by lomn
Sounds right. This game can end quickly.↧
Reply: Risk Legacy:: Rules:: Re: Official Spoiler Question thread. (Spoilers hidden)
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Reply: Pandemic Legacy: Season 1:: General:: Re: Owners please help: Is my copy fake?!
by clivej
That does make a kind of sense.For many territories they would have to produce versions in other languages. The UK is probably the largest English-language market outside the USA. Possibly, they figure it's easier to insert fakes into the UK supply chain, and harder for Z-Man to do anything about it when it's happening thousands of miles away.
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Reply: Pandemic Legacy: Season 1:: General:: Re: Package 8 Contents: A Discussion [Spoilers for Package 8 and end of game]
by clivej
We never opened Package 8.Well, never during actual play, anyway. We peeked once we'd finished. (-8
For me, the most interesting trade-off is that while those cards remain in your deck they're giving you an extra 1.5 turns per game. Is that benefit worth losing?
The second most interesting is that cancelling an Epidemic has an non-obvious effect on the infection deck. You're going to see a much more diverse range of cities than usual, and have a much larger intensification than usual next time.
(Now I think about it, Package 8 also makes it possible for the infection deck to run out. I wonder what one is supposed to do if that happens!)
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Reply: Pandemic Legacy: Season 1:: Rules:: Re: Compiled FAQ (Spoilers Hidden, each month hidden Separately)
by clivej
Note that that question contains spoilers for Package 6 as well as September.[o]Firstly, Sagittarius can be a character that's not in play when you open Package 6. It can even be a character you've never named, though Matt Leacock reckons it's more fun if you make sure it's a named character. (Source.)
To answer the actual question, the "Find the Paranoid Soldier" objective says to destroy it at the end of the game if you succeed; if you do, indeed, find the Paranoid Soldier you destroy that objective. So it's then not available for late September, October, etc.
You should also have destroyed the military-base-in-every-region objective and replaced it with one to sabotage military bases.
So yes, unless you have July or August searches left over, to win late September you're now down to completing three objectives out of three and must cure three diseases, sabotage two military bases and have seven Quarantined Faded cities.
On the plus side, if you lost your Quarantine Specialist, you've probably still got your Soldier, who can wander around Faded-land in relative safety. And maybe you didn't put all your eggs in one basket, so still have a character with Local Pressure?
[/o]
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Reply: SeaFall:: General:: Re: Starting soon -- any advice on how to make sure we have the best experience possible?
by Advocator
I've been told the FAQ thread here on BGG is quite helpful for rule issues. We'll have it ready to go when we play.↧
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Reply: Risk Legacy:: General:: Re: Could really use help with package - signed the board twice
by parliament12
All of that is correct. However, the mission is random, and could easily not become the public mission for several games. Furthermore, Risk Legacy is best when all of the players have won a similiar amount of times. The extra point is to help other players from getting left behind. If a game ends in 10 minutes, good for them. Not all wars are multi year struggles. If your group wants it can start a second game right after, and the "World is Ready" mission can only be completed once. So its no big deal.↧
Reply: Risk Legacy:: General:: Re: Could really use help with package - signed the board twice
by parliament12
I find the theoretical possibility of this mission and that territory card both being available during round 1 to be pretty slim. But the fact that a player could theoretically begin with or near the 4 coin territory, perhaps without fighting for it, and use a power such as the Imperial Balkanians to draw a card for expanding into 4 terrtories (therefore completing the mission without a fight) to be quite hilarious. A lot would have to go right for this to happen, but it's an ammusing scenario. Thanks for sharing.↧
Reply: SeaFall:: General:: Re: Starting soon -- any advice on how to make sure we have the best experience possible?
by LateShacka
I’m in the same exact boat as you. Got the game as a gift for Christmas. I even made a thread asking about the best way to learn the game and got a ton of really good replies, so you can look for that and check it out.The seafall community here is awesome. I have posted multiple times asking things as I’ve read the rulebook and within the hour I’ve gotten answers to all my questions.
One thing is for sure, this game is supposed to be savored. Even Rob Daviau states in an interview I found on YouTube that seafall is not a binge game. He doesn’t want people to play multiple sessions all at once even he said it won’t hold up. It’s a 2-3 hours game (sometimes longer if you have an AP player apparently) because you’re supposed to savor those hours playing then put the game away and come back to play in a couple of days. It’s why the game progresses at a slow pace, which many of the reviews complain about.
