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Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Hey it's me the Arthur-only player again. I played 15 games of Arthur vs Bigfoot, but I played as Bigfoot this time and let my friends try out Arthur

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by crimhead

gen0 wrote:

Not explicit (you can read in the rulebook: "Use him only if you are versus an unexperienced player") unbalanced characters are bad design.
Period.

I am not sure 100% balance needs to be the goal. Tiered characters are good for both a handicap vs newbs or kids, but also for those who just want an extra challenge. I think it's okay to let players figure out which characters are better.

Tiered characters are also interesting in 2 vs 2. Pair the strong ones with the weak ones.

Tiered aside, characters having good and bad matches is fun for tournament play. Especially smaller events with a regular crowd. Part of the game becomes predicting what other people will chose to play.

That said, no character should be overly weak (against the field overall). If that turns out to be the case, and if Restoration Games wants to act, the most fun solution might be a couple promo cards to add his deck or to replace current cards.

Reply: SeaFall:: Rules:: Re: The Captain's Log (Unofficial SeaFall FAQ and compilation of rules clarifications and game play information from SeaFall's developers)

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by jonnel

xicluna wrote:


Apparently the box number is written at the bottom of the box. I don't have the game next to me so if someone can reply with the list would be great otherwise I'm gonna check that on my next game =)

That is correct.

Reply: SeaFall:: Reviews:: Re: Thoughts on Seafall After Finishing With 2-Players

Reply: SeaFall:: Reviews:: Re: Thoughts on Seafall After Finishing With 2-Players

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by Becq

vertdeterre wrote:

I'd like to know how you adapted the game for 2 players and where can the Speedfall rules you are talking about be found? thanks

Try contacting Alexander T (@Satire). He sent me a copy a while ago, but since it wasn't posted publicly (that I'm aware of), I don't know if he wants it distributed.

Reply: SeaFall:: Reviews:: Re: Thoughts on Seafall After Finishing With 2-Players

Most played games of April 2021

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by Andrej Medved



App of the Month: AE Mysteries
Still playing a lot of AE Mysteries. A very nice logic games.

Vote: 10/10

Top 5 played games:

1. Harry Potter: Hogwarts Battle - 7 plays
We speed through it in a week.. and we had a great time.
The first 5 plays were very easy.. while the book 6&7 were very dramatic. I must admit that the start of each game is a bit too stressful and then the end is usally anticlimatic as once you establish the supremacy over the villains, they can rarely do anything to stop you from winning.
A good deck builder for HP fans and for deck building beginners.

Plays and win rates:
Andrej 7/7 100%
Tina 0/0 0%
Vote: 9/10

2. Marvel United - 5 plays
An easy co-op family game. We had fun playing the 5 different villains.. and hopefully we will continue in the following months.

Plays and win rates:
Andrej 5/5 100%
Tina 5/5 100%
Vote: 8/10

3. It's a Wonderful World - 4 plays
I borrowed this game from a friend and somehow didn't manage to convince my friends to play it. So I played it solo and I had a great time. I can see the problem of bad draw stopping you from getting a high score.. but the journey is the fun part of the game.
When you manage to stack 2-3 constructions on one turn, the feeling is just amazing.

Plays and win rates:
Andrej 4/4 100%
Tina 0/0 0%
Vote: 9/10

4. T.I.M.E Stories - 2 plays
It was time to play another scenario in this series. The Prophecy of the Dragons was a fun scenario with interesting mechanics and "wow" moments. The best scenario I have played till now.

Plays and win rates:
Andrej 2/2 100%
Tina 2/2 100%
Vote: 7/10

5. Seafall - 1 play
I was hoping for more plays.. but we just didn't manage to get together to play it.
I just love the discovery and reading of new paragraphs and this game has plenty of it.
Next scenario brings a lot of changes to the gameplay.. so I can't wait to try it out.

Plays and win rates:
Andrej 0/1 0%
Tina 1/1 100%
Vote: 8/10

May 19: take only pictures... nah, take something else

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by Craig Groff-Folsom

Burgle Bros 2: The Casino Capers arrived this week, so I decided to give it a shot. There will be spoilers, but first, some background:

After hearing some talk about Burgle Bros., I began to search for a way to track down a copy. When the Burgle Bros 2 Kickstarter came along, it was the perfect opportunity to get the original shipped early while I also waited for the sequel. In the meantime, I became hooked on the app.

The physical copy of the first game arrived, and I was excited to teach my friends. While I enjoyed playing it, it never quite seemed to get requested or praised by anyone else. I considered playing solo but there’s definitely a level of fiddliness (which I’ve discussed here before) that kind of dissuades a solo play for me.

While the sequel’s production dragged on due to the pandemic, I didn’t pay close attention to the changes other than it’s set at the casino. When it showed up this week, reading the physical rulebook was my first experience with the actual changes. Surprise! The sequel is a campaign game!

I set up the board (complete with the elevated second floor) and headed in with the Acrobat and the Rigger. We were able to crack the safe, and its contents... well, here’s where the spoiler comes in.

(I wrote a little, but there’s also a picture inside of the endgame. Click at your own risk.)

[o]Heist Two is (cue The Price is Right announcer voice) A NEW CAR!!!
Okay, maybe not a “new” car. But it’s a car! And you get to drive it around the casino! At least, that’s what supposed to happen. Not only was the Rigger stuck with the Bouncer, moving inside the car wasn’t going to be productive thanks to the ludicrously bad layout of rooms near the safe.

Needing a way to lose some heat, I headed to the lounges and the pools on the first floor. Lots of random effects occurred, until the Rigger decided to cannonball into the pool. The Bouncer came running and both of my characters were caught red-handed while the second floor Bouncer secured the car.

