Catan and 7 Wonders. Both of these titles are known to have fakes in circulation.

No doubt in my mind at all.

New Video for Betrayal at House on the Hill

Reply: Betrayal at House on the Hill:: General:: Re: New player. Recommended errata / player aids?

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by TedW

Just be prepared that there are usually some decent sized holes that crop up when rules and game state (board layout) are paired with a specific haunt. I have not yet had a game where I didn't scratch my head about a particular situation that was vague or nebulous. Also, some games will just be horribly unbalanced. Just have to know and accept that going in

Reply: Pandemic Legacy: Season 1:: General:: Re: Anyone ever end the game with only Civilians to play?

Reply: Risk Legacy:: General:: Re: Could really use help with package - signed the board twice

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by cad37

But what about the card - the world capital package will be opened when the current game is already open. I certainly don't want to be spoiled but based on partial posts I have accidentally seen on here the World Capital package seems to be the type of thing that needs to come into play mid-game. Hope I am wrong :)

The Fearsome Four

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by April-Lyn Caouette

Our air smells like a wet ashtray this morning. A reminder that our area is still in crisis recovery mode and will be for some time to come.

The air smelled much the same at the diner by the sea on Wednesday night for the not-so-triumphant return of our team, the Fearsome Four as [user=oi_you_nutter]Tim[/user] calls us, to the world of Pandemic Legacy. I won't give any spoilers but I will say that Season 2 is proving to be a lot more difficult than Season 1. We've now lost three games in a row, and more and more often we find ourselves facing defeat before we even begin. This game is brutal.

Which didn't help my mood. I started the evening in high spirits, ready to jump back into the fray. Then realized I didn't quite remember how to play the game (our last play was in mid-November). Then realized we were going to lose. And lose again. Watching the world fall apart before our eyes, even in just a game, without any humor to accompany the crisis, combined with my already faltering self-esteem and motivation, didn't really bode well for my energy levels. I was pretty well drained after two hours of gaming. Didn't help that [user=runtsta]SOMEONE[/user] on the team played through the entire campaign with his other so-called friends while evacuated due to our wildfires last month, so he already knows the rest of the plot and has been banned from giving us any spoilers.

Fortunately, my friends were sympathetic to my plight when I told them I only had one more light game in me before I left for the night, and played a 7p game of 6 nimmt! with me. Which is always good for a laugh. It's one of my favorite light card games for a group. It has some strategy... but just enough to give you a false sense of security. Still, I came close to winning for a round, which gave me a much needed boost.

In other news, thanks to a very kind soul I am now the proud owner of a brand new copy of Mansions of Madness 2nd Ed! I am super excited to get home tonight, unpack it, and get it to the table real soon.

Reply: SeaFall:: General:: Re: Starting soon -- any advice on how to make sure we have the best experience possible?

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by soosy

I found these player aids super helpful on my first plays... so much so that I ended up making my own player aids with even more info. There are several other good player aids so find one that fits your style. I find it especially helpful to have a reference when creating the dice pool for endeavors.

The previously mentioned Captain's Log is crucial. However, there are few things we've found after box 5 that were still a little fuzzy, with no official answers (or conflicting official answers). This is no fault of Becq who has done an amazing service with the Captain's log. So be prepared to make some group rulings and move on.

We have played with 5 not especially quick players and some of the games have been quite long, 4-5 hours. It's been a lot of fun though.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Few questions after first game (supplies during setup, recon)

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by Sethy295

Two related questions:
[o]does connecting an already connected city contribute to the objective to connect two cities? Or does it have to be a previously unsupplied city?[/o]
[o]can you cross the black tidbits in an explored area, or are those still considered "unexplored"?[/o]

Reply: Pandemic Legacy: Season 1:: General:: Re: Anyone ever end the game with only Civilians to play?

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by garry_rice

I think it would take a lot of careless (or intentional) play. In my group, I wound up having to use a civilian to finish 1 game and that was all the play a civilian got in all of our games.

Reply: Pandemic Legacy: Season 2:: Sessions:: Re: After the end: a full game report in sessions (whole game spoilers... eventually)

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by thespaceinvader

So, July

Fortunately, our fears were unfounded and we had a new objective to tide us through the dry patch - and because we'd invested in a pair of radio towers, we were already two thirds of the way there!

Our draw was INCREDIBLY lucky this time - both out Lockdowns and both our Broken Links came out in the initial infection, so Baghdad and Tehran were immediately torn up, and the Scientist proceeded to hear up another 4 or so card in Lagos and Cairo (Taking a Scar in the process, which she promptly covered over using the Unrationed Event to become a Lookout). We also inoculated a few more locations.

Hollow Men were friendly two, with one double draw in the first epidemic, meaning that they wound up spending quite a lot of time on the deck.

We were conservative with our connections, joining up only the new Haven (Themiscyra) and New Delhi, and we managed to build our third supply centre in safe Tehran which had been the goal. We made the Lagos tower and Tehran centre permanent, and spent the change upgrading a city which had been in danger after Hollowing (Frankfurt).

It was a pretty quick and gentle game overall, but it sounds like August will be busy.

One thing I did note this time was that I like the way this version really encourages certain roles to retire and be replaced. Where in Season 1 the Medic, Dispatcher and Quarantine SPecialist were all always amazing, there's no one pure standout for the whole time here except maybe the Labourer. Every other role has had at least one outing, which is nice, except the two newest and they seem likely to come out soon.

Thread: SeaFall:: General:: Reset Seafall to Beginning

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by ghostbear

Due to some unfortunate circumstances which I won't bore you all with here, I need to reset everything to the beginning (Prologue) for a restart. Is there a list anywhere detailing all cards, box contents, etc., that would allow me to do this? I made it as far as opening two sealed boxes (ship on the sea and what I think of as the "city" box). Thanks in advance for any and all assistance!

2018 played games goals

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by Håkan König

I was looking back at last year, trying to see what trends I had in my gaming and what I achieved and what I can do better.
Thus, first some links to stuff about the last year:
New to you 2017 => Best new boardgame of the Year! (geeklist item)
Your Most Played Game (and more): The Year 2017
So, what did I see? Well, until my wife went home to her parents for family reasons for the last quarter of the year, we were on our way to record one play of a game or expansion per day, or 250+ games played in the first 9 months, including over 80 in August alone. I do record expansions as plays, so that inflates the numbers. Actual number of games played in that time was 112 or close to 3 per week. Which means that each play on average had at least one expansion. And I admit, Ascension: Year One Collector's Edition does have a lot of expansions included (all promos and theme packs are listed separately on the geek...) I also had one nickel (Pathfinder Adventure Card Game: Rise of the Runelords – Base Set), another dime (T.I.M.E Stories), and 6 more games (or game systems) played at least 5 times.

Which takes us to the targets for the upcoming year:
1) record a play of a game or expansion for every day of the year (365 total)
2) record 3 plays of a game for every week of the year ((52+1/7) *3) = 157 total)
3) play at least 10 games (or game systems) 5 times each. Prime contenders for that this year are Pandemic Legacy: Season 1, T.I.M.E Stories, Apocrypha Adventure Card Game, Ascension, Ticket to Ride, Legendary
4) play at least 50 unique games this year.
5) half (25) of those games should be new to me.
6) play at least 100 unique titles this year, games and expansions.
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