by colinmarsh
stefaan wrote:
jeRm! wrote:
stefaan wrote:
Thanks. Looks like we are in the same team. :)
The WINNING team!
For the moment, yes, but they are close.
+1 vote for green being the winning team
by colinmarsh
stefaan wrote:
jeRm! wrote:
stefaan wrote:
suska wrote:
by Matt620
The question I have is: Does a Supply Center built "not on the grid" count?by ConnerCP
I see nothing in the rules that would prevent you from doing this. The card does say move to any location - it does not say the location needs to be on the grid, and I can't see anything skimming the rules that would override the text of the card either.by runtsta
Even though it doesn't explicitly say so, I'd rule that you can only airlift to places on the grid. Having a character off the grid creates weird issues.by gpmark
[o]by Mirjam42
It would be hard to get out though, you'd have to [o]make supplies there, and connect to cities that are on the grid[/o] to get backby jayajohn
That's quirky. As others have said, it sounds legal but possibly unintended. It raises some interesting possibilities.by stackey83
The other way you can get out of an unconnected location is to use the character that can move one pawn to another or if building the supply center ends the game.by ConnerCP
Indeed, I would not be surprised if someone ‘official’ clarifies the rule to state it has to be on the grid. My bet is this was the final supply center needed for the objective and the game ended, so no need to leave.by Daebarkee
[o] soon, with many cities connected, many epidemic cards are inserted. I wonder if forsaken city player cards are also counted in deciding the number of epidemic cards. [/o]by ConnerCP
The title of your thread is a spoiler, you should change itDaebarkee wrote:
by Cthulhwho
stackey83 wrote:
by nerman8r
albcann wrote:
by lorddog
Grizzled was our 2nd choice for medic. the local connections is great for him first.by Matt620
ConnerCP wrote:
by Matt620
gpmark wrote:
by ftl_ftw
BTW, if you've messed up rules, the rules tell you how to correct for it. If the mixup has made the game too hard going forward, you can increase the rationing level to compensate. Vice versa, if you've made the game too easy, decrease the rationing level. You're not supposed to go back and retcon populations or wins/losses etc.