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Reply: Cthulhu: Death May Die:: Rules:: Re: About Star Spawn

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by Silopolis

...or the player who is attacking the Star Spawn in a R'lyeh space.

Reply: Cthulhu: Death May Die:: General:: Re: Pyromania

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by StewiesMom

Sorry. Sorry I don't have my copy with me and haven't actually played w pyromania in the released game yet.

Did they change how Pyromania works? Originally all it did was create more and more fire over time (and basic fire does not affect enemy figures).


Thread: Cthulhu: Death May Die:: General:: This moment...

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by Darkreaver1980

When you are happy to have already 10 investigators in the base game and proceed to open the kickstarter unspeakable box

Reply: Cthulhu: Death May Die:: Rules:: Re: Dark Young timing question.

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by StewiesMom

The FAQ says you split the damage as you like, if we're talking level three as I assume (because you'd do full damage to each at level 4), so I'd interpret both hits to happen at the same time and no new spawn since at the time there are no extra figures to work.

Reply: Cthulhu: Death May Die:: General:: Re: Pyromania

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by leberschnitzel

StewiesMom wrote:

Sorry. Sorry I don't have my copy with me and haven't actually played w pyromania in the released game yet.

Did they change how Pyromania works?

Originally all it did was create more and more fire over time; when triggered you would put a wound on the insanity card and then for each wound on the card you put a fire token in the space. How does it work now? All the images I can find on line have the old version text.




Reply: Cthulhu: Death May Die:: Rules:: Re: Question about Stress

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by Sarcasmorator

You can indeed spend that stress to keep rerolling, but as noted a lot of discovery cards require you to take stress. You're often going to want to have 2 stress free if you expect to discover because often the better choice requires you to take that much. I got stuck with two Terrified cards in S1E2 because I was stressed out, which led to further stress and sanity loss later on!

Some Mythos cards can also cause you to take stress, or wound you if your stress is full.

In short, it can make you more powerful in the moment but vulnerable until you recover it (and it takes up your actions to do so, obviously).

Reply: Cthulhu: Death May Die:: General:: Re: Need a scan of the insertwith all the figures and their names

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by Sarcasmorator

The enemies appear on cards and they're pretty distinctive. They're also named alongside images of the models on the setup card of each episode that uses them.

There are:

Cultists (10, red)
Ghouls (5, kinda werewolfy)
Deep Ones (5, fishy looking)
Byakee (2, bipedal with wings)
Hunting Horrors (2, serpentine with wings)
Fire Vampires (2, worm-bugs)
Shoggoth (1)
Cthonian (1)

Reply: Cthulhu: Death May Die:: General:: Re: Compared to Massive Darkness

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by amanwing

JaspeLoedm wrote:

Massive Darkness sucks and DMD is awesome.

This is true.
I painted everything then realized how bad that game is and sold it.
CDMD is very very good.

Reply: Cthulhu: Death May Die:: General:: Re: This moment...

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by jasonmountain

LOL. I wasn't a backer, so got this on retail. I just picked up the Unspeakable box on ebay. Talk about options overload! :) Plus my goal is to paint all the minis.

The price is going up fast.

Reply: Cthulhu: Death May Die:: General:: Re: This moment...

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by Darkreaver1980

Yup, its now around 250€ for base game + unspekable box. I got them both for 180€ a week ago. I bet it will even go higher. Some of the new investigators are realy awesome and unique.

Everything in the unspeakable box is just epic. Crapton of investigators, 3 new episodes (2 of them with big boxes!). 2 Elder Gods, plastic sheet trais! One of the three episodes is realy unique and uses all 18 miniatures from the unspeakable box.

Reply: Cthulhu: Death May Die:: Rules:: Re: Question about Stress

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by TimmoWarner

Note: You can only re-roll FOUR times in a row with stress. The marker starts on the first symbol, not to the left of it. This is the same for health, as well.

(OP may have been doing this correctly but the wording makes me unsure.)

Reply: Cthulhu: Death May Die:: General:: Re: Compared to Massive Darkness

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by markblasco

I also do not like Massive Darkness at all (and I really enjoy Zombicide), but really like Death May Die.