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Reply: Pandemic Legacy: Season 1:: General:: Re: Relationships and Characters- Spoilers to Feb
by Mightyjim
Race Bannon wrote:
Mightyjim wrote:
I made our first switch last night.
Spoilers to end of April
[o]Now that "faded" cities are a thing, the Quarantine specialist (I think that's the name) is about our only hope of avoiding horrific cascades of epidemics every turn...[/o]
Spoilers to end of April
[o]Now that "faded" cities are a thing, the Quarantine specialist (I think that's the name) is about our only hope of avoiding horrific cascades of epidemics every turn...[/o]
[o]Agreed. Untreatable at this time, so the only thing you can do is her power to quarantine anywhere on the board. Pay attention to the limitation that that is once per turn. [/o]
Sadly, we remained well aware of the limitation - it's what lost us our early May game but hey [o]at least we now have some funding for late May[/o] (not sure if that really needed a spoiler tag...)
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Reply: Pandemic Legacy: Season 1:: General:: Re: Relationships and Characters- Spoilers to Feb
by Mightyjim
clivej wrote:
Mid-April spoilers:
[o]If anything, the Quarantine Specialist's ability to protect against removal of Quarantine tokens is even more valuable than the ability to drop a Quarantine token anywhere.
If the QS ends their turn in a city with a Quarantine token, that city is absolutely safe from the Faded - for everyone - until the QS's next turn. This can create a valuable protected island of stability in the middle of Faded territory.[/o]
[o]If anything, the Quarantine Specialist's ability to protect against removal of Quarantine tokens is even more valuable than the ability to drop a Quarantine token anywhere.
If the QS ends their turn in a city with a Quarantine token, that city is absolutely safe from the Faded - for everyone - until the QS's next turn. This can create a valuable protected island of stability in the middle of Faded territory.[/o]
[o]island of stability, that's funny.
the whole of Africa went from healthy to faded in a single turn after we drew Lagos off the bottom of the deck for an Epidemic, then immediately drew it again during the infection phase. The American West coast (north and south) is similarly destroyed.
Most of the time, it's virtually impossible to do non-remote quarantining without ending the turn in a space with a faded figure (and we don't want the scars).[/o]
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Reply: Pandemic Legacy: Season 1:: General:: Re: Owners please help: Is my copy fake?!
by Perrin2017
But are these fakes or a poor quality production run?↧
Review: Indulgence:: Why I prefer Hearts to Indulgence
by chg21012
I have to preface this by admitting I haven't played this game very many times. But my limited experience has told me enough to know this game is not for me and I've attempted to articulate why as accurately as possible below.I tend to enjoy trick taking games. The genre includes one of my very favorite games (Tichu) and a number of other clever designs. However, I have one very simple base-line rule as to whether a trick-taking game is worth owning:
It has to be as good as hearts.
Hearts is a great game, only requiring a deck of cards for a fun, accessible experience that generates drama and excitement.
Of course, if a game isn't at all like hearts (Black Hat, Joraku) or works for player counts that don't for hearts (Haggis), different rules apply.
But Indulgence is like hearts. It's a largely abstract, relatively pure trick taking game with shooting-like mechanics. The variable rules and ability to choose rules that fit with your hand are nice concepts. But despite these twists, Indulgence loses much of the drama that makes hearts great.
Why?
1) There's no queen of spades - one of the great dramatic features of hearts in each hand is who is going to take the deadly queen of spades. Until that card comes out, everyone is on edge, trying to avoid being the one who has to take it because 13 points for a single card is a substantial blow. It adds risk, drama, and uncertainty to most of the tricks: even taking a harmless couple of diamonds with your ace could see the queen dumped on you by the person who somehow got rid of them all. Each spade played is going to be threatening to someone who's got just a few spades left and an ugly ace or king that they may be forced to play.
Indulgence doesn't have any such drama. In most cases, it's a lot like playing hearts without the queen.
