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Reply: Cthulhu: Death May Die:: Rules:: Re: Question about Stress

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by Ruskicowboy

A lot of the discovery cards require you to pay stress to get something, and if you don't have enough, may have to get the undesirable part. Also, you can spend stress to re-roll any dice (including from monster attacks, etc), so spending them all at once usually is not a good idea.

Reply: Cthulhu: Death May Die:: General:: Re: Need a scan of the insertwith all the figures and their names

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by naughtyzombie

On the Back of the scenario card it indeed shows the outline of what the enemies are. Most don't really look that similar (maybe the Deep ones and Ghouls)so you should be able to figure it out by looks. Also on the enemy card in the scenario and Old one cards have an image of the monsters.

Reply: Cthulhu: Death May Die:: Rules:: Re: Question about Stress

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by StewiesMom

A lot of things will kinda feel like cheating in this game- things are meant to feel powerful; however it's only one reroll of one die for each stress and you will be rolling a LOT of dice in this game, both for your character AND the bad guys.

I promise there will be multiple times in every game of this where you will be wishing you had just one more stress- or one more action so you can rest and get back some stress...





Reply: Cthulhu: Death May Die:: Sessions:: Re: Cthulhu: Death May Die - First Play, First Thoughts

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by Silopolis

Neil Thomson wrote:

LateShacka wrote:

I don’t drink beer and dislike pretzels. So by this being a “beer and pretzels” game, does that mean it’s not for me?

Such a sad day... sad:soblue:


Unsure if this is tongue-in-cheek or not.


I'm dubious.

I mean, who doesn't like pretzels?

;)

Reply: Cthulhu: Death May Die:: Rules:: Re: Question about Stress

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by Darkreaver1980

Thanks alot, another small question: what exaclty are cultists? Manual says that the elder ones minions are called cultists but there are also monster miniatures that are called cultists (red guys with books)?

Reply: Cthulhu: Death May Die:: General:: Re: Pyromania

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by StewiesMom

leberschnitzel wrote:

It can pile up pretty quickly but that doesn't need to be bad.
We killed all monsters and cultist that way by having lots of fires in a room, pulling them in there and the pyro then setting off, killing all of them.


How? Enemies do not catch fire (pg 16 of the rules).

Reply: Cthulhu: Death May Die:: Rules:: Re: High strung for defense, which stage effects to perform when revealed

Reply: Cthulhu: Death May Die:: Rules:: Re: Question about Stress

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by GrandKhan44

Darkreaver1980 wrote:

Thanks alot, another small question: what exaclty are cultists? Manual says that the elder ones minions are called cultists but there are also monster miniatures that are called cultists (red guys with books)?


Cultists are the guys in red. Elder ones are the big minis from the elder one boxes. All the other enemies are monsters including Hasturs disciples.

Reply: Cthulhu: Death May Die:: General:: Re: Pyromania

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by GrandKhan44

StewiesMom wrote:

leberschnitzel wrote:

It can pile up pretty quickly but that doesn't need to be bad.
We killed all monsters and cultist that way by having lots of fires in a room, pulling them in there and the pyro then setting off, killing all of them.


How? Enemies do not catch fire (pg 16 of the rules).


Pyromania affects all figures.

Thread: Cthulhu: Death May Die:: Rules:: Dark Young timing question.

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by Homey_Christ

Say all six Dark Young are on the map and I am using an upgraded brawling to attack two at once. One I can kill but the other I can only wound. As a player, do I get to choose order of operation on doling our damage? For instance, can I hit the one I can’t kill, which would normally summon another one to my space and THEN hit the other to kill it? If so, nothing new would be summoned as there were no extra monsters, otherwise I would be killing one, then damaging the second and the slain one would just teleport right back to me. Yikes!

Reply: SeaFall:: Rules:: Re: Box 4 queries

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by Becq

AdrianCoombsHoar1 wrote:

As the player who has played in a SeaFall campaign before said his group played it as if you start with Glory then you wont be going first as per the rules we took that approach as well. The situation with Ker is no one now wants to take ownership of it away from the player who conquered it from me in the first place!

I thought you just said that your group thought going last was advantageous? If so, shouldn't Ker be *more* sought after?

In any case, I would think that the free VP and money would more than make up for any perceived turn order imbalance, and that it would be highly desired regardless.

Thread: Cthulhu: Death May Die:: General:: Compared to Massive Darkness

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by Siar

I am curious, how this compares to MD? Both games seem to fit similar niche: lightweight, one-off dungeon crawl

Reply: Cthulhu: Death May Die:: Rules:: Re: Insanity Card: Recurring Trauma

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by CthulhuStoleXmas

As far as I understand it, you keep the card until:
a) you replace it with another "last Mythos card any player drew" (without summoning symbols)
b) you shuffle the Mythos deck

Reply: Cthulhu: Death May Die:: General:: Re: Compared to Massive Darkness

Reply: Cthulhu: Death May Die:: General:: Re: Compared to Massive Darkness

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by paddirn

Massive Darkness sort of billed itself as a deeper, RPG-esque dungeon crawl, but it was really a bit more casual like Zombicide. That mismatched expectation is what turned me off from MD. I think I would've liked it more if it hadn't been billed as something more than what it was (the minis were frickin' awesome though). It's a beer and pretzels game, not terribly deep (not that there's anything wrong with that).

Despite all that, I would say Massive Darkness is actually more complicated than DMD, it's leveling system and item alchemy (or whatever it was) are sort of weird and the light mechanic felt a little forced at times. DMD by comparison seems incredibly simple with actually very little rules to remember and I think it should have more replayability being able to mix different scenarios with different Elder Ones. Massive Darkness was supposed to have some sort of overarching campaign I guess, but the scenarios still felt just as disconnected as with DMD. I like all-things Lovecraftian, so I prefer DMD more and just got off on the wrong foot with Massive Darkness.

Thread: Cthulhu: Death May Die:: Rules:: About Star Spawn

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by stevethemask

Star Spawn ability is:

"When attacking or being attacked while in a r'lyeh space,add tentacle/tentacle to the roll."

So:

1. I have to add 2 tentacles to every roll when attacking (or being attacked by) ANY MONSTER in a r'lyeh space

or

2. I have to add 2 tentacles to every roll when attacking (or being attacked by) the Star Spawn in a r'lyeh space

Thanks for the replies.
StM

Reply: Cthulhu: Death May Die:: Rules:: Re: About Star Spawn

Reply: Cthulhu: Death May Die:: Rules:: Re: Insanity Card: Recurring Trauma

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by LemonyFresh

What about the cards which give you an option between 3 summoning symbols, or some other bad thing?

Reply: Return to Dark Tower:: General:: Re: First Look at the Tower

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by mvettemagred

Just curious: is there any way for me to get this game, like, tomorrow? Asking for a friend. ;)

I realize it's not even Kickstarting until January; just super excited.

Reply: Return to Dark Tower:: General:: Re: First Look at the Tower

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by VonMeister

gibbous wrote:

I can't speak to the ability to service the tower... but I can say that Restoration has already committed to releasing the app code base should it become impossible to maintain it themselves. There is a plan for ongoing app maintenance... but worse case scenario, they want people to be able to play the game for a long time.

That's reassuring. I hadn't read that anywhere (or had just forgotten).
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