by RedShark92
To be clear, yes there is always a haunt, but there is not always a traitor. I know of at least one case without one, but even then, the rules for the haunt will explain all.↧
Reply: Betrayal at House on the Hill:: Rules:: Re: What is the goal of the game?
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Reply: Pandemic Legacy: Season 1:: General:: Re: Victory in the jaws of absent-minded idiocy...
Leron wrote:
During setup, my gaming group always has a lengthy discussion regarding the pros and cons of each funded event. We line up all the funded events and take turns voicing our opinions on which funded event cards are worth considering, and which ones we think aren't worth our time. If you like a card, slide it up, if you don't, slide it down. Eventually, we decide on our best bet for victory...
We were victorious in May... And then realized we never actually shuffled the events in... We just set them aside...
We were victorious in May... And then realized we never actually shuffled the events in... We just set them aside...
We do a version of card "drafting" where one player picks what they think should be the funded events and then hands the "selected" and "unselected" piles to the next player, who either agrees or argues for changes, then on to the next player etc.
However, we have never forgotten to include them... that gave me a good belly laugh. Glad you won anyway!
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New Video for Pandemic Legacy: Season 1
by Frikiguias

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New Video for Pandemic Legacy: Season 1
by Frikiguias

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New Video for Pandemic Legacy: Season 1
by Frikiguias

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Reply: Pandemic Legacy: Season 1:: General:: Re: Victory in the jaws of absent-minded idiocy...
Get it together guys!
The world is depending on you to save it.
So curious, how far along in the game did you get before one of you said, "huh, haven't seen an event card yet, that's kind of strange"
The world is depending on you to save it.
So curious, how far along in the game did you get before one of you said, "huh, haven't seen an event card yet, that's kind of strange"
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Reply: Pandemic Legacy: Season 1:: Variants:: Re: 6th Epidemic Card
by tathta
You *could* still do it (I've finished the game, and will try to reply this without spoilers...)There are later developments that are affected by epidemics, and that's why the post above recommends not putting in an extra one.
But, you could put in the extra one and keep it unaffected by later developments. So you'd be adding another epidemic ONLY, and anything related to epidemics would still happen as often as originally intended by legacy.
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Reply: Pandemic Legacy: Season 1:: General:: Re: Victory in the jaws of absent-minded idiocy...
by clivej
We nearly left one of the Epidemic cards out, one time. Two players got confused about which packets had had an Epidemic shuffled in and which had not. There are a lot of miscellaneous cards flying around in Legacy, under any of which a stray Epidemic might hide, but fortunately I decided to tidy up a bit before we began actual play...↧
Thread: Pandemic Legacy: Season 1:: General:: looking for a copy of red (box only)
by PBandDrinks
Hey I am looking for just the box of the red edition, if anyone has a finished game and they were just going to throw their box out, I will buy it off you for $20 + shipping to 85719.↧
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Thread: Pandemic Legacy: Season 1:: Variants:: Turning Legacy elements into a modular expansion for Vanilla Pandemic (*** Full Game Spoilers ***)
by tathta
Our group just finished Legacy last night, and loved it!We didn't throw out the components yet... and like many I'm thinking about how to salvage things from this.
There are many threads about variants to continue playing Legacy, with great discussion. I'm thinking something a bit different: creating expansion modules for some of the different legacy mechanics that could be added to traditional Pandemic.
Like normal Pandemic expansions, the modules could be mixed & matched with other Pandemic expansions.
Idea #1: City Panic
Components: Put panic level stickers on transparent discs to cover the cities. (Not sure how many would be needed.)
Rules:
- Panic levels restrict movement as per the Legacy rules.
- During set-up, randomly pull a panic level for each of the nine cities.
- Increase the city's panic level by one step when it outbreaks.
- For a chain outbreak, increase the city's panic level by 2 steps.
- (Idea to make it harder: also increase the panic levels of the cities receiving cubes during an outbreak).
Idea #2: Uncurable "Faded" disease, with vaccination
Components: Faded figures, vaccine factories, doses, & put vaccination stickers on transparent discs.
Rules:
- Before set-up, randomly replace 1 disease with faded figures.
- During game, faded disease cannot be treated or cured.
- Vaccination behaves the same as in legacy. Including setting up factories, treating faded figures, vaccinating cities when empty, etc.
- (Idea to make it harder: pick one of the search tracks and the vaccine must be found before faded can be treated.)
- Win condition: cure 3 cube diseases, vaccinate all cities of the faded colour.
I haven't playtested these yet, but I will. Just thought I'd put this out there for feedback, and to see what others come up with too!
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Reply: Pandemic Legacy: Season 1:: General:: Re: looking for a copy of red (box only)
by clivej
Curiosity abounds!↧
New Image for Betrayal at House on the Hill
by BARL9758

