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Reply: Pandemic Legacy: Season 2:: Rules:: Re: Few questions after first game (supplies during setup, recon)

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by chadm

Sethy295 wrote:

Two related questions:
[o]does connecting an already connected city contribute to the objective to connect two cities? Or does it have to be a previously unsupplied city?[/o]

No, the milestone specifically says "new cities."

[o]can you cross the black tidbits in an explored area, or are those still considered "unexplored"?[/o]

No, the rulebook sticker is very clear on where you can draw connection lines.

Reply: Indulgence:: Reviews:: Re: Why I prefer Hearts to Indulgence

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by chg21012

JustinDJacobson wrote:

Thank you for this extremely thoughtful review. You've outlined some of the major design differences between hearts and Indulgence very well. To give you a bit of insight: In designing Indulgence, we were not trying to make a strict hearts clone. The differences were designed to make the game less swingy and increase tension over time rather than in immediate moments.

For a lot of people, such as yourself, these differences make Indulgence less fun. For others, it will make it more fun. That's what makes games great -- there's something out there for everyone.


I couldn't agree more. I hope I was clear that this is a matter of preference rather than lazy design. There will certainly be players who prefer this style of trick taking game. Perhaps it says something about my tastes that I prefer more moment to moment drama and bigger swings. I wouldn't say anyone who's disagreed with this review is wrong. They just want something different from their trick taking games.

It's my hope that there will be people who read my review/the comments and decide it is still for them. I'm particularly intrigued by your comment on the increased drama over time: that wasn't my experience because I wasn't as invested in the game by that point but I can see how players more fond of the hand to hand play of Indulgence would get that arc.

This one wasn't for me, but keep up the great work!

Reply: Indulgence:: Reviews:: Re: Why I prefer Hearts to Indulgence

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by JustinDJacobson

chg21012 wrote:

I couldn't agree more. I hope I was clear that this is a matter of preference rather than lazy design.


Absolutely. Hence my thanks.

I'm particularly intrigued by your comment on the increased drama over time: that wasn't my experience because I wasn't as invested in the game by that point but I can see how players more fond of the hand to hand play of Indulgence would get that arc.


Oftentimes, in Hearts, when a player shoots the moon, that can eliminate some of the drama in the game. Particularly if someone else then tries to come back by attempting a risky moonshot and ending up so far in the hole that the end result is little in doubt. In Indulgence, we tried to make it somewhat easier to sin but minimize the swing both on success and failure. As you've noted, the biggest problem with the sin can be the ruler's loss of income. This also makes the ruler's choice of edict important. For me, trying to find an edict that I know will net me some coin but won't entice someone else to sin is one of the hardest most deliciously challenging parts of the game.

This one wasn't for me, but keep up the great work!

Thanks again!

Reply: Indulgence:: Reviews:: Re: Why I prefer Hearts to Indulgence

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by grammatoncleric

[user=chg21012]chg21012[/user], personally, I agree with you. Hearts is such an outstanding game, that I too use the same heuristic to decide whether to keep trick-taking games. If it's not at least as fun as Hearts, then I slough it <--- see what I did there? And, like you, I think the queen of spades, the ability to decide to shoot the moon late in the hand, the difficulty of shooting, and the risk are all positives about Hearts. We would enjoy trick-taking games together, I'm sure.

However, I say this for the benefit of posterity: if Indulgence was expressly designed to smooth the edges of Hearts, then it is obviously targeting a different demographic—one less engaged by the risk and tension of Hearts.

Anyway, I think your thoughtful review will nicely distinguish the two games for both types of players. More cutthroat gambit-loving types may well ought to play Hearts. Players who prefer closer calls may want to indulge themselves in a new game.

Reply: Pandemic Legacy: Season 1:: General:: Re: Relationships and Characters- Spoilers to Feb

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by Vasher

Mightyjim wrote:


[o]Most of the time, it's virtually impossible to do non-remote quarantining without ending the turn in a space with a faded figure (and we don't want the scars).[/o]


[o]Our quarantine specialist did non-remote quarantining all the time and never got a scar. Remember, you only get a scar if you start a turn in a city with faded. We occasionally took advantage of the fact that the dispatcher can move other people and got people to safety that way.[/o]

Thread: Pandemic Legacy: Season 2:: General:: December question (spoilers for upto December)

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by Sith_Lords

So we've just played (and lost) our first game in December...

