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Reply: Pandemic Legacy: Season 0:: Rules:: Re: Hassled + Symptom

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by Andre4s

Haven’t come this far, but I would say that since it doesn’t say ”You cannot discard this card” it’s ok to do in this specific instance.

Reply: Unmatched: Battle of Legends, Volume One:: Variants:: Re: Custom Tokens?

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by Looshkinx

If you can easily print your own minis, you xan also print your own tokens, 4mm thickness I believe, 24mm diameter? I buy transparent sticker paper, print icons and a bit of spray adhesive to make sure the image is permanently attached

Reply: Betrayal Legacy:: General:: Re: Mixed cards

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by rmsgrey

Bigzombiemonkey wrote:

Hi all, myself and my friend played the intro and chapter 1 of this game but when the pandemic hit we no longer could play, we've since moved house and now I'm looking forward to playing this again my we've discover that my partner unknowingly messed up all of the decks. I have reset them using the numbers I have stored or the legacy deck, put the correct cards in the correct places but now I am at the point of storing the purgatory set to where we got to.
My issue is I don't know which purgatory cards set used up until this point so therefore I am unaware of which cards I should be adding to the various piles.is the purgatory pile used in order or have I lost our progressed and ruined my favourite game I've found so far?

The purgatory deck is very much not used in order. If you have the previously used legacy cards, and a record of the results of the previous games, you should be able to retrace your steps and figure out which cards you should have added following those games (you shouldn't have got to any of the other ways of doing things with the purgatory deck yet, so that should be enough)

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Card ”in hand” - why? (Minor january spoiler)

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by I Eat Tables

In that case I'm less sure. I think it might just be for a consistency thing - put all Unrationed Events into a player's hand when revealed, as they need to be told to put them somewhere?

New Video for Pandemic Legacy: Season 0

New Image for Betrayal at House on the Hill: Widow's Walk

New Image for Star Wars: Epic Duels

Reply: Betrayal Legacy:: General:: Re: Mixed cards

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by Bigzombiemonkey

I actually found someone on these forums with the same issue and after half an hour the game is good to go again! So happy.

Top 10 Games We Need To Play From The BoardGameGeek Top 200

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by Alex Radcliffe

Youtube Video

BoardGameCo Patreon - https://www.patreon.com/boardgameco
Exclusive Patreon Videos Every Monday!

BoardGameGeek is a great resource for a ton of games you should be paying attention to.....and I am. In theory I want to try every single game in the BGG top 200 games....but I haven't yet despite still trying. But forget trying to get them all, here are the 10 in the top 200 that we most want to get to the table.

All You Can Board - https://www.youtube.com/channel/UCoea2MYUGi1qK_82OZF8BkA

TimeStamps:
0:00:00 - Introduction
0:02:23 - Tyrants of the Underdark
0:04:27 - Food Chain Magnate
0:07:55 - Pandemic Legacy Season 0
0:11:27 - Ra
0:14:27 - This War of Mine
0:16:34 - Inis
0:18:30 - Decrypto
0:20:32 - Great Western Trail
0:23:08 - Dominant Species
0:24:38 - El Grande
0:27:58 - Anachrony
0:30:08 - Root
0:34:05 - Nemesis
0:36:18 - War of the Ring
0:39:45 - Gloomhaven: Jaws of the Lion
0:41:40 - Brass: Birmingham
0:43:52 - Twilight Imperium 4th Edition
0:45:16 - Le Havre
0:47:35 - Brass: Birmingham
0:49:35 - Gaia Project
0:52:40 - Wrapping Up

For media inquiries, please email alex@boardgameco.com

Thread: Unmatched: Battle of Legends, Volume One:: Variants:: Fan Deck- HELLBOY

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by CharlieBlocks

For your consideration, I have created a HELLBOY deck with art straight from the comics. Extremely fun deck. Looks OP but plays very well. Tested so far against Little Red and lost. Hope you enjoy it!


UNmatched HELLBOY DECK

Reply: Betrayal Legacy:: General:: Re: Possible haunts for Chapter 5? (spoilers for Chapter 5)

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by NightShiftLoser

Chapter 5's Omen is the Hand Mirror, for what it's worth. I don't remember the campaign haunts associated with it, but if you can tell us what you named it, that would pinpoint it.

Reply: Unmatched: Deadpool:: General:: Re: Shipping from Mondo!

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by ixnay66

Sweet! I imagine pre orders from resellers will be coming soon as well. I ordered mine from MiniatureMarket so maybe another week or two I'm hoping.

Reply: Pandemic Legacy: Season 0:: Rules:: Re: Hassled + Symptom

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by kkstiles

Wait, so you're saying when you combine one "bad" thing (a Symptom card) with anther "bad" thing (a Scar), you can get a "good" thing (discarding a Symptom card)?!?

Nice try, but no way! 😀

But what about the rules then, strictly speaking? I'd say you're reading too much into "You cannot discard this card when you exceed your hand limit" and taking it to mean that's the only time you can't discard it and you can discard it at any other discard opportunity that may present itself, including ones that are meant to be detrimental.

Before all the scars are given, there are no other discard opportunities, are there? When you get the Symptom cards, you also get the action that let's you get rid of them as an action. (By the way, does that action text use the word "discard"? I don't have my game in front of me. If so, then there's your chance -- your ONLY chance, I'd say -- to get rid of Symptom cards.)