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New Image for Betrayal at House on the Hill
by BARL9758

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Reply: Pandemic Legacy: Season 1:: General:: Re: looking for a copy of red (box only)
by PBandDrinks
Just looking to make a foamcore insert for the base pandemic + expansions and need a bigger box so I thought why not get the legacy box.↧
Reply: Pandemic Legacy: Season 1:: General:: Re: 2 Istanbul?
by simpledamon
I checked last night & it turns out that I have an extra Istanbul. No other cards were missing↧
Review: Pandemic Legacy: Season 1:: Through the Gateway - February Report (Spoilers included)
by LeonardQuirm
(Read the January report here: http://boardgamegeek.com/thread/1562088/finally-beginning-ca...)Having won January on our first attempt, my girlfriend and I moved onto the February game. Only two funded events and a few level 1 panic cities on the board, but a positive mutation for Blue (from now on, called Bovine Lower Udder Explosions - I think we might be playing vets rather than doctors) and a starting station in Cairo gave us a strong starting point.
To the Legacy deck! ...C0Da can't be treated?!
"How are we supposed to keep it under control then?" Nicole asked, as I began opening the dossier windows - and the answer presented itself. I was optimistic about Quarantines - only one action to deal with C0Da hotspots instead of two seemed like a massive boost. Nicole was less sure.
n
Relationships also appeared, looking interesting. Encouragement to use one new character and one old character - which given the brilliance of the Medic (especially in two player games) and the relatively ineffectual nature of the Scientist in the January seemed suitable. The appearance of the Quarantine Specialist settled it. Nicole returned to playing Mike the Medic, while I went for Tina the Quarantiner. We became Rivals (discard two cards to pick up a card your rival just played or discarded) - Co-workers (trade cards with only one of you in the city) feels like the Researcher needs to be involved and the other two both require starting turns in the same city, which for two players seems rare unless the Dispatcher is involved. So Rivals it was.
The opening board had its good and bad points - several pairs of adjacent cities with cubes, including London and Essen both on three, but on the bright side only a single black cube on the board. We chose, because of that and having a two in Khartoum and three in Johannesburg, to start in our new starting station of Cairo, and my opening hand was fortunate enough to include Remote Treatment. Feeling secure because of that, we actually chose to use our win bonus on removing the single black cube, in . I began the game, and headed north to Essen to deal with exploding udders there, despite having Johannesburg in my opening hand and wanting to give it to Nicole, since she had two other yellows. I was proven correct when I immediately drew two other yellows! Nicole went south and cleared out Africa in a swift sweep (after being reminded that Mike the Medic's ability existed

