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Reply: SeaFall:: General:: Re: Seafall 2.0 - How would you tweak / fix it (Obvious Spoilers)

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by Wuyley

Becq wrote:


(Box 3 or so spoiler)
[o](spoiler regarding several buildings that offer bonus glory)
[o]The reliquary and museum are worth too much glory. I think I'd make all tablets and relics worth a glory for owning them (which would also making them more valuable targets), and reduce these building to a +1 per item glory bonus.[/o][/o]


I mentioned in my next post after the main that those milestones were worth way too much glory per crack. Now this could be my group not all working towards the milestones like one person did instead of exploring or trading but as soon as our one playing grabbed a couple milestones without the rest of us doing the same, he ran ahead with the lead and is still out there after game 11.

Regarding your box 3
[o] I 100% agree regarding those two buildings. Our run away leader always buys both of those while beefing up his ships which every game nets him some insane amount of glory with minimal effort. It got so bad that the other 3 of us made a pack to at least try to raid him every game to either blow up the buildings or try and steal his loot"

Again a lot of this could be to the rest of us not "figuring" out the game at the start faster then he did, but a long campaign game shouldn't allow you to pigeon hole yourself in the first couple of games while everyone is figuring out the game. [/o]

Anyway, for the amount of flack that Rob and Co has gotten from this, I am still glad we got the game. Hopefully he learns some things from this as the whole "pure legacy" games are a brand new genre and has his next game (after Chronicles as that has been in development for a while) and knocks it out of the park.

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