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Reply: Pandemic Legacy: Season 1:: Reviews:: Re: Pandemic Legacy is a poor successor to Risk Legacy

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by Prullenbak

rmsgrey wrote:



Even if you never draw the events, they add cards to the player deck, so the first couple of Epidemics are, on average, delayed slightly, which also makes a difference.


I'm not the best in statistics and chance calculations, but I doubt these 2 cards have that big of an impact. There is a slight advantage but to say it makes it worthwile to lose a game for it, is stretching it.

rmsgreay wrote:


And there's enough game-to-game variation in Pandemic based on the shuffles that not needing Events in one game doesn't mean they don't make a significant difference to your winning chance - they generally come out in games that are running longer, where you're more likely to lose (Pandemic gets harder as you go as you start drawing more cards in each Infection Step, so become increasingly unable to keep up with the addition of new cubes to the board)...


And my point was, that by the same token, losing games in P:l makes a significant difference to the state of the world in the game, so it makes you more likely to lose in the future (pandemic legacy gets harder as you go as you start degrading cities, so they become increasingly hard to cure diseases in...)

rmsgreay wrote:


More generally, there are scenarios where you face a choice between losing through deck exhaustion, or trying to win but risking outbreaks. For example, suppose it's late in the game, 8 yellow city cards are in the discard, the Scientist has 3, the Researcher has 1, the Scientist is next to a Research Station, and the Researcher can also reach a Research Station on their turn, which is now, but South America is ready to blow - a chain outbreak of at least 4 cities that would end the game - but the only city involved not in the infection discards matches the Researcher's yellow card. Either the Researcher uses that card to take a direct flight in and defuse South America, or they move to meet up with the Scientist and give them the last card for the last cure, but if that yellow city gets drawn before the Scientist's turn, there's a significant number of panic increases... Obviously, reaching that state means some mistakes have probably been made earlier in the game, but less contrived scenarios where you're choosing between a "safe" loss or a risky win are possible...


This is a totally valid point and that certainly is possible. It would But this is where my "A" comes in. Either you metagame, or you roleplay. The setting of the game is: You're scientists/doctors with the goal to cure the diseases. That is the goal. If you roleplay, you don't even know you need to cure the diseases again next month, because you don't know (how) they mutate. In this case, I think I would try to go for the win and see what happens. So in that case there are a couple of possible outcomes:
1. You win, and SA hasn't got an outbreak: high fives all around and a memorable ending.
2. You lose: also a memorable ending (we almost had it), even more so because this leaves a permanent reminder on SA.
3. a small disaster happens in SA but you still squeeze out a win. This is the best scenario from a "legacy"/story point of view, I guess.

If you metagame, you go for the strategic loss. Then, there is nothing memorable at all, and you essentially broke the game. And like I said: A lot of games aren't any fun if you refuse to play them. That's not the games fault.


Reply: Pandemic Legacy: Season 2:: Rules:: Re: Character Job Question (Spoilers for starting jobs)

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by Jozrael

ndsurgenor wrote:

On his turn 'Matt' can't give 'Rob' (the Radio Operator) cubes via this method and then expect Rob to be able to distribute them freely across the board as per his special ability.


On Rob's turn, he can take the cubes from Matt and then give them to someone else. But yes, if it goes Matt / Emily / Rob, Matt can't get his cubes to Emily before Rob's turn.

Reply: Pandemic Legacy: Season 2:: General:: Re: Stuff you didn't see / how do these open? [end of game unblocked spoilers]

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by Jesselargent81

About labs

[o]Some of the log cards actually had longitude and latitude cordinates for the labs as to what city they would be in.[/o]

Reply: Pandemic Legacy: Season 2:: General:: Re: Starting game charter upgrade choice - Architect

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by Cthulhwho

Yeah this was our thinking we bought from Season 1.

There are additional character cards available.

It therefore likely that new characters will appear.

They are likely to specialise in something we will need to do then that we don’t know about yet and that the starting characters aren’t good at or can’t do.

It is therefore unlikely we will keep all four starting characters.

We therefore shouldn’t upgrade all of them and should prepare to jetason one of them.

If we give someone else the four card build then this replaces the four card + Supply cubes and they will have their own job too. We can therefore afford to lose the Laborer if need be.

So we gave it to the Radio Operator.

