It's mentioned a few times, but it is later made quite clear that they are indeed cured, but still look different and were banished for racist reasons, not because of any sort of quaranteen. The whole supply the cities thing was a way to try to prove themselves. I won't spoil it further, but the entire story of Season 2 is based on this.
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Reply: Pandemic Legacy: Season 2:: General:: Re: SPOILERS***** OCTOBER story
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Reply: Pandemic Legacy: Season 1:: Rules:: Re: May upgrades question *spoilers*
On a side note, if you don't have more pressing upgrades to place, setting up 2 permanent military bases at the end of 3 games each, 1 in each region would clear that objective immediately, plus give your dogtag folks more options to zip in and out of disease hotspots.
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Reply: Pandemic Legacy: Season 2:: General:: Re: Does playing PLS2 before finishing PLS1 take away from the experience (NO SPOILER)?
by squegeeboo
catwhowalksbyhimself wrote:
There are two major things spoiled in Season 2. One happens mid game and you might have hit that already. S2 mentions it repeatedly. The second spoils the final events of the game in December. It's a pretty big deal and explains something that most people immediately ask about when hearing about Season 2, so it's a pretty huge deal.
I know I already posted higher up, but my entire gaming group strongly disagrees with this take on it.
Are there spoilers? Yes
Do they in anyway affect the game play of season 1? No
On a star wars scale, you're somewhere around:
Luke/Lea are siblings vs Vader is there dad.
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Reply: SeaFall:: Rules:: Re: Rules Questions
by Jancarius
9) Can you add train advisors in skills not of their 'guild'? For example, could I make it so the Captain can increase my buy/sell max?↧
Reply: Betrayal at House on the Hill:: Rules:: Re: Betrayal at House on the Hill - attacking with multiple characters in the same room tile
by COMaestro
Hellus wrote:
It would seem pretty straight forward from the rule book, however my friends and I would still like others opinion since we are very new to the game.
After the haunt is revealed you may attack others. If I’m very low in «health» and would not make it through another fight, can I then go into a room with a fellow hero, so when I’m attacked by either a monster or the traitor we both defend against the attack? Say, if the monster entered our room tile and attacked me, could both me and the other hero throw dice to try to get a higher score against the monster?
Example: I can throw 2 dice in might against the monsters 4 dice. My friend can throw 5 dice of might, which totals 7 dice from heroes against 4 dice from monster? It would make sense since we are two against one, but the rules never say anything about a scenario like this, thus making me think all fight scenarios is allways one-on-one.
The way we ended up doind it was one-on-one with me against the monster first, killing me (monsters move).
After the haunt is revealed you may attack others. If I’m very low in «health» and would not make it through another fight, can I then go into a room with a fellow hero, so when I’m attacked by either a monster or the traitor we both defend against the attack? Say, if the monster entered our room tile and attacked me, could both me and the other hero throw dice to try to get a higher score against the monster?
Example: I can throw 2 dice in might against the monsters 4 dice. My friend can throw 5 dice of might, which totals 7 dice from heroes against 4 dice from monster? It would make sense since we are two against one, but the rules never say anything about a scenario like this, thus making me think all fight scenarios is allways one-on-one.
The way we ended up doind it was one-on-one with me against the monster first, killing me (monsters move).
Combats are just one-on-one. The only way multiple figures impede an opposing figure is by hindering it's movement. Barring, of course, some Haunt specific rules that may have some other form of combat, but those would be explained in those Haunts.
Also, little side question. If I have the spear which gives two extra dice of damage when attacking, can it also be used in defence? This goes for all items and weapon omens. Can an item be used for both attacking and defending or just for one of them if it doesn’t mention the other?
Omen card - Spear - Weapon: «A weapon pulsing with power. You roll 2 additional dice (max of 8 dice) when making a might attack with this weapon. You can’t use another weapon while you’re using this one». This indicates attacking only, correct? You are still technically attacking in a defending position, but it’s still defending, not attacking.
Omen card - Spear - Weapon: «A weapon pulsing with power. You roll 2 additional dice (max of 8 dice) when making a might attack with this weapon. You can’t use another weapon while you’re using this one». This indicates attacking only, correct? You are still technically attacking in a defending position, but it’s still defending, not attacking.
No, when you make an attack, you are the attacker, not a defender. You only get to use dice from these weapons when you are attacking. I feel it is an important element, as it gives a chance for weaker characters to have a chance in combat, as they can attack a better armed opponent and reduce the imbalance somewhat. Plus, remember if you beat the opponent by two or more pips, you can steal an item from them, possibly reducing their attack value on their turn.
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Reply: SeaFall:: Rules:: Re: Rules Questions
by Becq
1) Sounds like you're playing it correctly. It's strong. If you think it's OP, why not steal it from the current owner?2) As George said, there is no limit to dice you can roll. The rest of Alex's comment raises a good point to stress: Fortune allows you to literally change a blank die that you rolled to a standard success. No more, no less. If you have no blank dice, fortune does nothing. And weak successes aren't blank dice, even if they don't count as a success due to some game effect.
3) As George said, except that when you build a colony, making it active is optional. That initial activation doesn't cost anything extra beyond placing a colony token, but if you are out, you can still build the colony and leave it inactive.
