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Channel: Rob Daviau | BoardGameGeek
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Reply: Betrayal Legacy:: General:: Re: Wasting Ghost Stickers

by BardicSkavenBPowell85 wrote:I honestly don't see you using all the stickers and if there happens to not be any leftover, I'd be very interested in how you came to that conclusion...I know right...

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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Storage

by deniswolf By one hand it would be nice to get a big box version from them, but if the game will do well this box will not serve for long I'm afraid.And if RG pushes big box before enough content...

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Reply: Downforce:: General:: Re: New expansion incoming!

by EmZee I think it's cool that they're taking the runaway leader feedback into account. I'd love to have a solution for the base game, or those with the base game + first expansion. Even an optional...

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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...

by lfisher Can you combine boards for bigger ones like in Epic Duels (or was that not "official" rules in Epic Duels anyway)?

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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...

by MajorPWNage I don't believe that was official in anyway but it worked thanks to the nice simple square grid design of the old boards

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Reply: Betrayal Legacy:: General:: Re: Wasting Ghost Stickers

by CLTMAN30BPowell85 wrote:I honestly don't see you using all the stickers and if there happens to not be any leftover, I'd be very interested in how you came to that conclusion...We got through all...

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Reply: Betrayal Legacy:: General:: Re: Wasting Ghost Stickers

by BardicSkaven I don't think it's possible for 22 people to die in 5 sessions with 3 players. :P

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Reply: Betrayal Legacy:: Rules:: Re: Triggering multiple icons on discovering...

by RobDaviau You resolve icons left to right. If an icon moves you off a tile (almost certainly an Event), then stop looking at your old tile and only resolve icons on the new tile. So, if an...

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Reply: Downforce:: General:: Re: New expansion incoming!

by JustinDJacobsonEmZee wrote:I think it's cool that they're taking the runaway leader feedback into account. I'd love to have a solution for the base game, or those with the base game + first...

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Reply: Betrayal Legacy:: General:: Re: Rob Daviau Q&A on Twitter

by RobDaviau If and when a follow up is in the works, I'll be the first to shout about it. This game has only been out four months so it's a bit early.

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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Thoughts On...

by wilesps My first impression of the board was also negative, but I think this may be due to the render. The colors here seem a bit jarring. In real life I suspect it will all look more cohesive,...

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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Who next?

by Arthureun Maybe Yukimura Sanada (Japanese Sengoku era) or Zhao Yun (Chinese Three Kingdoms)?!?!

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What components...

by Burkemaster Hands down agree with the snakes. Also, my extra explorer in that pack was a little warped and keeps falling backward.

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New Video for Downforce

by JackExplicador<div></div>

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Reply: Risk Legacy:: General:: Re: Each of our first 3 games has taken at...

by klurejrelhnad wrote:In our 4th game yesterday, it took a full hr before somebody got 4 resource cards to trade in for the first star. I had a friend coming over soon so around the 1hr 40min mark, i...

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Reply: Downforce:: General:: Re: New expansion incoming!

by casinatorcxcJustinDJacobson wrote:EmZee wrote:I think it's cool that they're taking the runaway leader feedback into account. I'd love to have a solution for the base game, or those with the base...

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What components...

by PrivateBlinky I try to use everything, but I have only played 4 games so far. I have either omitted the golden idol and honeypots, or reduced the honeypots points value (to make them less valuable)....

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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: What components...

by PrivateBlinkyapotheos wrote: I really felt that making the player stop when the pick up the honey pot fixed them up good (see they are sticky, so you get stuck, which is why you get stung). I'm...

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Reply: Fireball Island: The Curse of Vul-Kar – Spider Springs:: General:: Re:...

by cheezburgerWizuriel wrote:*throws money at the screen.Hopefully this doesn't dilute the cards too much. My group is finding what expansions it is very hard sometimes to effect players with certain...

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Reply: Downforce:: General:: Re: New expansion incoming!

by zach66827 Others have talked about it but our house rules are that you can't play your 8 card before the first betting phase or if you're currently in the lead. This has worked fairly well for us.

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