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Reply: SeaFall:: General:: Re: New microbadges for your civ!

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by colinmarsh

stefaan wrote:

jeRm! wrote:

stefaan wrote:

Thanks. Looks like we are in the same team. :)


The WINNING team!


For the moment, yes, but they are close.


+1 vote for green being the winning team

Reply: Pandemic Legacy: Season 1:: Rules:: Re: DEUTSCH / German: Zentraler Thread Deutsche Errata (Spoilerfrei!)

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by Thamos von Nostria

suska wrote:

Generelle Frage zum Spielende:
Wir hatten letzte Mal den Fall, dass die letzten beiden Karten des Stadtkartenstapels genommen wurden aber der nächste Spieler erst während seiner Aktion die letzte Aufgabe erledigen konnte. Er konnte danach keine Stadtkarte mehr ziehen (waren ja keine mehr da). Wir haben das Spiel als 'gewonnen' deklariert - ist das so richtig?


Steht nicht irgendwo in den Regeln, "Das Spiel endet sofort, wenn..."? Schau mal nach. Ich glaube nicht, dass die Runde zu Ende gespielt werden muss, wenn alle Siegbedingungen erfüllt wurden.

Thread: Pandemic Legacy: Season 2:: General:: (Slight Spoilers) Supply Center question

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by Matt620

The question I have is: Does a Supply Center built "not on the grid" count?

After we did a Recon of North America, Los Angeles was not on the grid. But the Airlift card allowed us to move to any space on the map. We built our supply Center there to boost the population, even though it wasn't on the grid.

Did that count? Was that a legal move? Or not?

Reply: Pandemic Legacy: Season 1:: Rules:: Re: DEUTSCH / German: Zentraler Thread Deutsche Errata (Spoilerfrei!)

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by S_Rapp_Asmodee

Ihr habt gewonnen!

S.14 Regeln

"Ihr gewinnt die Partie, sobald ihr die notwendige Anzahl von Aufgaben erfüllt habt. Die Partie endet sofort, auch mitten in einem Spielerzug oder einer Kette von Ausbrüchen.

[...]
Es gibt mehrere Möglichkeiten, wie die Partie sofort enden und ihr verliert könnt:
[...]
• Ein Spieler kann nach seinen Aktionen keine 2 Karten vom Zugstapel ziehen."

Hervorhebungen von mir.
Es kommt also gar nicht mehr dazu, dass der Spieler am Zug Karten ziehen müsste, da die Partie sofort endet, wenn die letzte Aufgabe erfüllt ist.

Sebastian Rapp - Asmodee

Reply: Pandemic Legacy: Season 2:: General:: Re: (Slight Spoilers) Supply Center question

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by ConnerCP

I see nothing in the rules that would prevent you from doing this. The card does say move to any location - it does not say the location needs to be on the grid, and I can't see anything skimming the rules that would override the text of the card either.

Reply: Pandemic Legacy: Season 2:: General:: Re: (Slight Spoilers) Supply Center question

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by runtsta

Even though it doesn't explicitly say so, I'd rule that you can only airlift to places on the grid. Having a character off the grid creates weird issues.

Reply: Pandemic Legacy: Season 1:: General:: Re: What did you name your Characters?

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by gpmark

[o]
My clever one was naming the Colonel, Yoshi Masutado. Masutado is Japanese for mustard...
[/o]

Reply: Pandemic Legacy: Season 2:: General:: Re: (Slight Spoilers) Supply Center question

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by Mirjam42

It would be hard to get out though, you'd have to [o]make supplies there, and connect to cities that are on the grid[/o] to get back

Reply: Pandemic Legacy: Season 2:: General:: Re: (Slight Spoilers) Supply Center question

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by jayajohn

That's quirky. As others have said, it sounds legal but possibly unintended. It raises some interesting possibilities.

Reply: Pandemic Legacy: Season 2:: General:: Re: (Slight Spoilers) Supply Center question

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by stackey83

The other way you can get out of an unconnected location is to use the character that can move one pawn to another or if building the supply center ends the game.

Reply: Pandemic Legacy: Season 2:: General:: Re: (Slight Spoilers) Supply Center question

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by ConnerCP

Indeed, I would not be surprised if someone ‘official’ clarifies the rule to state it has to be on the grid. My bet is this was the final supply center needed for the objective and the game ended, so no need to leave.

