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Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Magic Talisman usage

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by randomlife

apotheos wrote:

randomlife wrote:

apotheos wrote:

Gentlemens Honor. (is there a non-sexist version of this concept?)


How about just “honor”?


That's a much bigger set of implications.


I'm fine with that. "The players would honorably observe and form consensus on which marble hit first."

Thread: Betrayal Legacy:: General:: Spoiler Question

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by BardicSkaven

Is Avalon Hill aware of the blatant homage to Silent Hill or just me? It's even the same kinda color as Otherworld in SH.

But anyway. It says with the new rules that certain tiles can summon Hell making you draw an Otherworld card but none of em have any other icons and it doesn't say how you can draw an Otherworld card.

Reply: SeaFall:: Rules:: Re: [SPOILER] King Pirate, Padmos, Ker and Ghost Ship

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by Becq

[o]Enmity goes back to normal after Ker is conquered, yes.[/o]

Reply: Betrayal Legacy:: General:: Re: Curious what people have started to name their families...

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by COMaestro

I can't remember our Green family name at the moment, but we've got some...interesting names.

Purple looked up some family names from the time period and found Cake, so she is playing the Cake family.

Red went with Muffins, sticking with part of his online gaming handles. His first, and so far only character as he has survived the first two haunts, has the other half of his gaming handle as the first name.

Blue went with Uesugi, I think copying the clan name from the game Shogun, where she also plays blue.

And I went with Summers for Yellow, since the emblem makes me think of a sun or flower. It was only after I named it that someone reminded me about Buffy's last name. :P

Reply: Betrayal Legacy:: General:: Re: Curious what people have started to name their families...

Reply: Betrayal Legacy:: General:: Re: Spoiler Question

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by CheddarLimbo

Rules are added as you play the game. Once a new mechanic becomes available the game will generally explain all the details.

[o]Rooms that allow access to the Otherwirkd will have directions in the actual tile.[/o]

Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Magic Talisman usage

New Image for Betrayal at House on the Hill: Widow's Walk


Reply: Betrayal Legacy:: General:: Re: Bonfire! (Be Our Guest Haunt)

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by rmsgrey

I had the deed during this haunt, and considered it as a tactical option, but I was always able to drag furniture to the fire in a single turn without it, so I didn't bother...

Thread: Fireball Island: The Curse of Vul-Kar – The Last Adventurer:: Variants:: Character's Background Story

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by rcyo88

I've noticed that the Player Power Tees seemed to loosely correspond with the player figures' color. I'm not sure if it was a design choice but I like having fun with it- character's background.

My House rules
- Pick a character.
- Choose one of the two Player Powers.

GREEN

- Amazingly Agile
- Absurdly Lucky

// Known as the slowest in his P.E. class, too bad his old classmates can't see him now- leaps as far as a tiger and buzzing like a bee! He heard about a Golden Idol on the island and couldn't wait to find it.

BLUE
- Frightening Knowledgeable
- Cunningly Cunning

// Known as a scaredy-cat, she is able to find her way through anything because she is cautious.

YELLOW
- Ferociously Awesome
- Particularly Versatile

// He is a bit of a show-off on social media, always taking snapshots and getting stuff for it.

RED
- Especially Terrified
- Devastatingly Resourceful

// He liked Indiana Jones as a kid and wanted to be just like him. Heck, he even bought a fedora, bullwhip, and a leather satchel. He heard rumors about the Heart of Vul-Kar and couldn't wait to find it to bring it back to O'Shea's Museum. He was born ready for this adventure and will use what he can along the way.

PURPLE
- Sneakily Sly
- Wisely Respectful

// She is a Geologist who came to study the palm tree's root system. She knows that the volcano's status isn't stable, but she is prepared for it.

meeple

Reply: Betrayal Legacy:: General:: Re: Combining Betrayal Games Into One Box

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by costguy

Really, I think combining games is a bad idea, even for two BL games.
Some haunts require specific tiles, or to mix X number of cards into a deck for example. This will make some haunts much harder than usual.


Reply: Betrayal Legacy:: General:: Re: Spoilers - Being judged

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by Imadjinn

RobDaviau wrote:

You can't die during this step. The rule about the helm can't kill you with its judgment somehow fell out of the rulebook.


The helm was trying to claim more souls again. It happened a lot during development.

Reply: Betrayal Legacy:: General:: Re: Haunt 32 questions re: inhabitants (contains spoilers)

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by Imadjinn

memespawn wrote:

[o]We played haunt 32, and had some questions about inhabitants:
Basically, they were moving at their speed, which OK.

What we were unsure about:
1. If (using talk) they move into & discover a space that has an icon for Place an inhabitant there (eg: pawprint), does that inhabitant move to that place?
2. If the traitor discovers a space with an inhabitant icon, are they placed there?
3. If a ghost discovers a space with an inhabitant icon, are they placed there?
4. Can inhabitants use text on tiles (jump down to the ballroom(?) from the gallery(?) - the upper floor text that lets you drop down, whichever two rooms those are)
5. Are inhabitants affected by obstacles? I presume so, but the traitor & ghosts weren't.
[/o]

Been enjoying the game so far, this was just a little bit unclear.


