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Reply: Pandemic Legacy:: Rules:: Re: Character Upgrades (Spoiler for July)


Reply: Pandemic Legacy:: General:: Re: New microbadges available!

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by kbrigan

Does the idea of using permanent ink instead bother you? If your answer is "yes," there is clearly a difference.

I want to be able to replay the game. The particularities of office supplies are not an issue.

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by kbrigan

DavidT wrote:

Vittek wrote:

DavidT wrote:




Kell asked how the gameplay experience was any different, and I tried to answer.


Alas, you're not addressing my original question. There are people who are quite comfortable playing two new versions of the game -- Z-man's even encouraging this with the different color boxes. How can the act of spending money on a new set make the play any different? The question of whether or not someone might play the game more than once has already been decided. So, what's the big deal about marking/tearing up paper? Why is opening a brand new second game OK, but using reusable tabs, laminations, etc. is not? I don't get it. Is this kind of like that thing where people who aren't me burn $100 bills? Don't get that either...

(And, I'm female, if it matters.)

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by kbrigan

Theorel wrote:

Here's a thread where we've had some discussion about turning the game into a re-usable campaign. It's had minimal de-railing by people that prefer the pure legacy experience.
Pandemic: Campaign

Great. Thanks!

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by kbrigan

Dormammu wrote:

I think it's because the primary story arc of the game is set in stone...


Thanks. My situation is that I'll probably play it through at least once solo, and then with varying degrees of reliability with groups of people. It sounds like on the replays, it's the people who will make the difference, but that's true about co-ops anyway. (And, I'm over 55 now, so I'll forget half the damn thing in six months anyway.)

Reply: Pandemic Legacy:: Sessions:: Re: 2 Player - March (Spoilers Tagged)

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by Misterfourmi

Hi,

I just begin March; but i have a question about missions.

[o]There are 2 news missions that we must do. (military base & cure at least one virus)
But must we find the 2 others vaccins; i.e. must we keep the first mission card ? (so, 3 missions to do)[/o]

Tks !

Mrf

Reply: Pandemic Legacy:: General:: Re: OK, it's been a week. When is Season 2?

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by Silverbel

Kerrin2 wrote:

failtech wrote:

also, i want to play this with the designers commentary.

When you open Box 8 out pop miniature clones who help you win your next play of the game complete with designers commentary.
(This may or may not actually occur in your copy of Pandemic:Legacy. ... I would lean towards the NOT category.)

Reply: Pandemic Legacy:: Rules:: Re: Accelerated Incubation - SPOILER - 2 Questions

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by eldaec

1 - Cards drawn during setup do not trigger this rule.

2 - I suppose yes, resolve the epidemic first, only situation it matters is if the epidemic takes a city you've drawn in the same turn up to 3 disease. Note that you don't draw infection cards before resolving incubation, as that isn't part of the epidemic.

New Image for Pandemic Legacy

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by MrPretty

<div>Spoiler! A terrible shuffle for that last epidemic, but a narrow victory in March.</div>

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by Vittek

DavidT wrote:


Heh. People get so touchy about this stuff. Just take a deep breath and relax. :)

I'm touchy because the thread has been derailed. Nothing else.

DavidT wrote:


My point is you can't say "Non-permanent effects are exactly the same as permanent effects" if you also say "Permanent effects really bother me, but non-permanent effects don't." The very fact that the permanent effects are bothersome to you is proof that they are not exactly the same.


I didn't say they are the same. They are different and that's a tautology. What bothers me is not permanent effects. What bothers me is the game has been designed with permanent changes in mind, with no gameplay reason behind this decision. While playing I would be thinking about that and it would spoil my fun.

Reply: Pandemic Legacy:: Rules:: Re: Resolve the 8th Outbreak?

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by DaveD

jgunnz wrote:

Page 14 of the Rules states the players lose "immediately when the outbreak market reaches the last space of the the Outbreaks Track" when resolving Chain Reactions "first move the marker forward 1 space. Then, place cubes ..." (Page 13) I think the rules are clear that the moment the 8th outbreak occurs you move the marker to the 8th space on the track and the game immediately ends -- thus, the 8th outbreak is not resolved.


But page 13 states under INCREASE PANIC LEVEL

Increase the panic level of all cities that have an outbreak. If the game would end due to outbreaks, only increase the panic level for the first 8 outbreaks.


This is clear that you increase panic level for all outbreaks up to and including number 8.

What the rules seem to say is that you first resolve all outbreaks in a chain including moving the marker and placing cubes and then, after this has all been done, you increase panic levels for all the involved cities as a separate step.