[o]and I'm pretty sure unless we get extremely lucky we have no way to win the game.

We're playing as 2 people with 3/4 characters each game. First month of December we played with 4.

We have 70+player cards as didn't want to put too many in box 6 in case of it biting us massively in the arse later on... We took out what we could in the first game but that only took out 3 cards...

I'm going out on a limb and saying all movement abilities ie Runner and the airlift event card don't work for the carrier, as the scar mentions moving only by drive/ferry?

The only things we have going is a blue and yellow permanent radio tower, in cities with supply centres, and tuat we were able to build a permanent supply centre in Johannesburg. Our nearest supply centre to Lake Baikal is Hong Kong, unfortunately we had to stop Bangkok from falling/repopulate it so didn't have enough points to make this permanent

We have all the reds connected and have made the shortest route from Lake Baikal to JB that we can see (LB>Utopia>Shanghai>Hong Kong>Hotel Chi Minh>Bangkok>Kolkata>New Mumbai>Haven>Antananarivo>Dar Ed Salaam>Johannesburg but can't see a way of shortening this (can't change sea lanes due to red lines)

We have characters with facilitator, rehab nurse and instructor, so this will help... But not sure how much so, it looks like this is all going to come down to the luck of what cards are drawn...

Are we absolutely fucked? Any tips or hints or input whatsoever, would be extremely helpful - I don't see a way we can win but really want to, or at least give it the best shot we can![/o]

Reply: Pandemic Legacy: Season 1:: General:: Re: Relationships and Characters- Spoilers to Feb

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by Mightyjim

Vasher wrote:

Mightyjim wrote:


[o]Most of the time, it's virtually impossible to do non-remote quarantining without ending the turn in a space with a faded figure (and we don't want the scars).[/o]


[o]Our quarantine specialist did non-remote quarantining all the time and never got a scar. Remember, you only get a scar if you start a turn in a city with faded. We occasionally took advantage of the fact that the dispatcher can move other people and got people to safety that way.[/o]


[o]The new thing where yellow PLAYER cards add faded to the cities has really messed us up - May was the first month we've lost completely (Jan took 2 attempts, others all won first time). I've moved from Dispatcher to Quarantine Specialist, but my wife was still playing the Medic up until tonight.
No matter how fast I quarantined, the faded seemed to come back faster.

Haven't looked at June yet, but our current plan is to focus more on military bases, maybe try the guy who builds structures, or even the Colonel [/o]

Thread: Pandemic Legacy: Season 2:: General:: Messed up rule. March Spoiler

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by Rambib

Reflecting on our successful March run, I realised we should have played with an extra epidemic card in the deck. I stupidly had counted the infection city cards instead of player city cards when working out the number of epidemic cards in the deck which may have been a deciding factor in our victory (6 plague cubes but cities well supplied at time of completion).

I hate the feeling I may have cheated, so am thinking of replaying in the pre-march state without making additional changes like new connections / recons (just noting them for victory conditions). Win or lose I'll either play the second half of March or beginning of April how the board is currently. Any better suggestions?

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Rule Clarifications *Spoilers!*

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by Vassp

pr0phetbg wrote:

I really felt like this was the uncovered "segment" of game that really needed more/better explanation of it's implementation. We lost the first part of July, because we were so distracted with HOW this was supposed to work.


I completely agree, constantly changing rules that aren’t made Clear, the game biggest let down!

Reply: SeaFall:: General:: Re: Reset Seafall to Beginning

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by LateShacka

Have you been “destroying” the components and stickering the board? If you have then it might be pretty hard to reset it.

Might just need to buy a new version.

I don’t know what caused the need for the reset but is there maybe a way you could house rule something? Or maybe play a game or two where players need to do certain things (set by you, like a certain point limit or get to island A first) that would bypass the need for a reset?

Example: you set a rule that a player needs to do X thing so that Y thing from box 1 or 2 can come into play.

But if the need for the reset is that maybe your playgroup quit on the game and you wanna reset it to play with other people, I really do think you’ll have to get a new version.

