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Thread: Betrayal Legacy:: Rules:: Haunt 29 issue/question (spoilers)

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by aleafonthewind42

Last night my group did Haunt 29/Chapter 8.

[o]TL;DR Does the traitor's reaction to mark heroes/prevent their death immediately end their turn?

I was the traitor. On what ended up being the last turn my brother, who was one of the heroes, journeyed into the Otherworlds and got to the first Corner of Hell (I didn't fully understand the hero side of this haunt, but since it was a 3 player game, I guess they needed 2 of the Corners. At any rate, I know that he only needed to go 1 card further down to win). But apparently he then needed to take 1 die of mental damage. This mental damage would have killed him. However, because of the traitor reaction, he didn't die and was marked, setting his stats to critical. But because the rules of the game state you gain all of your movement for the turn at the beginning of the turn, the reduction of his speed from max to critical didn't take away the movement he had left, and the heroes won.

It just seems really weird that you can face tank through that damage and it doesn't matter in the slightest. Of course, since the rules of the Haunt don't specifically say that the marking reaction doesn't end the hero's turn, we played it as such.

Of course, I just discovered that the game was screwed over long before this because of the known issue about the Chalice. The one and only Omen that I got was the Chalice, and the heroes stopped even thinking about how they could damage me (which they would need to do to steal it from me) after attempting to attack me once. Even so, I kind of want a clarification if possible as to what was intended[/o]

New Video for Fireball Island: The Curse of Vul-Kar

Thread: Unmatched: Battle of Legends, Volume One:: Rules:: Do both hero and sidekick attack per turn?

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by Octomaki

For movement you can move both hero and sidekick so for attack do both hero and sidekick attack on the same turn? And with 2 actions per turn can I attack 4 times? 2 hero 2 sidekick?

Reply: Unmatched: Battle of Legends, Volume One:: Rules:: Re: Do both hero and sidekick attack per turn?

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by JustinDJacobson

No, the Attack action lets you make one attack with only one fighter, either your hero or a sidekick.

Thread: ShipShape:: General:: Does it bother anyone else that Gold and Cannons functionally score the same in this game?

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by eratos

Let's say in voyage 1, we have the following scores:

Player:        A  B  C
Gold: 7 5 3
Cannons: 9 2 4


As per the game rules, gold is scored as is, and as the lowest cannon score is 2, they score 2 less.

Game score:   14  5  5


B and C have a tied score, and A is leading by 9 points.

If we had score Cannons at their full value, the totals would be:

Full cannons: 16  7  7


in which case B and C have a tied score, and A is leading by 9 points.

It just doesn't seems worth it to score the gold and cannons differently. It kind of adds 'flavour' but in a way that's totally non-functional.

Reply: ShipShape:: General:: Re: Does it bother anyone else that Gold and Cannons functionally score the same in this game?

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by MantaScorp

Hi Paul,

Gold scores coins 1:1. Cannons score your value minus the lowest at the table. Contraband scores 1:1 for everyone except the highest (who gets nothing).

Maximizing each of these requires a specific (and different) method of thinking.

You want a ton of gold so you get lots of coins (and, obviously, you want to cover all the rats to avoid losing any coins). Other players’ results cannot affect what you get.

Both cannons and contraband require keeping an eye on what other players are taking, and how they have covered their hold. You obviously don’t want to have the most contraband, so you have to gauge that to see if you’re getting too far ahead.

As for cannons, the fact that the lowest scores nothing means that - more than gold - you have to watch others’ cannon value as it rises. Because you CAN affect other players with cannons, you have to think differently. If you are behind, you have to try to focus on cannons or at least make a dent in the value of the player with the highest. It requires a slightly different though process and works functionally a little different than being able to score all cannons with impunity.

As a development note, one of the first versions of the game had only the highest cannon value scoring (the opposite of contraband) but testing showed that the possibility of runaway victories was too high using that rule.

Thanks for playing!

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Some 3D prints

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by jd4556

I want to take the files to the local library and print cataclysm tracker, which I think is awesomely awesome.

Having never done 3D printing, is there anything I need to know such as option settings etc?

Thanks!

Reply: Fireball Island: The Curse of Vul-Kar:: Variants:: Re: Recent fun with variants: Injuries, Actions, Souvenirs, & Tiger

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by LeftOn4ya

Seems like great ideas. Where do you get injury cards? I could see using bee stings or poison to represent if you don’t actually use bees or snakes.

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Some 3D prints

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by ironhalo696

Thanks Jim. Without me knowing anything about the setup there at your library (printer type, filament type, slicer software, etc), any suggestions I might give you could be as harmful as they might be helpful. That said, this print shouldn't need any supports/raft/brim, and I used 20% infill. Other than that, the best suggestion I can give is finding someone locally that has printing experience and can lend a hand. It's not rocket science, but there is a lot of trial and error required when first learning.

