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Reply: Betrayal Legacy:: General:: Re: Order of haunts in campaign

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by BoxDroppingManApe

I have limited information on the subject, but it seems some chapters have multiple haunts that are variations on a theme. For example, Chapter 1 has two haunts about an undead monster. Chapter 3 has at least two haunts about dolls. Chapter 4 has at least two haunts about furniture and inspired by movies.

Also, it seems like there might be tendencies for player behavior to lead to one haunt over the other. The clearest example I know is that it's more likely for players to get the Revenant instead of the Viking in Chapter 1, because players are more likely to seek out the known outdoors omen tile in order to get the chalice before exploring the house.

Reply: Betrayal Legacy:: General:: Re: Order of haunts in campaign

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by isellsunshine

We finished the campaign last week and didn't play any of the haunts you listed (cept the prologue).

Reply: Betrayal Legacy:: Rules:: Re: Compiled FAQ (Spoilers Hidden, each Chapter hidden separately)

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by kerlo

Chapter 2 questions after the haunt....

[o]
Does the Traitor get to control the movement of the inhabitants or can they only move to newly discovered tiles with their symbol on them?

Can the traitor attack with the inhabitants?

Are the inhabitants abilities still available to everyone after the haunt in this chapter?

[/o]

Reply: Betrayal Legacy:: General:: Re: Order of haunts in campaign

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by KogarashiKaze

BoxDroppingManApe wrote:

Also, it seems like there might be tendencies for player behavior to lead to one haunt over the other. The clearest example I know is that it's more likely for players to get the Revenant instead of the Viking in Chapter 1, because players are more likely to seek out the known outdoors omen tile in order to get the chalice before exploring the house.


Though if you're like my group, you end up with Viking because you found the omen tile in the house first, and one player gunned for the known outdoors tile in an attempt to become the traitor.

Reply: Betrayal Legacy:: General:: Re: Order of haunts in campaign

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by Imadjinn

XabinOtter wrote:

Are the haunts played in the campaign the same for everyone? Right now, it seems like a lot of the haunts we've encountered in our game has been the same as the others who have posted on here: [o]free-for all for prologue, Dollies for haunt 3/4, Be Our Guest for 3/4, ant swarm for 6, etc.[/o] I don't think we've encountered a different haunt from anyone else in the campaign, yet. So is there different haunts for the campaign, or no?

Also, how many of the haunts in the campaign are playable in free play? So far, seems like most if not all of the ones (besides the prologue) are like that.


There are only 3 haunts that are unplayable after the campaign is over. Without spoilers, It'll be pretty obvious which ones by the time you finish the campaign.

Reply: Risk Legacy:: Variants:: Re: Risk Legacy: Advanced (Contains Spoilers for Everything.)

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by albusfish

Not sure where the PDFs Were posted. Can you link me to that plz?

Thread: Betrayal Legacy:: General:: Too bad can't replace components

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by BardicSkaven

I was trolled terribly my last two sessions... Too bad I can't replace my family sheets due to a jerk writing nonsense that's impossible even in a horror.. (a one year old single handly murdered a demon)

Thread: Betrayal Legacy:: Rules:: Heroes "still" count as obstacles

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by tabicat

I'm probably reading too much into this, but I'm confused by the wording on the Traitor card:

You ignore Obstacle tokens (heroes still count as obstacles).


Use of the word "still" implies to me that heroes have always been obstacles, and they still are. However, my understanding is that heroes have never been obstacles to each other. So in what other context do heroes count as obstacles?

Reply: Betrayal Legacy:: Rules:: Re: Heroes "still" count as obstacles

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by Jasiven

tabicat wrote:

I'm probably reading too much into this, but I'm confused by the wording on the Traitor card:

You ignore Obstacle tokens (heroes still count as obstacles).


Use of the word "still" implies to me that heroes have always been obstacles, and they still are. However, my understanding is that heroes have never been obstacles to each other. So in what other context do heroes count as obstacles?
Enemies are always obstacles. "Ignore obstacle tokens" could then be interpreted as "ignore heroes being obstacles" without the extra note.

Reply: Betrayal Legacy:: General:: Re: Too bad can't replace components

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by Jasiven

BardicSkaven wrote:

I was trolled terribly my last two sessions... Too bad I can't replace my family sheets due to a jerk writing nonsense that's impossible even in a horror.. (a one year old single handly murdered a demon)
Add a dash of humor into your soul and it's fine.

Reply: Risk: Star Wars – The Clone Wars Edition:: Reviews:: Re: Clones Risk Compared & Contrasted to 4 other Risk Versions

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by Bubslug

you know who wrote:

Bubslug wrote:

I am in near total agreement with your bottom line ranking, except I would put Clones even below Vanilla! LotR Risk is actually a very decent and fun 4 player game of strategy and of course, dripping with appropriate theme. Unless we played all wrong, my one experience with Clones was far from satisfactory even though perhaps in keeping with the arc of the theme. With only one card in the Republic's deck to slow down the inevitable march of Count Doku (Darth Sidious), all the Separatists have to do is survive for 6 full rounds of player turns to a virtually assured victory. Somewhat fun for the first time just to see how it works and likely none of the players (even the winners) will ever want to play again when they see how it ends.

Count Dooku is Darth Tyranus, he is only represented in the game as a cardboard token.

Darth Sidious is Palpatine and is the plastic figure you move along the Order 66 track.
Good catch, whatever his name was. Point is about a bizarre game mechanic...

