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Session: Pandemic Legacy: Season 2:: Thrust Upon Them - Finale (***Spoilers for November AND December Herein!***)

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by clarbri85

(Note: THERE WILL BE SPOILERS FOR YOUR GAME. DON'T READ THIS UNTIL YOU ARE FINISHED)

"Sweet, so would I.
Yet I should kill thee with much cherishing.
Good night, good night! Parting is such sweet sorrow
That I shall say good night till it be morrow." - Juliet, Romeo & Juliet, William Shakespeare


Our Cast:

Pretty Boy Floyd - Administrator - Brockway, Age 32


Duke Cletus - Farmer - Brockway, Age 17


Joe Dirt - Laborer - Ogdenville, Age 24


W0FU - Radio Operator - Ogdenville, Age 33


Axe Smasher - Instructor - North Haverbrook, Age 21


[o]
Husbando - Immunologist - Buenos Aires, Age 37

[/o]

[o]
Yolandi Visser - Scientist - Johannesburg - Age 35

[/o]

[o]
Morgan - Captain - Kali Center, Age 27

[/o]

[o]
"Scruffy" - Sanitation Officer - Doomhaven, Age 70

[/o]

[o]
Victor Rogers - Vector Control Expert

[/o]

November - Game 1

Characters Played

Pretty Boy Floyd - Administrator
Joe Dirt - Laborer
W0FU - Radio Operator
[o]Yolandi Visser - Scientist[/o]



From the Journal of Pretty Boy Floyd, Brockway Administrator, November 10th, AF 71
(WARNING: Journal entry contains spoilers for everything up to this month and possibly into the next month or so)
[o]
We've done it - the way to Utopia is open. Thanks to the secrets the Hollow men shared, we were able to devise a way in and infiltrate during the two day window. I'm a little disappointed in how smoothly it went, absurdly. We found our leaders in Shanghai - they had been dead for months, riddled with bullets. Utopia had refused to let them in. I spit on their faces as we passed them.
[/o]

Spoilers for this month
[o]We've only got one objective - Complete the Plan[/o]

After the initial infection
[o]

[/o]

Continued Spoilers for the objective
[o]
The plan is "simple" - do four recons from Shanghai (5 red cards, 4 black, 3 yellow, 3 blue, all unique). The good news is that we start with most of red and all of blue ready to go. Because we drew the "Put down 3 shelters" Unrationed Event, we decided to go with Yolandi (we put shelters in Denver, Chicago and Shanghai). ...and the game is over in all of 10 minutes. We monitor, mill through some cards, and end up doing all the recons in virtually no time at all. We search in Shanghai to find one of the more satisfying cards in the game.

Spoilers for the Search
[o]
Take that, former leaders!

[/o]

Apart from that, we make the shelter in Shanghai permanent, add the Soldier upgrade to Husbando, whom we're taking along next game, and then raise populations.


We also find out Utopia's sinister secret:
Motive Spoilers, if you care
[o]They're trying to kill everyone, Faded and normal humans alike, except for their elite few! They're sitting on the cure, waiting until all of us die, and then they're going to repopulate the Earth themselves! The Hollow Men are males let out, to control the population rate, and they're told they can't get back in unless they kill enough people. Those evil...[/o]
[/o]

December - Game 1
Characters Played

Pretty Boy Floyd - Administrator
Joe Dirt - Laborer
[o]"Scruffy" - Sanitation Officer[/o]
[o]Husbando - Immunologist[/o]

From the Journal of Pretty Boy Floyd, Brockway Administrator, December 1st, AF 71
(WARNING: Journal entry contains spoilers for everything up to this month and possibly into the next month or so)
[o]
We're heading out now - to find a cure and bring it to Jade and end this. Everyone came to see us out - even poor Duke, who we pushed so hard, came to see us off. Husbando insisted on coming - his life work, he said, was as an Immunologist. If there was even a chance that the plague could be cured, he demanded to be allowed to come. He even threatened violence if we left him. What else could we do? He accompanied myself, "Scruffy", and Joe Dirt on our mission. Our last mission. If this is to be my last journal entry, please know that we tried. We tried to leave the world in the best shape that we could. I think we did as good of a job as anyone could have. Certainly better than our former leadership.
[/o]

