Thread: Machi Koro Legacy:: Rules:: [Spoilers] Chapter 6 and beyond
by wond3rbr3ad The printed island bonuses. Are these intended once per game?Game 5 was no issue. Game 6 adds another use for the island track. Do you still get the bonuses?
View ArticleThread: Machi Koro Legacy:: Rules:: Fountain: Extra turn?
by montebanc When the Fountain is built and you roll a 7 it allows for an extra turn. Does this meanA) Roll a second time and collect money a second time and then take ONE action orB) Roll once, take a...
View ArticleReply: Fireball Island: The Curse of Vul-Kar – Spider Springs:: Rules:: Re:...
by Quartzquiz Thanks everybody for the quick verification!Absolutely loving this expansion, BTW!
View ArticleReply: Machi Koro Legacy:: Rules:: Re: Fountain: Extra turn?
by Jasivenmontebanc wrote:When the Fountain is built and you roll a 7 it allows for an extra turn. Does this meanA) Roll a second time and collect money a second time and then take ONE action orB) Roll...
View ArticleExpansion pressure
by Christian Heckmann You anglophone people don't have a word for "Expansionsdrang"? The best dict.cc comes up with is "urge for territorial expansion"? I pitty you!Anyway. Yesterday, a friend sent me...
View ArticleThread: Fireball Island: The Curse of Vul-Kar:: Rules:: Path
by digitalhotel Is it possible to pass directly from 1 to 2 or you have to go 1-3-2?
View ArticleThe Solo Saturday Post with Artem Safarov (Unbroken)
by Jamie JamisonWelcome back to The Solo Saturday Post. Each week, I sit down with a different solo game designer . In our chats, we cover their design process, get their thoughts on topics of...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Path
by Khonnordigitalhotel wrote:Is it possible to pass directly from 1 to 2 or you have to go 1-3-2?We always play it's 1.3.2.There are several of those spots,that we treat the same way. Curious if it's...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Path
by JustinDJacobson Officially, 1-3-2, but if folks keep missing it, 1-2 is an easy house rule that won’t break anything.
View ArticleReply: Machi Koro Legacy:: Rules:: Re: Just finished game 1 - have a question
by CaptainNelson thank you!
View ArticleReply: Machi Koro Legacy:: Rules:: Re: Fountain and "turns"
by jayahremontebanc wrote:When the Fountain is built and you roll a 7 it allows for an extra turn. Does this meanA) Roll a second time and collect money a second time and then take ONE action orB) Roll...
View ArticleThread: Risk Legacy:: Rules:: Can people join and leave the game?
by OnlyForDownloads I have a group of four (sometimes five) people who I might want to play this game, but the fifth member may or may not be a routine appearance. Does that work out or are you pretty...
View ArticleReply: Risk Legacy:: Rules:: Re: Can people join and leave the game?
by wkover I don't remember that being a problem. Should work out fine, though you may have to explain a new rule or two when the missing player returns.
View ArticleReply: Machi Koro Legacy:: Rules:: Re: Fountain and "turns"
by FreedomGunfire The turn sequence has three steps: 1) Roll Dice, 2) Activate Establishments, and 3) Take One Action. If you get another turn, you repeat the entire turn sequence.
View ArticleReply: Risk Legacy:: Rules:: Re: Can people join and leave the game?
by JonBob The occasional player is likely to be at a bit of a disadvantage, mostly due to factors involving naming things on the board. If they are cool with that you should be fine.
View ArticleThread: Pandemic Legacy: Season 1:: Rules:: Outbreak when (may spoiler)...
by flolem I have played the game until june so far and i am not sure about one rule with the faded cities.Coda is in red.. and all red cities are allready fadedAnd we have now faded city in yellow and...
View ArticleReply: Risk Legacy:: Rules:: Re: Can people join and leave the game?
by The Schaef Our campaign fizzled after 9 or 10 games, but I can say that during its run, we swapped people in and out with no trouble, especially since [o]factions get drafted game by game[/o]. I...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Path
by digitalhotel Thank you!
View ArticleThread: Unmatched: Battle of Legends, Volume One:: Rules:: Feint vs boosted...
by RobertJadams I know king Arthur says if attack effects are canceled then boost is discarded but excalibur has no effects. So does the boost still get discarded?
View ArticleReply: Unmatched: Battle of Legends, Volume One:: Rules:: Re: Feint vs...
by JustinDJacobson Yes. Essentially, the special ability is an effect that can get canceled.
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