Session: Pandemic Legacy: Season 1:: Surviving Pandemic 3 – A Tough Climb

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by QggOne

Surviving Pandemic 3 – A Tough Climb




June


Team: Quarantine Specialist (Ann Court) and Medic (Dr Jones)

We were lulled into a false sense of security. With four funding and a fantastic early draw (only one C0dA piece on the board) surely this will be a walkover? No, it was not.

Three times we had C0dA cities protected by a quarantine marker and we assumed they would be safe. Three times we drew a C0dA card from the player deck, removing the quarantine and then drew the same card from the infection deck causing an outbreak.

Somehow, despite all the problems, we escaped this game with a win. It came at great cost though, several cities now have a panic level of 3 and C0dA spread to Delhi, Chennai and San Francisco. Poor Ann was left scarred as well.

Upgrades: Shadow Sickness got its third mutation and Southern Fever got its third mutation


----------------------------------------------------------------------------------------------------------------


July


Team: Quarantine Specialist (Ann Court) and Medic (Dr Jones)

Roadblocks were used to good effect, preventing outbreaks and stopping any further C0dA spread. No outbreaks occurred thanks to calm, diligent work. We were able to complete the search goal within two turns. Starting with a lot of C0dA cards in our starting hands which helped things along.

We have so many faded cities that it was an easy to reach quarantine goal.

Upgrades: Paramilitary Escort added for Ann Court and Roadblocks made permanent


----------------------------------------------------------------------------------------------------------------


August


Team: Generalist (Joanne J. Joanneson) and Medic (Dr Jones)

I went into this game wanting a change. That, it transpires was a bit of a mistake as Ann Court’s quarantining and paramilitary escort abilities would have been extremely helpful. Joanne was generally useless.

We succeeded in our search objective almost immediately because of course we did.

That’s were our progress stalled. We just couldn’t get the right combination of cards to cure diseases and North Asia turned into a C0dA disaster with Tokyo being the epicentre.

Joanne had a rough first outing receiving two scars.

Upgrades: Equipment upgraded and Roadblocks made permanent


----------------------------------------------------------------------------------------------------------------

Reply: Betrayal Legacy:: General:: Re: Order of haunts in campaign

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by Dnasearchr

BoxDroppingManApe wrote:

I have limited information on the subject, but it seems some chapters have multiple haunts that are variations on a theme. For example, Chapter 1 has two haunts about an undead monster. Chapter 3 has at least two haunts about dolls. Chapter 4 has at least two haunts about furniture and inspired by movies.

Also, it seems like there might be tendencies for player behavior to lead to one haunt over the other. The clearest example I know is that it's more likely for players to get the Revenant instead of the Viking in Chapter 1, because players are more likely to seek out the known outdoors omen tile in order to get the chalice before exploring the house.


That’s funny because we went in the house thinking we would find new stuff in the house. Got the Viking. That made my Viking loving friend very happy.

Reply: Downforce:: General:: Re: Upgrading Your Cars To 150cc Karts

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by Dmaldonado31

How is that custom deck coming along? Just got all the Mario karts so I was going to try out the rule set found on here, but didn't know if I was going to make the custom tokens for the green shells, blue shells, and mystery box.

Reply: Pandemic Legacy: Season 2:: General:: Re: Finished - How did you do? What did you think? [SPOILERS]

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by helloearthling

We got 874 after a 12-1 record, playing with 3. I am finding it hard to believe some teams got such crazy population to have almost 100 more than us! (We had 90). I can see 40 or 50 more pretty reasonably, but much more than that would mean pumping 3 or 4 upgrade points into pop each game. Population loss is unavoidable once hollow men are in the deck, if shuffled properly.

Ours was incredibly easy by the end, since we spent our points on radio towers, bunkers etc. Breezed through Decemmber in 1 epidemic (1 skipped by transmission). I would have liked a better difficulty ramp, as the rationed events just weren't a thing for us. We avoided traps like searching too much (need to keep some in the deck for future games) or getting a bad number of city cards in the deck, and once you've spotted those, the game doesn't have many tricks up its sleeve. Still, sometimes it's nice to feel like superheroes.

Also, I think it would have been cool for Frankfurt to have happened as a plot twist. As-is, you had to lose a specific month twice, so not many groups get the exciting reveal.

New Video for Downforce

Thread: Betrayal Legacy:: Rules:: Chapter 10 Sticker Question (spoilers)

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by thadcar

Sorry if this has been asked and answered before, but I looked and couldn't find anything. (Except for someone asking this weekend in the compiled FAQ thread, but it seems to have been overlooked.)

You place a sticker on the staircase tile that blocks off the basement. Does this mean that the basement is no longer adjacent to the ground floor staircase? I'd assume it does, but it's never actually stated anywhere, as far as I can tell.

Starting in Chapter 11 and in free play, does that mean the only way to get to the basement is via something like the Coal Chute?

Thank you.

Thread: Betrayal Legacy:: Rules:: Do on-going event go away once the haunt starts?

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by martianunlimited

Most on-going event starts with the preamble, "If the haunt has already begun, bury this card and draw another, otherwise read on"

Do we need to bury all on-going event once the haunt starts?

[o]In one of our haunts (38) it became really one-sided for the heros since we can keep trading our sanity for might... [/o]

Reply: Betrayal Legacy:: Rules:: Re: Chapter 10 Sticker Question (spoilers)

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by RobDaviau

That is correct. Once the staircase is boarded up, there is no obvious way from the basement to the rest of the house at the start of each game.

Reply: Betrayal at House on the Hill: Widow's Walk:: General:: Re: Unofficial revised Secrets of Survival and Traitor's Tome

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