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Reply: Unmatched: Teen Spirit:: General:: Re: Release date?

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by kerrymartin

I am!

And you're right about quotes. She has the best. My daughter and I are now trying to name all the cards. "Eat nuts; kick butts" would be great. And there are oh so many more.

New Image for Cthulhu: Death May Die

Thread: Pandemic Legacy: Season 1:: Rules:: January spoiler question

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by WhitewaterKayaker

My partner and I are having a debate. With an uncurable disease, we need two actions to clear a cube.

So, if the medic takes two actions to clear all cubes (where normally it would take one), the thought was that one action would clear half. It seems to me this is not quite right, not to mention it can require rounding to sort out.

Thoughts?

Reply: Pandemic Legacy: Season 1:: Rules:: Re: January spoiler question

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by LeonardQuirm

There is no such thing as half a Treat action.

You have the following rules interplaying:
- Treating your C0Da disease costs two actions instead of one.
- When the Medic treats a disease, all cubes of the treated colour are removed from that city.

This doesn't introduce a new "half-treat" action. The Medic can still only do the standard treat action; it costs them two actions like anyone else, and they still remove all cubes of the treated colour instead of just one.

Reply: Pandemic Legacy: Season 0:: Rules:: Re: Incident and Restriction Blocking Objective - Question with Spoilers September

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by Venturello

BoredGameGiik wrote:

I assume you don't have the restriction card 'oversight required' which would mean you HAVE to be in Washington to acquire targets? Even that could be brushed aside with the right event card...


Yes we do have that restriction, read my description under the spoiler tag. What event card...?

We are using almost always Forecast, Diversion, One Quiet Night and Airlift. We are always around 3-4 funding it seems. So now getting ready to play November, we have not looked at other events for a while as we love these ones!

A whale of a time

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by Michael Janssen-Gibson


Blackboard art by one of my colleagues

At the end of a week of play performances and winter lantern festivals, it was a blessed relief to sit with friends on Friday night and play some games. As a bonus, Fee and Sos invited their good friend OD over as well. OD is fairly new to board-gaming, but always willing to try something new.
:nostar:
 
We had already started our first game of My City (episode 3) before she arrived, Fee and OD ‘shared’ a board for the second game, then we quickly mocked up a spare board with some random stickers to play the third game. It was clearly my night, as I won all three games! It was a more restrictive board for this episode, and the smaller decision space really suited me.

 
Fee called this city ‘O’Deere’
:nostar:
 

We decided to skip The Crew as OD had never played a trick-taking game, it didn’t seem the right choice for the company, so instead we tried a new game - High Society. This is a bidding game by Dr Reiner Knizia, each player is given an identical set of bidding cards (money), and take turns bidding on a card in the centre (valued 1-10 points or a 2x score card) OR bidding to not take a negative card.
The oh-so-excellent twist however is that the player that spends the most at the end of the game is immediately disqualified! So what seems to be a very small decision space suddenly becomes tricksy and full of clever plays. Loved it, we played twice and Fee and I won one game each.


Spend big, but not biggest
:nostar:
 

Lastly we played an old favourite - Carcassonne.
Carcassonne Fun Facts
[microbadge=3546] here is something inherently satisfying playing a game well-known by all players
[microbadge=3546] we threw in the Abbot, Builder and Inns & Cathedrals
[microbadge=3546]as usual the game was all about sneaking into others’ castles, helping and/or hindering each other as needed, and having a great laugh.
[microbadge=3546]as usual we skipped farmers
Fee and I streaked ahead on this one as well, and she ended up beating me by two points.

 
How do you know it’s an Inn? The pond of course! Duh…

:nostar:
 

In Acquistion Disorder news, I purchased Cthulhu: Death May Die Season 2 this week. It is earlier than I expected to be grabbing the expansion, but I was somewhat concerned by was steadily-diminishing stock of local retailers over the past couple of months (damn you FOMO!). I don’t know how long it will be before I get to these new episodes, but the completion-ist in me has quietened at least. Plus I get to play as this guy:

 
Crikey!

