by gavmeek

by gavmeek
by bstohr83
I had an interesting idea, what do you all think if you were to combine Risk Battlefield: Rogue with the mechanisms of Adrenaline (the board game) to create a squad based, objective driven (like capture the flag, attack and defend, king of the hill or deathmatch) varient?by crsluggo
That does sound like fun! I am of the opinion that Battlefield Rogue is a severely underdeveloped game. It has great components and can use all the homebrew remedies to fix it!by bbachman
That's a really good point. We found that aspect of this haunt to be frustrating too. (I was playing with my two teenage sons who were kind enough to play a round with me, but not wanting to spend hours doing it.)by TimSmith31
Hello, what happens if all Research Stations are destroyed, and no other Research Stations were on the map at the end of the game leaving the players without a Research Station for the next game to begin at?by TimSmith31
Nm, I found the answer on page 5 in the rule book under Lost Characters. Players begin in Atlanta without a Research Station.by clivej
You've come to the correct conclusion for the wrong reason. The rule you found covers what happens if a character is Lost during a game, but if you look at Step 7 of setup (p6) you'll see it says something equivalent about starting the game with no research stations.by Ledne
What you could do, if it just seems too easy, is picking the last (and, if you want one but last) character at random at the start of your next game. So, if you play with 4, you select 2 (3) that you want to play with and pick the last ones at random (or take civilians for those).by TimSmith31
Thanksby dipnlik
We played 2 players with 7 cards each and it was awesome,thanks for that!by Lowden025
Cliffy73 wrote:
by Lowden025
Becq wrote:
Cliffy73 wrote:
by JimA759
We recently finished and we played research cards as applying to exploration of tombs if applicable.by Cliffy73
The tomb is on land, innit it?by Saeviomage
While I personally know of at least one haunt that seems virtually impossible for the traitor that might benefit from this, for most haunts this would mean the traitor wins the game in the first turn around the table.by soosy
Colony: "Buy Goods +2 at this region."