Reply: Betrayal Legacy:: General:: Re: Wasting Ghost Stickers
by BardicSkavenBPowell85 wrote:I honestly don't see you using all the stickers and if there happens to not be any leftover, I'd be very interested in how you came to that conclusion...I know right...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Storage
by deniswolf By one hand it would be nice to get a big box version from them, but if the game will do well this box will not serve for long I'm afraid.And if RG pushes big box before enough content...
View ArticleReply: Downforce:: General:: Re: New expansion incoming!
by EmZee I think it's cool that they're taking the runaway leader feedback into account. I'd love to have a solution for the base game, or those with the base game + first expansion. Even an optional...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by lfisher Can you combine boards for bigger ones like in Epic Duels (or was that not "official" rules in Epic Duels anyway)?
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by MajorPWNage I don't believe that was official in anyway but it worked thanks to the nice simple square grid design of the old boards
View ArticleReply: Betrayal Legacy:: General:: Re: Wasting Ghost Stickers
by CLTMAN30BPowell85 wrote:I honestly don't see you using all the stickers and if there happens to not be any leftover, I'd be very interested in how you came to that conclusion...We got through all...
View ArticleReply: Betrayal Legacy:: General:: Re: Wasting Ghost Stickers
by BardicSkaven I don't think it's possible for 22 people to die in 5 sessions with 3 players. :P
View ArticleReply: Betrayal Legacy:: Rules:: Re: Triggering multiple icons on discovering...
by RobDaviau You resolve icons left to right. If an icon moves you off a tile (almost certainly an Event), then stop looking at your old tile and only resolve icons on the new tile. So, if an...
View ArticleReply: Downforce:: General:: Re: New expansion incoming!
by JustinDJacobsonEmZee wrote:I think it's cool that they're taking the runaway leader feedback into account. I'd love to have a solution for the base game, or those with the base game + first...
View ArticleReply: Betrayal Legacy:: General:: Re: Rob Daviau Q&A on Twitter
by RobDaviau If and when a follow up is in the works, I'll be the first to shout about it. This game has only been out four months so it's a bit early.
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...
by wilesps My first impression of the board was also negative, but I think this may be due to the render. The colors here seem a bit jarring. In real life I suspect it will all look more cohesive,...
View ArticleReply: Unmatched: Battle of Legends, Volume One:: General:: Re: Who next?
by Arthureun Maybe Yukimura Sanada (Japanese Sengoku era) or Zhao Yun (Chinese Three Kingdoms)?!?!
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What components...
by Burkemaster Hands down agree with the snakes. Also, my extra explorer in that pack was a little warped and keeps falling backward.
View ArticleReply: Risk Legacy:: General:: Re: Each of our first 3 games has taken at...
by klurejrelhnad wrote:In our 4th game yesterday, it took a full hr before somebody got 4 resource cards to trade in for the first star. I had a friend coming over soon so around the 1hr 40min mark, i...
View ArticleReply: Downforce:: General:: Re: New expansion incoming!
by casinatorcxcJustinDJacobson wrote:EmZee wrote:I think it's cool that they're taking the runaway leader feedback into account. I'd love to have a solution for the base game, or those with the base...
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What components...
by PrivateBlinky I try to use everything, but I have only played 4 games so far. I have either omitted the golden idol and honeypots, or reduced the honeypots points value (to make them less valuable)....
View ArticleReply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What components...
by PrivateBlinkyapotheos wrote: I really felt that making the player stop when the pick up the honey pot fixed them up good (see they are sticky, so you get stuck, which is why you get stung). I'm...
View ArticleReply: Fireball Island: The Curse of Vul-Kar – Spider Springs:: General:: Re:...
by cheezburgerWizuriel wrote:*throws money at the screen.Hopefully this doesn't dilute the cards too much. My group is finding what expansions it is very hard sometimes to effect players with certain...
View ArticleReply: Downforce:: General:: Re: New expansion incoming!
by zach66827 Others have talked about it but our house rules are that you can't play your 8 card before the first betting phase or if you're currently in the lead. This has worked fairly well for us.
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