:nostar:
 

I played some more games of Omen: Heir to the Dunes this week, finding it quite easy to beat the AI on the easiest level. I imagine starting at 2-3 coins should provide more of a challenge.
I also got play Omen: Reign of War with Sos on Sunday (we occasionally get together for some two-player fun) as he agreed to give this one another shot…and then stomped me into the ground by repeatedly winning the city battles.

 
This was preceded by a game of Summoner Wars, Cave Filth vs Cloaks 2.0. We battled for 1.5 hrs across the board, and the final round came down to one card each, Summoner versus Summoner, with Sos finally taking the victory. Curses!

 
Three and above is a hit. This was my final roll…


:nostar:



Origami

Most origami is folded on a flat surface, it both assist the folder to make accurate alignments and aids in making creases in the paper, but some old-school designers/teachers insist origami must be folded off the table. It is quite a difficult task, but does create a satisfying sense of independence and skill.
This fascinating whale model is three-dimensional for most of its sequence, and so forces the folder to practise ‘air-folding’. It is surprisingly light and hollow while conveying both size and weight if its subject matter.




Thanks for reading.

New Image for Cthulhu: Death May Die

Reply: Pandemic Legacy: Season 1:: Rules:: Re: January spoiler question


New Image for Betrayal at House on the Hill

Reply: Unmatched: Battle of Legends, Volume One:: Variants:: Re: Fan Deck: The Devil

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by DarkWolff

Why not try something like "if there are at least two deadly sins in your discard, remove two and [do stuff]"?

Is an opponent with a deal able to play it? I assume not but some people might assume the card goes in their hand.

Reply: Pandemic Legacy: Season 0:: General:: Re: Components Question [SPOILER]

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by Rad80

I played until june and we now have 16. I think we only had 6 in March.

Thread: Pandemic Legacy: Season 2:: Rules:: First play, prologue questions

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by Kingtreelo

So we finished Season 1, i just opened Season 2 and thought i would have a quick go through prologue on my own to have a little go but have a few questions

1. Are you able to visit a city that has a plague cube in it and deliver supply cubes there to stop a further incident?

2. I'm guessing after prologue, you cant end in a city with a plague cube?

3. The numbers next to the cities, are these the amount of supply cubes the city can produce, or the maximum amount that can be placed there?


I'll probably think of more when i have another game.

Thread: Cthulhu: Death May Die:: General:: My first painted game - Cthulhu: DMD core box + Elder gods

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by Pesren

As a primer, this isn't a thread to show off badass Cthulhu: DMD minis and bask in praise, if you want to do that, check out some of the incredible work done by much more talented painters like these:
[user=PaulJima][/user] [user=Shinnentai][/user] [user=Benwax123][/user] [user=trabiniu][/user] [user=noahshu][/user] [user=Sepultor][/user] [user=Wheekers][/user] [user=Davicroquette][/user]
...and so many others in the image gallery, and lavish them with much-deserved praise. This is meant to show how a no-talent beginner can pick up a brush for the first time in decades, and with practice can progress to making decent looking minis even with cheap paint supplies. If I can do it, you definitely can!


Hi all! I'd been inspired to try generic prime + washing after seeing someone with no experience improve minis in this Dungeon Alliance thread, and after seeing my Project Elite minis vastly improved by just slathering gray primer and Army Painter's Quickshade Washes on them, I thought it was worth trying to brighten up CDMD as my first painting attempt... mainly because I'd seen the limits of only using washes when I tried to halfheartedly use wash on figures with large surface areas.

I knew that paint was an important step if I wanted anything beyond some colorful 'sundropping', so because CDMD is a top 5 game for my wife and I, and the minis are pretty sweet overall, I decided to just throw caution to the wind and try. No tutorial videos, no beating myself up if I made mistakes, no buying any huge sets of expensive paints in case it didn't go well... I figure, I have no skill/practice (haven't touched a brush since paint-by-numbers sets when I was a kid), and my hands are quite unsteady due to mild tremors... but even if it looks like a kid did it, some color would be better than the base minis, so I went with a cheap set of craft acrylic matte paint and the cheap brushes & primer I already had.