Spoilers for absolutely everything ahead
[o]
So, we add eight Utopia cards to the infection deck, and four more Hollow Men Gather cards to the discard pile. That's...unpleasant. We stock up Utopia with six cubes, which means that we're bringing Husbando, a character we never played, but HAD put the Lookout upgrade on.

Initial Infection


Well, besides starting with a plague cube in Shanghai, we're not in awful shape. We connect up Lake Baikal and...

We find out that in order to get the cure to Jade, we're going to have to suffer for it. We have to smuggle out enough doses...which means that one person is going to inject themselves with x1000 the safe amount of the cure, and then walk back to Johannesburg. They can only use the Drive/Ferry action...and they have to discard a card that matches a city's color to move into it. And you die at the end of the game, win or lose, once you take the injection - you have to scratch off exposure until a scar (or death) is revealed. If you get a scar, you get to take the Carrier Scar, which takes up two slots and has the above restrictions on it.

That's a problem, as we don't have any red cards. We scramble to get red cities connected and get the proper cards in hand...and we decide that Husbando is the best choice to take the shot, since he has an extra movement a turn. We then spend the next several rounds monitoring (we skip a double Epidemic), transmitting cards, finishing the route to Jade, moving Hollow Men around, and using Topaz's ability to keep disaster at bay. We're all extremely, extremely tense; this is our absolute best shot at this. Husbando is the best character to do it with. And we miscalculated - it will actually take Husbando three of his turns to get there instead of two.
.
.
.
.
.
.
.
But the stubborn son of a bitch does it, while the rest of us try to keep the world from going up in flames! It's over. It's over! We got the cure to Jade, who can begin mass producing a cure.

We go through the scoring process...and end up a heart-breaking 19 points away from the best possible victory. Our double-loss in March came back to haunt us. Having said that, we've left the world in a much better place. We've cured the plague, and now the world will be able to get back to some sense of normalcy. I want the weekend before I formulate a final review, which will be going up on this site, but I have really, really enjoyed my playthrough of this. And I hope you've enjoyed the Session Reports!


From the Journal of Pretty Boy Floyd, Brockway Administrator, January 1st, Rebirth Year 0

I am writing this from Buenos Aires. From the foot of Husbando's grave, actually. We're commissioning a statue of him - I never got to know him well enough to know if he'd like that, but he deserves to be remembered. "El hombre que salvó el Mundo" - that's the inscription. Should it have been me instead? I'm not sure - I would have certainly sacrificed my life for the world. I had sacrificed so much already, what was one more thing?

Duke is looking better - some of the light is coming back into her eyes. She didn't believe me when I told her that we'd found the cure. She was sure that she was hallucinating me, that we had all died in Mongolia. I had to hug her before she would accept that I was real. We both cried for a long while after that. She is still farming, still sending out supplies to the rest of the world. Plague or not, people have to eat, and there is nobody better at making sure people get fed than her. It's good that she's so young - she's got of work to do.

We're holding our first summit in two weeks - The Faded, the Hollow Men...even the surviving people from the remaining cities are sending representatives. We're holding it in London. All of us who had a hand in this last year will be there...even Duke is making a rare appearance outside of Brockway. I'm giving a talk on the logistics of city repair and supply distribution. Joe Dirt, hero that he is, is giving a live demonstration on how to build supply centers and supply routes. W0FU says he's rigged up the most powerful transmitter on the planet - assuming it doesn't explode, we ought to be able to talk to quite a lot of people with it.

Should it have been me? I suppose not - there's still too much work to be done.



