by Robrob
Thanks for the explaination. To be sure; you can play it again as Legacy, regular Pandemic, or both?↧
Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
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Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
by sfrazer
Regular Pandemic is what Jeff is referring to, but he's about halfway along the track of what my Reset Kit does. The big changes:Remove all stickers from cards in the player deck (ex. unfunded events)
When you remove these, stick them on penny sleeves (something like KMC Perfect Fit sleeves) instead of throwing them away. Then you can "re-apply" them to other cards simply by moving the sleeves around.
I double-sleeve the player cards so that these re-stuck stickers don't peel off during play. This would also nicely solve this problem he mentions:
Full disclosure, the card sizes are ever-so slightly different, but not so much that it affects shuffling or that you'd notice at all when drawing cards off the player deck.
Something I've been toying with, but am not quite ready to share, is a continuation kit that adds In The Lab and On The Brink to the Legacy game as sort of a Season 1.5. I've got a bunch of new upgrades, a few new mechanics, but I'm still trying to come up with something really impressive for the mid-season.
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Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
by jayajohn
sfrazer wrote:
Something I've been toying with, but am not quite ready to share, is a continuation kit that adds In The Lab and On The Brink to the Legacy game as sort of a Season 1.5. I've got a bunch of new upgrades, a few new mechanics, but I'm still trying to come up with something really impressive for the mid-season.
Scott, this sounds great. I'm looking forward to reading about this in due course!
I'm currently replaying variants of a favourite month, came up with one that needs efficient use of moves (at least for me). Once I can win it, I'll reset for a replay with a different group.
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Reply: Betrayal at House on the Hill:: News:: Re: A expansion is coming in fall of 2016
by kypatzer
Awesome, I love BAHOTH, more of everything is good. Maybe you guys at Wizards/Avalon Hill can continue the good news by announcing a reprint of Axis & Allies Anniversary Edition :p↧
Thread: Betrayal at House on the Hill:: Rules:: Haunt #2
by reyonman
If the explorers take control of the ghost but fail to complete their mission in time thereby giving the traitor control of the ghost, what prevents you from moving the ghost to a collapsed room and letting the collapsing rooms finish of the rest of the players?↧
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Reply: Betrayal at House on the Hill:: Rules:: Re: Haunt #2
by zayzayem
Collapsing room only effects the first person to enter it.After that people can choose to jump down it, or walk around the edges.
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Reply: Pandemic Legacy: Season 1:: Rules:: Re: Trending Data
by Jaymark108
Very well, then! Thanks!↧
Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
by benmartell
Hey JeffI'm looking for a spoiler free response on whether my plan for replayability will work, from someone who has finished the game.
I am recording the game state at the end of each month so that I am able to replay the game in any one of the given game states I actually experienced. This means a minimum of 13 game states that I would get to choose from each game (including pre-legacy), with setups slowly becoming more and more unique to my own game. Amongst the things I am recording are things like which characters are available, and what scars or upgrades they would have available in that current game state, the panic level of each city (unstable is irrelevant), any applicable month end bonuses, and what new things are introduced or previous things are removed so that I know what I must/can use in each state.
Rather than removing any of the stickers from the board, I intend to buy some different coloured tokens to show which cities that are rioting, collapsing and fallen, and put them on at the start of each game in accordance with my records.
Is there any reason (yes/no will suffice) why, having got to the end, doing this is not going to work? To me, just intuitively, this game feels imminently replayable, and like ultimately buying the legacy game + an extra whole number of scenarios that are permanently replayable.
(For the record - I'm destroying components in a way that does feel true to the spirit of the game but allows them to be salvaged for later use... playing the scenarios will then still feel like I'm playing in the ruins of a difficult campaign).
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Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
by clivej
Basically, yes, that's going to work. The penalty, as you're no doubt discovering, is that keeping those notes and setting things up again for each session takes quite a bit of time. (The other penalty is you lose some of the permanence vibe. To us, at least, the sense that we only got one chance gave the game an edge we don't normally experience in a board game.)benmartell wrote:
Amongst the things I am recording are things like [...] the panic level of each city (unstable is irrelevant)
Um. Am I missing something? The knowledge of which cities are unstable most certainly needs carrying forward from one game to the next, as you're that much closer to a riot. And you want to be able to see during the game which cities are at risk of rioting, so you can act accordingly.
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Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
by benmartell
@clive - yes, you're missing that I'm playing the legacy experience will full permanance. I don't need to record everything from one game to the next for the LEGACY game. I'm just recording so as to have a record for replaying months when the game is done.I'm not going to diminish the legacy experience in order to have a permanent one. This is also why I have no desire to reset by removing stickers at the end. I want the board to always reflect the end state.
