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Thread: SeaFall:: General:: New microbadges for your civ!

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by jeRm!

I made new microbadges with the "saying" for each civilization. Enjoy!

- [microbadge=42760] - The future is filled with answers from the past.

- [microbadge=42762] - The future is already here and you are already the past.

- [microbadge=42763] - The future of your family should only gain more resplendent.

- [microbadge=42761] - The future is brighter than the past.

- [microbadge=42764] - The future is shining and bright for those who can grasp it.

Reply: Pandemic Legacy: Season 2:: General:: Re: Some Encouragement Needed!! (Spoilers through end of Feb)

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by OmegaDestroyer

I can top both of you. We forgot to add the epidemics to the deck in December of Season 1. Thankfully we caught the mistake before the end of the game. :blush:

Reply: Betrayal at House on the Hill:: Rules:: Re: Does the collapsed room...

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by ironregime

MichielTummers wrote:

on page 11 it says: "- Trade an item with another explorer" Can you also give items or does it need to be a trade?

Once per turn, you can give one item to one other explorer in the same room (if they accept). There is no need to receive anything in return. (The 1st edition rules used the word "give" instead of "trade".)

Reply: Pandemic Legacy: Season 2:: General:: Re: Support thread for those who aren't getting to progress quickly

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by Guzmino

If it makes you feel better, me and my group are spread over three countries, so we will only be able to get together once every 3-6 months... I don't know how I will be able to survive this!!! :cry:

Reply: SeaFall:: General:: Re: Ok, i understand (from various threads) that this game is not meant to be a 2p game...

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by dommer2029

reshurc wrote:

I would go ahead and search the Seafall forums for "2P" and read all the in-depth analysis.

Worked fine for my wife and I. But we didn't play super competitive. I was already in a 4P campaign so was just having her experience the story. She loved it.

Just wait for Black Friday/Holiday deals to start popping up. This game regularly sells for $25-30 to clear stock.

Just chiming in to say that I bought a copy from the Asmodee sale and am planning to play this 2p in the same style. Wish us luck!

Reply: SeaFall:: General:: Re: New microbadges for your civ!

Session: Pandemic Legacy: Season 2:: Thrust Upon Them - May (***Spoilers for May Herein!***)

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by clarbri85

(Note: Due to the nature of the game, there may be spoilers for your game, even if you ARE in this month. You have been warned)

"Then with the losers let it sympathize,
For nothing can seem foul to those that win." - King Henry IV, Henry IV Part 1, William Shakespeare


Our Cast:

Pretty Boy Floyd - Administrator - Brockway, Age 32


Duke Cletus - Farmer - Brockway, Age 17


Joe Dirt - Laborer - Ogdenville, Age 24


W0FU - Radio Operator - Ogdenville, Age 33


Axe Smasher - Instructor - North Haverbrook, Age 21


[o]
Husbando - Immunologist - Buenos Aires, Age 37

[/o]

Game 1

Characters Played

Pretty Boy Floyd - Administrator
W0FU - Radio Operator
Joe Dirt - Laborer
Duke Cletus - Farmer

From the Journal of Pretty Boy Floyd, Brockway Administrator, May 16th, AF 71

Our team has really gelled after the past two months - the trials and triumphs have increased our effectiveness, and so we have persevered to triumph again. We have found Jade, a lab in Johannesburg. It was set-up to mass produce a cure, if one were found, and we have been able to use its equipment to increase the effectiveness of our supplies, helping to keep the plague at bay. We've also explored Europe, and found a number of airplanes - we can use the runways on our Havens and the supply centers we build now, which should help us traverse the world much better. We've built our strongest supply center yet in Johannesburg - if we can find a cure, we want to be ready for it. We've also built a satellite tower there, to increase our ability to communicate as our world grows. There was also a woman working in Jade - she's agreed to join our cause, and I think Yolandi will be vital to our efforts in the coming months. We've spread the inoculation we found in Doomhaven to as many places as we could - I hope that we're doing the right thing there.

It was not all positive. Plague has ravaged Kinshasa, leaving it a wasteland. Jacksonville and Lagos continue to experience problems with the plague - Jacksonville in particular is on the verge of collapse. And we've found out that our leadership has abandoned us - their disappearance was a deliberate step. They went to a place called Utopia, a place they were convinced that would shelter them and not any of us. I hope that they are wrong. I hope that they are wandering the world, alone, unwanted, and battling the plague. Our team spoke, and we won't tell anyone of this development - there is no sense in robbing what little hope they have left.


