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Thread: Fireball Island: The Curse of Vul-Kar:: General:: Sneak Preview Event in Providence
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Thread: Pandemic Legacy: Season 2:: General:: [SPOILER] Discovering regions in "wrong" order
by SonMoekel
Heya guys!We've had a blast with the game thus far and did really well so far (won the first 6 months on first try) with a little luck, and a lot of tracking / planning.
That being said, we chose to discover Afrika first, then the eastern regions, and lastly Europe, as the flavor texts suggested great things to discover in those regions (new havens and laboratories).
We wanted to discover Europe next, however the game told us "if you didn't explore Europe yet, here get if for free, but kill Frankfurt and rip apart this game-winning card". And that just felt super shitty. There was no indication given we would need to discover Europe more quickly "or else". It was already a drawback, because we discovered flight routes really late, which made things waaaay harder already.
Also the "XCom" effect of discovering the eastern regions early and making things so much harder on ourselves by having to deal with the hollow men early.
The game did a really great way at giving hints of where to go and what cities to explore to find havens and laboratories, but an absolutely abysmal job of screwing you over, if you happen to discover other regions in the "wrong" order.
Did that happen to you guys too, or were you supremely lucky and started with Europe?
Thoughts welcome!

-Son
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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Will you accept suggestions for gameplay?
Vascariz wrote:
Trees where?!
Didn't see them in the videos unless I missed it somehow :(
Didn't see them in the videos unless I missed it somehow :(
https://restorationgames.com/2018/03/01/wild-fire-fireball-i...
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Reply: Pandemic Legacy: Season 2:: General:: Re: Too Easy? (End of August Spoilers)
imaloony wrote:
We did not see anything in the rulebook in the game setup section that indicates we need to reshuffle and move the infection counter one.
I mean... I guess that's true. But it still means that the first infection step of the game would require the rate to jump to 5 immediately. And again, I'm still kind of confused, because technically speaking, if all the cards in your infection deck are Forsaken, that means that setup theoretically never ends. You're supposed to draw 9 cards and you just can't. I guess you could rule that because there isn't a repeat rule in place, once the deck empties you just go to the next step of setup.
However, in the Infection step, you *have* to draw a certain number of valid cards. And there are no valid cards in the deck to draw. As written, you'd be left drawing and reshuffling Hollow Men Gather cards for eternity. Of course, no one would actually do that, but it raises a very good question of what happens inside this infinite loop? Are you just playing a game of Pandemic without an infection step? Because... yeah, I guess that would get pretty boring, but... ya know, I think the whole reason we were playing Pandemic was for that Infection Step. Without it there's not much of a game.
I guess that reeks more of a flaw in the rules, but like I said, it seems like there should be some kind of consequence for emptying the Infection Deck.
Honestly, the mindset of OP's group completely baffles me. I don't understand why this would be the game where you'd sit around saying, "TECHNICALLY, we can do this to game the system". He's already reading spoilers, or he wouldn't have known which labs we were discussing under the spoiler warnings. That implies the group doesn't care about the story. I don't really get why you'd play 12-24 games of a legacy game when you're just going to manipulate the rules and you don't actually care about the story. But that's me.
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Reply: Betrayal at House on the Hill:: General:: Re: Difference between 1st and 2nd editions of Betrayal at the House on the Hill
by TheMadMime
So...1st Edition - Item Differences
Coin
Druidic Charm
Rope
Skeleton Key
Toy Monkey
2nd Edition - Item Differences
Dark Dice
Music Box
Anyone know what were the Events that are only in the 1st Edition, and what Events replaced them in 2nd Edition?
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Reply: Pandemic Legacy: Season 2:: General:: Re: Too Easy? (End of August Spoilers)
by awu4114
Pictures of our board (potential spoilers up until October)Americas:
[o][/o]
Europe/Africa:
[o][/o]
Asia:
[o][/o]
For the discussion around infinite reshuffling, we only hit that situation towards the end of August and beginning of September. And it was no longer the case when we connected new cities in September.
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Reply: Pandemic Legacy: Season 2:: General:: Re: Best player count?
by enigmahfc
Me and the wife started off using just 3 when the map was small, but as the map grew and characters got good upgrades applied to them, we upped it to 4 (around May I want to say). It's worked out for us. No one says you have to stay with a set player count.↧
Reply: Pandemic Legacy: Season 2:: General:: Re: [SPOILER] Discovering regions in "wrong" order
by molnarm
There are some story hints about which region to recon next (Hollow Men going somewhere etc.), which usually say something like "you really should go exploring South America now".But the clearest indication of the "right" recon order is their card requirements: for example, you can recon North America right away, but you need 5 different yellow cards to recon Africa, which you can only have after connecting cities in North/South America etc...
