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Thread: Pandemic Legacy: Season 2:: Rules:: Question about March objective

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by Toper

Due to our Columbus-esque reconning of South America instead of North America in our first January play, we found ourselves in the following situation:

[o]We found the lost haven off Lima before February even started. March brought us the "access lost haven" objective, which says "Destroy this at the end of the game in which you complete the objective."

We decided the objective would remain incomplete until we find some other haven (hopefully one exists!), since in general these things don't trigger retroactively based on past actions.[/o]

Does that seem right?

Reply: Betrayal Legacy:: Rules:: Re: What is done with Omen Cards after game in Campaign mode (Possible Spoilers)

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by scottishbry

The next game you will start with that omen card in its omen deck. When you land on a tile with the omen symbol for the first time; you would draw that card.

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: General consensus about the game?

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by Murr

timsteen wrote:

Second complaint...the large dark gray areas that don't count as spaces. But some of them are huge! Does that mean it is a blocked area, or just a leap across? Because it feels like they should be blocks honestly, but then the path would make no sense. So it's just like, yeah, skip that entire inch of space, you just go over that.
I used this image to help determine what is and is not a space.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Question about March objective

Reply: Betrayal Legacy:: General:: Re: Confused about location tiles in first game

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by Zortzico

Don't worry about the planks just yet. You'll open them when it tells you to. There aren't many tiles to start with but if you think about it, it makes sense. It's 1666 and it's a small house on the hill. As time passes it will be renovated and expanded. (Meaning you'll get more tiles to place)

That being said: there is a major change in Legacy to the previous versions of Betrayal when it comes to the basement landing: You have access to the basement right off the bat! The basement stairs are on the same tile as the stairs to go up.

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Snake Spots not Dimpled

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by Collection 1138

yeah except for the top three in a row the snake spots are very hard to see (the cave numbers are too imho). and yes the printing is offset from the snake marble dimples so it is difficult to place them. but we'll get used to it.

the snakes and bees are fun expansions.

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Can boulder be knocked off the map?

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by Collection 1138

I test flicked all the marbles and nerf boulder. sometimes the boulder hardly moved out of the cave. I wasn't sure how hard to flick it at first :p

It also likes to get stuck in palm tree by the hello pad.

I noticed one side of the nerf boulder is flatter and wider than the others. it seemed like one of the caves I think it was No. 1 (don't have the game out at the moment) on the scar side it needed to use that wider side to rest on the cave otherwise it was rolling off(?)

Otherwise it seemed any side fit the other caves.

The last adventurer mini is nice bright red. Saul is wearing camo same green the palm trees lol

Short of a full review. You made a good game and expansions I like it.

Reply: SeaFall:: Variants:: Re: Improved Selling Goods

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by Becq

Ryanborja wrote:

You can not take the same guild action twice, and without a modifier you only get 3 gold from a single tax action.

Not sure what you're referring to. Was it the original post, where Nathanaël compared two turns of buying and selling to two turns of taxing, both perfectly legal?

Reply: Betrayal Legacy:: General:: Re: Curious what people have started to name their families...

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by WalkerofTales

Faust, Montresor, Dirge, and Bourne.

However the Dirge player only names their characters after Garfield characters.

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: First impressions

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by Collection 1138

1) I so far am one (maybe the only one lol) to have no problem with the box. I have Dead Man's Doubloons on it right now and it's a fairly heavy game. I wouldn't put Gloomhaven or the D&D Adventure System board games on it anytime soon lol (or much of anything except themselves).

WotC D&D Dungeon Command boxes are extremely thin. Much smaller and the vacuformed insets bear the weight but the outside fold come apart. that's my benchmark for thinnest game box paper stock ever.

2) My trays very luckily fit fine. I was worried they might not. The printing doesn't exactly match up but it's not a big deal.

4) I've been reading abut more player than I realized having colorblindness. I have eye floaters ; ) ...

a. yes the red fireball and orange ember marbles can be hard to distinguish at first (or is it extinguish lol) but they are nice. I have the bonus fancy marbles and they seem to be a bit heaver. they both make loud noises in Vul-Kar :sauron: The orange cave die is a very nice semi-translucent orange.

b. the plastic minis are small by nature. saul and the two girls are hard to locate sometimes (I video tested it to be fair I haven't played it but once). he's the same green as the palm trees (a nice color though. but I do like the colors and the last adventurer red is nice and bright. My FLGS got extra painted minis. I may get them not sure. Vul-Kar looks really good.

6) yes it does look good! has a nice height and size is just right. fits on a card table fine. and the plastic is sturdy and thick enough and doesn't make too much noise (Vul-Kar does). It was worth the wait and following it on BGG.