[/o]

Reply: Stop Thief!:: General:: Re: Where is the solo mode

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by manserfamily

Please tell me this might be something we can enjoy over the festive period?! Or is it looking more like early 2018 now?!

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Sea Routes Question (End of March Spoilers)

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by ftl_ftw

This is one case where the physical components provide the answer. The line has to be thick enough to be visible and thin enough to be drawn by a physical pen. There's no such thing as an infinitely thin pen. It also has to be drawn on the actual board as the board is, with the components/borders having an an actual size.

As far as I can tell from staring at my own board, there simply no space to draw a sea lane that starts in Istanbul, north of the existing sea lane, and gets past Greece - there isn't even any blue-sea-colored space, it goes straight from yellow land to dark blue sea lane.

Reply: Pandemic Legacy: Season 2:: General:: Re: The more I play PLS2...(spoilers thru May)

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by ftl_ftw

One thing - remember you get to pick your character AFTER you see the starting hand. There's an order to the board setup and it matters. It's probably a mistake to have the person who has very few city cards to start out with a role that relies on city cards! Would make much more sense to have that person start out with a role that focuses on supply cube delivery and have somebody else collect cards. Starting characters are part of the puzzle too!

Can't comment on event cards. Both in PL1 and PL2 we mostly stayed in the 0-2 event cards in the deck range, so they rarely came up.

Lots of people are commenting about the variance though. Hard for me to judge - either we came out on the good end of it and got lucky, or we just thought too hard for each move - but it seems to be a common comment.

I thought the game ended up being a bit too much of a puzzle, especially later months - the number of different actions and things you can do just keeps piling up and up, and it just led to analysis paralysis where there was a million options.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Sea Routes Question (End of March Spoilers)

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by gaudium

Frustrating to me that it’s not clear how precisely we are meant to interpret the printing of the game board. A pre-existing sea route to Lagos clearly crosses land as it touches Lagos.

As supply lines are forbidden from crossing water, I kinda think sea routes being forbidden from crossing land is to make it clear you can’t build the Panama Canal or something like that, vs. whether or not you can squeeze a drawn line through a spot that otherwise isn’t blocked. I prefer the infinitely thin interpretation.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Share produce supplies card? [no spoiler]

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by Matt620

Spoilers for an upgrade that comes available later.

[o]There is an upgrade (I think you get it in Package 1) that is called Faciliator. It will allow you to take 1 card from a player in your location. You may also take a Produce Supplies card with that ability. [/o]

Reply: Pandemic Legacy: Season 2:: General:: Re: So, is it just us or is Season 2 tougher than Season 1? ( NO spoilers please)

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by ftl_ftw

We played two-player, and found it easier than S1, but I'm also pretty sure I know why. In S1, we didn't get many character upgrades at all, since we were playing 2-player and figured we'd be switching around characters a lot, so it made no sense to upgrade them when we didn't even know whether we would keep using them. In S2, on the other hand, we kept using the same characters each game, and upgraded the heck out of them. Two characters with a bunch of stacked upgrades are super powerful.

We didn't lose until November; we could have won November if we'd skipped some optional exploration. We also lost game 1 in December, because neither of the two characters we were playing had a crucial ability we didn't know we needed until after the game started. Second game in December we picked a different char and it was easy.

New Video for Pandemic Legacy: Season 2


Reply: SeaFall:: Variants:: Re: Two Player Variant

Thread: SeaFall:: General:: To those that enjoyed this with two

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by JuegoDios

What variants/changed did you make. If you had a choice would you have played it again knowing what you know now?

Thank you

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Compiled FAQ (Spoilers Hidden)

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by Matt620

Here are a few questions that haven't been answered yet. Examples go into spoilers when appropriate.

1.) Character abilities DO stack, provided they do not interfere with each other. The Farmer's job that allows for an immediate Deliver Supplies during a Make Supplies action may stack with the Courier's ability to place supplies on an adjacent city during a Deliver Supplies.

