Reply: SeaFall:: General:: Re: We opened Box 3 late (during Game 8) and it...
by parliament12 [o]We also had the same experience. Except two players were explorers, and two were pirates/builders. The tombs allowed the explorers the chance to explode ahead, and forced the other...
View ArticleReply: Betrayal at House on the Hill:: Rules:: Re: Tanking damage before the...
by pal10 Sure but once the haunt starts you practically are enforced to divide the damage if it would kill you. Or die from it.
View ArticleReply: SeaFall:: General:: Re: Seafall 2.0 - How would you tweak / fix it...
by Scoutdad Yep.Been there, don't that.Had a tomb exploration net a player 3 or 4 glory, plus a milestone... and the game.And me sitting there with 64 gold in my vault and 8 goods in the warehouse.
View ArticleReply: SeaFall:: General:: Re: House rules to accelerate the game
by woodnoggin Why do you want to speed the game up? I'm genuinely interested. If you're not enjoying the game enough you could just stop. If you're still keen to find out the story, have you considered...
View ArticleReply: SeaFall:: General:: Re: Seafall 2.0 - How would you tweak / fix it...
by woodnogginDexter345 wrote:Wuyley wrote:I am sure I am just bad at this game lol but a couple of times I was working towards something by buying, selling, and amassing gold when the game abruptly...
View ArticleReply: SeaFall:: General:: Re: Seafall 2.0 - How would you tweak / fix it...
by Becq Without a doubt, the rulebook would need revisiting. While many of the frequently asked questions are actually answered in the book, it's often obfuscated as a result of attempts to prevent...
View ArticleReply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Haunt 72-...
by twistedblood We're running into that issue in my current play-through. We're just treating the book as saying "If the Beast would deal lethal mental damage to the explorer with the cat, the explorer...
View ArticleReply: SeaFall:: General:: Re: House rules to accelerate the game
by BecqPyrex042 wrote:We've just opened Box 5 and are also looking to speed up our game, so we're planning to implement the following:a) Each player immediately gets two end-of-game-Win upgrades...
View ArticleThread: SeaFall:: Rules:: The Big Box 5 FAQ (spoilers for Box 5, later...
by GregF Box 5 adds some cool stuff, but a lot of it's ambiguous, so here's my attempt to collect some of the common questions so we don't get a ton more threads about it.MilestonesHow do you...
View ArticleReply: SeaFall:: Rules:: Re: A few questions
by Becq Rich's answers are accurate. If you found the enmity cost to be too low in the case you mentioned, it's likely to be because of the rule Rich stated.Note in general that anytime you feel an...
View ArticleReply: SeaFall:: General:: Re: Seafall 2.0 - How would you tweak / fix it...
by WuyleyBecq wrote:(Box 3 or so spoiler)[o](spoiler regarding several buildings that offer bonus glory)[o]The reliquary and museum are worth too much glory. I think I'd make all tablets and relics...
View ArticleReply: SeaFall:: Rules:: Re: A few questions
by Dexter345woodnoggin wrote:Yes, it applies to any Raid. Box 4 spoilers:[o]I thought conquering a colony requires 6 enmity to be placed, though. Even with the Pirate you'd have to leave 4...
View ArticleReply: SeaFall:: General:: Re: We opened Box 3 late (during Game 8) and it...
by Becqparliament12 wrote:[o]We also had the same experience. Except two players were explorers, and two were pirates/builders. The tombs allowed the explorers the chance to explode ahead, and forced...
View ArticleReply: SeaFall:: General:: Re: Seafall 2.0 - How would you tweak / fix it...
by BecqWuyley wrote:Anyway, for the amount of flack that Rob and Co has gotten from this, I am still glad we got the game. Hopefully he learns some things from this as the whole "pure legacy" games are...
View ArticleReply: SeaFall:: General:: Re: [Spoiler end game] What province won your...
by Becq (End game spoilers)[o]Blue won, with a focus on trade and building (which was helped by several +1 glory stickers).Red came second by a mere 2 glory, with a heavy exploration focus. Green came...
View ArticleReply: SeaFall:: Rules:: Re: The Big Box 5 FAQ (spoilers for Box 5, later...
by acemind1 Here's one that might be helpful. When does the "Faces to the Whispers" milestone get claimed? Immediately after interrogating your 5th advisor or after any action during your next turn?
View ArticleReply: SeaFall:: General:: Re: Seafall 2.0 - How would you tweak / fix it...
by AmaranthMadRobin wrote:JRosen9 wrote:As for what I would change, I would change tombs. I would make every tomb a dangerous site. I would also probably give the one who found the tomb a free explore...
View ArticleReply: SeaFall:: Rules:: Re: The Big Box 5 FAQ (spoilers for Box 5, later...
by Becq You check for milestones (only) after each action, so it would be after your first action of that turn.
View ArticleReply: SeaFall:: General:: Re: Colonies or full-on exploration and commerce?
by Amaranthlactamaeon wrote:[o]isn't there just a hard max of 8 active colonies for 1 player? You won't have enough tokens to mark more.[/o][o]Ker doesn't require an activation token.[/o]
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