[/o]

Betrayal at House on the Hill has been one of my favorite games ever since I mail-ordered a first edition copy when it was released almost 20 years ago. However, part of loving Betrayal is accepting the game’s obvious limitations. Sometimes the house isn’t going to be constructed properly for the haunt. Maybe the traitor has an impossible task. Maybe the heroes have no chance instead. You won’t know until you discover the haunt.

Burgle Bros 2 has the same energy. The engine of the Burgle Bros series is adjusted slightly. Bouncers feel mostly the same as security guards from the original, and the room tiles feel just as familiar. There are still some subtle differences and overall it feels mostly like a slight improvement. The addition of a Betrayal-esque twist when the safe opens provides one of nine random endgames (unless you’re playing the campaign, in which case they unfold in order). My specific heist, sadly, fell into the edge case of being simply unwinnable from the start.

The interesting thing here, to me at least, is that Burgle Bros 2 isn’t strictly a re-iteration or enhancement of the original. Here are two games that use similar mechanics for the bulk of the game, but the endgame will unfold differently based on which game you’ve chosen to play. Some people will gravitate to one over the other, and that’s probably going to lead to lukewarm reviews for the sequel. With the game market the way it is, I don’t see a lot of people rushing out to buy Burgle Bros 2 if they weren’t drawn in by the original.

The good part of this, of course, is that my copy of the original doesn’t feel obsolete. Well, it doesn’t feel MORE obsolete than it already did. When I want that original experience, I’ll just need to bite the bullet on the fiddly factor and set up that version.

As something of a post-script, I really don’t want to discuss the hot topic, but Burgle Bros 2 is an ambitious project. The elevated second floor didn’t turn out EXACTLY the way many of us were viewing it. The Game Trayz storage is fine, I guess, but it still feels a bit cluttered in the box. The rulebook doesn’t really explain what to do with character stickers, which is a holdover issue from the original. Trying to organize what comes in the box is a bit of a challenge and requires some improvisation, which of course causes problems when it comes to getting into players’ hands. There’s plenty written elsewhere about it. For my money, it’s fine. Let’s not pretend that this is the only Kickstarter campaign that took a risk and didn’t stick the landings perfectly. The box is still functional, albeit imperfect. And the casino looks nice next to the office building.

See you tomorrow.

Thread: SeaFall:: Rules:: Goods Trading - No Glory?

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by Jake4Prezident

Hello Everyone!

I was just looking through the Seafall rules and it seems that all the guilds provide glory for their actions, except merchants. Building a structure or upgrade provides a glory; exploring provides a glory; and raiding also does. Did I miss something or is this how it is supposed to be balanced?

Also which glory variant should I use for two players, higher objective, less powerful, milestones, or half glory from reading from the captains book?

Reply: SeaFall:: Rules:: Re: Goods Trading - No Glory?

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by albcann

One of the criticisms of the game is that the different paths to glory are not balanced. That will be a challenge for players in the game to find the right path, or combination of paths. But, I will say that there are "work-arounds".

As for your second question, I think I'd go with the half glory ... but I'm not sure there is much of a difference either way you go.

Reply: Unmatched Game System:: General:: Re: Which board for first 2-player game?

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by clearshades

I'd actually go for a tighter 2 player board. This forces people to fight and confront each other rather than muddling about the board to get cards and if they have a character that needs to retreat it makes it harder to avoid combat. I agree with the idea of keeping away from special features. My first game was Robin Hood vs. Big Foot and I thought that was just about a perfect intro to the game.

New Image for Cthulhu: Death May Die

New Image for Cthulhu: Death May Die

New Image for Cthulhu: Death May Die

Reply: Return to Dark Tower:: News:: Re: Live playthrough of FEP announced

Reply: Return to Dark Tower:: News:: Re: Live playthrough of FEP announced

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by hankheyming

How do you watch Board Game Breakfast? Is it a live stream? I don't see any obvious links on the Dice Tower website.

Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Battle of Legends Volume 2

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by Gorfinger

Ooooo an off the wall idea for Frankenstein's Monster with the villagers could be that the monster is O.P. but the villagers actually work with the opponent. So the cards for the villagers are "Play immediately and draw another, if next card is villager card shuffle into the deck." Then some of the cards could be used to stack the deck and avoid villagers. Sounds like a lot of balancing though.

Reply: Return to Dark Tower:: News:: Re: Live playthrough of FEP announced

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by daveboy

hankheyming wrote:

How do you watch Board Game Breakfast? Is it a live stream? I don't see any obvious links on the Dice Tower website.


Yeah I don't see anything on their Youtube channel. Afraid this one was a bit of a bust, alas.

Reply: Unmatched: Battle of Legends, Volume One:: General:: Re: Battle of Legends Volume 2

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by Tommywolf

Maaaaan, I want a reveal and release date already 😄 so so excited what they will come up with. a lot of great suggestions in the whole thread.
Restoration, if anybody is reading, my birthday is on 29th of May :D

Reply: Return to Dark Tower:: News:: Re: Live playthrough of FEP announced

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by droggg

daveboy wrote:

hankheyming wrote:

How do you watch Board Game Breakfast? Is it a live stream? I don't see any obvious links on the Dice Tower website.


Yeah I don't see anything on their Youtube channel. Afraid this one was a bit of a bust, alas.

Play through is scheduled for next week, should appear on their site or YouTube shortly after, I’m sure someone will post a link for it.

Reply: Return to Dark Tower:: News:: Re: Live playthrough of FEP announced

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