Well, that went pretty well, despite a setback in Kinshasa (where we were able to search before it fell apart) - it was infested already, so it being Forsaken isn't the worst thing in the world. Lagos and Jacksonville are in rough shape, but not insurmountably.

The discovery of Jade was HUGE - now we only remove a single cube from the card drawn from the bottom of the deck during, which lets us better use the supplies we have left. The Recon in London lets us zip around the board much quicker, which lets us do better damage control.

We also found an AWESOME new character:
[o]
Yolandi Visser - Scientist - Johannesburg - Age 35

[/o]

We inoculated a bunch of cities, both player cards (to thin out our deck - we've thinned enough that we're back down to 7 epidemics next game) and infection cards. I am pretty certain that they're going to come back at some point, and it's going to be bad, but we'll deal with when we get there. Two wins in a row, now, and I'm feeling pretty good about our chances.

Next month's priorities are to recon from Cairo and search in Antananarivo (which we connected), in hopes of finding another Haven.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Sail / Charter Boat action

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by mleacock

ftl_ftw wrote:

When you use the sail/charter boat action, you are not considered to pass through, enter, or leave any cities in the middle.

If you are in city A and take a sail/charter boat action to city B, you are considered only to have left city A and entered city B. To do this action you have to be able to trace a sea route from A to B, but that is only used to determine whether the action is allowed, nothing else.


ftl_ftw is correct.

Reply: Pandemic Legacy: Season 1:: General:: Re: Character Ability question (LATE GAME SPOILERS)

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by mleacock

runtsta wrote:

Matt620 wrote:

[o]The Immunologist has a certain ability that lets him use Vaccinate on an adjacent city once a turn. However, the Vaccinate ability costs two actions if you use it in a city that has a military base in its sector.

My question is: What happens if you are crossing sectors when you use the "adjacent city" ability. If you, for instance, are in Sydney and are adjacent to Los Angeles? Does the military base trigger if it's North America (Los Angeles) or Pacific Rim (Sydney)[/o]

[o]The city you are vaccinating has a military base in its region, so it requires two actions.[/o]


runsta is correct.

Thread: Pandemic Legacy: Season 2:: General:: Game board dimensions?

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by Padm0

Hello!

Can someone who has received their copy of the game measure the game board? We have a concept for making the game repeatable. Ours comes tomorrow and I'm hoping to get the required parts before then!

Thanks!

Reply: Pandemic Legacy: Season 2:: General:: Re: Support thread for those who aren't getting to progress quickly

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by HazyAssaulter

Cthulhwho wrote:

YOure averaging a game month per real week,that ain’t slow. Season 1 took us just under a year. 😁


I know there's people worse off yeah, bit on the other hand some people just do 2 player games and knock out the whole thing over a weekend. I did that with season 1.

I prefer 4 player games and getting to savor the experience a bit more rather than just blowing through it, but there's so much unopened goodies in there!

Thread: Betrayal at House on the Hill:: Rules:: Haunt 15: Finding items

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by semicharm

The traitor's tome explains everything about placing the shield and armor. The required rooms were already in play so, I placed the item tokens when the haunt started. However the heroes were confused as to where they were supposed to find their items. The survivor's guide for most haunts explain what heroes need to do and where, but they couldn't find anything about where these items where. They assumed that they were the item tokens, but then had idea what they picked up. I ended up having to tell them.

Did we miss something?

Reply: Pandemic Legacy: Season 2:: General:: Re: Finished the game (don't judge). Thoughts are either not spoilers or appropriately spoiler-tagged.

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by Padm0

Hello!

We are so excited for ours to arrive tomorrow! We have some ideas for replayability and I'm wondering if you might be able to measure the game board for us???

Thanks in advance!
MH

Reply: Pandemic Legacy: Season 2:: General:: Re: Hard, easy, unbalanced? (thoughts after SUSD review)

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by Zete

I think Season 2 is way more sensitive to how the cards come out. An unlucky early draw in either player cards or infection deck and you're hosed before you start.

I am also curious as to whether the recon order affects how easy/hard someone has found the game. We reconned North America then Europe and that seems to have been a mistake as we're running all over the map. I think had we reconned South America -- planning to do that next month (April) -- we might have had a bit better time of it.

It would be interesting to see folks list their recon order and their win/loss record for J/F/M/A.

Reply: Pandemic Legacy: Season 2:: General:: Re: Having trouble making progress (minor spoilers (If any) through April also for 0 population cities)

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by Rabbitmeeple

Thanks to everyone for their thoughts and insights, we're back in story and won the early game in May. There were so many things that pushed the balance in the other direction it feels as thought if we could have hung on for one more game, we would have been fine. In fact, in retrospect, stopping where we did could not have been a worse choice! Funny how that works out. It just felt like everything thing that was being thrown at us was bad, and we didn't want any more bad stuff. Should have stuck it out!