Package 6 and South America spoilers[o]The Immunologist's ability does stack with the Portable Anti-Viral Lab and the OPAL lab bonus. You can discard that card while in a haven or supply center to get five cubes from the reserve for one action. [/o]

December spoilers [o]The Carrier scar prevents movement of ANY kind that does not involve the Drive/Ferry action. This includes other players, such as the Administrator job. It does, however, stack with the Helmsman ability. [/o]

2.) Free actions can be done at any point during the Action Phase. However, a player may not undertake their own free action on another player's turn. The Radio Operator's Transfer Supplies ability only works on his own turn.

3.) New game rules take effect IMMEDIATELY.
Package 4 spoilers: [o]Once Europe is recon-ed, you may immediately use the Shuttle Flight action, even if the player who recon-ed Europe has additional actions that round. [/o]

Reply: Betrayal at House on the Hill:: General:: Re: Replacing a tile we lost?

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by broggi

I have a slightly warped second edition copy if you want it.

Reply: Pandemic Legacy: Season 2:: Strategy:: Re: Strategy advice? (Spoiler free, mostly – very minor January)

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by Dirk2112

anaturalharmonic wrote:

One strategy that has worked for is is below.

The general ideas is to force your "problems" to be in one area of the map. You want to be able to ignore a region for a while to trade cards early.

1) During setup, when you "supply the grid," put EXTRA supply in one region of the board so you can ignore it for a while. For example, give 4 or 5 cubes to the three eastern black cities. Now you can ignore them for a while (most likely).
2) Under-supply one region; give those cities only 1 or two cubes. For example put two cubes in New York, Washington, and Jacksonville.


That sounds like a good idea. We just lost both February games and we had plenty of cards in the player deck both times. The cities not connected to the sea lanes are killing us. Also London not being near anything early on really hurts too.

Secret Santa Part 2

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by Jon H.

I have been taking part in the BGG Secret Santa for the last five years now. It is always really fun and exciting. Fun to taunt your target and exciting as you wonder what your Secret Santa might get you. I am a very talkative Santa and I have been lucky that most of my targets enjoy my correspondence. I have never really had a talkative Santa myself, which is absolutely fine, because every Santa I have had has been great. But this year, my Santa took the proverbial cake.

I received a large package from Miniature Market last Saturday. I opened it up and found that I had been matched with the most generous of Secret Santas. Now before I list the contents, remember that the only requirement of the gift exchange is that you spend $50 (not including shipping) and try to use the person's wishlist. Here is what my awesome Santa sent me:

Seikatsu - I have already played this three times. Super short but enough meat on the bone to challenge even the most hard core gamer. Beautiful components as well.

Shogun - This is one of the first games I ever played when I got into the hobby. I have several buddies that would love to play this again. This is the perfect game for my Gen Con group.

Fields of Arle - I have already played this three times as well. A great 2-player Agricola-light experience. Great to play solo too.

Lisboa - A heavy Vital Lacerda game that is absolutely gorgeous. I have it setup right now in my office trying to learn how to play. It will be a bear to learn and teach, but man it is feeling like a great game experience so far.

I know right!? Way above and beyond. I hope he/she is reading this so they know how excited and appreciative I am. Thanks Secret Santa!

I am scheduled to start a Pandemic Legacy: Season 2 group on Tuesday. I have never played a legacy game and have actually shied away from them. Something about tearing up or putting stickers on components really bothers me. I decided to fight through my misgivings and give it a shot. Who knows, maybe I will like it.

I played one "new to me" game today; Mystic Vale. I loved the art but not the game. It was ok, but the card building aspect really didn't grab me. I felt like it wanted to be MtG with some Splendor thrown in. I would play it again because I feel like I missed something this time around, but I won't ask for it.

Thanks for reading!

Reply: Betrayal at House on the Hill:: Sessions:: Re: #3: Frog Leg Stew (with spoilers)

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by larsent

Hope someone can clarify can the witch pick up the book?

If so once she has it the scenario is over as she is invulnerable to the explorers?