[o]
1. Yes, inhabitants still move as normal when you discover tiles
2. Yes, same as the above
3. Yes, same as above
4. Inhabitants aren't monsters, so they do not get the text on the Monster card. They cannot use special movement on tiles.
5. Nope. As above, inhabitants aren't monsters, so they don't care about obstacle tokens.[/o]

Reply: Betrayal Legacy:: General:: Re: Loving this so far

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by cogsandgears

Ehrine wrote:

We tend to keep the boxes secret initially, but when one side or the other takes an action, the other side asks for the relevant bit to be read out. If it's a test and fails, we don't also read out the success (we keep that secret still for the suspense).


Yes, we keep forgetting to do it specifically because we have been ending up with a bunch of the co-op/free-for-all haunts, and/or we wait until there's success to read the box, and our heroes have not been succeeding very much >.<

Also our traitors (very conveniently) keep misinterpreting what they think are straightforward rules, and then I'll show up at the next session being like AND BY THE WAY YOU DID THIS WRONG so there's that lol

Reply: Fireball Island: The Curse of Vul-Kar – The Last Adventurer:: Rules:: Re: T-Shirt Question: "Particularly Versatile" broken in two player?

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by juggaslh

Each character can only have 1 of each color snapshot. So if you move to the same colored snapshot. You do not need it to win. Because you already have the color you need.

Reply: Betrayal at House on the Hill: Widow's Walk:: General:: Re: Unofficial revised Secrets of Survival and Traitor's Tome

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by Polioliolio

If they're so far off base, yeah, try to provide, with fewest changes possible, the fix needed to make it work, if you can.

New Image for Fireball Island: The Curse of Vul-Kar

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by ryanmaesen

<div>Collect 7 Points! ...because you stole my heart! Hapoy Valentine's Day. - Ryan</div>

Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Bunch of Questions about Haunt 69 *Spoilers* + Typo(?) / Contradiction between Traitor/Survival Tomes

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by Polioliolio

As for number 1, whether the cowboy player can be killed, what would make for a better film?

Obviously the point is for the heroes to go through the trial of having to solve their words. That's the point. That's the fun here.. So killing the traitor seems to be missing the point and even if a fun cheat for the heroes, would certainly leave the cowboy player wasting his time and likely feeling sour about putting his heart into the activity only for it to not matter in the least.

The way I see it, either the cowboy player has to be considerably powered up, almost invincible, (that's why I was trying to add more rope abilities), or simply unkillable.

Often, the best way to house rule the game is to think 'what would make this a better movie?'. If this were a movie, the meat of the film would be the heroes trying to solve their personal challenges as they are tormented by the ghost possessed traitor.


Also, (been awhile since I've read this haunt), isn't the traitor player possessed against their will? They aren't in cahoots with the cowboy ghost right? They're an innocent person seized by an otherworldly force. If this were a film, the heroes would probably try to rescue their friend by completing the ghosts challenges.

If the situation is that the ghost has fully taken over the body and the original person is gone for good, then you'd think they'd be much more powered up.. No matter how I look at it, if this were a horror movie, the possessed person would have special ghost powers sufficient so that the other people could even imagine the possibility of walking up to him and trying to beat the snot out of him.


If you wanted to consider a compromise, maybe the ghost player starts invincible to all (thematically: mysterious ghost powers), but any player who solves their own gallows game has personally overcome the power of the ghost and are then able to attack and do damage to him. Now that I think about this, the human players shouldn't even be able to attack the possessed player until they solve their own riddle. That would keep the players on their toes for awhile and even if one or two solved their riddles, they may not be strong enough to really go head to head against the ghost.
So even if the players can't figure out their own puzzle, they can still have a chance to be saved by fellow heroes able to solve their own puzzle. At least one player would have to solve their puzzle for the heroes to win, I think that would be fun for both the heroes and the traitor.

What do you think?

Reply: Betrayal at House on the Hill: Widow's Walk:: Rules:: Re: Bunch of Questions about Haunt 69 *Spoilers* + Typo(?) / Contradiction between Traitor/Survival Tomes

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by Mr D

Quick question: "If the guess is correct, write in the letter in any blank that it appears."
Does this mean if a hero guesses "e" and the "e" appears 3 times the Traitor has to fill all 3 of the blanks or just 1 of them?

---

My first idea was that the Traitor cannot be attacked. The problem is (if the traitor created a word or phrase with 12 letters) a hero has to guess at least 12 times (based on the question above maybe 2-3 guesses less). This means the Traitor has ~12 turns to kill the Heroes. With 5 heroes there is a chance to survive for some of them, but if you are playing with 2-3 heroes I don't think there is any.

Thread: Betrayal Legacy:: General:: Chapter 2 journal entries

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by rmtcts

Could someone let me know the text for the chapter 2 haunt card? The one which says 1729: the crucifix and then says which entries to read from the journal. I've lost my card. Thanks!
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