2) You MUST decide whether to shoot at the start - this is an underrated problem. Shooting in hearts can be an art of bluffing as much as brute force. Letting people get rid of their high cards earlier and choosing when to take the lead and start your shoot can be a matter of expert timing. Similarly, you might stumble your way into a shooting attempt by accidentally taking the queen and some hearts, then realizing that everyone has carelessly gotten rid of the high cards they'd need to stop you. This uncertainty isn't necessary in all trick-taking games (Tichu has high enough tension in each hand that declaring it at the start isn't so problematic). But it's a great feature of a "shoot the moon" mechanic and its absence here is a shame.
3) It's easier to shoot in Indulgence (usually) - I haven't played every edict, but most sins will only require having anywhere between 2-4 high cards for success, especially given the sizable advantages of the indulgence and the lead on turn one. The fact that there are fewer cards often means there are fewer chances to stop the sinner, fewer trumps for them to have to take, etc. Some hands, you will know before you even play that you can't be stopped, no matter what. That's so much rarer in games like hearts and tichu (and there, those assessments can likely be wrong - not usually in indulgence).
I'm not counting the "papal bull shooting" where you win the game immediately, because that's actually too unlikely for you to succeed to be viable in all but the rarest of hands a) where a bull is used and b) where you have the perfect hand for it. It's not likely to be a factor in all but the rarest of games or the most desperate of shooting attempts. The papal bull shooting is nice, but you probably won't see it successfully done more than once or twice. Which is as it should be for an insta-win shoot, but it's not really a regular feature of the game-play at all.
4) It's less risky to shoot too - the average sinning penalty of 6 florins isn't a huge penalty when you'd expect to lose somewhere between 1-4 on an average hand. When you shoot and miss in hearts, you take a huge, sometimes catastrophic hit (usually 20 or so points). Here? You missed. Oops. 6 dollars please. Of your 30.
Between points 3 and 4, sinning attempts tend to be common occurrences, and the stakes just aren't as high as hearts. The very concept of shooting the moon needs it to be challenging and at least uncommonly difficult. Here it doesn't feel as skillful when you do, opponents have fewer chances to stop you, there's no bluffing involved, and the stakes of whether you succeed or fail are too high.
The end result of all of these differences is this: the individual hands of Indulgence feel less consequential, less tense, and less exciting than any hand of hearts.
The twists of the edicts and bulls don't add enough excitement to make up for it: as a ruler, your choice of edict isn't as consequential as it seems (from my experience anyway) as you're likely to get roughly the same amount of money. MOST of the edicts aren't really different enough to dramatically change the experience of playing each hand: it's kind of like varying which suit is hearts in most cases. Often, you'll be picking to avoid choosing one that's easy to sin, which is not a fun way to pick. Moreover, if someone sins, the ruler is disproportionately affected as you lose your main chance to make money. In hearts, if someone shoots, everyone but the shooter takes an equal hit. Here? You got sinned. Bad luck.
Conclusion
I like Restoration Games and what they're doing. Finding and restoring old classics with high quality productions is a great endeavor.
If you are someone who enjoys trick taking games for different reasons, Indulgence might hit your sweet spot. It has a number of the same features as classic trick-taking games with a twist and presents them in a fantastic package. You might not WANT your shooting to be high difficulty, high risk, high reward and instead prefer more shooting with lower stakes. You might not WANT to worry about the queen of hearts every hand, or enjoy trying to lay that trap on an unsuspecting player.
But I do. To me, that tension and excitement are at the very core of hearts - indeed most traditional style card games - and are what makes them fun.
I don't need all of my trick taking games to be as deep and rich as Tichu. I'm not an "advanced-or-bust" kind of player. But hearts is a truly great game and has proven to be accessible and popular over the years.
In my opinion, you're better off sticking with the deck of cards you've got at home. For me, Indulgence just served as a reminder of what a great design Hearts is.
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Thread: Betrayal at House on the Hill:: Rules:: Rules help
by Ashattack006
Hi,So im new to board games and played Betrayal as our first game, could you please answer some questions:
1. When you enter a tile that's already been revealed and has a event on it do you draw another event?
2. when moving, if you stop to pick up items do can you then continue moving or have to end your turn.
3. the once per game tile for special increase is this once per game for each player or once per game for all players?
4. if you kill a character can you pick up his loot straight away or do you need to wait a next turn?
Sorry for the stupid questions.