Reply: Pandemic Legacy: Season 2:: General:: Re: WAY tougher or do we suck (NO SPOILERS)

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by rmsgrey

molecularbear wrote:

Hilaryg wrote:

I'm a seasoned Pandemic player. Beaten every version on highest difficulty. We played S1 and lost twice over the entire game and had a high rating at the end. We are getting DESTROYED in S2.


Same background and experience here. We won the prologue, though it was closer than I would have expected for a "practice" game. We barely won Jan and Feb, but have been subsequently wrecked three games in a row. We have re-read the rules multiple times to make sure we are not missing any cards/rewards/mechanics. We spend a lot of time each turn debating the optimal play, so I don't think we are being particularly inefficient.

Minor gameplay spoilers:

[o]Right out of the gate after the 9 flips we seem to be confronted with hot spots that need to be addressed ASAP. Since each individual plague cube marches you one step closer to defeat, you can't really afford to take many hits. So, we're facing these hot spots, but dealing them is massively inefficient. A turn like {move, move, produce 1, deliver 1} is so slow and reactive that we will lose if we do that, but at the same time, not doing that will cause us to lose due to incoming plague cubes.

While I'm sure there is room to improve our play, our best guess (barring some misinterpretation of the rules) is that we have faced a run of bad luck, i.e., tricky initial board state combined with Event/Produce cards hiding at the bottom of the deck.

I've read through this thread and haven't seen anything gameplay or strategize-wise that we are missing.[/o]


At least for the prologue and early games, it's probably helpful to think of the supply cubes as negative disease cubes from regular Pandemic - a city that's been hit 3 times is like a 3-cube city in regular Pandemic - something you need to deal with before the next Epidemic, while a city that's only been hit 1 time can be ignored for a while, and a city that's been hit twice should be on your radar, but isn't urgent yet.

As with regular Pandemic, if you're moving to a city, you probably want to do more than 1 cube while you're there - particularly since the more cubes you place at once, the more efficient it is (even for the farmer).

Unlike regular Pandemic, where it makes sense to move toward a travel hub if you've got nothing better to do, in Season 2, a good default action is to Make Supplies to be ready for a future Deliver (or give the Radio Operator something to do) - at least to start with, the world is pretty small, so the challenge is less to get to where you're needed, and more to have the ability to do something useful once you arrive.

Remember, you can always pick up cubes from places you pass through that are currently "safe" - if they get hit by an Epidemic, those cubes will be lost anyway, so you only need enough cubes to cover a draw at the end of the current shuffle, if it comes up.

Thread: Pandemic Legacy: Season 2:: Rules:: Rules Question *Europe Recon Spoilers*

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by akpipeline23

[o]So I just Searched the Land in St. Petersburg and found this:
[o]Companion: Operative - You may do the Search action for free if you have this card in your hand. What does this mean? It doesn't cost anything to do the Search action from what I can see. Does it mean you don't actually have to be in the correct city to do the Search action?[/o][/o]

Reply: Pandemic Legacy: Season 2:: News:: Re: Pandemic Legacy: Season 3 confirmed

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by Champol

Wo WO wow wowow, really??
Why nobody told me before? hehe

Will it be a sequel? a prequel? a parallel world?

Will the boxes fit the previous 4 ones?

I hope the do a great job again.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Rules Question *Europe Recon Spoilers*

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by Matt620

akpipeline23 wrote:

[o]So I just Searched the Land in St. Petersburg and found this:
[o]Companion: Operative - You may do the Search action for free if you have this card in your hand. What does this mean? It doesn't cost anything to do the Search action from what I can see. Does it mean you don't actually have to be in the correct city to do the Search action?[/o][/o]


[o]Searching takes an action. If you have the Operative in your hand, searching is a Free Action [/o]

Reply: Pandemic Legacy: Season 1:: Reviews:: Re: Pandemic Legacy is a poor successor to Risk Legacy

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by Twilight_Sonata

metaridley18 wrote:

[o]Seriously, Zombies?[/o]

[o]What are you talking about? They weren't zombies. I don't remember anything about their being cannibalistic, and they certainly weren't mindless, just extremely aggressive. Hell, patient zero even talks to you when you find them.[/o]

Reply: SeaFall:: Rules:: Re: Box 3 Tombs Question (Spoilers)

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by Willottica

[o] in almost all cases, I would say that enmity does not affect tomb exploration (it rarely affects exploration endeavors anyway). Any "raid endeavors" in tombs aren't functionally raids, just tests of your soldiers' strength.