And I gotta say, I'm really happy I did. There've been some times I was thrilled with the results, some times I was disappointed, some times I made big errors, some times I had "happy little accidents" and certainly others where the accidents weren't as happy. Yet the game is full of vibrant minis now of varying quality, and it's been fun to trace my progress as time went on.

The investigators I'll save for the end, because some of them were among the first things I painted, and others were among the last, so my compilation picture of them is a great before->after picture in its own right.

I started out with the Fire Vampires and Byakees strictly because they were the Episode 1 enemies, but honestly they were both good choices anyway. The Fire Vampires had fairly simple colors and very broad surfaces to learn applying paint with, and few difficult details sans the amount of little claws to hit up. The Byakees I knew would be good washing practice due to the textured wings, and it allowed me to see the difference in how the washes would affect the paint coloration, as the 'flesh wash' byakee turned out reddish, and while I was trying to go for more of a stone gargoyle look on the other, the bright craft paint stays pretty bright even after using the 'soft tone' that tended to give more of a Bone-colored look to things. The things I enjoyed most here were tracing the bones of the Byakees' wings, trying to gradually alter the color of the Vampires' tails, and seeing the wash fill in the details of the Vampires'.. uh.. flower/mouth?





Anywho, there's tons of evidence of rookie mistakes/areas I could have improved: I was inconsistent on my painting of the FV's stomachs, I didn't try to mix/blend the paints in a way to make its chest transitions more natural, I didn't make any attempt to paint the veins, I didn't know about techniques like drybrushing that could've made the black paint stand out more, and I missed a lot of potential areas I could've highlighted on the Byakees. That said, I had some painted minis in the game and it looked cool to see them on the board, so I was happy to continue! We were playing Episode 1 versus Cthulhu, so I figured Cthulhu's minions were up next.



Star Spawn was a great lesson for me in the realm of color intensity.. in my mind I wanted him greenish but dark, so I figured okay, use the green paint, then a dark wash. What I got, of course, was a Hulk-Green Star Spawn, and the wash only slightly stopped it from being neon green. That said, because I'd already washed some appendages on my Project Elite minis, I tried using only the wash on his tentacles without any paint to see if that would work and honestly.. even now that part looks okay to me. Sure it would look better with both (see Shoggoth near the end as a comparison), but it's a solid reminder that if you just want a quick improvement, wash alone can be fine in many cases. Either way, Star Spawn was a great lesson - mix some colors first, don't expect wash to correct for that later.



Amusingly, because of the Star Spawn coloration, I decided to practice on the cultists, figuring I didn't want them to be ultra-bright, and I wanted to be ready for Cthulhu. So I figured if I wanted dark red, take red, add equal parts black to darken it, all good? Well uh, no X) Instead I got a putrid black with hints of red, making them a horrible mess. I tried putting the paint on fully to make sure it wouldn't look different on the minis, and nope.. awful looking. So I improvised and used water-thinned red to apply as a second coat and hey, now they looked dark red! Though I've since improved in carefully mixing colors, I just rolled with it here and kept going. I definitely had some troubles tracing the garlands/scarves? of the cultists, but otherwise I was pleased that they mostly looked evil and were easily discernible by color.



I was slightly nervous headed into Cthulhu, but I'd learned a bit about ensuring the colors were right and carefully mixing before applying.. in doing so, I found that once I'd mixed some brown & yellow into the green, I'd gotten more of the sickly green I'd had in mind. And honestly, because he's mostly a lot of big thick surfaces, I found painting him comparatively quite easy. On his beard I'd rushed and rubbed off some of the paint accidentally, but upon adding the purple wash to it, it kind of made for a cool color-blending effect, so hey, happy accidents! Otherwise my only concern was that using some shiny paint on his nails was meant to be intimidating, but almost gave off a nail-polish vibe. Oh well, nothing fancy, nor too intimidating!

So, onto something intimidating, then! I'd taken a jaunt to do Wilbur Whateley, but I neither tried that hard nor had any real problems with him, so nothing to say there. But instead, I looked at Yog-Sothoth and spent some time looking at all of his contours/areas/appendages, being intimidated of how to even start.



