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Reply: Cthulhu: Death May Die:: Crowdfunding:: Re: Forbidden reaches speculation and wishlists

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by Chromit999

LeeB1985 wrote:

What about the lost episode 1?
You mean the one, which has only got cultists?

Reply: Cthulhu: Death May Die:: Crowdfunding:: Re: Forbidden reaches speculation and wishlists

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by LeeB1985

Chromit999 wrote:

LeeB1985 wrote:

What about the lost episode 1?
You mean the one, which has only got cultists?


That's the one. If it's been done before I have no doubt that they would do it again if it made sense for the episode.

Reply: Cthulhu: Death May Die:: Crowdfunding:: Re: Forbidden reaches speculation and wishlists

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by LeeB1985

LeeB1985 wrote:

Chromit999 wrote:

LeeB1985 wrote:

What about the lost episode 1?
You mean the one, which has only got cultists?


That's the one. If it's been done before I have no doubt that they would do it again if it made sense for the episode.


Ah you edited you post just as I replied.

Reply: Cthulhu: Death May Die:: Crowdfunding:: Re: Forbidden reaches speculation and wishlists

Reply: Thunder Road: Vendetta – Maximum Chrome:: General:: Re: Maybe I won't introduce this with Carnage at Devil's Run...

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by peltazoid

WhatAChamp wrote:

ICE 0ne wrote:

People play and love this game exactly for the chaos you are describing. This isn't some thinky racing game where you plan a strategy to win. It's just pure unadulterated chaos. You just have to embrace it and go all out.


Oh I know that. It's just that I never got the opportunity to use any of my crew leader abilities, nor did I see what the majority of hazards do. I got this game precisely for the chaos, but I feel like missing out on important mechanics like repairing or inoperable cars because four cars just get instantly killed seems to ruin the fun and remove an important part of the game. I just know that some people I would play with would be annoyed if they got fully eliminated this fast. So for that sake, I think it's better to allow people to play the game a longer period of time with less of a likelihood of them getting eliminated outright.


To me it sounds like those players aren't the sort of people who like this sort of game, there is no point getting annoyed about having a being eliminated in the 1st round or two, it if is a really short game play it again :-D

Reply: Cthulhu: Death May Die:: General:: Re: Oh, that doggone DAGON...

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by JDarlington

LeeB1985 wrote:

Play with 4 players.

More specifically, four investigators.

You can do that with two players - just run two investigators each.

Reply: Cthulhu: Death May Die:: Crowdfunding:: Re: Forbidden reaches speculation and wishlists

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by Chromit999

LeeB1985 wrote:

That's the one. If it's been done before I have no doubt that they would do it again if it made sense for the episode.
Yes if it makes sense, but 35+ episodes manage just fine with the established 2 monsters rule, so I don't see why change it just for the sake of it (as demonstrated by the latest stretch goal).

Reply: Cthulhu: Death May Die:: General:: Re: Opinions about Forbidden Reaches

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by mmoplayer

Dormammu wrote:

mmoplayer wrote:

I am hearing "bad planning" and have no sympathy left for doing a poor job at this, it's more virulent than covid-19 in cmon.

Yes, we all know you hate the company.

Debating complaining about the word "hate" or just replying with 👍 on your post.

Being forthright about something doesn't mean my point is by default invalid.

No one took their initial bluesky back of a napkin wishlist dates and enscribed them in stone, made a religion of fanatical worshipers (cultists?) who based their whole identity on those stones and maybe some random decree also based on the initial bluesky stuff, and forced the staff to adhere to those timelines by holding their families at gunpoint.
they were able to react, adjust, think, replan. They did some (one?) of those things, partly, they adjusted the delivery dates, longer and longer.
Someone there makes decisions, and decided to do the things they did, knowing there would be fallout and accepting that cost. All the fanbois should accept that cmon did that, too, at the very least not being "u so mad" when that fallout speaks out. Cmon doesn't need witenites. Unhappy customers are the cost. I will not be silenced!

Eh, might have got a bit rabid by the end there. But I don't hate them, it's an abusive relationship where they mistreat me and I have to accept the poor treatment if I want their juicy juicy mythos product. I am still at the complaining stage, hoping for change. Like a person in a "couple" where the partner keeps cheating, has multiple children with others during the relationship but tells me they really do love me and it was all someone else's fault the sex with others happened and I can't bring myself to leave yet.

Yes. Just like that. I will probably end up opposite them on judge Judy asking for my French poodle and black 3" heels back but crying during my case delivery while Judy looks on, unimpressed.

Reply: Cthulhu: Death May Die:: General:: Re: Oh, that doggone DAGON...

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by Pete_R

geryvermin wrote:

So... I'm set to receive my Unspeakable Box tomorrow. I've read here numerous times how battling Dagon is impossible/disappointing and wondered if anyone had come up with any rule tweaks to make it a better experience?

I have played and lost 3 games of Lost Episode 1 Speak Fhtagn or Die! against Dagon. All 3 were solitaire games where I ran 5 Investigators all by myself.

This episode in and of itself seemed to give me more trouble than Dagon himself. On my first game, Dagon hit the end of the Summoning track without the Ritual having been disrupted! For the second game I did a better job of uncontrolling citizens and so the ritual was disrupted just as Dagon entered the first red circle on the track, but he quickly succeeded in turning 3 Investigators into Deep One Investigators. During the third game I neglected suppressing the cultists and they killed an Investigator prior to Dagon being summoned. There surely must be a few slightly less difficult seaside episodes than this one with its wily ice cream vendor selling drugged ice cream. But do try some of that ice cream yourself, because loosing additional sanity is actually a significant advantage for leveling up 5 Investigators on the board all together.