...which makes me wonder, how did you have the 4 different black cards required for reconning the "eastern regions" (by which I assume you meant the Cairo recon) without connecting Moscow from Europe?
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Reply: Pandemic Legacy: Season 2:: General:: Re: [SPOILER] Discovering regions in "wrong" order
by SonMoekel
From Africa.And yeah, that's why we were really proud of ourselves, because we managed to do something super hard and challenging.
And just from knowing "they are in the east", seeing them shouldn't trigger them all of a sudden showing up all over the world.
Achieving something super challenging, and having it "rewarded" with 3 different drawbacks (hollow men, late to flights, losing Frankfurt & card), just feels bad. :/
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Reply: Pandemic Legacy: Season 2:: General:: Re: Too Easy? (End of August Spoilers)
by awu4114
MastigosAtLarge wrote:
imaloony wrote:
We did not see anything in the rulebook in the game setup section that indicates we need to reshuffle and move the infection counter one.
I mean... I guess that's true. But it still means that the first infection step of the game would require the rate to jump to 5 immediately. And again, I'm still kind of confused, because technically speaking, if all the cards in your infection deck are Forsaken, that means that setup theoretically never ends. You're supposed to draw 9 cards and you just can't. I guess you could rule that because there isn't a repeat rule in place, once the deck empties you just go to the next step of setup.
However, in the Infection step, you *have* to draw a certain number of valid cards. And there are no valid cards in the deck to draw. As written, you'd be left drawing and reshuffling Hollow Men Gather cards for eternity. Of course, no one would actually do that, but it raises a very good question of what happens inside this infinite loop? Are you just playing a game of Pandemic without an infection step? Because... yeah, I guess that would get pretty boring, but... ya know, I think the whole reason we were playing Pandemic was for that Infection Step. Without it there's not much of a game.
I guess that reeks more of a flaw in the rules, but like I said, it seems like there should be some kind of consequence for emptying the Infection Deck.
Honestly, the mindset of OP's group completely baffles me. I don't understand why this would be the game where you'd sit around saying, "TECHNICALLY, we can do this to game the system". He's already reading spoilers, or he wouldn't have known which labs we were discussing under the spoiler warnings. That implies the group doesn't care about the story. I don't really get why you'd play 12-24 games of a legacy game when you're just going to manipulate the rules and you don't actually care about the story. But that's me.
I have not read any of the December spoilers in this thread. The lab spoilers were not marked with any month so I read them and luckily we already had those labs.
As for not caring about the story, that's a baseless assumption. We've explored where the story was suggesting to search. Did we let a couple of cities burn on purpose? Yes. However, our objective is to win a month, and if we have to sacrifice a city to win, then we did so.
Also, please let me know where we have manipulated the rules. This is why I originally started the thread. If something is not explicitly stated in the rulebook, you can't say it is gaming the system or manipulating the rules. I suspect that in play testing, the creators did not think of this scenario.
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Reply: Pandemic Legacy: Season 2:: General:: Re: [SPOILER] Discovering regions in "wrong" order
by enigmahfc
We weren't able to recon the area from the black cards (forgot what region that is) until the very end of July. For month we were hearing about [o]The Hollow Men, and we were all, "well, where the hell are they?" and spent forever fearing them. We had even already done the 'Listening in on the Hollow Men' objective and we had both labs discovered already for like 3 months.[/o] Then in August, we didn't get a single [o] Hollow Man card because of how we handled the deck and the Radar towers. Basically,Hollow Men did not affect us at all until October, and that was just because they were there during set up...then we got the shelters, they were not nearly as scary. [/o] Basically what I'm saying is reconning out of 'order' can sometimes work to your benifit.↧
Reply: Betrayal at House on the Hill:: General:: Re: Can the two editions easily be mixed?
by TheMadMime
Autoduelist wrote:
4.) Replace the second edition "Jonah's Turn" and "Silence" cards with their first edition counterparts.
What is the difference in these cards between the two editions?
