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Reply: Pandemic Legacy:: General:: Re: It seems perfectly fine to play with the In the Lab Expansion (no spoilers)

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by EvilNuff

I just cannot fathom why anyone would even *want* to change the game by including an unplanned expansion before even playing it!

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by DavidT

kbrigan wrote:

I honestly don't get what the difference is between writing on the board itself with permanent ink and writing on a laminated board with wet-erase ink, vowing to not alter what's written until the campaign/December is over. How is the game experience possibly different?


Does the idea of using permanent ink instead bother you? If your answer is "yes," there is clearly a difference.

Thread: Pandemic Legacy:: Rules:: SPOILERS -- Mid-Year Character Questions

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by zokvicds

In February when you first get relationships, we were lucky enough to have not played the researcher in Game 1, so we brought her in an combed them with the Scientist with a Co-Worker relationship.

A few months later, you can access to more copies of the relationships. My question is this: are all people that have the same relationship considered to interact with it? We were thinking about brining in another character and having them be easily able to ship off cards--would they be considered coworkers with the original Researcher and Scientist? There's no way to specify a particular *set* of relationships on the cards.

Reply: Pandemic Legacy:: Rules:: Re: May Rules Question - SPOILERS - Accelerated Incubation

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by jgunnz

[o]So am I right that it only applies when there are 3 tokens/figures ? And if it targets a city with a quarantine marker (and no tokens/figures) the marker is removed?[/o]

Reply: Pandemic Legacy:: Rules:: Re: SPOILERS -- Mid-Year Character Questions

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by jgunnz

There is a spot to write in names. So each relationship slot applies to one and only one other character.

New Video for Pandemic Legacy

Reply: Pandemic Legacy:: General:: Re: Think I am doing too well...

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by Aedrill

I played a 2 player regular Pandemic yesterday with 5 Epidemic cards and it was... easy. We got to 4 outbreaks and on the turn we won there was nothing on the map that could threaten us at all. Maybe it will change over time but so far I've only lost 2 games - my first solo learning game and one game in Legacy. I may be wrong but it looks like this game is all about the random distribution of cubes. If it's really nasty you'll probably lose, if it isn't, you have to try really hard not to win.

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by ronhatch

DavidT wrote:

kbrigan wrote:

I honestly don't get what the difference is between writing on the board itself with permanent ink and writing on a laminated board with wet-erase ink, vowing to not alter what's written until the campaign/December is over. How is the game experience possibly different?


Does the idea of using permanent ink instead bother you? If your answer is "yes," there is clearly a difference.


You know, caring about it emotionally is not the only reason someone might choose to use something less permanent. When I write on an index card, obviously there isn't any emotional attachment, but I choose pen or ink depending on whether or not I think I'm going to want to change some of the information.

Personally, I'm planning to use a permanent pen on my first runthrough of PL simply because it's a heck of lot less trouble. If I decide I want to do the campaign again, at this point I'm perfectly willing to throw money at the problem.

Reply: Pandemic Legacy:: General:: Re: It seems perfectly fine to play with the In the Lab Expansion (no spoilers)

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by coyotemoon722

EvilNuff wrote:

I just cannot fathom why anyone would even *want* to change the game by including an unplanned expansion before even playing it!


Because most who play with In the Lab prefer that method and are used to the way it plays. Tbh, I wasn't the biggest fan of Pandemic before In the Lab. Now it's one of my favorite games. I've played enough base Pandemic to where I feel Legacy will be enjoyable, but mostly because of the theme, story and added gameplay elements.

The other issue for me is I will be playing 2 player, so the ability to trade cards isn't as easy since there is only 1 other player to trade with, and I don't want to use extra roles.

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by Vittek

DavidT wrote:



Does the idea of using permanent ink instead bother you? If your answer is "yes," there is clearly a difference.


Yes, there is a difference. One is permanent, the other is not. What's your point? Any other tautology you want to share with us?

Reply: Risk Legacy:: General:: Re: Anyone want to join a new campaign beginning this week? Washington DC

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by DavidT

ronhatch wrote:

DavidT wrote:

kbrigan wrote:

I honestly don't get what the difference is between writing on the board itself with permanent ink and writing on a laminated board with wet-erase ink, vowing to not alter what's written until the campaign/December is over. How is the game experience possibly different?