Thanks and Regards,
Ashley
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Reply: Betrayal at House on the Hill:: Rules:: Re: Rules help
by gusrocha
Ashattack006 wrote:
1. When you enter a tile that's already been revealed and has a event on it do you draw another event?
No, you don't. Only the player who reveals the tile gets to draw the event/item/omen card.
Ashattack006 wrote:
2. when moving, if you stop to pick up items do can you then continue moving or have to end your turn.
You can continue moving. You only stop moving if you draw a card (any card) for any reason. So even if some game effect makes you draw a card without having revealed a new tile, you still stop your turn there.
Ashattack006 wrote:
3. the once per game tile for special increase is this once per game for each player or once per game for all players?
Once per game for each player.
Ashattack006 wrote:
4. if you kill a character can you pick up his loot straight away or do you need to wait a next turn?
You can get it right away.
Ashattack006 wrote:
Sorry for the stupid questions.
No need to apologize, we're here to help ;)
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Reply: Pandemic Legacy: Season 1:: General:: Re: Package 8 Contents: A Discussion [Spoilers for Package 8 and end of game]
by geneze_cb
clivej wrote:
(Now I think about it, Package 8 also makes it possible for the infection deck to run out. I wonder what one is supposed to do if that happens!)
I've seen it on a FAQ, you just shuffle the discard and form the new deck
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Reply: Indulgence:: Reviews:: Re: Why I prefer Hearts to Indulgence
This is a very helpful review. Wish there were more reviews by way of comparison to a single other baseline game.
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Obligatory Favorite Games 2017 Edition Post Part III: My Favorite Games: Top 30 List (Games 6-10)
by Aaron Rohrer
This post was originally written on my blog "Late To The Table..." on December 27th, 2017 and can be found in it's original (including the original pictures) at the following link:http://alittlelatetothetable.blogspot.com/2017/12/obligatory...
What follows is the text of the post:
Now we’re really starting to truck along! This post will take a look at games 6-10 on my top 30 list. These games are ones that I would always play (time allowing of course) if I was asked and would suggest them at any time to play! I love these games and have a feeling most will stay on my favorite’s list for some time. Before we move on to the list feel free to check out the previous two posts in the series.
My Favorite Games: Top 30 List: Games 21-30 (2017):http://alittlelatetothetable.blogspot.com/2017/12/obligatory...
My Favorite Games: Top 30 List: Games 11-20 (2017):http://alittlelatetothetable.blogspot.com/2017/12/obligatory...
Now that you’re all caught up we can move on with the post. These are games 6-10 on my top 30 favorite games list. Enjoy!
#10 – Sentinels of the Multiverse(Greater Than Games/Sentinel Comics)
Sentinels of the Multiverse is a hand-management, co-operative card game that is designed by Christopher Badell, Paul Bender and Adam Rebottaro and published by the Greater Than Games imprint, Sentinel Comics. This is an amazing co-operative card game where each player takes on the role of a superhero. Each of the superhero decks is completely stand-alone and feels amazingly thematic as they play totally differently depending on who you’re using. This is a game that I can’t really get enough of and love that I can play it with other people or just solo play it when I’m in the mood to try out different teams. On top of being just a fun game, this one also has a ton of expansions and even has a new one coming out sometime in 2018. This keeps the game almost infinitely playable as you have not only a ton of heroes to choose from but also villains to fight and environments to fight in. This is an amazing game that I’d recommend to anyone who wants a highly thematic and highly replayable superhero game.
#9 – Roll for the Galaxy(Rio Grande Games)
Roll for the Galaxy is a dice-rolling, tableau-building, engine builder that is designed by Thomas Lehmann and Wei-Hwa Huang and released by Rio Grande Games. This game is an absolutely amazing dice-rolling and mitigation game where you get to roll a bunch of dice and use them on different planet and technology tiles. When the players get these tiles they go into their empire and give them different benefits depending on what they got. The planets generally give the players more dice to be able to roll and use while the technologies give them different powers to use during different actions. Speaking of actions, this game has the brilliant action selection where the players will choose an action that they want to use in the round and if the other players choose it as well then they can “piggy-back” on the action and use it as well. We absolutely adore this game and I wouldn’t be surprised if we see it on Em’s list as well. I’d highly recommend this to anyone who likes dice-rolling/mitigation and tableau-building.
