by Polioliolio
As for number 1, whether the cowboy player can be killed, what would make for a better film?
Obviously the point is for the heroes to go through the trial of having to solve their words. That's the point. That's the fun here.. So killing the traitor seems to be missing the point and even if a fun cheat for the heroes, would certainly leave the cowboy player wasting his time and likely feeling sour about putting his heart into the activity only for it to not matter in the least.
The way I see it, either the cowboy player has to be considerably powered up, almost invincible, (that's why I was trying to add more rope abilities), or simply unkillable.
Often, the best way to house rule the game is to think 'what would make this a better movie?'. If this were a movie, the meat of the film would be the heroes trying to solve their personal challenges as they are tormented by the ghost possessed traitor.
Also, (been awhile since I've read this haunt), isn't the traitor player possessed against their will? They aren't in cahoots with the cowboy ghost right? They're an innocent person seized by an otherworldly force. If this were a film, the heroes would probably try to rescue their friend by completing the ghosts challenges.
If the situation is that the ghost has fully taken over the body and the original person is gone for good, then you'd think they'd be much more powered up.. No matter how I look at it, if this were a horror movie, the possessed person would have special ghost powers sufficient so that the other people could even imagine the possibility of walking up to him and trying to beat the snot out of him.
If you wanted to consider a compromise, maybe the ghost player starts invincible to all (thematically: mysterious ghost powers), but any player who solves their own gallows game has personally overcome the power of the ghost and are then able to attack and do damage to him. Now that I think about this, the human players shouldn't even be able to attack the possessed player until they solve their own riddle. That would keep the players on their toes for awhile and even if one or two solved their riddles, they may not be strong enough to really go head to head against the ghost.
So even if the players can't figure out their own puzzle, they can still have a chance to be saved by fellow heroes able to solve their own puzzle. At least one player would have to solve their puzzle for the heroes to win, I think that would be fun for both the heroes and the traitor.
What do you think?