Thanks for the response, by the way, I'm glad to know there is no reason why this won't work in the long run. I've only played Jan and Feb so far, but I already am looking forward to replaying Feb a few times.
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Reply: Betrayal at House on the Hill:: News:: Re: A expansion is coming in fall of 2016
by CavemanLogic
zenpunk wrote:
Woulda been a nice gesture to their fans if they included some kind of new score-keeping clips for the player boards... you know, ones that actually work.
With a bit of Scotch Tape on the insides of the clips, they work just fine. For me there's no need for replacements. I see this as a needless, and easily fixable, gripe from many people.
But I agree, they *should* have included clips that work straight out of the box.
And, yes, this is an Insta-Buy for me as well!
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Reply: Betrayal at House on the Hill:: News:: Re: A expansion is coming in fall of 2016
by VaeVictis666
CavemanLogic wrote:
zenpunk wrote:
Woulda been a nice gesture to their fans if they included some kind of new score-keeping clips for the player boards... you know, ones that actually work.
With a bit of Scotch Tape on the insides of the clips, they work just fine. For me there's no need for replacements. I see this as a needless, and easily fixable, gripe from many people.
But I agree, they *should* have included clips that work straight out of the box.
And, yes, this is an Insta-Buy for me as well!
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Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
by sfrazer
I believe you'll find the list of things you need to keep track of is going to grow quite a bit as the year progresses. I don't want to enumerate for spoilery reasons, but you'll need to keep track of more states per city during the year. Player cards will get tricky as well. I'd plan on the scope increasing 2-3x what you can see from where you are now?You're the author of your own fun, of course, but personally I would find it less interesting at the end of the season to go back and play May again if the results aren't going to carry over into the next time I replay June. For me the interesting problem space is "what could have I have done differently in February that would have a big impact in July"
Regardless, I hope you enjoy the game. It's a pretty great ride ahead of you.
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Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
by benmartell
Ha, yeah, it already increased by at least double just going from what I recorded after January to what I recorded after February... and I also will have to go back and retcon former months to say things that might not have needed to be express at the time I first recorded them. But it's not really very much effort for me to do. I imagine the bigger effort would ultimately be if set-up to replay them later is too fiddly.I guess I'll discover how much replayability fun there is in the long run when your decisions don't have a permanent impact on the board, but for me I just have less interest in replaying the base state and more in the individual states that are created as game end upgrades, scars etc get introduced.
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File: Risk: Halo Wars Collector's Edition:: Halo Wars Rule Book - No Cover art
by klurejr
New File: Halo Wars Rule Book - No Cover art for Board Game: Risk: Halo Wars Collector's Edition↧
Session: Pandemic Legacy: Season 1:: Our February (and a summary of January) - Spoilers, obviously
So, in January red became incurable, taking more actions to treat. We managed to scrape a win, though if the game had gone another turn we probably would have lost due to lack of cubes in a colour I forgot to note down. For our end game bonuses, we decide to add a starting research station in Milan, and make our Medic, Mick, less likely to die with the "Bruised" (Does not receive a scar if in a city that outbreaks) advantage.
So now it's February. The mission briefing is opened. "Red, previously incurable? Now untreatable. Quarantine is the only option." We unlock the quarantine rules (place a quarantine marker in the city you are located in; if that city would gain a cube, instead remove the marker), a "Quarantine Specialist" (place a marker anywhere on the board, not just your current city), and rules for relationships between characters, that give advantages as long as both are in play. We also open our first "package" (box), which provides the markers used for the quarantine rules.
This game we decide to use Mick the Medic and Joan the Quarantine Specialist. We make them colleagues, able to pass cards as long as one person is in the city rather than both. We deal out the diseases, which are scattered around the board in a fashion that isn't too concentrated. Europe has a higher density of disease, so Mick starts in Milan to help with cleanup over there, while Joan stays in Atlanta. Our Win bonus was to remove a cube from the board, so we take back one of the black hotspots a notch.
The game progresses. For the first three quarters, we were doing comfortably; blue was cured early and never got a serious foothold, the cards for black were collected and it was dealt with.
We were doing sufficiently well that I decide to go for broke and eradicate blue while Mick focuses on firefighting outbreaks and collecting enough cards to cure yellow. Which is, of course, when a series of black cards come up in quick succession, causing outbreaks and panicking across the centre of the board. At the end of it, we have a single lonely cube in the black supply, but Joan heads back to Atlanta and cures yellow in the nick of time. And blue has been eradicated.