That said, I love how he turned out! Now don't get me wrong, it didn't go ultra-smoothly and I was right to be intimidated. My unsteady hands fouled up on some of the tiny teeth multiple times, his feet turned out way too bright of a pink, and multiple times I did an area, didn't like the result, and painted over it afterward. But those were all good lessons too, because hey, things can be fixed and touched up, and it's okay to change your mind a bit over time. Originally I expected to wash his whole visage in a sickly tone, but then I ended up enjoying the contrast of some lighter areas, and some reddish/fleshy spots. Definitely the biggest confidence booster so far.

I took some time to go toward Episode 2, meaning I'd do the lesser enemies like the Ghouls, but honestly I found their designs uninteresting enough that I stuck to just washing them. Nowadays I've slightly improved them with some drybrushing, but I wasn't there yet, and nothing about their design inspired me to be creative. Conversely, the Chthonian/ic Entity was a design I thought looked very cool, and that I largely had fun painting:



By this point I'd done a better job of landing on my desired paint colors, and I endeavored to make the tentacles my wife's favorite color of teal, so in that sense, this was a solid success. This is also one of the ones I've gone back and touched up more, though. The "feet" on the bottom just aren't washed enough to stand out from each other in this image, nor were some of the armor-plating spots not visible in the photo. The various areas that jut out of his armor were great drybrush targets later on too, so he looks cooler than he did at this point, making him a good lesson on how to take something that looks fine and improve it with additional washing/highlights.

Hastur's minions were a different story - I changed the color of their jewelry/skin tones to differentiate them, but as you'll see in the compilation later, I made a similar mistake that I'd made previously with Ahmed, and didn't match the wash color properly, making some of their robes just look dirty/filthy rather than textured. Altogether, lessons on the way to their preferred elder god.

So, if you're here and not a savant, you've probably at some point hit that 'brain wall' when playing a heavy or complex game where suddenly your brain feels exhausted from trying to figure things our or keep up with the amount of rules? Amusingly, for the first time I hit that exact same point of brain-exhaustion while painting Hastur. The culprit? His tentacles.. I'd mix the paint, paint the tentacles, move on, and then later on realized I'd blatantly missed part of the tentacle when viewed from above or the other side. Then I'd find another later, and another later, often while trying to do other areas.




Now that said, ultimately I'm quite happy with the results. I wanted more of a greenish color on the bottom to look more like a venus flytrap, and I'd found I consistently enjoyed highlighting teeth with white colors to make them stand out. Having the tentacles transition in color made for a pretty neat effect, if only I hadn't burnt my brain whie doing it! So, a solid success, but an important lesson I'd take with me into doing the Black Goat/Dark Young/Shoggoth.. if there's tentacles/appendages, wait and make sure you've got ALL angles of them covered before you switch to different paint.



I took a break here to head to the next episode, adding the Hunting Horrors to the mix. Not a whole lot to say here, I enjoyed working the evil dark-red coloration (mind you, this is what I thought I was doing originally for the red cultists!) and the mechanized coloring of the other. When compared to say, a similar figure like the Byakees though, this was some notable progress on my part. I also did the Deep Ones around here, focusing on using their shark-like appearance and our fondness of Monster Hunter to make some look like Zamtrios.

Almost finished the core box and bosses! First was an intimidating crew, the six Dark Young that go along with the Black Goat, before I'd take on the Goat himself. Because their designs had connections to nature, I felt this was a cool opportunity to try to go really out there with coloration, and see the results if say.. what if I paint green, wash brown? Vice versa? Can I start with a goal of making something look one way in my mind and end up there? Can I make six distinct figures and not be disappointed with one or two?



This ended up being a fun experiment overall... things like green/brown alternating paints/washes didn't change much all told. Instead, it was an opportunity to try different things, like thinning the paint to fill the gaps in the branches prior to washing to have them stand out even more. The veins on the legs ended up being an excellent canvas for trying out the dry-brush technique as well, as it makes that area stand out well without having any contrast paints. It was good reinforcement for everything to date as well, as color mixing, getting all angles, adding enough wash, making mistakes and correcting them (I had too much paint while dry-brushing occasionally and would have to patch areas up)... all of them came up here. Which meant it was time for the Goat...



