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Reply: Unmatched: Battle of Legends, Volume One:: Variants:: Re: Fan Deck- HELLBOY

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by CharlieBlocks

Thank you!
You should check out Hellboy The Board Game in the mean time. Awesome game and the minis are fantastic!

Reply: Unmatched: Battle of Legends, Volume One:: Variants:: Re: Fan Deck- HELLBOY

Reply: Unmatched: Redemption Row:: General:: Re: Moon Knight?

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by mic_al

Honestly, even tho I love Doom (and Spidey, Wolverine, Iron Man, FF) etc... I hope we don't see him (or Iron Man, FF) as a character. I'm concerned with power creep ruining my earlier and cherished characters. (I think it's unfortunately happening anyways as I'm seeing some of the cards for the newer sets and what's about to be released.) Doom, Iron Man, the FF are ridiculously more powerful when compared to the likes of Muldoon, some Raptors, Bruce Lee, Robin Hood, etc...

I'm a huge fan of the thematic elements we've seen in many of the characters and it's much better if for immersion if they're represented faithfully. I don't see Muldoon being on par with Thor or Superman and thus I don't want them in the game. (Unless you introduce larger maps, small unit skirmish modes and a point buying system for characters of different power levels. But that would drastically change the nature of the game.)

Reply: Unmatched: Redemption Row:: General:: Re: Moon Knight?

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by Corphus

I think any power level can be interesting, as long as the play is fun and true to the character. Ghost Rider can duke it out with cosmic-level beings, Moon Knight is occasionally the incarnation of the god Khonshu (e.g. dive-kicking and destroying jeeps as in Marvel Champions) and Luke Cage can lift 50 tons nowadays. Even Sun Wukong from Battle of Legends volume 2 has god-level power, and required a Bohdisattva or the Buddha to restrain him.
I’d also love to see Doctor Doom, since he’s already been notably bested by at least 3 of the Marvel characters we’re getting: Luke Cage, Squirrel Girl and Black Panther.

Reply: Unmatched: Redemption Row:: General:: Re: Moon Knight?

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by mic_al

I'm not a fan of when different media break consistency in power levels. One day a Superman comic has him straining while lifting a train or building and getting staggered by lightning bolts, another day we see him moving the moon out of orbit and brushing off nuclear explosions. It's not difficult to be consistent, and don't write your character into situations he would be unable to escape without retconning his capabilities. I guess I'm a fan of what they call low fantasy or more realistic settings.

Squirrel Girl was deliberately written as a joke character. I don't get it, never did. We have animal named/ability characters like Spiderman and Wolverine (wolverines don't superheal but whatever). So let's pick a cartoony/cute animal char and have her beat Dr Doom off panel! How funny! 🤷 Different strokes for different folks I guess. Never really like early depictions of Lobo either.

Those Dr Doom losses to Cage and Squirrel Girl were what what they'd call PIS (Plot Induced Stupidity) in comic book forums. Similar to Spiderman defeating Firelord. Panther at least has tech on par with Doom.

I really hope we don't see power creep in upcoming sets.

Reply: Unmatched: Battle of Legends, Volume One:: Variants:: Re: Fan Deck- HELLBOY

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by Matt Booker

CharlieBlocks wrote:

Thank you!
You should check out Hellboy The Board Game in the mean time. Awesome game and the minis are fantastic!

That's on my list! :D

Thread: Heroscape Master Set: Battle for the Underdark:: Rules:: Rules requests

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by wlcina

Hello,
I need rules to this game, so I can investigate if it is ok to add it to my collection, the link to official rules is broken and does not work. Can someone upload the rules (not the demo rules) somewhere?

Thank you very much

Reply: Heroscape Master Set: Battle for the Underdark:: Rules:: Re: Rules requests


Reply: Heroscape Master Set: Battle for the Underdark:: Rules:: Re: Rules requests

Reply: Heroscape Master Set: Battle for the Underdark:: Rules:: Re: Rules requests

Reply: Unmatched: Deadpool:: General:: Re: Sleeved cards don't fit in the box

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by javierulf

I would have thought this would be fixed after the JP debacle... the 2 other boxes I own (little red riding hood and coblle and fog) are perferctly fine with sleeved cards. I get that they make a mistake once, but so strange they aren't using similar base molds for the rest of the series. That's disappointing.