Since blue was eradicated, we decided to take advantage of this while it was the case and select the first two positive mutations as our end game benefits. Now we can cure it from anywhere (not just a research station), and it does not require an action to do so. We forgot to name it, though! We'll need to do that before our next game, which is probably in a couple of weeks.
This is what the board looked like at the end of February:
I can't wait to see what's next!
So now it's February. The mission briefing is opened. "Red, previously incurable? Now untreatable. Quarantine is the only option." We unlock the quarantine rules (place a quarantine marker in the city you are located in; if that city would gain a cube, instead remove the marker), a "Quarantine Specialist" (place a marker anywhere on the board, not just your current city), and rules for relationships between characters, that give advantages as long as both are in play. We also open our first "package" (box), which provides the markers used for the quarantine rules.
This game we decide to use Mick the Medic and Joan the Quarantine Specialist. We make them colleagues, able to pass cards as long as one person is in the city rather than both. We deal out the diseases, which are scattered around the board in a fashion that isn't too concentrated. Europe has a higher density of disease, so Mick starts in Milan to help with cleanup over there, while Joan stays in Atlanta. Our Win bonus was to remove a cube from the board, so we take back one of the black hotspots a notch.
The game progresses. For the first three quarters, we were doing comfortably; blue was cured early and never got a serious foothold, the cards for black were collected and it was dealt with.
We were doing sufficiently well that I decide to go for broke and eradicate blue while Mick focuses on firefighting outbreaks and collecting enough cards to cure yellow. Which is, of course, when a series of black cards come up in quick succession, causing outbreaks and panicking across the centre of the board. At the end of it, we have a single lonely cube in the black supply, but Joan heads back to Atlanta and cures yellow in the nick of time. And blue has been eradicated.
Since blue was eradicated, we decided to take advantage of this while it was the case and select the first two positive mutations as our end game benefits. Now we can cure it from anywhere (not just a research station), and it does not require an action to do so. We forgot to name it, though! We'll need to do that before our next game, which is probably in a couple of weeks.
This is what the board looked like at the end of February:
I can't wait to see what's next!
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Reply: Pandemic Legacy: Season 1:: Sessions:: Re: Our February (and a summary of January) - Spoilers, obviously
by rmsgrey
Minor rules quibble (though it doesn't make much difference) - all players should start in the same location even when you have multiple options.The Shuttle Flight means it's only one action to move between Research Stations, so it's not that big a deal.
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Reply: Risk Legacy:: Rules:: Re: Questions regarding Sign the Board Twice hidden packet (spoliers limited to only this packet)
by marhawkman
yeah, especially the one for riots.... yeesh...↧
Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
by xanalor
benmartell wrote:
Hey Jeff
I'm looking for a spoiler free response on whether my plan for replayability will work, from someone who has finished the game.
I'm looking for a spoiler free response on whether my plan for replayability will work, from someone who has finished the game.
Others have addressed this already, but to go a little further...
It would have been cool to keep a journal of the "permanent" changes made every month, if for no other reason than to have it as a story of the progression of your game. The bonus to that would be that you COULD reset the game state for any given month. And if you're willing to use your own means to designate board changes (tokens or the like) then of course you could recreate any setup, as you can reset the board by removing the stickers and then mark it any way you want for future plays.
So at a minimum I'd recommend tracking all your changes, including which upgrades you take, which stickers you put on the board and cards and when, etc.. Whether or not you feel it's worth your time to actually replay months after the campaign is finished is something else, but at least with the info logged you'll have that option.
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Reply: Pandemic Legacy: Season 1:: General:: Re: Yes, you CAN keep playing Pandemic after you finish the campaign [NO SPOILERS]
by Seen
xanalor wrote:
Some of the older stickers were a LITTLE more difficult to peel off, emphasis on "a little". But obviously the longer cards stay stickered, they greater possibility that they won't come off cleanly.
In our experience, the stickers from the "starting" sticker sheet (containing the panic level stickers and all that) have a different kind of glue that makes them stick harder. Stickers that came from behind the dossier doors and/or secret packages stick less firm. But both types of stickers can be peeled off nicely without leaving traces as long as you're careful.
xanalor wrote:
4. If you don't want to play with a slightly modified map, use unused stickers (ex. a destroyed research center) from the game to block off the following connections:
Santiago <--> Lima
Lima <--> Los Angeles
Buenos Ares <--> Johannesburg
Santiago <--> Lima
Lima <--> Los Angeles
Buenos Ares <--> Johannesburg
I'm assuming this is because you want to revert back to the original Pandemic board, right? If so, you should keep Santiago-Lima, but scratch Santiago-Buenos Aires instead.
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