Reply: Fireball Island: The Curse of Vul-Kar:: Variants:: Re: Recent fun with variants: Injuries, Actions, Souvenirs, & Tiger

Reply: ShipShape:: General:: Re: Does it bother anyone else that Gold and Cannons functionally score the same in this game?

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by thecommexokid

You didn't answer the question.

As for cannons, the fact that the lowest scores nothing means that - more than gold - you have to watch others’ cannon value as it rises. Because you CAN affect other players with cannons, you have to think differently. If you are behind, you have to try to focus on cannons or at least make a dent in the value of the player with the highest. It requires a slightly different though process and works functionally a little different than being able to score all cannons with impunity.


If player C has the fewest cannons (let's say they have 2) then every player at the table has their cannon score decreased by 2, which has absolutely no effect on the overall standings. The rule for how cannons are scored will never change the outcome of who wins the voyage or by how much relative to the other players, because it affected everyone's total score equally.

Reply: Downforce:: General:: Re: 2 Player Game, Auctioning

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by JustinDJacobson

You should deal out all the cards and then do the auction. After the auction is all done, then shuffle the speed cards, make a deck, and draw 7 cards from that deck. Sounds like you're playing right except you're only using 7 cards for the auction when you should be using all 21 cards dealt to you.

Thread: Return to Dark Tower:: General:: Kickstarter?

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by plumbob72

Well, it is almost fall, I was wondering if anyone knows when the kick starter will be for this game? I know sometimes the developers answer on this form.

Thank you.

Reply: Return to Dark Tower:: Crowdfunding:: Re: Kickstarter?

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by DoctaWho

plumbob72 wrote:

Well, it is almost fall, I was wondering if anyone knows when the kick starter will be for this game? I know sometimes the developers answer on this form.

Thank you.


I believe last we heard was October. That's also the month listed on the Prelaunched Kickstarer Projects Geeklist.

Thread: Ultimate Werewolf Legacy:: Rules:: Important question regarding Chapter 2 Refugee. SPOILERS.

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by finland06


Hei.

If village votes to kill the Sorceress and the Sorceress player has The Key of Protection, what happens? What stickers should I place?

Thanks in advance.

Session: Betrayal Legacy:: The story of 3 families, one of whom could do no good (spoilers)

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by aleafonthewind42

So my campaign has been going on for awhile now (we just finished Chapter 8 on this past Saturday). There are many events in this campaign which have been quite interesting, and while I can't remember many details (my brother is the one who has the game, so I can't check the family cards for reminders offhand), I will share what I can remember

This is the story of three houses: the Jenkins (whose first member was Leeroy), the Christies (whose first member was Agatha), and myself, the great House Baratheon (my family card is the one with the stag, so I just rolled with it). But one of these families is downright sinister, for House Baratheon has been in league with the Wolf since the beginning; thus far, every chapter where there has been a traitor, House Baratheon has been the traitor.

It began in Chapter 0 with the witch hunt. As anyone who's reading this should know, there is no witch. However, on the card which tells you that you're human, you're very clearly instructed that you're not allowed to say what's on your card. So when asked by Leeroy Jenkins if he's a witch, the honorable Robert Baratheon gave a non-committal answer. The mad priest Leeroy decided that this man following the rules set forth was suspicious and changed his mind from attacking Agatha Christie to murdering Robert Baratheon. Alas, Robert fell, and from that day, House Baratheon decided that if the world would see them as evil, then they may as well reap the benefits.

I honestly can't remember much in the next few haunts much at all. I know that in Chapter 1, Myrcella Baratheon met her end as the traitor, and then began the reign of Sansa Baratheon (the Starks married into the Baratheons, it's fine). For 3 consecutive chapters, Sansa was not only the traitor, but lost whilst remaining alive. Somehow, the Jenkins and the Christies kept inviting her back to the House. But it all came to an end in Chapter 5. For you see, in Chapter 5, Sansa Baratheon died before getting a single turn in the Haunt. The Savage Jenny Jenkins, who had her family's heirloom Severed Hand (I think it was actually the Christies who found it that day, and passed it to Jenny) ran up to Sansa and one punched her to death. A sad end for Sansa. Even sadder for House Baratheon as a whole, because now for the 5th chapter in a row, House Baratheon has failed to carry out the will of the Wolf

Gendry Baratheon, fifth of his name, tried to turn over a new leaf for his family. Of course, he was helped by the fact that there was no traitor in Chapter 6. It was also funny because until this moment, we didn't realize that there were stairs leading to the basement. We had to get Victor and his monster to the Chasm in the basement to get him to the Otherworlds, but based on their movement rules and what we knew about getting to the basement from the base game, we couldn't figure out how to get him to the basement. We felt kind of silly once we realized those stairs were there, but luckily we figured it out before beginning the haunt properly. Anyway, it did seem like there was finally some redemption for House Baratheon, as Gendry was the one to lead Victor and his monster into the Otherworlds, and thus was House Baratheon finally able to claim the deed to the House.