Massive Darkness just felt like you either killed bad guys or got treasure, it never seemed like you did much more than that, and it got old really quick. I also hated that there were a million miniatures, but all they really represented was the health of the group, and they could have been easily replaced with one miniature and a health tracker. It just felt clunky to constantly be adding and removing figures for no good reason.

Death May Die actually feels like you have something to do other than kill stuff, and for the most part each of the levels I've played feels different.

Reply: Cthulhu: Death May Die:: Rules:: Re: Toughness and what is a source?

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by markblasco

Ayei wrote:

For example: are all the cthulhu cards the same source? or each stage is a different source? so you receive 1 sanity and then 2 more at the end of each turn cause of cthulhu cards, then reduce them to 0 and 1, or do you receive 3 in total and reduce it to 2?

I find toughness very broken if you do it the first way :S


Most of the skills will feel broken when fully maxed out. The thing is, if you are choosing to max that out, you aren't maxing out the other skills that will help you to actually kill the boss. So, you may survive longer, but you can't do as much damage.

There are certain skill/boss/episode combinations that are completely "broken", but that shows just how much variety there is in the game for having such a simple ruleset. Being able to auto hit enemies when resting is amazing against certain situations, but worthless in others. Being able to shoot 2 spaces away with a bunch of extra dice can be fantastic, but sometimes it's not really that helpful.

If you find character/episode/boss combinations that are clearly actually "broken" then you can write them down and make sure not to use them again, but all of the skills can be used in advantageous ways, while still being innefective at times.

Reply: Cthulhu: Death May Die:: General:: Re: Compared to Massive Darkness

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by Silopolis

I actually quite enjoy Massive Darkness, and I've enjoyed DMD the few times I've played it, but for different reasons.

MD is about kicking open doors, killing monsters, taking treasure, and leveling up your character. There's some strategy in there, but it's really about rolling dice and anticipating the AI. Throw in a little imagination and some light role-playing/storytelling, and you'll have a great time with the right attitude.

DMD is more about the scenario, working the map, and using your abilities to their best extent. The Stress mechanic means you get some control over how quickly your character descends into madness, but you have to make some pretty difficult decisions as you go. You get more and more powerful the closer you get to Sanity-death, so you are playing with fire the whole time.

I'd say I prefer DMD right now, but my wife and I had a lot of fun with Massive Darkness. DMD is a bit deeper, even though it's simpler to play, whereas Massive Darkness is just a fun monster stompfest.

Reply: Cthulhu: Death May Die:: General:: Re: Log your plays and success rates here! With results...

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by Dormammu

It is interesting Yog-Sothoth is such a pushover. I'm guessing they shouldn't have included the rule that destroying a Yog Gate also does 2 damage to an enemy in the same space.

Reply: Cthulhu: Death May Die:: Rules:: Re: Toughness and what is a source?

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by Dormammu

There is a thread in the General forum where people report their game results. Toughness is middle of the pack in skill effectiveness, so I wouldn't worry it's overpowered.

Reply: Cthulhu: Death May Die:: General:: Re: Need a scan of the insertwith all the figures and their names

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by hankheyming

Sarcasmorator wrote:

The enemies appear on cards and they're pretty distinctive. They're also named alongside images of the models on the setup card of each episode that uses them.

There are:

Cultists (10, red)
Ghouls (5, kinda werewolfy)
Deep Ones (5, fishy looking)
Byakee (2, bipedal with wings)
Hunting Horrors (2, serpentine with wings)
Fire Vampires (2, worm-bugs)
Shoggoth (1)
Cthonian (1)


Hah, your descriptions were great until you petered out. I was actually wondering how you'd describe those last two... Sort of a mean slug with tentacles ... A bunch of bitey bike chains piled up with some tentacles...

Reply: Cthulhu: Death May Die:: Rules:: Re: Question about Stress

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by raddoc

Yeah, the track is a little weird, as it doesn't have an "empty" spot showing zero stress. Basically, it looks like you always have a minimum of 1 stress (where you start the game), and can take up to 4 more before you're at the end of the track.

I guess in a way it makes sense, you'd certainly have at least a little stress if you knew an old god was about to be summoned.

Reply: Cthulhu: Death May Die:: General:: Re: Pyromania

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by GrandKhan44

A lot of things have changed since the Kickstarter, don’t rely on any of that.

Reply: Cthulhu: Death May Die:: General:: Re: Need a scan of the insertwith all the figures and their names

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