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Reply: Pandemic Legacy: Season 1:: General:: Re: Awful luck or....?

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by KogarashiKaze

Anduin wrote:

slydog75 wrote:

Can you explain the statement "Both times we immediately drew the infected city to intensify" ?

I would make sure you're doing epidemics properly.

this happens quite a lot actually. Just as you described, you draw the bottom card, infect it with 3 cubes and put it in the discard pile. That means the infected city is on top of the deck somewhere.
Now you still have to do the infection phase. Immediately drawing the infected city to intensify is pretty common, especially if two epidemics follow close to each other.


I suspect some of the confusion comes from the fact that "intensify" is actually the term for when you shuffle the discards and put them back on top of the infection deck, while "infect" is for both drawing the bottom card to place three cubes there, but also the step where you draw 2+ cards to add single cubes.

But otherwise, yes, it's actually pretty common to infect a city with three cubes during the epidemic, and then immediately draw that same city as one of the cards on the next infection step, resulting in an instant outbreak. Our first scar of the campaign came from one such incident, where our starting city was drawn off the bottom for infection, and then was the top card in the following infection step. One player hadn't made it off the starting city yet, and immediately got a scar. We had it happen a few more times as well.

It's even worse when you get two epidemics in the same draw, because the second one is only going to be "intensifying" with one card, so you're guaranteed to draw the city you just dropped three cubes on.

Reply: Betrayal Legacy:: General:: Re: Curious what people have started to name their families...

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by MayorShaggy

Frost (named for famous Frosts and characters from Frozen. Sven, Olaf, Anna, Elsa, Emma, and Jack so far)
Cross (Random puns, whatever sounds awesome. The player is 9. Beau, Christopher, Christine, Carlo)
Windsor (Kind of random. Elizabeth, Dougie, Sarah, Adam)
Fuchs (Named for the player's actual ancestors. Their name eventually became "Fox." Marion, Francis, Johann, Hettie, Betty Jo)
Lee (Named for famous Lees. Annabel, Robert, Stan)

Reply: Pandemic Legacy: Season 1:: General:: Re: screwed up with a rule - game's too easy now - how to compensate?

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by lithy

Timeout.

Before continuing to discuss how to adjust your game to compensate for a mistake in the rules, how about we discuss the mistaken rule first.

Spoiler for character upgrade after March if I recall correctly.

[o]A character with the Local Pressure upgrade that is standing in a military base CAN quarantine all cities adjacent to the military base.

So, are you saying you quarantined all cities for one action or that you used the ability to quarantine adjacent cities more than once per turn but spending an action for each city?

Only the first example above is incorrect, the second is not.[/o]

Reply: Pandemic Legacy: Season 1:: General:: Re: screwed up with a rule - game's too easy now - how to compensate?

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by KogarashiKaze

Marked for March spoilers, just in case:

[o]Local Pressure's text in English reads: "If you are in a military base, you may Quarantine an adjacent city with the quarantine action."

Is the confusion how many cities per action you can quarantine? How many times you can do this per turn? Something else?

With Local Pressure, you can quarantine any number of adjacent cities, one per action, as long as you're in a military base. This is not limited to once per turn. If the game only wants you to use it once per turn, it will explicitly say so, such as with the Quarantine Specialist's ability to place a remote quarantine (which, incidentally, is the quarantine-related rule we got wrong for two sessions; we didn't read the "once per turn" restriction and did it as often as we needed).

This means if you have Local Pressure on, say, the Generalist, and they're in a military base in a city attached to four other cities, they can quarantine their location plus all four adjacent cities on one turn, using their five actions. Or, in our game, we put it on the Quarantine Specialist and set her up in the middle of COdA in the most connected city, in a military base, so she could keep a "nest" of quarantined cities going while using her once-per-turn remote quarantine to handle outlying cities as needed.

This is different from the Local Connections upgrade that allows a character to treat disease in an adjacent city, which can only be done once per turn and explicitly says so on the upgrade.[/o]

If, given the above, you're certain you misplayed, you could do what we did to "fix" the problem when we made a similar mistake. Choose, say, two or three cities per misplayed session and increase the panic level by one in each of them. If you've got photos or session notes to help you remember which cities would have been at risk, that will help. Make sure you play correctly from here on out.

But given what I said above, I'm not entirely sure you misplayed from what you posted.