5 Investigators against Dagon seems to offer a bit better odds than merely 2 or 3, except that he has a least one Mythos card that hits ALL investigators simultaneously and that card offers 2 very bad choices to choose from whenever you draw it!

Reply: Cthulhu: Death May Die:: General:: Re: Oh, that doggone DAGON...

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by Mightyjim

JDarlington wrote:

LeeB1985 wrote:

Play with 4 players.

More specifically, four investigators.

You can do that with two players - just run two investigators each.


This is exactly what we did.

Most of our games are 2-player, my wife and I, each controlling 1 Investigator.
For Dagon we take 2 each, and it's generally fine.

Reply: Cthulhu: Death May Die:: General:: Re: Oh, that doggone DAGON...

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by Dormammu

Yeah, Dagon is a problem with 2-3 investigators, but is balanced with 4-5.

Thread: Cthulhu: Death May Die – Fear of the Unknown:: General:: US shipping update for C:DMD FotU

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by CrispyMyth

I thought I would start this thread to update FotU backers in the US by using my shipment as an example.

My pledge is on the truck to be delivered today, 12/5/2024. I got just the base pledge of season 3 core and unknowable stretch goals box. I received an email from backerkit on 11/27/2024 that my pledge had "shipped," with a label created on 11/8/2024. Fedex received the package on 12/3/2024 in Carson CA. I reside in New Mexico.

So, there is an idea on timelines, at least for the west coast hub.

Reply: Cthulhu: Death May Die:: Crowdfunding:: Re: Death May Die Crowdfunding: Past and Future

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by deathleech

lusk1993 wrote:

These stretch goals are about as weak as they come unfortunately


They are in line with the past two DMD crowd funding campaigns? What makes you say this? Just because we already have a TON of investigators at this point? It’s similar to any Zombicide game where they loan you with characters

Reply: Cthulhu: Death May Die – Fear of the Unknown:: General:: Re: US shipping update for C:DMD FotU

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by Pete_R

CrispyMyth wrote:

I thought I would start this thread to update FotU backers in the US by using my shipment as an example.

My pledge is on the truck to be delivered today, 12/5/2024. I got just the base pledge of season 3 core and unknowable stretch goals box. I received an email from backerkit on 11/27/2024 that my pledge had "shipped," with a label created on 11/8/2024. Fedex received the package on 12/3/2024 in Carson CA. I reside in New Mexico.

So, there is an idea on timelines, at least for the west coast hub.

My label was created on 11/27/2024 in Gardena CA. It shipped 12/3/2024 from Carson CA and arrived the very next day, 12/4/2024. I reside in Oxnard CA.

Reply: Cthulhu: Death May Die – Fear of the Unknown:: General:: Re: US shipping update for C:DMD FotU

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by mmoplayer

Good luck guys, they will deliver, hope before Xmas for you all. Can't fault their product, enjoy 🙂

Reply: Cthulhu: Death May Die:: General:: Re: Opinions about Forbidden Reaches

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by GrandKhan

I understand your viewpoint, I think all of us here do. I am not even saying you are wrong. But can we keep a few threads free from the complaints as at this point they really don’t add anything to the discussion?

New Video for Cthulhu: Death May Die

Reply: Cthulhu: Death May Die – Fear of the Unknown:: General:: Re: US shipping update for C:DMD FotU

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by ronin4740

Glad the West coast fulfillment hub is getting these into people's hands.

East coast however... 😪

Reply: Cthulhu: Death May Die – Fear of the Unknown:: General:: Re: US shipping update for C:DMD FotU

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by RxJedi

Pete_R wrote:

CrispyMyth wrote:

I thought I would start this thread to update FotU backers in the US by using my shipment as an example.

My pledge is on the truck to be delivered today, 12/5/2024. I got just the base pledge of season 3 core and unknowable stretch goals box. I received an email from backerkit on 11/27/2024 that my pledge had "shipped," with a label created on 11/8/2024. Fedex received the package on 12/3/2024 in Carson CA. I reside in New Mexico.

So, there is an idea on timelines, at least for the west coast hub.

My label was created on 11/27/2024 in Gardena CA. It shipped 12/3/2024 from Carson CA and arrived the very next day, 12/4/2024. I reside in Oxnard CA.

Ditto Pete's experience, though I got mine a day earlier, shorter trip from Gardena to Fullerton I guess.

Reply: Thunder Road: Vendetta – Maximum Chrome:: General:: Re: Maybe I won't introduce this with Carnage at Devil's Run...

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by JMLERHUM

peltazoid wrote:

WhatAChamp wrote:

ICE 0ne wrote:

People play and love this game exactly for the chaos you are describing. This isn't some thinky racing game where you plan a strategy to win. It's just pure unadulterated chaos. You just have to embrace it and go all out.


Oh I know that. It's just that I never got the opportunity to use any of my crew leader abilities, nor did I see what the majority of hazards do. I got this game precisely for the chaos, but I feel like missing out on important mechanics like repairing or inoperable cars because four cars just get instantly killed seems to ruin the fun and remove an important part of the game. I just know that some people I would play with would be annoyed if they got fully eliminated this fast. So for that sake, I think it's better to allow people to play the game a longer period of time with less of a likelihood of them getting eliminated outright.


To me it sounds like those players aren't the sort of people who like this sort of game, there is no point getting annoyed about having a being eliminated in the 1st round or two, it if is a really short game play it again :-D


I've been organizing board games for over 20 years, and I can assure you that most new players (or beginners) won't play again if they've been eliminated in the first few rounds.

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