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Reply: Pandemic Legacy: Season 1:: Rules:: Re: Pandemic Legacy Starting Rules compared to regular Pandemic Rules

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by wordsmith

EdHaag wrote:

I don't know anyone that actually follows that rule, anyway.


We play it always with that rule. However for me it makes almost no difference because I tend to keep in my head also city names not only colors when other players tell me. It is a good memory excercise.

Reply: Pandemic Legacy: Season 1:: General:: Re: We accidentally cheated... any suggestions? :\ (spoilers up to end of August)

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by jayajohn

clivej wrote:

I'd go a tiny bit further: play an extra between-month game now, in which you take the long-term damage but don't advance through the legacy deck and don't get any game-end bonuses.

Accelerated Incubation is actually a really big deal. Through the whole season, our team lost six games; without it we might not have lost any. The risk of pulling a city from the bottom of the infection deck that's already been seen in the player deck is enough to make one a bit... jumpy!

I agree that Accelerated Incubation increases the challenge significantly. For most people, I think this rule causes panic levels to increase in Faded cities and tends to spread the Faded beyond the original Coda coloured cities.

In previous threads of this type, I've seen suggestions such as 'make a stack of the infection cards of all your Faded cities, shuffle, and draw X cities and increase their panic levels by 1'. X being 3 or 4 seems about right to me, but it would depend on your group's play.

Given the tendency for the Faded to spread, you could also make a stack of the infection cards of all cities neighbouring Faded cities, shuffle, and draw X cities and make them Faded. For 2 months of missing the rule, X being 1 sounds about right to me. Again, this increase (or not) of Faded spread will vary between groups.

Having said that, I like Clive's suggestion better, since playing an in-between month gives a chance for these things to happen organically, and a chance for you to prevent them, so the outcome will reflect your group's play. I agree that not having game-end upgrades after this in-between month is proportional.

Plus you get to play an extra month! (speaking as someone who has finished, this is overall a good thing)

Thread: Risk 2210 A.D.:: General:: Question about space stations

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by Notguilty

This will seem silly but we were playing risk 2210 for the first time last night and one person played the evacuation card. His territory had a space station in it. Is he allowed to evacuate the space station? Thank you.

Reply: Risk 2210 A.D.:: General:: Re: Question about space stations

Reply: Risk 2210 A.D.:: General:: Re: Question about space stations

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by marwan_marwan

The space stations never move except if a card specifically says that it can. Space stations usually stay where they are, and are captured by enemy forces when the territory that they are on is lost.

I hope that helps.

Reply: Pandemic Legacy: Season 1:: Sessions:: Re: [End Game - December Spoilers] Post Game Summary list

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by patton1138

Finished last night. 3 players all the way through, 16 games total.

Final Score: 750
- Found hidden stockpile
- Vaccinated all COdA cities
- Didn't need Box 8 or Team Bravo
- Had 5 military bases left

COdA: Black
City Zero: Algiers (though it stayed at 0 the entire game)
Traitor: Col. Sherman T. Potter (discovering this was heartbreaking)
Deaths: None
Nuke: Beijing

Fallen Cities: 4
Collapsing Cities: 3
Rioting Cities 2/3: 11
Unstable Cities(LVL 1): 13 (3 in COdA)
Untouched(LVL 0): 22 (3 in COdA)
Non COdA faded cities: Milan, St. Petersburg, Jakarta

Our most popular duo was Scientist (very helpfully a Veteran) and Operations Expert (who were co-workers), with the third being someone tailored for the particular setup or monthly goals. Often it was Quarantine Specialist early on, Soldier in mid-game, and Immunologist once we had a vaccine.

There were a couple of key moments. One was somewhere around March or April, I think, where we had a trio of faded cities combined with two epidemics in rapid succession, which created a vicious three-way outbreak that basically took much of the Middle East out of the game: Istanbul, Cairo, Baghdad, and Riyadh all suffered. Fortunately, we had already set up a military base in Tehran, so we had easy access to get around the roadblocks we set up soon after.

Another key moment came in late October, I believe. It was the only month we completely lost. We had everything set up for a guaranteed win... unless an Epidemic came up. So of course, it did. It wasn't until the next morning that I remembered the Self-Sacrifice action, which could have saved us the game. The last player had an unnecessary action anyhow, and should have definitely taken a meaningless scar, which would have saved us.