Reply: SeaFall:: Rules:: Re: Ships: hold and damage

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by DeS_Tructive

Becq wrote:


(No, that doesn't make overly much sense to me, either!)


Bigger hold = Bigger ship = more shrapnel when it gets hit?

Reply: Pandemic Legacy: Season 1:: General:: Re: screwed up with a rule - game's too easy now - how to compensate?

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by Stannis the King

Well I will try to articulate better:
[o]We used local pressure in a way, that we quarantined ALL cities adjacent to MB (at once) with only ONE action.

And to be honest: From how poor the rule is worded in german, we were not even sure if we have to use an action to do that at all. [/o]

Now follows the literal translation of the rule:
[o]"If you're standing at a military base, you can quarantine directly connected cities."[/o]

Not saying that common(-gamers-)sense would not apply here and make us wonder if that wasn't a tad too powerful... we did wonder... but it was too good to be true I guess.

Reply: Pandemic Legacy: Season 1:: General:: Re: screwed up with a rule - game's too easy now - how to compensate?

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by KogarashiKaze

In that case, play correctly from now on, remembering that it means you can quarantine a city adjacent to where you are as long as you're in a military base (spending one action per city quarantined). And as I recommended, you could adjust for the previous imbalance by bumping up the panic level in 2-3 cities per misplayed session. That's how we adjusted for misplaying the Quarantine Specialist when we first got her.

Reply: Pandemic Legacy: Season 1:: General:: Re: screwed up with a rule - game's too easy now - how to compensate?

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by Anduin

KogarashiKaze wrote:

In that case, play correctly from now on, remembering that it means you can quarantine a city adjacent to where you are as long as you're in a military base (spending one action per city quarantined). And as I recommended, you could adjust for the previous imbalance by bumping up the panic level in 2-3 cities per misplayed session. That's how we adjusted for misplaying the Quarantine Specialist when we first got her.

that seems just weird. How would you decide which cities to intensify?

Reply: Pandemic Legacy: Season 1:: General:: Re: screwed up with a rule - game's too easy now - how to compensate?

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by mattpburgess

Anduin wrote:

KogarashiKaze wrote:

In that case, play correctly from now on, remembering that it means you can quarantine a city adjacent to where you are as long as you're in a military base (spending one action per city quarantined). And as I recommended, you could adjust for the previous imbalance by bumping up the panic level in 2-3 cities per misplayed session. That's how we adjusted for misplaying the Quarantine Specialist when we first got her.

that seems just weird. How would you decide which cities to intensify?
Maybe draw randomly from the infection deck?

Thread: Fireball Island: The Curse of Vul-Kar – Crouching Tiger, Hidden Bees!:: General:: Is this still set to release in February?

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by Jray0705

I have had this preordered from an OLGS and waiting for the this expansion to be released to have them all sent to me. I believe this is releasing in February, but I don't remember if it still is or is there an actual street date?

Can't wait to try out the bee's.

Reply: Pandemic Legacy: Season 1:: General:: Re: Awful luck or....?

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by Anduin

KogarashiKaze wrote:

Our first scar of the campaign came from one such incident, where our starting city was drawn off the bottom for infection, and then was the top card in the following infection step. One player hadn't made it off the starting city yet, and immediately got a scar. We had it happen a few more times as well.

Holy bad luck! How unlikely is it to draw an epidemic as your first card in the game and then drawing the starting location from the bottom and then drawing it again from 10 cards? Someone really wanted to screw with your game :D
Edit: sorry, I read that as if only one player made it off the city leaving 3 characters with scars behind :wow:

Reply: Pandemic Legacy: Season 1:: General:: Re: screwed up with a rule - game's too easy now - how to compensate?

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by KogarashiKaze

mattpburgess wrote:

Anduin wrote:

KogarashiKaze wrote:

In that case, play correctly from now on, remembering that it means you can quarantine a city adjacent to where you are as long as you're in a military base (spending one action per city quarantined). And as I recommended, you could adjust for the previous imbalance by bumping up the panic level in 2-3 cities per misplayed session. That's how we adjusted for misplaying the Quarantine Specialist when we first got her.

that seems just weird. How would you decide which cities to intensify?
Maybe draw randomly from the infection deck?


In our case, I kept a play log of our games, along with a few photos, so we used that to determine which cities would've been worse off, and selected those.

Reply: Fireball Island: The Curse of Vul-Kar – Crouching Tiger, Hidden Bees!:: General:: Re: Is this still set to release in February?

