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Reply: Pandemic Legacy: Season 2:: General:: Re: In what order did you (FULL GAME SPOILERS)

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by quadparty

Recons:

January
South America (lots of yellow early in the first game!)
North America

February
Europe

March
Middle East

April
Pacific Haven

May
Africa

June?
Indian Ocean haven

August
South East Asia

September
Australian Haven
Wellington

November
Utopia

Thread: Pandemic Legacy: Season 1:: General:: Best video to get people itching to play the game

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by patgarret77

I have to introduce this game to my group and I'm looking for a short gameplay video (15 mins). Ant hint?

Reply: Pandemic Legacy: Season 1:: General:: Re: Which character would you give each upgrade? (Mar version Spoilers)

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by rmsgrey

clivej wrote:

(Notwithstanding the comment about people choosing their own paths rather than being guided by how other people played...)

I'm surprised we were the only people who gave Local Pressure to the Researcher. While letting the Quarantine Specialist have it is "obvious", it doesn't actually synergise in the same way as Local Connections for the Medic.

Our thinking was that the Researcher doesn't have much to do until they've drawn the cards people need in order to cure diseases. So we buffed her with Pilot and Local Pressure to make her useful in the early game. Complementary rather than synergistic.


Local Pressure on QS means you only need to send 1 character into C0dA territory; anyone else dropping Quarantines either needs to bug out, or accept the (reduced) risk of a Scar since their Quarantine can be breached.

Second most obvious for Local Pressure is Operations Expert because he can use it anywhere rather than needing to have either a suitable City card to spare, or an existing Military Base.

Beyond those two, it's a pretty generic upgrade - since it's keyed to military bases, it might want to pair with Veteran for any of the other characters available at this point.

Reply: Pandemic Legacy: Season 1:: General:: Re: How long does this game take?

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by rmsgrey

The Old Man wrote:

I didn't want to start a new thread for this: Can you leave the board set up between sessions? Or is it easy to take down and then set up?


The game assumes you'll pack it away between games. There are a few things that do come back in the same place for the next game - permanent structures - but most things either reset completely or are permanent stickers/writing on components. In particular, you'll need to separate the player deck into cities, funded events, and epidemics after every game.

Be very careful about starting to pack up before game-end upgrades have been decided - out of the box, you know that you might want to make research stations you constructed permanent, or upgrade eradicated diseases, so leaving the relevant markers in place until you've made your decision will help keep you from forgetting your options there.

My advice is to choose end-game upgrades, then clear everything off the board, and go through the setup steps in the rulebook as though it were your first game of the session rather than trying to leave things partly setup - it won't add much to the setup and will make it less likely you'll overlook something.

Reply: Pandemic Legacy: Season 2:: News:: Re: Pandemic Legacy: Season 3 confirmed

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by rmsgrey

Anomalous wrote:

But the purple box disappears from the city after it has an outbreak!


But the green box starts the campaign in April...

Reply: Pandemic Legacy: Season 1:: General:: Re: Missing card LS32

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by claudiwerner1975

Hi
yes- that's the Card LD/LS 32.
But what I do not find in the FAQ's - is which numbers are on the Card LD/LS 32 - meaning which sticker we can put into the rulebook, which box we are allowed to open etc. That's what I Need. Tks.Werner

Reply: Pandemic Legacy: Season 2:: Rules:: Re: Compiled FAQ (Spoilers Hidden)

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by rmsgrey

elfstone2 wrote:

I have a question about the radio operator (I guess no spoilers necessary).

When can he use his ability? Can he distribute cubes whenever he wants, or does he have to be in the same city as another player to trigger the distribution action?


He can do it any time during his action phase - so after he's checked for exposure, and before he draws his 2 player cards. It can be done before or after any of his other actions that turn, and as many times as you like (within reason).

In effect, during the Radio Operator's action phase, all the supply cubes on player characters are shared - the only time they can't be redistributed is during another action. There's also no point having the Radio Operator finish his action phase holding any supplies (unless he gets an Event or other out-of-turn action that could use them).