Reply: Fireball Island: The Curse of Vul-Kar:: Rules:: Re: Trident of Poseidon

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by hazelrahbl

If you're character is off the board, take three treasures from stone slabs.

Not a direct quote since I don't have it right in front of me.

Thread: Fireball Island: The Curse of Vul-Kar:: Rules:: Two-player end game and getting on the copter

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by hazelrahbl

In a two player game, is it necessary for both of you're characters to reach the Hello-copter to score the pictures points? Or can all photos be scored if just one of your characters make it? The base rules use the language "player" getting to the copter which I feel is confusing in a context where one player controls two characters.

Thread: Fireball Island: The Curse of Vul-Kar:: General:: Just got the game. Quite a few quality issues.

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by Dino5

I just got the game and I'm happy that everything looks awesome overall. Sadly, I have a lot of defects. Images below.

1. One corner of the board is warped off the table.

2. The top board doesn't fit perfectly on top. 3 of the corners are fine, but the 4th one doesn't go out enough. This causes a gap where the marbles can get stuck.

3. The numbers on my die are extremely off centered.

4. My blue painted fig won't stand up. I've tried flattening the base but to no avail.




Thread: Fireball Island: The Curse of Vul-Kar:: Variants:: I’m Going to Test Houseruling Rolling a Die for Movement Instead of the Card Values

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by Collection 1138

I haven’t played FBI:CoV-K more than part of a test play.

I got it today.

I house rule the heck out of some games.

Most often houseruling comes out of solo play.

FBI:CoV-K’s system of using values on cards for movement is fine and is designed to provide choices on cards and their abilities that you can play to add to the strategy (or tactics as it may be). So you see the movement value and see the board options (and still probably count out spaces with your finger out loud as is tradition lol)

And the cave movement die looks very nice and the mechanism makes sense.

I never played the original FBI that used a movement die...

But whenever a family style board game has spaces on it I like the satisfaction and randomness of rolling a die or dice. but not necessarily a loud pop-o-matic or 70’s spinner ; )

In comparison, minis skirmish games I’m used to do rely on set values on player boards or cards for square tile spaces or maneuver templates since it’s not a series of linear paths of family board game spaces. Or cards might show arrows for direction choices but still use a die or dice for resolving combat/conflict. I like rolling dice. But also like cards and moving minis. So FBI:CoV-K outside of the occasional cave die roll covers 2 out of 3.

Once I start playing FBI:CoV-K more I’ll see if a d10 or two d6’s work for starters for regular movement.

A d20 rolling down to the beach could be cool lol I have an old smaller plastic d20 from the 70’s D&D Holmes boxed set that would roll down Vul-Kar! (it’s the old white ones that used a crayon to fill in the numbers) I don’t think I’d house rule that far. But definitely will try it!  sauron

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: "I am not poisoned by any snakes" Card?

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by Dino5

Imriel wrote:

Murr wrote:

It goes with the rest of the t-shirts. They are part of one of the expansions (Fireball Island: The Curse of Vul-Kar – The Last Adventurer). They are the "player powers" in this game.
Haven't got my copy yet but isn't that the Secret Cabal Promo Card?


It looks like it's supposed to be. I'm not sure how he got a copy of the card with his game. I didn't get one in mine.

Reply: Fireball Island: The Curse of Vul-Kar:: Crowdfunding:: Re: The official I'll eat my hat thread

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by Lord Of Raisins

Well it happened. I received my game today. This means I will be eating some kind of hat I guess. Money is tight what with the holiday season. So my goal is to have something by the end of the year. I got something in the works so maybe as soon as December 1st if all goes well.

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Just got the game. Quite a few quality issues.

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by ibogaroot

Yeah, that does look bad. Hopefully, they will send you new parts. Send them a email.

Thread: SeaFall:: Rules:: Captain's log entries on the back of province board

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by Chappysmith

I have just finished the prologue for Seafall and i think we may have made a mistake at the beginning of the game. I would just like to clarify if this is the case.

[o]At the beginning of the prologue, we each read the back of our province boards and the captain's log entry at the bottom, then applied the relevant upgrade for the option we chose.

At the end when we were instructed to destroy our leader cards, it seemed strange that any player who received an upgrade not related to their leader would start game 1 with an advantage.[/o]

Were we meant to leave the captain's log entry listed at the bottom, rear of the province board until game 1?

Reply: Betrayal Legacy:: General:: Re: Purple's Crest

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by holywolfman

I thought it was supposed to be a Bunny. (Lol)... wait a minute, This is not grape Juice!

Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: "I am not poisoned by any snakes" Card?

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by pkitty

Yeah, that's weird since it was something we had to add on the pledge manager for extra money. Did you select it without realizing what it was?
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