We liked it but hit a wall when the trailer killed the book carrier and which flew in and got the book etc...

Reply: SeaFall:: Rules:: Re: post prologue pre game 1 question

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by Kuildeous

And there will be future cards/items that you can keep from game to game. Just read carefully as they are unlocked and look to see if they go away after a game or not.

Reply: Pandemic Legacy: Season 2:: General:: Re: Hard, easy, unbalanced? (thoughts after SUSD review)

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by Gaglug

My group is a group of Pandemic veterans. It's always been a go-to game for us, and we love the original. We loved Pandemic Season 1. The overall plot was engaging, and we found the gameplay to be challenging and fun. My group ended up doing very well in Season 1. It was one of the best game experiences we've had.

We're through August now in Season 2, and I'm having trouble finding any fun at all in the game. The plot is boring with not a twist or a AHA moment (and I hear there may be some coming, but if you're 2/3 of the way through the game and one hasn't happened yet then you're doing something wrong with story).

Plus the game is extremely punishing, and it punishes you for doing things you weren't really supposed to be doing and then punishes you for not doing things fast enough that you weren't aware you were supposed to be doing.

[o]Oh you weren't aware that you get screwed unless you Recon areas quickly and will lose important upgrades if you don't prioritize Recon?
Ha ha, suckers![/o]

Plus with upgrades and gameplay strategy/prioritization, what is very obvious strategy now in hindsight wasn't an obvious strategy at start but you can't go back and redo so...tough luck for you.

Plus the game is very much a Lose more --> Lose more game where if you get behind the curve for any reason, you pretty much get sunk in the future. We had a few games of horribly bad luck like back to back Epidemics instantly ending games, and I'm not sure we're really recoverable at this point.

We're not having any fun. I don't even want to play anymore since it doesn't seem worthwhile to even try. You don't have enough supplies, you keep getting less supplies every month while adding more cities, and then the tempo of the game gets insane with the number of Epidemics and other bits that hit you and the fact you have no margin of error because any plague cube coming out marches you to a quick loss. We can't even get out of the gate without being halfway to losing because of the number of plague cubes that are out instantly on the board.

Unless we're doing something horribly wrong (which is possible), this has been the biggest letdown I've ever had in a game.

Reply: Pandemic Legacy: Season 1:: General:: Re: What I did with my completed game...

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by Jdavis11

If you do take the time to make a little walkthrough, I would love if you could send me a copy as well. Those look awesome and I think they would make great Christmas presents for my group! Awesome job and thanks!

Thread: Pandemic Legacy: Season 2:: Rules:: Supply cubes in the reserve (February spoilers)

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by GregF

"After your first game in February" Legacy deck spoilers:

[o]The Hidden Stockpile event says to take cubes from the reserve and put them in a player's location. (there might be other effects that say things like that, this one's just the easiest example to spoiler tag)

If for some reason there are no cubes in the reserve when an effect like this would trigger, but there are cubes in the stockpile, does nothing happen? I don't think there's anything in the rules saying you can, but it seems odd from a balance perspective. Being able to take from the reserve instead of the stockpile feels like it should be a bonus, but in this case it's a penalty.[/o]

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Supply cubes in the reserve (February spoilers)

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by ftl_ftw

Yeah, it's definitely supposed to be a bonus. In a lot of games and with some abilities it's pretty easy to get cubes from the stockpile onto the board, and the size of the stockpile is a real limitation. But not all bonuses work at all times, so as written it would have no effect if there's no cubes in reserve.

I suppose it's possible to have no cubes left in the reserve though - did you discover some other ways of getting cubes from reserve to board/stockpile already? Anyway, even if you did, next month there's gonna be 3 more cubes in the reserve/3 less in the stockpile, and another 3 the month after that...

I don't remember, is that event a rationed or unrationed event? If it's a rationed event, well, that's a pretty good reason to put some other event in the deck instead, if you have no use for that one in a particular game.

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