Thread: Pandemic Legacy: Season 2:: General:: Hard, easy, unbalanced? (thoughts after SUSD review)

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by therobbot

I just watched the review by Shut up and sit down and they seemed to be quite disappointed by the game compared to Season 1 and also seemed to have found it too easy. On the same hand they seemed to suggest that maybe it was just not balanced very well due to different progressions for different groups. Other posts on here seemed to find it harder compared to Season 2.

What are your thoughts concerning this points?

Reply: Pandemic Legacy: Season 2:: General:: Re: Hard, easy, unbalanced? (thoughts after SUSD review)

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by Matt620

We found it easier. We won every single game we played in Season 2, whereas in Season 1 we lost 3 games (although we never lost a month)

I think it's because of moving around. We didn't discard cards as much to move since

[o]Once we got Shuttle Flight, we could put Supply Centers in the middle of places. [/o]

I think another part of it was customizing the Infection deck to [o]be able to remove cards from it [/o]

But I didn't dislike it. It was fun.

Reply: Downforce:: Variants:: Re: Slip Streaming

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by JustinDJacobson

Maddest Hatter wrote:

Great game btw. Renegade games should feel honored that this is going to a Thanksgiving dinner. About as High praise as I can offer up for a game that's both popular with deeper games as well as non-gamers.

Thank you for the high praise indeed. One quick correction though. We’re Restoration Games. I have to admit, being mistaken for Renegade is its own form of compliment.

Reply: Pandemic Legacy: Season 1:: General:: Re: Best video to get people itching to play the game

Reply: Pandemic Legacy: Season 2:: General:: Re: Relation to other Pandemic Games (probably Season 1 spoilers)

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by rmsgrey

I've only played a couple of months of Season 2, so there may be more backlinks to come, but so far it's carefully vague about how the backstory actually connects - there are elements that are reminiscent of events from Season 1, but it all happens long enough afterwards that, unless you've played Season 1 and know how it turned out, you can't tell whether it's that Season 1 ended in an apocalypse, or that Season 1 ended with the world saved, and then another plague a few years later did trigger the apocalypse.

Season 2's setting is very-late apocalypse - the last desperate survivors trying to find a way for humanity to survive following on from an apocalypse like the one threatened by Season 1.

As for strategy:

- Embrace uncertainty. Every month changes something about the game, so what works well for one game may not be the best idea for the next - experiment with different options and change up your strategies rather than trying to come up with one ideal strategy that will work every time.
- Play each game as it comes, but consider long-term consequences. For example, in Season 1, you start the campaign with the ability to make up to two Research Stations constructed during a given game permanent. It makes sense to put some effort into putting one or two Research Stations in carefully chosen cities so they can be made permanent, where in regular Pandemic you'd be happy to drop one wherever is convenient.
- Make short-term choices based on what you know now rather than trying to plan too far ahead - if a choice gives you a noticeable benefit for the next couple of months before being made irrelevant by changing rules, then that's enough to justify it. The game may trick you into doing things you'll then have to undo later, but it generally pays off.
- Pay attention to the plot - that will give you hints about what you should be focusing on - either which optional objectives to prioritise, or what is worth setting as a personal goal.

Reply: Pandemic Legacy: Season 2:: General:: Re: Hard, easy, unbalanced? (thoughts after SUSD review)

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by ovis

We have only played up to April but for us it's definetly not easier so far, we breezed through the first few months in Season 1 without many issues (we lost a bit more later on, but overall never failed a month twice, which I already thought was a fairly good win ratio for a cooperative game and also compared to base Pandemic)and now have already lost twice in Season 2 due to some very unfortunate chains of events - or bad shuffeling by the guy setting up at least our first game :D - but we also had two fairly "easy" wins in there.

Having not played through it fully this is of course party speculation but my feeling is that Season 2 might have a bigger spread of "easier" and "harder" games as it is less linear in the story and depending what you discover when can have a quiet big impact. And I have to say that I personally might like Season 2 even a bit more so far, because a lot more things are discovered during the game and while I think that makes the game a lot more "swingy", I also enjoy the sense of discovery that is turned up even higher for me this season, because there is so much to add during the games.

Reply: Pandemic Legacy: Season 2:: General:: Re: Hard, easy, unbalanced? (thoughts after SUSD review)

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by Dunyazad

I definitely think the difficulty level is a lot more random and luck-dependent than it was in Season 1.