#8 – Pandemic Legacy Series(Z-Man Games)
Pandemic Legacy: Season 1 and Season 2 are hand-management, set-collection and co-operative games designed by Matt Leacock and Rob Daviau and released by Z-Man Games. These games are Legacy-style games where the board and rulebook and characters constantly change depending on what happens during the previous rounds. There are stickers that are placed on boards and cards and writing that happens on different components along with cards that are ripped up and never seen again. These elements create a game that constantly changes and makes the decisions that the players make during the game even more important because the game will be forever different. Besides the Legacy mechanisms, the game is based on the fantastic co-op Pandemic which is one of the best gateway-style games out there. I’ve included the whole series because I actually want them put together as they really weave an interesting and compelling story together. This will forever be one of my greatest gaming experiences.
#7 – Imperial Setters(Portal Games)
Imperial Settlers is a card-drafting, tableau and engine building game designed by Ignacy Trzewiczek and released by Portal Games. This game gives players controls of a specific empire which they will then attempt to build up and gain the most points possible. This game uses one of my very favorite game mechanisms, the multi-use card. The players will have hands of cards that include common buildings that can be used by any empire and faction-specific buildings that can only be used by that specific empire. The players will then choose to either build the cards into their empire or “raze” it to gain some resources which they will be able to use at a different time. The buildings that they place into their empires will give them different powers, productions and actions that they can use to further their faction and gain points. Along with the gameplay, the factions that are included play completely differently from each other. This gives the game a ton of variability and makes it more interesting to play. My wife and I love this game and it will probably stay in my top 10 for some time. I would highly recommend this game to anyone who likes really clever card play and hand-management with a smidge of civilization and engine building.
#6 – Ticket to Ride(Days of Wonder)
Ticket to Ride is a route-building, set-collection train game designed by Alan R. Moon and released by Days of Wonder. This game has players taking a color of trains and attempting to connect routes across the different country maps that are available. In my opinion this is the ultimate gateway game. This game is so perfectly accessible for players of all age and also players of all skill levels. I love how I can get “serious” and “heavy” gamers to the table along with casual gamers and everyone has a ton of fun with this game. While my wife and I really enjoy some great heavy games, this is one of our most played because we just have fun with it. Along with the fun of the base game, they’ve included a ton of map expansions while adds to the variability and replayability of this already wonderful game. Em and I will always love this game and we’ll grab any map expansions that come out. I would literally recommend this game to absolutely anyone as I think it is that good.
Well, there you have it. These are games 6-10 on my top 30 “of all time” favorite games. Next up will be my top 5 favorite games so come on back in the next day or so to see what they are. Also, my wife, Em, should be getting her top 10 up sometime shortly after as well as my buddy Josh and possibly also my cousin Jon. Thanks so much for reading and I hope you enjoyed! Until next time, game on!
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Reply: Indulgence:: Reviews:: Re: Why I prefer Hearts to Indulgence
Though with today's modern trick-taking games, the designers appear to want to go down one of two routes:
1. Those that are tied to your ability to estimate the number and/or kind of tricks you take. See Sponsio.
2. Using either the trick-taking or just the playing of the card (even if you don't take a trick) to "do something". See Cobras and Joraku.
And there is that recent great game that is a modern classic in the genre, Diamonds. ;)
1. Those that are tied to your ability to estimate the number and/or kind of tricks you take. See Sponsio.
2. Using either the trick-taking or just the playing of the card (even if you don't take a trick) to "do something". See Cobras and Joraku.
And there is that recent great game that is a modern classic in the genre, Diamonds. ;)
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Thread: Pandemic Legacy: Season 1:: Play By Forum:: Solo PbF - 2017-01 - Late December (LAST CHANCE)
by gpmark
Mission Briefing:Game calendar:
January (Early) - WIN, with the Dispatcher, Generalist, Medic, and Researcher.
February (Early) - WIN, with the Dispatcher, Scientist, Medic, and Researcher. Scientist and Researcher given the Co-worker relationship.
March (Early) - WIN, with the Quarantine Specialist, Scientist, Medic, and Researcher. Quarantine Specialist and Medic given the Friends relationship.