Does the idea of using permanent ink instead bother you? If your answer is "yes," there is clearly a difference.


You know, caring about it emotionally is not the only reason someone might choose to use something less permanent. When I write on an index card, obviously there isn't any emotional attachment, but I choose pen or ink depending on whether or not I think I'm going to want to change some of the information.


Sure. I concede there are other circumstances in life where we have a choice whether to use permanent ink and in which emotions may not play a factor. :)

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by DavidT

Vittek wrote:

DavidT wrote:



Does the idea of using permanent ink instead bother you? If your answer is "yes," there is clearly a difference.


Yes, there is a difference. One is permanent, the other is not. What's your point? Any other tautology you want to share with us?


Heh. People get so touchy about this stuff. Just take a deep breath and relax. :)

My point is you can't say "Non-permanent effects are exactly the same as permanent effects" if you also say "Permanent effects really bother me, but non-permanent effects don't." The very fact that the permanent effects are bothersome to you is proof that they are not exactly the same.

Kell asked how the gameplay experience was any different, and I tried to answer.

Reply: Pandemic Legacy:: General:: Re: Think I am doing too well...

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by mfaulk80

eldaec wrote:

Game is definitely easier than regular pandemic.

Regular Pandemic without any expansions and without throwing in extra Epidemic cards is pretty damn easy....

Reply: Pandemic Legacy:: Rules:: Re: SPOILERS February Treat Disease with Event Card Question SPOILERS

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by mfaulk80

xen911 wrote:

We've played and I think I've seen it verified (but don't have time to search the forum at this moment) that this only blocks the Treat Disease action. Remote Treatment is allowed during the February events. If no one else chimes in, I'll try to search and link tonight.

Yes, this was confirmed by either Matt or Rob in another thread.

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by ronhatch

DavidT wrote:

My point is you can't say "Non-permanent effects are exactly the same as permanent effects" if you also say "Permanent effects really bother me, but non-permanent effects don't." The very fact that the permanent effects are bothersome to you is proof that they are not exactly the same.

Kell asked how the gameplay experience was any different, and I tried to answer.


And yet nowhere did Kell say that the idea of writing on the board bothered him at all... he simply said he wanted to be able to experience the game again.

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by DavidT

ronhatch wrote:

DavidT wrote:

My point is you can't say "Non-permanent effects are exactly the same as permanent effects" if you also say "Permanent effects really bother me, but non-permanent effects don't." The very fact that the permanent effects are bothersome to you is proof that they are not exactly the same.

Kell asked how the gameplay experience was any different, and I tried to answer.


And yet nowhere did Kell say that the idea of writing on the board bothered him at all... he simply said he wanted to be able to experience the game again.


Which is why I asked, "Does it bother you?" To see what Kell would say.

This really isn't as difficult or adversarial as you're trying to make it out to be.

Reply: Pandemic Legacy:: General:: Re: OK, it's been a week. When is Season 2?

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by Kerrin2

failtech wrote:

also, i want to play this with the designers commentary.

When you open Box 8 out pop miniature clones who help you win your next play of the game complete with designers commentary.

Thread: Pandemic Legacy:: Rules:: Number of players per game?

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by babaali

Hi,

Can the number of players per month change? For example, can our initial game be played with 3 friends and then play the next game with one less or one more player (due to friend's availability)?

Thanks in advance

Reply: Pandemic Legacy:: General:: Re: How easy to make it "non-legacy"?

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by ronhatch

DavidT wrote:

ronhatch wrote:

DavidT wrote:

My point is you can't say "Non-permanent effects are exactly the same as permanent effects" if you also say "Permanent effects really bother me, but non-permanent effects don't." The very fact that the permanent effects are bothersome to you is proof that they are not exactly the same.

Kell asked how the gameplay experience was any different, and I tried to answer.


And yet nowhere did Kell say that the idea of writing on the board bothered him at all... he simply said he wanted to be able to experience the game again.


Which is why I asked, "Does it bother you?" To see what Kell would say.

This really isn't as difficult or adversarial as you're trying to make it out to be.


Fair enough.

I do feel like the group advocating permanent changes as the only "proper" way to experience the game have hijacked the thread from its intended topic, so I can see that I'm bringing my own emotional baggage into the discussion.
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