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Channel: Rob Daviau | BoardGameGeek
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Reply: Betrayal Legacy:: General:: Re: Wasting Ghost Stickers

by COMaestroBardicSkaven wrote:I don't think it's possible for 22 people to die in 5 sessions with 3 players. :PInhabitant deaths create ghosts as well.

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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Storage

by DaviddesJ It seems kind of nuts to have a storage plan for vast amounts of content before I even see if I like the game.

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Reply: Betrayal Legacy:: Rules:: Re: Are inhabitants affected by obstacles?

by COMaestroLSN57 wrote:They're not technically monsters. One haunt allowed the traitor to move them "up to their speed". In that case and other similar ones, are inhabitants hindered by general...

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Thread: Betrayal Legacy:: General:: Calling card names?

by Pythagorwalrus Can someone tell me the names of the 5 starting calling cards and their effects? I think I've lost a couple.

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Reply: Downforce:: General:: Re: New expansion incoming!

by Jray0705EmZee wrote:I think it's cool that they're taking the runaway leader feedback into account. I'd love to have a solution for the base game, or those with the base game + first expansion. Even...

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Reply: Downforce:: General:: Re: New expansion incoming!

by Jray0705zach66827 wrote:Others have talked about it but our house rules are that you can't play your 8 card before the first betting phase or if you're currently in the lead. This has worked fairly...

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Reply: Downforce:: Variants:: Re: Mario Kart Downforce Variation

by mnovitzki All Karts move. Move in order of 2nd to 6th. Each Kart owner moves their own Kart. Current player can drive any Kart not owned. Glad you liked it!

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Reply: Downforce:: General:: Re: New expansion incoming!

by Jray0705JustinDJacobson wrote:EmZee wrote:I think it's cool that they're taking the runaway leader feedback into account. I'd love to have a solution for the base game, or those with the base game +...

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What components...

by Jray0705PrivateBlinky wrote:apotheos wrote: I really felt that making the player stop when the pick up the honey pot fixed them up good (see they are sticky, so you get stuck, which is why you get...

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Reply: Fireball Island: The Curse of Vul-Kar – Spider Springs:: General:: Re:...

by Jray0705Atsam wrote:Wait, What?A new Downforce Expansion is also on ist way?I DO need more Information about this one, too!!!I posted info on the Downforce expansion under the BGG forum and also...

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Reply: Risk Legacy:: General:: Re: Each of our first 3 games has taken at...

by elhnad Depends on how long u define AP to be. As mentioned, nobody took so long that anybody had to say "speed it up", and many turns consisted of recruiting troops and then attacking one tereitory...

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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Who next?

by Muemmelmann Cthulhu! :D

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What components...

by LastFootnoteapotheos wrote:(house rule: the heart is a treasure for all purposes)I don't understand this. The Heart is a treasure already.

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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Who next?

by GamePlayer Luke vs Darth! Oh, I'll go back to my seat now.

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Reply: Downforce: Danger Circuit:: General:: Re: Danger Circuit - iello version.

by Jray0705MrTriCky wrote:Hey all,I recently got the base game from Zatu here in the UK, and when it arrived I noticed it was the iello games version. However, now I want to buy the Danger Circuit...

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Reply: Downforce:: General:: Re: New expansion incoming!

by JustinDJacobsonJray0705 wrote:JustinDJacobson wrote:EmZee wrote:I think it's cool that they're taking the runaway leader feedback into account. I'd love to have a solution for the base game, or...

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What components...

by apotheosLastFootnote wrote:apotheos wrote:(house rule: the heart is a treasure for all purposes)I don't understand this. The Heart is a treasure already.My apologies. What I was actually trying to...

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Week In Review: Mar 3-Mar 9

by Russell McKinney This was a pretty slow week in terms of gaming. This week will be pretty slow too, unfortunately. A mix of work, not enough free time, and unpleasant schedules. Despite that though,...

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Thread: Unmatched: Battle of Legends, Volume One:: Variants:: Licensed...

by Roman Farraday I'm thinking it's better to get out in front of this: Fans like myself will likely, and quickly, develop their own Unmatched decks based upon licensed content for print and play. Star...

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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...

by Roman Farraday I'd like to play with the boards before judging them, but we always enjoyed the almost chess-like tactical combat of Epic Duels.

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