Sorry if I didn’t help much. This is the curse of legacy games.

Reply: Pandemic Legacy: Season 2:: General:: Re: Messed up rule. March Spoiler

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by albcann

If you can pull it off ... I think your idea is a good one.

Reply: Pandemic Legacy: Season 2:: General:: Re: December question (spoilers for upto December)

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by KoolKow

Sith_Lords wrote:

So we've just played (and lost) our first game in December...

[o]and I'm pretty sure unless we get extremely lucky we have no way to win the game.

We're playing as 2 people with 3/4 characters each game. First month of December we played with 4.

We have 70+player cards as didn't want to put too many in box 6 in case of it biting us massively in the arse later on... We took out what we could in the first game but that only took out 3 cards...

I'm going out on a limb and saying all movement abilities ie Runner and the airlift event card don't work for the carrier, as the scar mentions moving only by drive/ferry?

The only things we have going is a blue and yellow permanent radio tower, in cities with supply centres, and tuat we were able to build a permanent supply centre in Johannesburg. Our nearest supply centre to Lake Baikal is Hong Kong, unfortunately we had to stop Bangkok from falling/repopulate it so didn't have enough points to make this permanent

We have all the reds connected and have made the shortest route from Lake Baikal to JB that we can see (LB>Utopia>Shanghai>Hong Kong>Hotel Chi Minh>Bangkok>Kolkata>New Mumbai>Haven>Antananarivo>Dar Ed Salaam>Johannesburg but can't see a way of shortening this (can't change sea lanes due to red lines)

We have characters with facilitator, rehab nurse and instructor, so this will help... But not sure how much so, it looks like this is all going to come down to the luck of what cards are drawn...

Are we absolutely fucked? Any tips or hints or input whatsoever, would be extremely helpful - I don't see a way we can win but really want to, or at least give it the best shot we can![/o]


[o]Yep, you have to drive/ferry.

So the shortest possible path is LB -> Utopia -> Shanghai -> Ho Chi Minh -> Kolkata -> New Mumbai -> Dar Ed Salaam -> Johannesburg. You may have blocked off the shortest possible route through asia with other lines, but I don't see how it wouldn't be possible to connect New Mumbai to Dar Ed Salaam - you do know a sea route can pass through one red line, right?

If you can't do the shortest route through Asia, you should look to see if you can build routes to at least cut off one city (can you skip Hong Kong or Bangkok? Can you get from Shanghai to Jakarta in 2 moves, and from there to Kolkata?

Other advice: build a red satellite station to make passing those cards much easier. [/o]

Reply: Pandemic Legacy: Season 2:: General:: Re: December question (spoilers for upto December)

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by stackey83

Have a character who could draw from the discard make the delivery run so they have 1 or 2 red cards and recycle them. I assume you are worried about getting enough red cards.

Can you not draw a land line Ho Chi Minh to Kolkata and a sea lane new Mumbai to dar es salaam? That will reduce a few hops. Meanwhile keep the other characters concentrating on keeping the rest of the world alive as long as possible.

You are right about airlift, runner etc.

Reply: SeaFall:: General:: Re: Reset Seafall to Beginning

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by ghostbear

No, I didn't permanently alter the board, tear up cards, etc. I was using removable, homemade stickers on a trial run before starting the permanent alterations. If I can get an "inventory" type list from somewhere detailing where everything is supposed to be when you first open the box, I can put everything back to the beginning and this time follow the full legacy process. Thanks though!

Reply: Pandemic Legacy: Season 1:: General:: Re: We finished! (Spoilers)

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by CircMonkey

We finished ours New Years eve. Took us 2 years because I couldn't ever convince my kids to play, so it ended up being 2 of us with 2 characters each. I can't remember our score, but it was 6 hundred something. Also finished with the second half of December. Then after going through everything we found the quarantine specialist. We played the whole game without her. Don't know how we missed her, but she sure would have made the game easier!

Are you on to Season 2 now?

Reply: SeaFall:: General:: Re: Reset Seafall to Beginning

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by delewobmesid

I would take a look at the play for forum posts and/or contact the admins of those games. They have all the milestones/cards inventoried for every box.