4) To further clarify, you only gain an attack bonus if you have your target's enmity in your at war box. Stickers don't count, and enmity tokens on your fields or elsewhere don't count (until they move to your at war box the following winter. On defense, ALL enmity counts -- tokens on anything you own, and stickers, too. Also, remember that when you pay enmity for your raid, you start "paying" the cost from player's enmity from your at war box first. You may not end up having to pay any of your own enmity tokens at all.
5) You can't raid unless you have enough enmity to pay for the raid. When raiding a province, the minimum is the lowest of the available plunder values. You can only choose a particular plunder option if you succeeded on the endeavor (rolled 1+ successes and didn't sink), have enough success to match the plunder value, and can pay the enmity (including the opponent's enmity in your at war box). You choose your plunder after rolling, and can decide not to plunder if you didn't roll enough for the option you wanted. No plunder means no enmity paid, but it also means you fail the endeavor and get no glory.
6) I've heard this, but haven't counted. I'd say that if it becomes an issue, just draw an atoll on the board. :)
7) No limit to glory, either by the game threshold or by the glory track. Remember that you finish out the round, so it's possible for another player to gain more glory that the first player to cross the threshold -- highest score wins. Note also that you don't check glory until the end of the round, so it's also possible to cause the player who crossed the threshold to lose glory before then -- in which case the end of game is not triggered.
8) More prominent means higher rank. Just check the cards in front of you. That will be the same as campaign glory, since current game glory hasn't been added since the end of the last game (but the higher rank player is "more prominent" even if campaign glory is tied). And you must have one or more of that player's enmity *in your at war box* (not just stickers or tokens elsewhere) to count as being at war.
9) Yes. Any upgrade sticker can go to any advisor (assuming there's room, of course).
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Thread: Pandemic Legacy: Season 2:: Rules:: [April/May/June Spoiler]
by darkul
[o]Adjust Population with Hollow MenIf I have a city with Hollow Men, Plague Cube(s) and Supply center I do have to reduce the population by 1. Correct?
Theory:
Supply Center only equals out Plague Cube(s), not Hollow Men.
A city's population with both Plague Cube(s) and Hollow Men has to be reduced by only 1, but that's not applicable here.
[/o]
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Reply: Pandemic Legacy: Season 2:: Rules:: Re: [April/May/June Spoiler]
by Super Zero
Nope.↧
Reply: Pandemic Legacy: Season 2:: Rules:: Re: [April/May/June Spoiler]
by nerman8r
It gets reduced and increased, so they cancel out.↧
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Reply: Pandemic Legacy: Season 2:: Rules:: Re: [April/May/June Spoiler]
by OurBG
A end-of-game population decrease can only be a maximum of 1 point. Even if there are 3 Hollow men and 3 plague cubes the population of the city goes down by 1. Ergo if there's a Supply Center there you don't decrease.That's explained on the two separate End-game steps in the rules and on the hollow men sticker. And probably several more places. :) I'm just saying that in that game you really need to read every word especially regarding the newly opened rules or you can ruin your experience you paid a lot for :)
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Reply: Risk Battlefield Rogue:: General:: Re: The Dice
by fpvillalobos
Yea..joke not funny. :shake:↧
Reply: Dinosaur Tea Party:: General:: Re: Release date question
by Huuuze
JustinDJacobson wrote:
Gen Con. Street date for retail is shortly after that.
We just got the pre-production copy in, and -- hoo boy! -- it is gorgeous.
We just got the pre-production copy in, and -- hoo boy! -- it is gorgeous.
Gen Con pre-orders?
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Reply: Risk Battlefield Rogue:: General:: Re: The Starting Zone Tokens.
by PRSthruVOX
I don't think any scenarios require more than 2 of any given color.↧
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New Video for Pandemic Legacy: Season 2
by FantasyNerd8

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New Video for Pandemic Legacy: Season 2
by FantasyNerd8

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Reply: Dinosaur Tea Party:: General:: Re: Release date question
Huuuze wrote:
JustinDJacobson wrote:
Gen Con. Street date for retail is shortly after that.
We just got the pre-production copy in, and -- hoo boy! -- it is gorgeous.
We just got the pre-production copy in, and -- hoo boy! -- it is gorgeous.
Gen Con pre-orders?
Doubt it, but we'll see.
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Reply: Pandemic Legacy: Season 2:: Rules:: Re: [April/May/June Spoiler]
by darkul
If a locations's population would decrease and increase by 1, its population stays the same.My mistake was the thinking "supply center equals out plague cubes".
Don't know why i started this interpretation.
Thx to all.
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Reply: Risk Battlefield Rogue:: General:: Re: The Dice
Sue me.
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Reply: Risk Battlefield Rogue:: General:: Re: The Starting Zone Tokens.
OK. Thank you.
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Reply: Betrayal at House on the Hill:: Rules:: Re: Betrayal at House on the Hill - attacking with multiple characters in the same room tile
by Hellus
Thank you Chris for the quick answer. So we did it the correct way then. Thanks for reminding us of stealing too. We’ve played five games total and we’ve never thought about stealing since we thought we needed the card for that, when a much more frequent way is beating an opponent with two or more points in battle. Does this only work one way though? If I have the spear and attack, but the defender wins with 2+ points, does he then get the option to steal an item? Like a sort of disarming feature. Or is stealing only an option for the attacker?↧