Finally, our last game was more tense than I expected. We went full bore after the cache, and found it rather easily. Maybe just twice around the table, I think. And we only had maybe half a dozen spots yet to vaccinate. But the deck was not kind. The initial flop gave us a London-NYC-Madrid trifecta, and soon after we had a pair in Lagos-Khartoum and in Beijing-Seoul. So our outbreaks started to mount pretty quickly. With our immunologist up next set to vaccinate our last city (Mumbai, I believe), and only two outbreaks to spare, we had been able to bring the other hot spots down to two cubes everywhere except far-flung East Asia, with Seoul still in the deck. So we nuked Beijing. Totally unnecessary except for ego: so that we could win December in one game, even though the only objective in a hypothetical second half would have been to immunize Mumbai.

Reply: Betrayal at House on the Hill:: News:: Re: A expansion is coming in fall of 2016

New Image for V-Wars


Reply: Risk Legacy:: Strategy:: Re: Knocked Australia out of contention early.

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by Dispaminite

I actively pursued ruining Australia as much as I could during my play-through of Risk Legacy.

New Video for Pandemic Legacy: Season 1

Thread: Pandemic Legacy: Season 1:: General:: Card Quality

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by R3DSH1FT

After playing this game fifteen times I took a look at the cards and.. they are in fantastic shape after all that major shuffling. I've played vanilla Pandemic about the same number of times and when I look at those cards they look terrible (especially those black edged Infection cards).

I don't know what kind of card quality they used for Legacy but I wish it was used more often.

Reply: Risk Legacy:: General:: Re: Third Attempt?

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by Dispaminite

When I played through this, I basically got people to agree to play it and chip in for a portion of the cost of the game. That way they have financial incentive to play. And it worked. With financial incentive, all of the players (4 regulars + 1 player joining for the last 8 games or so) played through it.

Reply: Betrayal at House on the Hill:: General:: Re: Lets show Wizards of the Coast that we want an expansion.

Reply: Pandemic Legacy: Season 1:: General:: Re: Card Quality

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by sfrazer

On of my copies just finished it's 4th full season. The infection cards are the only ones I don't have sleeved currently. They are starting to show some wear. After 60+ games.

Thread: Betrayal at House on the Hill:: Rules:: What is the goal of the game?

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by AEX23

I do not own the game but will be relatively soon. I have two questions if they could be answered.

1. As the title suggests: what is the goal of the game?

2. Is there a possible scenario where a haunt is never triggered? What happens then? How is the game won?

Thank you all

Thread: Pandemic Legacy: Season 1:: General:: Victory in the jaws of absent-minded idiocy...

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by Leron

During setup, my gaming group always has a lengthy discussion regarding the pros and cons of each funded event. We line up all the funded events and take turns voicing our opinions on which funded event cards are worth considering, and which ones we think aren't worth our time. If you like a card, slide it up, if you don't, slide it down. Eventually, we decide on our best bet for victory...

We were victorious in May... And then realized we never actually shuffled the events in... We just set them aside...

Reply: Betrayal at House on the Hill:: Rules:: Re: What is the goal of the game?

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by esswhy

1)Each haunt has a specific goal for the non-betrayers and a goal for the betrayers

2)No

Reply: Betrayal at House on the Hill:: Rules:: Re: What is the goal of the game?

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by ozjesting

The goal of the game is FUN! ;)

First half of game is exploring the house...once the haunt triggers (and it ALWAYS triggers to answer question 2) one player becomes the "traitor" and scenario explains the conditions for each side in order to see who wins.

But really...fun is t he main thing ;)

Reply: Betrayal at House on the Hill:: News:: Re: A expansion is coming in fall of 2016

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by FinrondFelagund

An instabuy, but...

I really would like to get more responses from:
[user=BruceGee][/user]

...about our concerns (plastic clips, cardboard quality, etc.).
I also would love that you guys (Wizards or Avalon) include redesigned cardboard tokens (for monsters, items, etc.) to replace those of the base game, because they look so... simple and don't make justice for this great game!

Reply: Betrayal at House on the Hill:: Rules:: Re: What is the goal of the game?

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by evnzro

Lemme answers these in reverse..

2. A haunt will always trigger. With every Omen card that gets revealed during the exploration phase of the game, the chances of a haunt triggering will get greater and greater until it happens.

The who, what, and how of a haunt is determined by the player who triggered it, what room they were in, and what object they discovered.

1. The person who triggered it is now the bad guy (usually), and the rest of the game will involve all the other players working together to stop the haunt player from completing whatever their new evil task is.

Hope that helps.
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