Reply: Thunder Road: Vendetta – Carnival of Chaos:: General:: Re: Is the...
by steeltekki Yup if you line up the name on the bottom and top boards then it snaps together easily. It's fun!
View ArticleThread: Thunder Road: Vendetta – Maximum Chrome:: Rules:: Additional Extra Ammo
by NomaD_DamoN Coming soon, suggestions of additional Extra Ammo cards. You know, the ones which are empty. 🙂Let me some time more, and I share you this :
View ArticleReply: Return to Dark Tower:: General:: Re: I completely re-designed my RtDT...
by ronin4740 Currently on the second batch of printing. Decided to go with all black filament for convenience. May reprint in various colors later. Printing on an AnyCubic Kobra2Max. 15 or hours each...
View ArticleReply: Thunder Road: Vendetta – Maximum Chrome:: Rules:: Re: Coasting onto a...
by KenMboomtron wrote:If I coast onto a Salt Flat, do I get the road bonus?Salt Flats: When a road vehicle entersa salt flat space, it may use the roaddie this turn REGARDLESS of whetheror not it moved...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: How much DmD is too much
by Dormammuagent easy wrote:Playing quickly, probably 1hrI’d think faster, myself. 45 minutes seems very doable without counting set up and tear down. Possibly even faster if one is a quick player.
View ArticleReply: Risk 2210 A.D.:: News:: Re: Renegade Game Studios to produce Risk 2210...
by mirak1794 If you dont own the game, then yes its worth it. If you already own a 2001 version, its the same game, just republished. Before this release you had to fine a vintage copy. The new...
View ArticleReply: Thunder Road: Vendetta – Maximum Chrome:: Rules:: Re: Coasting onto a...
by zenxacredKenM wrote:Where does it say that you roll the fire die when coasting if you are on fire? I thought you only roll when you assign the movement die to the on fire car? Since you assign dice...
View ArticleReply: Thunder Road: Vendetta:: Crowdfunding:: Re: Box extender is a joke,...
by johnantiphon I’m pretty sure I did red side down. I’ll double check tomorrow.
View ArticleReply: Thunder Road: Vendetta:: Crowdfunding:: Re: Box extender is a joke,...
by robotakumark_c wrote:What are you doing different than this guy in the video that is linked to from the Kickstarter page:Box Extender in useHe has the red side down as opposed to grey side up in the...
View ArticleReply: Return to Dark Tower:: Rules:: Re: If an adversary has destroyed all...
by dj9091 I don't know..."fully resolve the losses" seems pretty clear that a destroyed building is a loss and if there are none, it can't be fully resolved.Definitely not more fun to interpret it that...
View ArticleThread: Cthulhu: Death May Die:: Rules:: Cultist Body Rules Question
by Aulistar Hello, I am playing Season One Episode Two and have a few questions in regards to Cultist Bodies. Scenario One, The Kid has ended her turn dealing 2 damage to a cultist and he is knocked...
View ArticleReply: Cthulhu: Death May Die:: Rules:: Re: Cultist Body Rules Question
by Aulistar Also, during the Investigate or Fight phase. Is a space with a cultist body considered a safe space since the cultists has been knocked out?
View ArticleReply: Thunder Road: Vendetta:: Crowdfunding:: Re: Box extender is a joke,...
by dionisus1122 Just gonna be contrarian and say I love the inserts and no issues getting trays in and out. Took me like 3 minutes to put it all away tonight. As far as inserts go, this is near the...
View ArticleReply: Thunder Road: Vendetta – Maximum Chrome:: Rules:: Re: Additional Extra...
by robotaku These are interesting concepts, even if I've never heard the word 'malus' before in my life until reading them in your cards.
View ArticleReply: Cthulhu: Death May Die:: General:: Re: How much DmD is too much
by agent easy Yeah, I kind of waffled on the number actually. I think part of it depends on how many characters are being controlled. But still, the game has a non-negligible amount of fiddliness...
View ArticleReply: Cthulhu: Death May Die:: Rules:: Re: Cultist Body Rules Question
by agent easy Not an official ruling, but I wouldn’t consider a dead cultist as a figure and I would consider a room with one a safe space if it had nothing else in it.
View ArticleReply: Cthulhu: Death May Die:: Rules:: Re: Cultist Body Rules Question
by Mitrandil2000Aulistar wrote:Hello, I am playing Season One Episode Two and have a few questions in regards to Cultist Bodies. Scenario One, The Kid has ended her turn dealing 2 damage to a cultist...
View ArticleReply: Downforce:: Variants:: Re: Less Blocking Frustration: Bumps
by kothmann A Couple of clarifications after several plays with this rule today.- “exactly one car blocking” means that the car that is moving has only one legal space to move to, but that space is...
View ArticleReply: Downforce:: Variants:: Re: Initial Auction Variant / Alternative :...
by kothmannkothmann wrote:I don’t think I am gonna end up liking this game.Actually, A "Kids Mode" Variant works very well, once you add the initial card draft to the rules!In this case, the card draft...
View ArticleReply: Downforce:: Variants:: Re: A "Kids Mode" Variant
by kothmann A couple of tweaks:- After dealing the 5 speed cards to each player, have a card draft, like 7 Wonders. That way, everyone starts with some good cards.- The speed-8 card is always played on...
View Article