So far, I think this is the longest I've spent on one mini... but it was of my volition. It could've been very quick if I'd made his appendages and tentacles the same colors. But I'm glad I didn't, because particularly in person, it really makes his figure look menacing when different aspects catch your eye for different reasons. This in many ways was the time in which I worked hard enough on it and the result was good enough that I wanted to change my caption from "beginner" to "novice".. but I decided I should probably finish one game box first.

Anyway, at this point, the Black Goat was largely a culmination of lessons learned.. I was careful to approach all sides of appendages & tentacles, plan out the colors ahead of time, consider what would change upon washing, dry-brush some minor details etc. And honestly, I still made happy mistakes - but using them and pivoting from what I wanted was part of the fun!

Which meant all that was left was a few investigator minis, and Shoggoth from the core box. So, here he is, as the last enemy from the core set:



Not much to say at this point.. by now, I wasn't intimidated about any aspect of it, it didn't take me ages to do, and while it doesn't look mind-blowingly amazing, it looks pretty solid to me! Just fewer mistakes, more confidence and practice. I could've done fancier stuff with his tentacles, but he's a new color variation and still looks scary/intimidating enough.


Which leaves the investigators... I didn't take individual photos, so to see the order I did them, "read" from the back left (earliest) to the front right (most recent).



Core box folks have a lot of rougher paint jobs and mistakes, but once you get to Morgan in the front, it looks like a completely different person painted him, which feels great to see.



I did the Season 2 box later on, so a lot of them look overall better. More details about my mistakes and issues are written in my replies to the images posted.

Finally leaving me with the entire Core Box done.. as a reminder that much like I started with essentially no knowledge, talent, skill, practice, or expensive equipment... if I can end up making some cool looking minis by the end of a single box, you definitely can too!



Best of luck to all future painters as you begin your journey! =) And thanks for reading along about mine. If you have the time to try, it's worth a shot!

Reply: Cthulhu: Death May Die:: General:: Re: My first painted game - Cthulhu: DMD core box + Elder gods

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by Astronomer66

Nice work 👍😁 I've only managed the Core Box Investigators so far. Rest of Core Box, Season 2, KS exclusive box, and now the CMON C:DMD Comic Book Extras to do. Should be finished around 2050....😂🤣

Thread: Unmatched: Battle of Legends, Volume One:: General:: A Shrek big box would make just so much sense

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by Jutlander

gulpDon't you guys feel the same? Shrek's world is already very ''Unmatched'' and their characters are expressive and fun.

Reply: Unmatched: Battle of Legends, Volume One:: Variants:: Re: Fan Deck: The Devil

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by BennyBoyBl

Hey DarkWolff, thanks for the interest! I think the wording still needs the “after any player’s action” just so that the sequence of effects can’t be out of order.

Also, I never thought of the opponent thinking they could play the A DEAL WITH THE DEVIL card or accidentally placing it in their hand limiting their hand size to 6 effectively. Thanks for pointing that out.

My intention was for the opponent to have it out in front of them or near their discard, so the card should not be in their hand or limiting their hand size. I’d also hope the opponent would continue to follow the rule of the character name in the top left corner of a card having to match one of their controlled living characters to be able to play it. I’d hope a knowledge of that rule would stop the opponent from playing the card as their own. I’ll have to think on the wording of A DEAL WITH THE DEVIL to make it more clear and avoid those mistakes.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: First play, prologue questions

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by kkstiles

1. Yes, you can (and sometimes definitely should) visit a plague-cube city and deliver supplies.

2. See page 10 in handbook -- you don't want to start in a city with a plague cube. Slight difference. But can be a big one if you think you're safe at the end of your turn, but then a plague cube is added before your next turn. You'll sometimes need to think about how safe the city is that you're ending in...

3. City numbers show how much the city can produce. You can place as many as you want when you're delivering (or during set up at the start).

Hope you enjoy the season 2. Like some, we faltered a little -- or sometimes a LOT -- in the first few months, but overall we still did well.