Back on the road to recovering civilization!

Reply: Pandemic Legacy: Season 2:: General:: Re: Finished the game (don't judge). Thoughts are either not spoilers or appropriately spoiler-tagged.

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by MastigosAtLarge

We're actually visiting my parents right now, so we don't have access to the game board! I'm sure someone else here would be willing to help you. If they can't, we'll be back home Saturday, and I will get you the dimensions then.

Reply: Pandemic Legacy: Season 2:: General:: Re: Finished the game (don't judge). Thoughts are either not spoilers or appropriately spoiler-tagged.

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by Padm0

Thanks! Hopefully will have it by then. Have a great holiday!

Review: Mountains of Madness:: A place for a safe review

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by archrobin

Since I work in an open space office, reading and writing reviews is not actually a thing I like to do if there is any pictures involved so I usually avoid reviews that have any pictures. That's why I prefer to write a quick and straight to the point reviews.


Post Essen 2017. hype is mostly gone now although I still got a lot of games to thoroughly play. One of the games I crossed from that list is Mountains of Madness.

Box

IELLO makes amazing content and they didn't have a miss with this game. Artwork on the cover is just awesome as well the design on the covers, game is pretty on the shelf and has good table presence.

Content

Components are shiny, tokens are sturdy, especially the Leader chips. Insert is good and won't allow stuff to move around in the box. Player boards have unique design consistent to the theme, and each player can be either a female or a male with distinct names. Cards are good quality and fit nicely, although I didn't try to sleeve them yet. And the sand timer is awesome.

Setup

Setup is simple and quite easy to explain. Everything has it's logical place displayed and in a couple of minutes you can play.

Gameplay

Gameplay is fluid and simple to explain. Most importantly about this game and rules in general is to explain as much as you can that getting the Madness cards is not mandatory or something your players want to have. Each turn a player will be the leader and can use leader tokens. Players will go through phases of a turn, starting with the movement, then going to the resolve and finishing with the consequences. More or less this is the entire game. Considering the resolve part we will have the tiles with the challenges or the empty fields with challenges. In any case you will need either a number or a range of numbers with different combination of cards in hand. Essentially cards in hand are our tools, weapons, knowledge or logistics. Players combine their cards and try to overcome as much challenges as they can. The card part is directly a deck builder game in its own, where the players share the deck. For each failed challenge players either receive the Madness card or roll the die, in which case the Leader will choose (rolling the die is never good). Madness cards get stronger as you get newer ones and it will get harder and harder to correctly communicate with each other. Game gets harder toward the end in which players need to have less or equal injury cards than the number of players, have the appropriate number of relics and go on through the last challenge tile. Main way to lose is to permanently lose Leader chips.

Final Thoughts

Maybe it's just me but I knew what to expect and this game completely delivered. As I see this game as a party game it was a great success in my gaming group. Not everyone liked it, but majority did and we played it a lot. Why it has a lower grade in the bgg? I think it's all about wrong expectations. Literally every time I explain it to people I start with that this game is a party game and it's about controlling your Madness cards and working together. If you see it that way you will have tons of fun, but if you see this game as a survival co op in which you have to endure tactically you will not. This game is sitting on my shelf directly next to Mysterium and they are vastly different. While Mysterium takes players on a detective mission through ones visions, this game is about understanding your Madness and learning how to enjoy the game. Take yourself on a journey to the unknown with your fellow scientists and just have fun. Winning is optional and when you understand that fact you will appreciate this game.

Reply: Betrayal at House on the Hill:: Rules:: Re: Haunt 15: Finding items

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by chrishall20

The survivors guide tells them they need the armour, the shield and the spear.

The tokens you placed represent the first 2, the spear is in one of the decks (can't remember which one)

The armour and shield are represented by the tokens you placed, they don't have a physical component or card to go with them.

Edit for clarity:

The Traitors Tome told you to place 2 pentagonal item tokens in certain rooms.

The Survival Guide specifically says "you'll need the antique armour (a pentagonal item token, the shield (another pentagonal item token) and the spear" so they should know that they need to pick up both tokens, as well as dig the spear out of the deck.

Whilst they won't know officially which token is which, it doesn't really matter as they need both.

Reply: Pandemic Legacy: Season 2:: General:: Re: Game board dimensions?

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by albcann

18.75" by 29.75"

Sorry ... my metric tape measure is not available.
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