But it was short lived. A scandal: someone was murdered, and everyone was a suspect. The foolish Jenny Jenkins tried to attack a constable and failed, immediately being arrested. Gendry was smarter, though, and didn't attack anyone until he was properly equipped. He used the Christies' sickle heirloom to kill two constables and finally, the member of House Christie him/herself (we decided that since the constables do actually die in this haunt, that they do power up the sickle), thus upgrading the sickle for the Christies (I feel like this is going to come back to bite me in the ass).

And now Chapter 8. Gendry couldn't escape the sins of his ancestors, and as soon as the game begins, became the first Thrall of the Wolf. I have to admit, I played this Chapter badly. I didn't really consider at first that I could invoke the Helm in order to reroll my monsters' movement and fell behind in the arms race to occupy space on the Helm. Of course, as the Haunt began, we were still under the impression that filling up sections of the Helm would likely have negative consequences instead of massive stat boosts, so it was a weird situation.

Even so, things didn't really go in my favor. On his first turn, the member of the family Jenkins got a card, I believe from the Otherworlds, that let him teleport to any explored tile, for 1 die of mental damage. But he was swimming in mental stats, so it was irrelevant for him as he kept running as far away from me as possible. Still, the one section of the Helm I managed to fill gave me speed, and I was a Hunter, so with his relatively low speed, I thought I had him. He needed 2 or 3 physical damage in order to "die". I had 7 speed, he had 4. I rolled 9. He rolled 8. Needless to say, I was upset.

Meanwhile, the member of the family Christie was the exact opposite- extremely high physical stats, barely any mental stats. I sent my Black Hound and later Cat after him with their 6 Sanity (hound) and 8 Knowledge (cat). He kept managing to survive, but both of his mental traits got to critical. After that? Well, something happened which I kind of take issue with, and posted about it here: https://boardgamegeek.com/thread/2268284/haunt-29-issuequest... Basically, he died whilst exploring the Otherworlds, but because the rules of the Haunt make it so they don't die and simply become marked, he was able to continue exploring the Otherworlds and won the game for his team. Something seems wrong there, but it's too late to change things now.

And that's where things sit currently. While part of me wants to not be a traitor even just once, for the sake of the story I hope I continue to be the traitor every time possible

Reply: Cthulhu: Death May Die:: General:: Re: New Promo miniatures?

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by bigtex01

I’m on mobile and don’t see a Comments button (or any comments) at the link you provided.

Reply: Return to Dark Tower:: Crowdfunding:: Re: Kickstarter?

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by Cemaran

A couple of weeks ago in a Brothers Murph twitch stream, they said that they are hoping to hit October but are falling behind. They believe now that it will hit in January after the holidays.

Reply: ShipShape:: General:: Re: Does it bother anyone else that Gold and Cannons functionally score the same in this game?

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by FunkyBlue

thecommexokid wrote:

You didn't answer the question.

As for cannons, the fact that the lowest scores nothing means that - more than gold - you have to watch others’ cannon value as it rises. Because you CAN affect other players with cannons, you have to think differently. If you are behind, you have to try to focus on cannons or at least make a dent in the value of the player with the highest. It requires a slightly different though process and works functionally a little different than being able to score all cannons with impunity.


If player C has the fewest cannons (let's say they have 2) then every player at the table has their cannon score decreased by 2, which has absolutely no effect on the overall standings. The rule for how cannons are scored will never change the outcome of who wins the voyage or by how much relative to the other players, because it affected everyone's total score equally.


In your example, yes, but if player 1 has 14, player 2 has 11 and player 3 has 9, P1 only gets 5 coins and P2 2. Even though they both lose the same amount, if the person in last is close enough, it keeps the others from getting huge stacks of coins by concentrating on cannons. Even if you're in last on cannons that round, you don't want to not have them and be close to try and make sure your opponents don't get so much more than you because of it.

Reply: Cthulhu: Death May Die:: General:: Re: New Promo miniatures?

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by Son of Beo

bigtex01 wrote:

I’m on mobile and don’t see a Comments button (or any comments) at the link you provided.


I had to go to my desktop to get the comments. No help there. Nothing else from CMON. Just fans. So all we have to go on are those meaningless hashtags. How helpful in trying to buy this when it comes out
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