Reply: SeaFall:: General:: Re: In the 5 years since the release of SeaFall, what game has replaced it?

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by bitfrosting

Has anyone tried Sea of Legends (https://boardgamegeek.com/boardgame/296238/sea-legends)? It’s not legacy, or campaign as far as I can tell, but it does suggest a narrative, sandbox vibe that I liked in SeaFall. I’d be interested to read a comparison from someone who has played both.

I don’t think a replacement game for SeaFall necessarily has to be themed in the age of sail, but that theme does lend itself to 4x sandbox games quite well. I suppose, as has been mentioned in these forums in the past, a SeaFall-like game themed in space would also work.

On Heat and Man-eaters

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by Amy Pisarsky

My daughter is the daredevil flipping off the deck.

It's been a whirlwind of activity around here. My daughter graduated from kindergarten. This extroverted child loathes Zoom, which we had to use the majority of the year. We only went back to in-person school in mid-April. We need to work on her social skills, she's kind of a maniac, as evidenced by the pool photo.

My close friends group had a swim party Friday eve, and yesterday we were at an all-day birthday party with pool and water slide. Water activities are most welcome as we are in the midst of a heat wave that appears to have maxed out at the sweat-inducing temperature of 110° F (that's over 43° C). People from the East Coast say "at least it's a dry heat." Yeah sure :devil:

In honor of Father's Day, we are having brunch with my in-laws, and then spending the rest of the day with my most regular gaming group. Not sure what is on the agenda; maybe continue with our recent focus on Terraforming Mars, or finish up Pandemic Legacy: Season 0. I did manage to squeeze in another game of Crash Octopus and a two-player game of Terraforming Mars this weekend.

So this is what half of my dining table is looking like nowadays:



I finally sat down and learned Sleeping Gods, and started it with my husband a few days ago. I'm hooked. When I'm not playing this gorgeous game, I'm thinking about it and wondering what's going to happen next. We enjoy RPG's, we usually have a campaign of some sort going on (right now it's an online Pathfinder game that reminds me of the Red Rising series). We are just going to leave it set up. We seldom eat in the house anyway.

I find it interesting that the name of the ship is Manticore, which typically refers to a legendary beast with the head of a human, body of a lion and a tail of quills. The name translates to man-eater, which leads me to believe that either some of the crew is going to die, or Captain Sofi was a big fan of Hall and Oates.

I bought the game in 2021, not 2020, so it's not part of my "learn all my 2020 purchases" project. That project is going to suffer due to Sleeping Gods. Even though I've played 49 out of 125 new-to-me games that I acquired in 2020, I haven't tackled some of the weightier titles like Food Chain Magnate and Through the Ages: A New Story of Civilization. I may abandon the project. I have a different viewpoint on it now, and I am happy with it. I recently posted this in response to someone's comment on another blog, and it is becoming (somewhat of a long) mantra for me:

MadQueenLudwig wrote:

When I started collecting a lot of games, I had some subconscious drive to play them all, otherwise I felt like people would think I was being wasteful with my time and money, and too focused on consumerism.

However, I'm trying to let go of being concerned about other's opinions of my collection, and it is very liberating.

I love researching, shopping, learning new games, playing and writing about them. It's what I like to do. I don't feel obligated to do it, I want to do it.

I respect someone else's decision to keep a small collection of games that they've played dozens or hundreds of times. It's their life, their money and their choice. I prefer variety and options and new experiences.

I don't see that having unplayed games in a collection as any different from having dozens of unread books or trinkets that serve no purpose other than eye candy.


Happy Sunday and Happy Father's Day!

Reply: Cthulhu: Death May Die:: General:: Re: My first painted game - Cthulhu: DMD core box + Elder gods

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by Pesren

Astronomer66 wrote:

Nice work 👍😁 I've only managed the Core Box Investigators so far. Rest of Core Box, Season 2, KS exclusive box, and now the CMON C:DMD Comic Book Extras to do. Should be finished around 2050....😂🤣

Thank you! And keep it up! You'll get there and it'll be awesome =)
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