April (Early) - LOSS, with the Quarantine Specialist, Scientist, Medic, and Operations Expert. Quarantine Specialist and Operations Expert given the Family relationship.
April (Late) - WIN, with the Researcher, Scientist, Medic, and Operations Expert.
May (Early) - LOSS, with the Colonel, Scientist, Medic, and Researcher. Scientist and Colonel given the Co-worker relationship.
May (Late) - WIN, with the Researcher, Scientist, Medic, and Quarantine Specialist.
worker relationship.
June (Early) - WIN, with the Researcher, Scientist, Medic, and Colonel.
July (Early) - WIN, with the Quarantine Specialist, Scientist, Medic, and Operations Expert.
August (Early) - LOSS, with the Quarantine Specialist, Scientist, Medic, and Soldier. Soldier and Medic given the Rivals relationship.
August (Late) - WIN, with the Quarantine Specialist, Scientist, Medic, and Soldier.
September (Early) - LOSS, with the Colonel, Scientist, Medic, and Soldier. The Colonel turned out to be a traitor!
September (Late) - WIN, with the Quarantine Specialist, Scientist, Medic, and Soldier.
October (Early) - LOSS, with the Researcher, Scientist, Medic, and Soldier.
October (Late) - WIN, with the Quarantine Specialist, Scientist, Medic, and Soldier.
November (Early) - WIN, with the Quarantine Specialist, Scientist, Virologist and Operations Expert.
December (Early) - LOSS, with the Researcher, Scientist, Immunologist, and Soldier.
Set out the board and pieces:
Research Station in Atlanta.
Vaccine Factory in Osaka.
Vaccine Factory in Taipei.
These cards have stickers on them:
Algiers (BLACK) - Hazmat Suit
Atlanta (BLUE) - Med Kit
Bangkok (RED) - C4
Beijing (RED) - Unfunded Event FE: AIR STRIKE
Cairo (BLACK) - Drone Escort
Chennai (BLACK) - Aerosol Unit
Jakarta (RED) - Grenade Belt
Lagos (YELLOW) - Unfunded Event FE: EXPERIMENTAL PROGRAM
London (BLUE) - Grenade Belt
Los Angeles (YELLOW) - Grenade Belt
Manila (RED) - C4
Miami (YELLOW) - Unfunded Event FE: TACTICAL CENTERS NOW ONLINE
Sao Paolo (YELLOW) - Field Hospital
Seoul (RED) - Grenade Belt
Shanghai (RED) - Binoculars
St Petersburg (BLUE) - Hazmat Suit
Sydney (RED) - Induced Pluripotent Stem Cells
Outbreak counter to "0".
Infection rate marker to "2".
Funding level = 2
gpmark previously rolled 3custom47{SF;MON;ATL;NY;WAS;LON;MAD;PAR;ESS;STP;MIL; LA;MEX;MIA;BOG;LIM ;SAN;BUE;SAO;LAG;KHA;KIN;JOH; ALG;Cairo;IST;MOS;BAG;TEH;RIY;KAR;MUM;DEL; CHE;KOL; BEI;SEO;TOK;SHA;OSA;HON;BAN;HO;MAN;JAK;SYD;TAI} = ( LIM MEX STP) (Infect these cities with three cubes or Faded figures ) - Lima (YELLOW), Mexico City (YELLOW) and St Petersburg (BLUE).
gpmark previously rolled 3custom44{SF;MON;ATL;NY;WAS;LON;MAD;PAR;ESS;MIL; LA;MIA;BOG ;SAN;BUE;SAO;LAG;KHA;KIN;JOH; ALG;Cairo;IST;MOS;BAG;TEH;RIY;KAR;MUM;DEL; CHE;KOL; BEI;SEO;TOK;SHA;OSA;HON;BAN;HO;MAN;JAK;SYD;TAI} = ( BEI TOK CHE) (Infect these cities with two cubes or Faded figures ) - Beijing (RED but Faded), Tokyo (RED/Vaccinated), Chennai (BLACK).
gpmark previously rolled 3custom41{SF;MON;ATL;NY;WAS;LON;MAD;PAR;ESS;MIL; LA;MIA;BOG ;SAN;BUE;SAO;LAG;KHA;KIN;JOH; ALG;Cairo;IST;MOS;BAG;TEH;RIY;KAR;MUM;DEL; KOL; SEO;SHA;OSA;HON;BAN;HO;MAN;JAK;SYD;TAI} = ( HON ATL DEL) (Infect these cities with one cube or Faded figure) - Hong Kong (RED/Vaccinated), Atlanta (BLUE), Delhi (BLACK but Faded).