Thread: Cthulhu: Death May Die:: Rules:: fire tokens per space/room

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by deadlander

hi, can you have more than 1 fire token in a space, and if you can do you get 1 for each on your character sheet? ie 2 in a room so 2 on me if i run from it.
thanks Adam

Reply: Cthulhu: Death May Die:: Rules:: Re: fire tokens per space/room

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by Grunt778083

Hey Adamn,

yes there can be more than one fire tokens in one space. You can find an according example on page 12 of the rulebook.
And exactly, you then will get the according number of fire tokens when leaving that space. It can also be checked in the Rulebook example.

Hope that helps.

Play to Live! 🎲

Regards
Sebastian

Part ONE! Lexicon Gaming Convention 2021!! First Con Report In Over A Year!!!!!

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by Steph

Please thumb deserving posts :)




Hia Everyone!


It's Friday!! Every Friday you can join me on my Twitch Channel (twitch.tv/boardgamersteph). Join me at 2pm Central! Today we will have a sponsored stream from Rebel Games!




From Wednesday we played:

Almanac: The Crystal Peaks
Youtube Video

Allegory
Youtube Video


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This past weekend Michael and I took off for Lexicon Gaming Convention in Lexington KY!

We got to see some friends and meet some new ones! During the con, there were tons of events to attend and play to wins to play. Several vendor booths scattered around and tons of huge blow-up balloons! I took a pic of the dragon since he was super cool.

No one was running a VFM or Flea Market, so I tried hosting my first VFM event and Flea Market event. I am not sure many people knew what that was, but some people participated. It ended up being pretty successful and I am glad we were able to make it work in the end.






Michael and I got to the con Friday afternoon and found Eric to play some games with. We sort of forced him to play off of our unplayed shelf collection so I could see if those games should enter the flea market the next day. We brought along many 3+ player games since those are the hardest games to get off the shelf.


The first game up was Arma. New to me!

I have had this on my unplayed shelf for a long long time! I didn't even know what type of game it was but turned out to be a simultaneous card selection gameplay. Pretty simple card game actually with some neat card abilities.

In 30 minutes we were able to play through the game with ease. I was definitely glad to finally get it played. I am happy that I did play it vs just selling it.

I don't think it is a keeper in the long run since it is fairly forgettable, but I would be happy to play it again.








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I didn't really know how Lexicon worked and didn't know about the Adult Game Nights they have in the main ballroom so we ended up getting kicked out of there a bit earlier than anticipated. That meant we didn't get to play a full game of Downfall. New to me!

We took a LOT of time punching the game (there is SO MUCH STUFFFFF) and Michael went through all the rules. There were 4 of us playing and the rules were quite hefty.

Once it was all said and done, everything was very clear and the player boards/aids were fantastic in giving all of the options.

Downfall is a pretty big sprawling game with exploration, card drafting, resource collecting, and survival. Probably some combat too, but we never got that far into the game to start up a war.

Right off the bat, it gave me Eclipse vibes, but it is pretty different.

From the few rounds, we did get to play, there were certainly many choices to consider and paths to try. It was pretty clear that I needed to gain resources so all my guys wouldn't die off, but I ended up using the resources for other things. Basically, it was a great learning experience so I know what not to do next time I play if I play again.

I always love card drafting so that is a great feature in the game, and it keeps you on your toes to take the best possible cards since you might not see them again!

Anyway, we didn't finish the game, but I definitely got a feeling for the game and how it plays out. I do think I could easily return to it and play. I could see trying it again, but I don't really think I would ever choose to play it over a game like Eclipse which is just amazing.



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Eric was up for a bunch of the oddball games and chose to play Muscat. New to me!