New Image for Pandemic Legacy

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by MrPretty

<div>Spoiler! The Quarantine expert saves the day. Another easy win in February.</div>

New Image for Pandemic Legacy

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by MrPretty

<div>Spoiler! I got to put a sticker on the board and tear up a card! An easy January win.</div>

Reply: Pandemic Legacy:: General:: Re: OK, it's been a week. When is Season 2?

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by dwjmeijer

failtech wrote:

also, i want to play this with the designers commentary.


Matt: "Classic mistake there, they won't win this one"

Rob: "Have these guys ever played Pandemic before?"

Reply: Pandemic Legacy:: General:: Re: Cube Size

Reply: Pandemic Legacy:: General:: Re: Campaign Difficulty Question (No Spoilers)

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by Theorel

xen911 wrote:

I don't mean to hijack the thread, but if anyone is aware of videos of Pandemic being played with 7 Epidemics or consistently "breezy" games of 6 virulent epidemics, I'm very interested in watching them. Less so if it's two player, but still interested. If anyone has links, I'd be much obliged. :tankard:

Just to clarify, 6 virulent/7 epidemic games are not "breezy" for us. 6 regular epidemic games OTOH.
Well, I can only speak from my experience. I got the base-game Pandemic for my brother for his birthday ~6 years ago (while visiting him out of town for a couple weeks). We played it several times over that visit, starting at 5 epidemics with open hands, then closing hands and going to 6 epidemics. We lost some at first, but at the end of that time, I was NOT willing to get Pandemic without the OTB expansion, because I felt it was too easy, and there was no real possibility of losing (although I really enjoyed the game, and still do with OTB). My older brother, I think, started proxying a 7th epidemic card.
---
I don't have any videos of play-through (or know of any), but I'd be happy to talk strategy.

Reply: Pandemic Legacy:: Rules:: Re: *SPOILER* Question about setup for first game in February...

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by dugman

mfaulk80 wrote:

It encourages you to use new characters. We're now through July though, and we only have two relationships at all. Actually, there are a number of things that the game encourages that we mostly ignore...and we're still doing pretty well.

I also think using all of the relationships up front will hurt a bit later on...without getting into details.


The game already encourages you to try the new characters as they appear by having objectives tied to their abilities (ie a new character tends to appear alongside an objective that their ability would do well with). The relationships aren't needed for extra encouragement.

And you wouldn't use all the relationships up front either way. At most you use two pairs in February if you play with four characters that month. It's also worth noting that even under the normal rules you can atart with two pairs of relationships. For example, if you play a three player game in January then you start with at least two unused characters in Feb. If you first use both those characters in Feb and play with four players that month then you can have each of the new characters related to an old character and use two pairs of relationships. So even if you misread the rules you aren't necessarilly even gaining an extra pair of relationships.

Reply: Pandemic Legacy:: Rules:: Re: Resolve the 8th Outbreak?

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by mfaulk80

DaveD wrote:

jgunnz wrote:

Page 14 of the Rules states the players lose "immediately when the outbreak market reaches the last space of the the Outbreaks Track" when resolving Chain Reactions "first move the marker forward 1 space. Then, place cubes ..." (Page 13) I think the rules are clear that the moment the 8th outbreak occurs you move the marker to the 8th space on the track and the game immediately ends -- thus, the 8th outbreak is not resolved.


But page 13 states under INCREASE PANIC LEVEL

Increase the panic level of all cities that have an outbreak. If the game would end due to outbreaks, only increase the panic level for the first 8 outbreaks.


This is clear that you increase panic level for all outbreaks up to and including number 8.

What the rules seem to say is that you first resolve all outbreaks in a chain including moving the marker and placing cubes and then, after this has all been done, you increase panic levels for all the involved cities as a separate step.
I don't think the part you quoted supports your argument. If anything, it supports jgunnz....

Reply: Pandemic Legacy:: Rules:: Re: Resolve the 8th Outbreak?

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by DaveD

mfaulk80 wrote:

DaveD wrote:

jgunnz wrote:

Page 14 of the Rules states the players lose "immediately when the outbreak market reaches the last space of the the Outbreaks Track" when resolving Chain Reactions "first move the marker forward 1 space. Then, place cubes ..." (Page 13) I think the rules are clear that the moment the 8th outbreak occurs you move the marker to the 8th space on the track and the game immediately ends -- thus, the 8th outbreak is not resolved.


But page 13 states under INCREASE PANIC LEVEL

Increase the panic level of all cities that have an outbreak. If the game would end due to outbreaks, only increase the panic level for the first 8 outbreaks.


This is clear that you increase panic level for all outbreaks up to and including number 8.

What the rules seem to say is that you first resolve all outbreaks in a chain including moving the marker and placing cubes and then, after this has all been done, you increase panic levels for all the involved cities as a separate step.
I don't think the part you quoted supports your argument. If anything, it supports jgunnz....


How so? The rules state specifically that you resolve 8 outbreaks.
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