gpmark previously rolled 2custom47{SF;MON;ATL;NY;WAS;LON;MAD;PAR;Essen;STP;Milan; LA;MEX;MIA;BOG;Lima ;SAN;BUE;SAO;Lagos;KHA;KIN;JOH; ALG;Cairo;IST;MOS;BAG;TEH;RIY;KAR;MUM;DEL;CHE;KOL; BEI;SEO;TOK;SHA;OSA;HON;BAN;HO;Manila;JAK;SYD;TAI} = ( MUM SAO) (RED will start with ) - Mumbai (BLACK but Faded), Sao Paolo (YELLOW). Place a Faded figure in Mumbai.
gpmark previously rolled 2custom45{SF;MON;ATL;NY;WAS;LON;MAD;PAR;Essen;STP;Milan; LA;MEX;MIA;BOG;Lima ;SAN;BUE;Lagos;KHA;KIN;JOH; ALG;Cairo;IST;MOS;BAG;TEH;RIY;KAR;DEL;CHE;KOL; BEI;SEO;TOK;SHA;OSA;HON;BAN;HO;Manila;JAK;SYD;TAI} = ( CHE SYD) (WHITE will start with ) - Chennai (BLACK but Faded), Sydney (RED).
Place a Faded figure in Chennai and Sydney.
gpmark previously rolled 2custom43{SF;MON;ATL;NY;WAS;LON;MAD;PAR;Essen;STP;Milan; LA;MEX;MIA;BOG;Lima ;SAN;BUE;Lagos;KHA;KIN;JOH; ALG;Cairo;IST;MOS;BAG;TEH;RIY;KAR;DEL;KOL; BEI;SEO;TOK;SHA;OSA;HON;BAN;HO;Manila;JAK;TAI} = ( SAN Milan) (BLUE will start with ) - Santiago (YELLOW) and Milan (BLUE).
gpmark previously rolled 2custom41{SF;MON;ATL;NY;WAS;LON;MAD;PAR;Essen;STP; LA;MEX;MIA;BOG;Lima ;BUE;Lagos;KHA;KIN;JOH; ALG;Cairo;IST;MOS;BAG;TEH;RIY;KAR;DEL;KOL; BEI;SEO;TOK;SHA;OSA;HON;BAN;HO;Manila;JAK;TAI} = ( BOG LON) (BROWN will start with ) - Bogota (YELLOW) and London (BLUE).
Divide the remaining 42 cards into 5 equal piles, adding an Epidemic card to each pile.
* In pile 1 there are 10 cards (including the first epidemic).
* In pile 2 there are 10 cards (including that pile's epidemic).
* In pile 3 there are 9 cards (including that pile's epidemic).
* In pile 4 there are 9 cards (including that pile's epidemic).
* In pile 5 there are 9 cards (including that pile's epidemic).
Available Characters:
Red will be the Scientist.
[BGCOLOR=#000000]White [/BGCOLOR]will be the Soldier.
Blue will be the Immunologist. He is Rivals with the Scientist.
Brown will be the Resarcher.
End of game bonus was earned for winning in November, so in any game played in November, after setup and before the first turn begins, advance the search party 1 space, or place three vaccine doses in a vaccine factory. Place three vaccine doses in Taipei.
gpmark previously rolled 1custom4{Red;White;Blue;Brown} = ( Red) (Who will go first? )
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Reply: Indulgence:: Reviews:: Re: Why I prefer Hearts to Indulgence
by bric
Nice review. You've expressed well the thoughts I had after some plays of this game. Still, I'd never choose to play hearts with our family of 4 for a couple reasons...Do you play 4 player hearts? I haven't tried forever, but I always require at least 5. Also, for many of the very points you mention in your review, I think that Indulgence levels the playing field between different skill levels.So maybe Indulgence is a glitzy, watered-down version of the real thing, but it has its place, and in my current circumstances (lacking a core group of trick taking enthusiasts) is more likely to get played, and enjoyed by all players.
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