I picked this up at BGG Spring Sale sometime long ago. Skinny box game with an interesting look to it, I am always interested in trying.

This is an abstract area control game. It has a rock-paper-scissors mechanic for winning an area and the 2 winning tiles will get to advance into the next region and so on. Timing is everything and super important. Knowing when to take the hit and when to advance further is pretty critical.

I had a pretty good time playing this one and I think I will end up keeping it. I didn't win this game at all. Eric killed us with 64 points. I did manage 2nd place with 49 and Michael was at 48. Getting last say was pretty strong, that is for sure.

Anyway, I would definitely play this game again. I think Michael liked it more than I did, which is surprising since he doesn't generally like abstract games so much.



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I wanted to check out Bad Maps. New to me!

Bad Maps is a game I have had on my unplayed shelf since BGG Con when it was a freebie.

One of the few Floodgate Games I haven't played so I was looking forward to checking it out.

Bad Maps is a community programming game about moving the workers around the island to try and get the buried treasure. Everyone has the same movement cards, but some of them will be played facedown and you can't really tell who is going for what since all of the goals are hidden.

You can really mess with people's day if you screw up the worker who they want to win the phase. Sometimes you will get a goal card where you want a person to be in the last place, so maybe that would be in your favor then.

For me, I am not very much into programming, especially with everyone's own agenda. While I didn't have any mechanical issues with the, it was more of a personal preference.

I thought it worked as a game and I can see any number of people enjoying this one. I would just prefer to play a cooperative programming game like Mechs Vs Minions or Quirky Circuits. Definitely still glad to have played it though.






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Friday night ended with a game of Stop Thief!. New to me!

I had never played the original, but Michael had and knew all about it. This new edition had been on the unplayed shelf for a bit and now seemed like a good time to try it out.

Now you can use an app to keep track of the thief that is on the loose. There are a million ways to customize the gameplay and difficulty using the app, and that is super cool!

The game is played over a number of rounds where the players will move around the board listening to the app to help hint where the thief is so they can make an arrest and gain the cash prize. The game I played until someone hits $35 I believe it was.

Since we were playing on normal mode, it did seem a bit easy to find and capture the thief. There were SEVERAL times that Eric make a wild guess that happened to be correct and he absolutely destroyed us in the end. I managed to have a lucky guess and some good cards that gave me clues to help locate the thief, but it wasn't enough to even come close to winning the game.

Eric ended up winning with 40 and Michael was second with 20! I was a low last 10. I couldn't get around the board fast enough to make a difference most of the time.

I like the game and I like what it is doing. The use of the app was nice and I like how you can really change it up from game to game. Might get a bit too repetitive but I definitely want to give it a few more plays to see how it turns out in the end.

So far so good and it even hit the keep pile!

[ImageID=6311247 medium rep]



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Monday I will have Part 2 for everyone! Stay Tuned! Have a great weekend!




New to the Collection:
Subatomic






Thanks for following along!

Happy Gaming!!!



-Steph




All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
Thank you.

Reply: Betrayal at House on the Hill:: Rules:: Re: Questions after first playthrough

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by ironregime

pmw57 wrote:

ironregime wrote:

The rules aren't entirely clear on whether you can assign excess damage to the lower trait without reducing the higher one, and thereby ignore damage. My preferred interpretation is you must assign damage if you can; i.e. you can't ignore damage until both traits have been lowered as far as possible.


Well the manual does say in the Traits section (page 5): "You slide the clips for those traits a total number of spaces equal to the amount of damage you took."

That it says "a total number of spaces" is key to the conversation.

Yeah, good point. I like this reasoning.


Reply: Cthulhu: Death May Die:: General:: Re: Compared to The Others & Zombicide

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by RandolphCarterKadath

Th comic book was good - which I expected from the team - and it was really a nice surprise since DMD is "a bit light" on the story side. Instead I am glad to have backed it.