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by LastFootnote

February 20 was the release date, last I heard.

Also, don't use an apostrophe to pluralize a word. It's "bees", not "bee's".

Reply: SeaFall:: Rules:: Re: Ships: hold and damage

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by Becq

DeS_Tructive wrote:

Becq wrote:


(No, that doesn't make overly much sense to me, either!)


Bigger hold = Bigger ship = more shrapnel when it gets hit?

Yeah, but the harder you hit it, the less shrapnel there is... :p

Reply: Pandemic Legacy: Season 1:: General:: Re: Awful luck or....?

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by Karian

Anduin wrote:

How unlikely is it to draw an epidemic as your first card in the game and then drawing the starting location from the bottom and then drawing it again from 10 cards? Someone really wanted to screw with your game :D

Depends a bit on the game setup (players/funded events) but I would estimate this scenario around 1 in 1250 (0,08%). So not very likely, but with the amount of games being played, this is likely to happen in some of them.

Anduin wrote:

Edit: sorry, I read that as if only one player made it off the city leaving 3 characters with scars behind :wow:

Assuming more than 2 players, having it with only 1 player left in the starting city is actually less likely to happen than triggering it in the first players turn, mainly because there will be more cards in the infection deck discard pile at that point.

Reply: Pandemic Legacy: Season 1:: General:: Re: Awful luck or....?

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by KogarashiKaze

Karian wrote:

Anduin wrote:

How unlikely is it to draw an epidemic as your first card in the game and then drawing the starting location from the bottom and then drawing it again from 10 cards? Someone really wanted to screw with your game :D

Depends a bit on the game setup (players/funded events) but I would estimate this scenario around 1 in 1250 (0,08%). So not very likely, but with the amount of games being played, this is likely to happen in some of them.

Anduin wrote:

Edit: sorry, I read that as if only one player made it off the city leaving 3 characters with scars behind :wow:

Assuming more than 2 players, having it with only 1 player left in the starting city is actually less likely to happen than triggering it in the first players turn, mainly because there will be more cards in the infection deck discard pile at that point.


In our case, it was the third turn of the game. First and second players headed out to take care of things. Third player was Dispatcher, and stayed put but moved the fourth player off of the starting city. 13 cards in the discards already, plus one more from the epidemic, and yet we managed to pull the one from the epidemic as the first card on the infection step. We were all blindsided by that.

The other times it happened, it was usually because of two close together epidemics and thus a small discard pile. I don't recall (and don't see in my notes) anything about hitting two epidemics in the same draw, at least.

Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Magic Talisman usage

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by randomlife

apotheos wrote:

Gentlemens Honor. (is there a non-sexist version of this concept?)


How about just “honor”?

Reply: Fireball Island: The Curse of Vul-Kar – Crouching Tiger, Hidden Bees!:: General:: Re: Is this still set to release in February?

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by JustinDJacobson

Yep, that's the street date.

Where is there an apostrophe? I'm not sure what you are referring to.

Thread: SeaFall:: Rules:: [SPOILER] King Pirate and Ghost Ship

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by Imaduffus

Hello,

[o]Once you activated the King pirate, event cards show different effects like attacking provinces to raid different spots.
I am not sure, but the rules will apply as if another player would attack, correct? So e.g. pirates attack with 9 dice, they will loose x for garrison, support ships (even both) etc.

But what about the Ghost Ship Event. Does any "defending effects" help like support ship -1 to dice pool (6-1). Does it help if the ships are both in an anctivated own colony or province?[/o]

Reply: SeaFall:: Rules:: Re: [SPOILER] King Pirate and Ghost Ship

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by Imaduffus

Another questions...

[o]...concerning the King Pirate and Ker as own Colony. We have discovered Padmos and Ker. I attacked Ker, killed the King Pirate and now I own Ker as a Colony.
Question 1: Did we miss to destroy all King Pirate Events "Pirate King Demands Respect"? We have the german rules and we found it bit strange, that the he can demand respect while dead.

Question 2: I am owning Ker with lots of enmity stickers on Padmos. Everything on the Island Padmos is simply to expensive to buy and harder to fight for. My mates might want to conquer the Colony Ker, that I possess. For dice reduction, will they only look at the enmity they have against me, or do they have to reduce the dicecount for the enmity against Padmos? Or maybe event both? Padmos is very angry against all the players, maybe against all player who want to conquer Ker as well?

[/o]
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