With multiple copies of cities in the infection deck, a bad initial draw can destroy you pretty quickly, especially in the early games when you have limited ability to mitigate anything.

Plus long-term progress is more dependent on specific card draws. You need to draw a significant number of cards of a specific colour to build supply stations and complete recon in the early game. If you don't happen to draw enough (say) yellow cards, that won't just lose you the one game, it will have negative consequences throughout future games as well. Conversely, if your early card draws happen to work out nicely, with the right people drawing nicely-matched cards, that will give you a leg up throughout all the games to come.

But I don't think this actually makes the game less enjoyable to play; it just makes the existence of end-game scoring a bit annoying.

Thread: Pandemic Legacy: Season 2:: Rules:: MARCH SPOILERS (raising population and abandoned cities)

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by metakurgan

Hi all

What happens when an infested city, wich has been reduced to 0 population (dont know the exact Word for infested. The rat sticker) if I use the raise population upgrade?
My guess is that it wont stop being infested, the sticker will be there. Is this correct?

Thanks!

Reply: Pandemic Legacy: Season 2:: Rules:: Re: APRIL SPOILERS (raising population and abandoned cities)

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by reshurc

The population raises so city is not 'Forsaken' anymore but infestation stays.

Thread: Betrayal at House on the Hill:: General:: 'Betrayal Legacy'... coming Q4 2018 from Rob Daviau & Wizards of the Coast.

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by TheMadMime





From Dice Tower News...

"Rob Daviau and Wizards of the Coast president Chris Cocks announced the forthcoming release of Betrayal Legacy, based on the Betrayal at House on the Hill game at PAX Unplugged today. Betrayal Legacy will be released under the Wizards of the coast Avalon Hill brand. Betrayal Legacy is scheduled to be released in Q4 2018.

Rob Daviau helped create the original Betrayal at House on the Hill in 2004 while working full time for Hasbro. Risk Legacy was the first of Daviau’s Legacy games and created while he was still at Hasbro. They were followed by his designs of Pandemic Legacy, Seafall, and Pandemic Legacy Season 2, none of which were Hasbro releases. While Daviau was off perfecting the Legacy concept Betrayal was also growing, receiving the Widow’s Walk expansion in 2016 and a Dungeons & Dragons re-theme as Betrayal at Baldur’s Gate in 2017.

Betrayal Legacy will take the concept of the original betrayal game, exploring a haunted mansion, and add permanent changes and a multi-game story arc that define the Legacy concept. At Pax Unplugged it was announced that the new game will feature a prologue and a thirteen-chapter story that will take place over multiple decades. Players will represent members of a specific family, with some characters aging within the story arc and possible family descendants making appearances."

Reply: Buffy the Vampire Slayer: The Game:: Rules:: Re: Where do I start?

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by Solanum

We've played two games today, I was the Master both times.

In the first game, the Master sired Buffy within about 6 moves. Boom, done.

Second game, the Master's minions were wiped out systematically while the Master consistently rolled poorly with the fight dice. There was a long end game in which a heavily wounded Buffy limped around the board fleeing from the Master, the Scoobies tried and failed to find a healing spell for her, and the Master managed to sire Xander, who proved as useless in vamp form as he had been as a human. To make matters worse, Buffy was holding on to a Garlic card and could not be sired. At long last, the Master cornered and killed her. Meanwhile, oddly, Willow ended the game with full strength because early in the game Xander stupidly used a healing spell to revive her. (She did manage to kick the Master and his minions in the kneecap a few times, though.) Weird all the way around, but the Master won it and the Scoobies lost. Mwa ha ha!

Thread: Buffy the Vampire Slayer: The Game:: General:: Any way to upgrade dice?

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by Solanum

Hi all, we're enjoying our 'new' Buffy game, but wow those dice. Do you have suggestions for how to upgrade them? Are there any dice out there that would suit?

Thread: Betrayal at House on the Hill:: General:: Broken tiles replacement

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by MichielTummers

Dear friends,

My girlfriend got me this game and we were quite excited to play. It seemed just so fun. At the very start of the game my girlfriend accidently knocked down the bottle of wine, causing 2 tiles and a charactersheet to be near unusable now

Is there any way i can get this replaced or do i need to buy the game again?

Kind regards
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