Over the next few turns I defended Europe, with treatment and Quarantine markers, also throwing some down in the Middle East with one new black card making an appearance from the Infection deck, while Nicole took care of Asia. I also drew a fourth yellow card, but not before the first Epidemic plopped three more cubes down in Mexico City - next to the two we already had in Miami. I reactively dropped a But we spotted an opportunity. Nicole took a direct flight to Miami, allowing me to discard two near-worthless black cards to pick up the spent yellow, and she used the rest of her turn to wipe out the yellow disease from the board. On my turn, I dashed back to the Cairo station and cured - another Eradication!
Unfortunately, this means we now need to come up with a disease name that has YELLOW as an acronym.
Another Epidemic had dropped three cubes in Beijing, but Remote Treatment had kept that under control (as well as removing the one new black cube from the board) while Nicole was cleaning up in Asia. With Yellow eradicated and the Bovine Lower Udder Explosions under strict control with my quarantines, she returned to Asia to handle more red cubes while building up a hand. We were mostly waiting for cards to turn up...but I was also coming to a realisation of the true power of our rivalry.
Eventually I had one red, one blue and a few black cards while Nicole drew to reach 9 cards including four red and three blue, plus two spares (black/yellow). I explained my plan, but Nicole didn't quite follow. "I trust you - let's just do it" she said. Instead of discarding the two spares like she'd planned, she discarded one blue and one spare.
I picked up the blue card, discarding one of my black cards and a red. "But this is discarding a card, which means now you can discard cards to pick it up..." Nicole did so, throwing away another blue and her second spare, and I picked up the blue with two more arbitrary discards. From half a world apart, we'd managed to do an instant hand exchange that left her with the cure for Red in hand, and me half-way towards the third and final cure.
Our third Epidemic had been and gone with no effect - Sao Paulo was safe
due to our eradication. The fourth turned up on my turn after our elaborate hand-swap, dumping three cubes in Paris alongside giving me my fourth blue card. We agreed the red cure could wait a turn and Nicole flew in to treat Paris; but then, without much left in need, I flew to Hong Kong to remove one of the few spots of Red left.
We were almost ready. Nicole only had to drive to Cairo and cure Red (for which she now had six cards), and I get a fifth blue card. But I'd spotted a shortcut. Nicole instead drove to Madrid and flew to Cairo - same number of actions, but giving me the chance to nab a fifth blue from the discard. For her third action, she cured Red. "Which five cards should we discard?" seemed like a facetious question...but there was one last elaborate trick to pull.
Nicole kept Seoul, and for her fourth action after curing, used it to fly directly there and instantly remove the one cube there as the Medic. Infection phase - and no new Reds appeared. The plan had worked! On my turn, I drove two spaces from Hong Kong to Beijing, spent my third action to treat and remove the final cubes, eradicating Red, and finally my fourth action to cure Blue - which due to our first game bonus, didn't require me to be at a research station.
We'd won, and with both Yellow and Red eradicated. Furthermore, we'd won without a single outbreak all game!
For our bonuses we decided we couldn't ignore the eradications. We debated for a bit between taking two levels for one of the diseases, or one level in each - in the end we took the latter, since that gives us so much flexibility moving forwards. Barring changes to C0Da (or the others I guess), we no longer need Research Stations to cure any diseases!
All told, we're in a great board state to move ahead. Except...we'll be entering March with 0 funding, and while the win bonus for February is nice, I'm not sure it's as good as January's. Getting the early Remote Treatment, plus some very lucky infections (only two Black cards all game) were a huge blessing to us. March could prove a lot tougher if our luck starts to falter...
Once again, I can't wait

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Reply: Pandemic Legacy: Season 1:: Sessions:: Re: Finally beginning the campaign, and as exciting as hoped... (January spoilers)
by LeonardQuirm
For anyone interested, we've now played February and I've written up a (far too long) session report here: https://boardgamegeek.com/article/22489571↧
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Reply: Pandemic Legacy: Season 1:: General:: Re: looking for a copy of red (box only)
by windfarms
You can have mine for $20 PM me!↧
Reply: Pandemic Legacy: Season 1:: General:: Re: Victory in the jaws of absent-minded idiocy...
by Leron
isellsunshine wrote:
Get it together guys!
The world is depending on you to save it.
So curious, how far along in the game did you get before one of you said, "huh, haven't seen an event card yet, that's kind of strange"
The world is depending on you to save it.
So curious, how far along in the game did you get before one of you said, "huh, haven't seen an event card yet, that's kind of strange"
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Reply: Pandemic Legacy: Season 1:: General:: Re: looking for a copy of red (box only)
by sfrazer
Solid idea. I got the base+expansions to fit into 2 of the original boxes. Volume-wise that's a bit less than the Legacy box. Should be nice and roomy↧