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Reply: Fireball Island: The Curse of Vul-Kar:: Crowdfunding:: Re: FIREBALL ISLAND UPDATES!!
by Bodhibelly
JustinDJacobson wrote:
Bodhibelly wrote:
What will be the posts this week from Restoration? Will it be more information about the KS and stretch Goals? We are at t-minus 8 days till launch. Looking forward to seeing everything they have ready for KS and anything that they haven't shown yet. I'd really like to see what the fully painted island looks like.
We'll be showing a render of the island with the art, so we got you covered there. And we'll be talking a bit about the Kickstarter, maybe some stretch goals. Anything else you'd like to know, fire away.
What backing levels will there be? So far I've read that the base game is $60 and the Base + All Expansions will be $130. Will there be any other levels? Or will everything be contained within those two?
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Reply: Pandemic Legacy: Season 2:: General:: Re: Too Easy? (End of August Spoilers)
awu4114 wrote:
MastigosAtLarge wrote:
imaloony wrote:
We did not see anything in the rulebook in the game setup section that indicates we need to reshuffle and move the infection counter one.
I mean... I guess that's true. But it still means that the first infection step of the game would require the rate to jump to 5 immediately. And again, I'm still kind of confused, because technically speaking, if all the cards in your infection deck are Forsaken, that means that setup theoretically never ends. You're supposed to draw 9 cards and you just can't. I guess you could rule that because there isn't a repeat rule in place, once the deck empties you just go to the next step of setup.
However, in the Infection step, you *have* to draw a certain number of valid cards. And there are no valid cards in the deck to draw. As written, you'd be left drawing and reshuffling Hollow Men Gather cards for eternity. Of course, no one would actually do that, but it raises a very good question of what happens inside this infinite loop? Are you just playing a game of Pandemic without an infection step? Because... yeah, I guess that would get pretty boring, but... ya know, I think the whole reason we were playing Pandemic was for that Infection Step. Without it there's not much of a game.
I guess that reeks more of a flaw in the rules, but like I said, it seems like there should be some kind of consequence for emptying the Infection Deck.
Honestly, the mindset of OP's group completely baffles me. I don't understand why this would be the game where you'd sit around saying, "TECHNICALLY, we can do this to game the system". He's already reading spoilers, or he wouldn't have known which labs we were discussing under the spoiler warnings. That implies the group doesn't care about the story. I don't really get why you'd play 12-24 games of a legacy game when you're just going to manipulate the rules and you don't actually care about the story. But that's me.
I have not read any of the December spoilers in this thread. The lab spoilers were not marked with any month so I read them and luckily we already had those labs.
As for not caring about the story, that's a baseless assumption. We've explored where the story was suggesting to search. Did we let a couple of cities burn on purpose? Yes. However, our objective is to win a month, and if we have to sacrifice a city to win, then we did so.
Also, please let me know where we have manipulated the rules. This is why I originally started the thread. If something is not explicitly stated in the rulebook, you can't say it is gaming the system or manipulating the rules. I suspect that in play testing, the creators did not think of this scenario.
I'm just going to let you get through the game on your own terms =). Good talk.
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Reply: Pandemic Legacy: Season 2:: General:: Re: [SPOILER] Discovering regions in "wrong" order
by XDarkAngelX
It did prompt you though, the story each month goes "oh the Hollow Men were spotted in X, we probably should do something about it". They're telegraphing the next "correct" Recon pretty heavily.↧
Reply: Pandemic Legacy: Season 2:: General:: Re: [SPOILER] Discovering regions in "wrong" order
by SonMoekel
XDarkAngelX wrote:
It did prompt you though, the story each month goes "oh the Hollow Men were spotted in X, we probably should do something about it". They're telegraphing the next "correct" Recon pretty heavily.
Well not really. It always said they come from the east or something, so we wanted more input on them before we actually thought have to face them in month X. So we went there, and it screwed us. :D
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Reply: Pandemic Legacy: Season 2:: General:: Re: [SPOILER] Discovering regions in "wrong" order
by squegeeboo
We also reconned Europe late, I don't remember ever seeing a hint to go recon there.There was the hint to go to south america, and to then go east. east of south america is Africa, so we did that next.
We only did Europe to help us get enough black cards for the Middle East.
So we also didn't have the flight power for a few months longer than most people, and yes, it would have helped us.
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Reply: Fireball Island: The Curse of Vul-Kar:: General:: Re: Sneak Preview Event in Providence
by jayahre
Y’all beat us by a few hours... we’ll have a full tour schedule up soon!
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Reply: Pandemic Legacy: Season 2:: General:: Re: *spoiler* Question regarding objectives
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New Video for Pandemic Legacy: Season 2
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