Reply: Betrayal at House on the Hill:: Rules:: Re: Rules help

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by mackerous

Ashattack006 wrote:


Sorry for the stupid questions.


Those were actually great questions. BaHotH is one of those games where you come across situations all the time that are uncommon and even the experts have to consult the book frequently (myself included).

I wouldn't have recommended it as your first game, but hey, go on with your bad self. Although, the good part is as long as you have one experienced player to keep everyone on track, it's usually fine playing with new or non gamers.

Reply: SeaFall:: General:: Re: Reset Seafall to Beginning

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by soosy

Pretty sure that all of the cards (advisors, events, milestones, damage, etc) have a little number in the corner saying what box they were in. That would only leave new buildings to figure out. They probably had a number on the cardboard sprue if you still have those and can figure out which buildings were punched out of what.

Thread: Pandemic Legacy: Season 1:: General:: Worst possible Pandemic Legacy campaign? (Spoilers)

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by tomorrowboy

So what would be the worst possible campaign of Pandemic Legacy? Obviously you lose 24 games in a row and as much of the world as possible is lost, but is there a "best" way to lose horribly?

How much of the world can fall/be faded?
How can you minimize the effectiveness of upgrades?
Can the traitor be dead before they turn on you?
What's the lowest score you can possible achieve?

Would it even be possible to win the final game if every city was faded?

Reply: Pandemic Legacy: Season 2:: General:: Re: December question (spoilers for upto December)

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by Sith_Lords

[o]

KoolKow wrote:


Yep, you have to drive/ferry.
So the shortest possible path is LB -> Utopia -> Shanghai -> Ho Chi Minh -> Kolkata -> New Mumbai -> Dar Ed Salaam -> Johannesburg. You may have blocked off the shortest possible route through asia with other lines, but I don't see how it wouldn't be possible to connect New Mumbai to Dar Ed Salaam - you do know a sea route can pass through one red line, right?

If you can't do the shortest route through Asia, you should look to see if you can build routes to at least cut off one city (can you skip Hong Kong or Bangkok? Can you get from Shanghai to Jakarta in 2 moves, and from there to Kolkata?

Other advice: build a red satellite station to make passing those cards much easier.


We plan on building a red satellite asap, we had one in the last few months - just didn't have the points in the end game to make it permanent annoyingly! Didn't see the land line between Ho Chi Minh and Kolkata but that will definitely help - annoying as we spent points in our last game stopping bangkok falling.
I didn't think we could have Sea Lanes going between Ho Chi Minh and Jakarta, and Dar Es Salaam and New Mumbai as we already have a Sea Lane going over the red line - I was under the impression only one sea lane could cross a red line?

Picture of our relevant part of board for reference, sorry uploaded upside down by mistake! -


stackey83 wrote:

Have a character who could draw from the discard make the delivery run so they have 1 or 2 red cards and recycle them. I assume you are worried about getting enough red cards. Do you have all of the city card improvements which allow other colours to be used as red?

We have all these improvements, just didn't have the luck of the drawer in part 1 of December, no red cards till we already had 6 plague cubes on the board :(

stackey83 wrote:

Can you not draw a land line Ho Chi Minh to Kolkata and a sea lane new Mumbai to dar es salaam? That will reduce a few hops. Meanwhile keep the other characters concentrating on keeping the rest of the world alive as long as possible.


See above - defnitely feeling like a fool regarding Ho Chi Minh and Kolkata though!

stackey83 wrote:

We only put 1 city card in box 6 so had a similar deck to you. We had no issues getting enough cards. We almost won early December, I was sat in Kolkata with all of the cards I needed and 5 plague cubes on the board. Just needed to get through one infection step with a high chance of getting at least one hollow men card but didn’t and the three cities that came out were the three empty cities we had that could come up.

I think you have a good chance, the dice tower guys hadn’t even connected to Johannesburg at the start of December, they had no chance!


Ah that sucks for you guys! Hopefully we get the cards drawn this time - we've had a few (read lot) of losses so have 10 rationed events this game, and have only used one unrationed so far - which should help, providing we get a lucky draw!

Thanks for the help/assistance though, both of you :) Feeling a little more positive now! [/o]
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