Thread: Pandemic Legacy: Season 2:: Rules:: Epidemic cards number and forsaken cities

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by Daebarkee

[o] soon, with many cities connected, many epidemic cards are inserted. I wonder if forsaken city player cards are also counted in deciding the number of epidemic cards. [/o]

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Epidemic cards number and forsaken cities

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by ConnerCP

The title of your thread is a spoiler, you should change it

[o]Epidemic card changes do not take effect until end of March - and forsaken cities are not a thing until the turning point card is triggered[/o]

Daebarkee wrote:

[o] soon, with many cities connected, many epidemic cards are inserted. I wonder if forsaken city player cards are also counted in deciding the number of epidemic cards. [/o]


[o]
The rule that you add to the rule book only says to count the city cards in the player deck - it doesn't say anything about not counting them if they are forsaken, so they are counted for this.

The forsaken cities are not counted as being on the grid for end game upgrade purposes.
[/o]

Reply: Pandemic Legacy: Season 2:: General:: Re: (Slight Spoilers) Supply Center question

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by Cthulhwho

stackey83 wrote:

The other way you can get out of an unconnected location is to use the character that can move one pawn to another or if building the supply center ends the game.


Or...

[o]...by using the Shuttle Flight action if it were available.[/o]

Reply: Pandemic Legacy: Season 2:: General:: Re: Game board dimensions?

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by nerman8r

albcann wrote:

18.75" by 29.75"

Sorry ... my metric tape measure is not available.

47.625 CM by 75.565 CM to be precise. Google is your friend.

Reply: Pandemic Legacy: Season 2:: Sessions:: Re: After the end: a full game report in sessions (whole game spoilers... eventually)

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by thespaceinvader

Early April verdict: loss.

We've basically abandoned the Instructor at this point, as every other starter has at least one upgrade and just seem more useful.

We didn't start BADLY - one of our Well Stocked cities came up - but we didn't start that WELL either, and we hadn't managed to remove any cities completely from the deck to save up our supplies.

We managed to get the Lagos supply centre fairly early, but then spent the rest of the game moving cards around because... Maq's first turn was moving to and exploring Santiago, which proved to... be infested, meaning Maq got another exposure. Fortunately they are hard as nails, and didn't get scarred this time either! But it did mean that they had to collect our 5 uniques for the Africa search or risk TWO more scars...

We connected a few more cities, spent a lot of time trying to corral North America, searched Frankfurt having connected it, using our Broker to regain the card. We also used Lima to clear a city, and the Broker to regain it for the recon.

Tripoli once again proved problematic (I believe it's yet to end a game without Plague and ended most games with 3 plague.

We were teetering on the brink to get the recon done - we mad a choice to try for it instead of just winning, because it's just never going to be that easy to do, given that we don't want a permanent supply centre there, reasoning that we want to save out las one to go a little further afield.

So, we found Africa (and connected our fifth Black city making the next recon a little more likely, and SAT TOWERS HECK YEAH), then lost to San Francisco drawing plague. We also lost Los Angeles, meaning we finally found out how Forsaken cities work, as well as Infested ones.

We spent all our points just maintaining stable populations in the Plague zones, including pulling LA back from Forsaken status.

We were one turn from winning when the last Plague happened, which tends to be how we're losing at the moment.

We also inoculated a bunch more cities, but still haven't completely removed any of the initial ones, or indeed, any but one-population places. I'm not quite sure our strategy with these has been correct.

End game state:

The game is definitely longer than Pandemic and Legacy season 1, which I'm not sure I like, and there are definitely more competing things that potentially are stopping us winning - neither search was essential, and indeed, one of them was actively harmful, which was a little irritating.

It's been good though. Making major progress at the potential cost of losing is a choice, and it's one that sadly didn't pay off this time.

Reply: Pandemic Legacy: Season 1:: General:: Re: Which character would you give each upgrade? (Mar version Spoilers)

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by lorddog

Grizzled was our 2nd choice for medic. the local connections is great for him first.

Reply: Pandemic Legacy: Season 2:: General:: Re: (Slight Spoilers) Supply Center question

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by Matt620

ConnerCP wrote:

Indeed, I would not be surprised if someone ‘official’ clarifies the rule to state it has to be on the grid. My bet is this was the final supply center needed for the objective and the game ended, so no need to leave.


You guessed correctly.

Reply: Pandemic Legacy: Season 1:: General:: Re: What did you name your Characters?

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by Matt620

gpmark wrote:

[o]
My clever one was naming the Colonel, Yoshi Masutado. Masutado is Japanese for mustard...
[/o]


[o]
Not bad. We named outs "Wei" because we thought he looked exactly like Wei Shen from Sleeping Dogs. [/o]

Reply: Pandemic Legacy: Season 2:: Rules:: Re: New cities, supply cubes and diseases (Spoiler Mid-Jan)

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by ftl_ftw

BTW, if you've messed up rules, the rules tell you how to correct for it. If the mixup has made the game too hard going forward, you can increase the rationing level to compensate. Vice versa, if you've made the game too easy, decrease the rationing level. You're not supposed to go back and retcon populations or wins/losses etc.

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