Thread: Pandemic Legacy: Season 0:: Play By Forum:: Solo PbF - 2021-01: Early November

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by gpmark

[heading]October Mission Briefing: [/heading]
"The missiles in Cuba are a distraction; stay focused on your objectives. We need intel from two targets: the KGB officer in charge of their satellite program and a British 'exporter' delivering something suspicious. You must also infiltrate PEARL again to discover what progress the Soviets have made on a treatment for MEDUSA. Surely they will have developed a contingency in case the plague gains a foothold in their territory."

"Your probationary period is ending soon, and this final development goal should serve you well in what remains of this operation and indeed whatever threat arises after. My thanks for your dedication in this difficult mission." Read debrief 110: [o]Passion can become extremism can become fanaticism. Do not allow yourselves or your team to lose sight of humanity out in the field, or you'll become no better than former Agent Sabik."[o]Add Operations Deck card 59 to the Operations Area.[/o][/o]

OBJECTIVES:
• Find the Soviets cure for MEDUSA.
• Interrogate the KGB officer in Johannesburg.
• Hunt down the Soviet "Exporter" in London.

Set out the board and pieces:
Safe house in Washington, Baghdad, East Berlin, Novosibirsk and Algiers.

Threat level marker to "2".

gpmark previously rolled 3custom48{SF;Tor;NY;LA;Atl;Was;Mex;Hav;Bog;Lima;Sao;Sant;Bue;Mad;Lon;Par;Ber;Rome;War;Prag;Ist;Len;Kiev;Mos;Alg;Cairo;Lagos;Khar;Leo;Joh;Novo;Pek;Pyo;Bag;Riy;Kar;Delhi;Bom;Cal;Hanoi;Sha;Bang;Sai;Tokyo;Osaka;Man;Jak;Syd} = ( Kiev Hav Khar) (Place three agents in these three cities: )
gpmark previously rolled 3custom45{SF;Tor;NY;LA;Atl;Was;Mex;Bog;Lima;Sao;Sant;Bue;Mad;Lon;Par;Ber;Rome;War;Prag;Ist;Len;Mos;Alg;Cairo;Lagos;Leo;Joh;Novo;Pek;Pyo;Bag;Riy;Kar;Delhi;Bom;Cal;Hanoi;Sha;Bang;Sai;Tokyo;Osaka;Man;Jak;Syd} = ( Mos Sai SF) (Place two agents in these three cities: )
gpmark previously rolled 3custom42{Tor;NY;LA;Atl;Was;Mex;Bog;Lima;Sao;Sant;Bue;Mad;Lon;Par;Ber;Rome;War;Prag;Ist;Len;Alg;Cairo;Lagos;Leo;Joh;Novo;Pek;Pyo;Bag;Riy;Kar;Delhi;Bom;Cal;Hanoi;Sha;Bang;Tokyo;Osaka;Man;Jak;Syd} = ( Osaka Riy Ber) (Place one agent in these three cities: )

Funding level = 6.
Add these six Events to the Player Deck:
• Undocumented Actions
• Spectrum Interference
• Decryption Book
• Border Security
• Trial Vaccine
• Extended Time