If the Symptom card didn't say "You cannot discard this card when you exceed your hand limit," you'd probably have someone saying "Hmm, this Symptom card is clogging up my hand. But I'm not going to use an action to get rid of it; I'll just wait till I get more than 7 cards and then discard the Symptom card to get back to my hand limit."

And if they had just written "You cannot discard this card", if they had omitted "when you exceed your hand limit", people might easily forget about the new action of being able to discard Symptom cards as an action and they might think they are stuck with the Symptom cards til the end of the game!

Reply: Unmatched: Battle of Legends, Volume One:: Variants:: Re: Fan Deck- HELLBOY

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by Matt Booker

I love the flavor here. Excellent choice of art and just fantastic pics for card names and the accompanying mechanics.

When I finally get around to painting customs, this will be one of the first. Thanks for this!

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Card ”in hand” - why? (Minor january spoiler)

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by clivej

Can you be specific about what you did?

So far as I can see, the only cards you're supposed to reveal at the end of January are 01-07b, 01-08b, 01-09b, 01-10b and 01-11b. None of those sound remotely similar to what you're describing.

Reply: Unmatched: Battle of Legends, Volume One:: Variants:: Re: Fan Deck- HELLBOY

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by gatharion

Awesome. A Hellboy expansion is number one on my wishlist for possible licensed sets!!!

Reply: Unmatched: Redemption Row:: General:: Re: Moon Knight?

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by gatharion

You're right that the word balloon with Moon Knight is a shop, but it's a really famous one that has been floating around the internet for years.

Games with a big shift in ratings

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by Matthew Gray

For most games, their ratings go down over time, slightly. This could be for a lot of reasons: People like new things, hype, Kickstarter bias, or the theory that seems most likely to me: selection bias. If a game sounds like one I'll like, I'm more likely to try it sooner, and if a game sounds like one I'm less likely to like, I'll wait. As such, the first people to rate a game are the people who think they're more likely to like it. If they're at all good at predicting it, the initial ratings will be higher than the later ratings. Attributes like designers, publishers, mechanics and theme actually make it quite easy to predict at least some broad biases here.

But, some games have a much bigger shift in ratings, perhaps caused by the same mechanisms, or perhaps caused by other things. And, some games even have a shift toward the positive.

So, I computed the shift for most games, with the following methodology: Find the approximate point that half of the current number of ratings were in for the game and look at the average of the "first half" of games ratings and of the "second half". Then filter to games with large numbers of ratings. It's easy for a game with 20 ratings to have a different average in the first 10 from the last 10 just by noise.

First of all, I've got to say it's impressive how steady many game ratings are over time. Given how squishy BGG ratings are, it's amazing that thousands of ratings before a particular date and thousands of ratings after that date end up with very similar averages. For a measure that seems super-noisy in all sorts of ways, it's impressive.

Sometimes, the rating shift is for a reason. Marvel United had a +0.5 between the first 1300 ratings, and the most recent 1700 ratings. But, that's because the expansions were delivered at that tipping point. So, for many people the game actually got better.

In 2020, the biggest down shift has been for Red Rising, which went from ~1000 ratings with an average of 7.7 to a similar number with an average of 7.1. This is probably due to Kickstarter anticipation and boosting, so I'm not sure I think this method works great for very recent games. The largest older shift is SeaFall, which went down over a point in the average of the first half vs the last half. I haven't played either so it's hard to comment on he causality more then speculation.

Another big down shift was KeyForge: Call of the Archons which went down almost a whole point. I've played an enjoyed this, and suspect it's somewhat subject to the sample bias problem. People for whom the game's gimmick appeals know that coming in. I like the mechanic to, but the gimmick appeals, so it biases me positively. But, I could be wrong, they also released expansions and maybe that changed the perception of the original/base game?

Another one I haven't played with a big step down was T.I.M.E Stories which has a lot of appeal but I never ended up picking up because somehow it had a stronger whiff of "hype" than some other games. And, it went from an 8.0 average in the first 12,000 ratings to a an average of 7.06 in the next 12,000. I don't know that it was hype, but it's dramatic.

I also looked at the general phenomenon of Kickstarters vs. non-Kickstarters, and while anecdotally there does appear to a bigger first-half to second-half delta than non-Kickstarters, it's close. Both seem to average a drop of about 0.3, maybe a bit more.

On the other side, it's interesting to see what games buck the general trend and go up. Most of the time, it's a new edition of a game that was hard to get, so games like Bus and High Society each jumped by over +0.5 in the first-half/second-half ratings. Other games like Spirit Island or Terraforming Mars don't go up much, but a little, but certainly buck the trend of the 0.3-ish decay many games seem to have. Maybe it's expansions that keep the ratings buoyed, but even a game like Dominion have a -0.3 drop, though that's the first-two-thirds/last-two-thirds of ratings not first/second-half.

I may get around later to adding observations about other big shifts.

Reply: Unmatched: Redemption Row:: General:: Re: Moon Knight?

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by gatharion

You're also right though that Cage saying "Where's my money, Honey?" to Dr. Doom is amazing.

Unfortunately, we're not getting Dr. Doom (no time soon at least, hopefully eventually), so at least Moon Knight Vs. Dracula is a playable match.

Reply: Unmatched: Deadpool:: General:: Re: Sleeved cards don't fit in the box

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by Kishmacbean

Ugh, I hear it. I have a secret stash of FFG Grey just for Unmatched and NO DICE.
So sad. This and the Jurassic Park stuff...
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