However, on the island that has all endeavors affected by the garrison (I can't remember its exact wording), I believe it should also affect tomb endeavours. The locals hate you so much they will actively interfere with any actions taken on their Island, which would likely include violating their tombs. [/o]

Reply: Pandemic Legacy: Season 1:: Reviews:: Re: Pandemic Legacy is a poor successor to Risk Legacy

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by Twilight_Sonata

metaridley18 wrote:

Second, if they [o]aren't zombies[/o] then the presence of military bases and the use of many of the military cards is pretty horrifying in a game about curing civilians of disease.
Yes, brutal military reaponse to epidemics is horrifying and exactly what happens in real life.

Reply: SeaFall:: Rules:: Re: Question - Box 6 Spoilers

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by Willottica

[o] box 6 can result in the crowning of a new Emperor. Do you have money on it? (If so, I feel bad for your experience, it was likely horribly full of arguments over the ambiguous rules.)
Otherwise, the player who won won, but the win can be stolen in the final game. [/o]

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Rules Question *Europe Recon Spoilers*

Reply: SeaFall:: General:: Re: Players in and out

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by larsaliknt

The manual includes a section that allows your group to deal with temporary absences. It basically involves the player being "inactive" while his province still being available to raid. I don't think it would be a major deal if a player misses one or two games (or abandons the campaign, that is), but by no means is this game as forgivable or prepared for absences like Gloomhaven is.

Thread: Downforce:: General:: Why not just an open auction for bidding on cars?

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by Nightsbane

So, the only part of the rules that seem a little convoluted is the initial car auction. Would there be any downside to just letting people bid in millions, skip the cards and do it that way?

Doesn't sound like it would changes things much to me, and would skip all the what did I draw nonsense and "if you don't have this, then" rules?

Reply: Downforce:: General:: Re: Why not just an open auction for bidding on cars?

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by mrspank

I think it would diminish some of the fun. A big part of the game is trying not to pay too much for cars at the beginning. That could be mitigated somewhat by allowing people to see each other's bids.

Reply: Pandemic Legacy: Season 2:: General:: Re: Starting game charter upgrade choice - Architect

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by Jesselargent81

Since we've gone down the route of discussing different character upgrade strategies I'll offer my thoughts, We have a four player game, we discussed at the beginning and decided to specialize characters.

In terms of focusing characters:
We are finding that someone else usually has FOUR cards of one color about the same time the building character gets their first supply center up. At least one of the supply centers is typically built by someone else because they pick up that fifth card pretty easily.

Our labor/architect character isn't able to build every turn. They spend many turns either moving to get a card or helping with disease management, especially since its three turns before we get back to them.

Because of these two experiences I advocated for generalizing:
Laborer - Supplier: We've found that the Laborer is often helping with disease management at least a little bit. This card gives them a some ability to help without having to sacrifice a card to travel.


I'll note here that I think the game can be played and played well be either specializing or generalizing, it just requires different approaches to strategy.

Here are two thoughts on a 3 player team for each approach. By no means are these the best possible.

Specialists:
Laborer-architect (builder)
Farmer-courier (Disease management)
Admin-Runner (Mover)

Generalists:
Laborer - Supplier
Farmer- Runner
Admin - Architect


Reply: Downforce:: General:: Re: Why not just an open auction for bidding on cars?

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by Dnasearchr

That is exactly how previous edition did it. You should have no problem doing an open auction.

I think the only other rule to that is everyone had to have at least 1 car. Therefore you couldn’t bid on a car if you already had one and the number of players left without a car was equal to the number of cars left.

Reply: Pandemic Legacy: Season 2:: Sessions:: Re: Thrust Upon Them - May (***Spoilers for May Herein!***)

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by clarbri85

For whatever reason, the combination of "three locations, on a map, that are havens" made me think of North Haverbrook, and then the names were pretty much etched in stone from that point on.

Reply: Downforce:: General:: Re: Why not just an open auction for bidding on cars?

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by KlydeFrog

I've played Downforce a couple of times now and I'm really not liking the bidding compared to the auction from Daytona and Detroit-Cleveland Grand Prix. With the single card bid you have very limited control to ensure you get the car or cars that you feel will work for your hand and I think this system is a lot more fun when you have cars that work for for your hand (or when you can at least make others overlay to get them).
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