gpmark previously rolled 2custom55{Act;Spect;Decryp;Bord;Trial;Time;SF;Tor;NY;LA;Atl;Was;Mex;Hav;Bog;Lima;Sao;Sant;Bue;Mad;Lon;Par;Ber;Rome;War;Prag;Ist;Len;Kiev;Mos;Alg;Cai;Lago;Khar;Leo;Joh;Novo;Pek;Pyo;Bag;Riy;Kar;Delhi;Bom;Cal;Han;Sha;Bang;Sai;Tokyo;Osak;Man;Jak;Syd;Relapse} = ( Bom Alg) (Player 1 will start with ) and be Agent White - Larry Blanco - Medical Conference Coordinator
gpmark previously rolled 2custom53{Act;Spect;Decryp;Bord;Trial;Time;SF;Tor;NY;LA;Atl;Was;Mex;Hav;Bog;Lima;Sao;Sant;Bue;Mad;Lon;Par;Ber;Rome;War;Prag;Ist;Len;Kiev;Mos;Cai;Lago;Khar;Leo;Joh;Novo;Pek;Pyo;Bag;Riy;Kar;Delhi;Cal;Han;Sha;Bang;Sai;Tokyo;Osak;Man;Jak;Syd;Relapse} = ( Lon Lima) (Player 2 will start with ) and be Agent Red - Regina Flamyng - Hospital Administrator
gpmark previously rolled 2custom51{Act;Spect;Decryp;Bord;Trial;Time;SF;Tor;NY;LA;Atl;Was;Mex;Hav;Bog;Sao;Sant;Bue;Mad;Par;Ber;Rome;War;Prag;Ist;Len;Kiev;Mos;Cai;Lago;Khar;Leo;Joh;Novo;Pek;Pyo;Bag;Riy;Kar;Delhi;Cal;Han;Sha;Bang;Sai;Tokyo;Osak;Man;Jak;Syd;Relapse} = ( Decryp War) (Player 3 will start with ) and be Agent Blue - Karp Temno-Siniy - Street Cleaner
gpmark previously rolled 2custom49{Act;Spect;Bord;Trial;Time;SF;Tor;NY;LA;Atl;Was;Mex;Hav;Bog;Sao;Sant;Bue;Mad;Par;Ber;Rome;Prag;Ist;Len;Kiev;Mos;Cai;Lago;Khar;Leo;Joh;Novo;Pek;Pyo;Bag;Riy;Kar;Delhi;Cal;Han;Sha;Bang;Sai;Tokyo;Osak;Man;Jak;Syd;Relapse} = ( Han Ber) (Player 4 will start with ) and be Agent Brown - Sarah Tanner - Aluminum Salesperson

Divide the remaining 47 cards into 5 equal piles, adding 1 escalation card and one Satellite card to each pile.
* In pile 1 there are 12 cards (including that pile's escalation and satellite).
* In pile 2 there are 12 cards (including that pile's escalation and satellite).
* In pile 3 there are 11 cards (including that pile's escalation and satellite).
* In pile 4 there are 11 cards (including that pile's escalation and satellite).
* In pile 5 there are 11 cards (including that pile's escalation and satellite).

gpmark previously rolled 1custom4{Player 1; Player 2;Player 3;Player 4} = ( Player 4) (This player will go first: )

Reply: Unmatched: Redemption Row:: General:: Re: Moon Knight?

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by Rematched

mic_al wrote:


Squirrel Girl was deliberately written as a joke character. I don't get it, never did. We have animal named/ability characters like Spiderman and Wolverine (wolverines don't superheal but whatever). So let's pick a cartoony/cute animal char and have her beat Dr Doom off panel! How funny! 🤷 Different strokes for different folks I guess. Never really like early depictions of Lobo either.

Those Dr Doom losses to Cage and Squirrel Girl were what what they'd call PIS (Plot Induced Stupidity) in comic book forums. Similar to Spiderman defeating Firelord. Panther at least has tech on par with Doom.

Yeah… I’ve never gotten squirrel girl either. I can’t stand when characters just say they or other are more powerful than X person. If they beat someone in a fight just show me! It just seems like a lazy way to say “yeah this character is really powerful” without putting in the work.

Reply: Betrayal at House on the Hill:: Rules:: Re: Questions after first playthrough

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by Mcdermott13

So let me see if I am understanding this right:
Might and Speed are considered Physical Damage, Knowledge and Sanity is considered Mental Damage, correct?

Let's say I am down to 1 on might, and 5 on speed. Since I can't die before the haunt- if I have a card that says take 2 might damage, then I would leave it where it is. But if I have a card that says take 2 physical damage, then I would keep might where it is, and move Speed to 3.

Am I understanding this right? Thanks!

Reply: Betrayal at House on the Hill:: Rules:: Re: Questions after first playthrough

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by Angelcollector

Mostly correct, but you don't necessarily go from 5 to 3, if you take 2 damage, you go down 2 steps. Which could be, depending on your character, 5 -> 4 -> 4
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