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Thread: Pandemic Legacy: Season 2:: General:: Stuff you didn't see / how do these open? [end of game unblocked spoilers]

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by emodiu5

THIS THREAD CLEARLY HAS LOTS OF SPOILERS. DO NOT READ IT IF YOU DON'T WANT THE ENTIRE GAME SPOILED FOR YOU.


So, finished the game last night. Great experience. I, like (I imagine) some of you, ripped the rest of the stuff open to see what I missed through the campaign.

First big thing, we somehow didn't discover any labs the entire game laugh until December, that is. Searched a ton of cards but never those ones. Needless to say, we didn't get the characters that came with those labs.

We also never did the recon action on the south east of the map, thus never getting Australia haven and the corresponding lab!

So, I understand how I missed those things... but there was a few things that I wasn't sure how they were 'unlocked'.

Notably, there's one door that has Frankfurt totally get destroyed. Just wiped from the map. No clue how that shows up.

The other thing that stood out was four stickers regarding 'haven summits' or some such. Bottom right of 4 of the sheets (Z was one of them), sort of squares. Anyone know what those are?

Man, what a cool game.

Reply: Pandemic Legacy: Season 2:: General:: Re: Stuff you didn't see / how do these open? [end of game unblocked spoilers]

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by JoshBot

We did the same thing last night. I suspect all or most of that are dummy results.

Reply: SeaFall:: Rules:: Re: Mistakes in the printing (?) and rules questions [SPOILERS]

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by woodnoggin

JimA759 wrote:

X) - you need to make a successful explore endeavour at a tomb in order to select a 'tomb' entry number and read the corresponding paragraph. Which will lead to other paragraphs.


Just to clarify: if you're at a tomb location, you can take an Explorers' Guild action to explore the tomb. You first pick any available tomb entry number, refer to that entry in the Captain's Booke and then make the appropriate dice rolls. You don't need to succeed an explore endeavour first. If you know the number of a secret tomb, you can select that entry instead.

Reply: SeaFall:: Rules:: Re: Colony vs. Island regions

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by colinmarsh

benbaxter wrote:

Hello,

Do you guys know if a ship exists in either the colony or the island region, or both at once. This comes up when things like Island B would affect a ship in its region. Would your ship be able to 'hide' in the colony to protect itself?

Thanks,


i think it would be against the spirit of the rules to be able to "hide" in your colony. i think it would be affected.

Reply: Pandemic Legacy: Season 2:: General:: Re: Stuff you didn't see / how do these open? [end of game unblocked spoilers]

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by quadparty

emodiu5 wrote:

...
So, I understand how I missed those things... but there was a few things that I wasn't sure how they were 'unlocked'.

Notably, there's one door that has Frankfurt totally get destroyed. Just wiped from the map. No clue how that shows up.

The other thing that stood out was four stickers regarding 'haven summits' or some such. Bottom right of 4 of the sheets (Z was one of them), sort of squares. Anyone know what those are?

Man, what a cool game.


You will recall many months had a "if you haven't opened door N, scratch this off"?

Those were basically to keep you up with the story if you hadn't reconned particular places in time. They told you to recon those places, and then had some penalty that kicked in (usually destroy the one-use event card that the box contained). The penalty for having the game do the recon at London for you was open a couple of doors, one of which destroyed Frankfurt.

The spare stickers (eg Z) were just haven logos that used up spare space on the sheets :-)

Reply: Pandemic Legacy: Season 2:: General:: Re: For those who have finished *EVERYTHING IS A SPOILER*

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by quadparty

JoshBot wrote:

Retrospectively, I wish we’d used the character abilities geared towards reconning more easily, because we seemed to always be a step behind on that. Anything allowing you to dig from discards turned out to be surprisingly powerful.


Yeah, those were really powerful

Because of a "bad" card draw in January (a really long time before we got enough blue cards to do the mandatory recon of North America, we got to recon South America as well. Which opened up the outrider upgrade (recon with one fewer card), which we took. This meant reconning London in February, and Cairo in March, which seems to be quite early.

It also meant that combined with Scout (recon without a supply centre), and lookout on another character (take an unsearched card from the discard pile into your hand and search it), when we were doing the South-East Asia recon, we were able to do the next two recons on the next turn straight away (as you only needed one card, which was the card of the city you just connected and whose card just entered the player discard pile. That was really helpful.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: *FEBRUARY SPOILERS* London

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by quadparty

emotion2k17 wrote:

Following this question, could you connect London to Istanbul though?

According to the rules, you should be able to connect those two cities together, but in real life, there's that whole English Channel thing between England and France.


You cannot connect London directly to Istabul. Land routes must be straight lines from the middle of one city to the middle of the other city, and among other things these lines cannot go through other cities. A straight line from London to Istabul would either cross uncharted area if you haven't reconned from London. or it would

[o]pass through Paris if you have. It also cannot be connected by a sea route, because these cannot go over land, and such a sea route would pass through Greece.[/o]

Reply: SeaFall:: Rules:: Re: Colony vs. Island regions

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by benbaxter

colinmarsh wrote:

benbaxter wrote:

Hello,

Do you guys know if a ship exists in either the colony or the island region, or both at once. This comes up when things like Island B would affect a ship in its region. Would your ship be able to 'hide' in the colony to protect itself?

Thanks,


i think it would be against the spirit of the rules to be able to "hide" in your colony. i think it would be affected.


It is one of the reasons why and how we build ports in the real world, which is why I am asking. IRL you use ports to protect your ships, not just to unload/load goods.

Reply: Pandemic Legacy: Season 2:: Rules:: Re: SPOILER FREE - Easy to miss rules?

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by alextfish

Huh? But when you're discovering a cure for blue, you have to hand in 5 blue cards. That maps exactly to the situation in PL2 where when you're building a supply centre on blue, you have to hand in 5 blue cards.

The only difference (as of prologue/January) is that you could in theory build multiple supply centres on the same colour and still count those towards your objective.

File: Betrayal at House on the Hill:: Árulók kötete a 2. kiadáshoz

Reply: Pandemic Legacy: Season 2:: Rules:: Re: SPOILER FREE - Easy to miss rules?

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by KoolKow

alextfish wrote:

Huh? But when you're discovering a cure for blue, you have to hand in 5 blue cards. That maps exactly to the situation in PL2 where when you're building a supply centre on blue, you have to hand in 5 blue cards.

The only difference (as of prologue/January) is that you could in theory build multiple supply centres on the same colour and still count those towards your objective.


But in Pandemic, you can hand in those 5 blue cards at any research station; here, if you hand in 5 blue cards, you need to be in a blue city (without a supply center)

Reply: Pandemic Legacy: Season 2:: General:: Re: For those who have finished *EVERYTHING IS A SPOILER*

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by Matt620

Out final score was 984. We never lost a game. I think it was luck.

We played most of our games 4p. Initially, the Radio Operator got lots of use, along with the Laborer and Farmer. But he phased out in the middle of the game for the Scientist (who never left once she arrived, we loved destroying Infection cards) and Immunologist. We did build the Radio Operator for Recon, so we brought him back for the plan. He did the blue and yellow recons in the same turn. We also used the Vector specialist combined with the Captain (with the Navigator upgrade) to get all of the red areas connected safely.

We focused a lot on recon and keeping places within one moves reach of a supply center once we opened Europe for shuttle flights. Places that couldn't be reached in two moves (like Atlanta) we destroyed the Infection cards of (Lockdown for Atlanta, Cairo was our target for relocation, the rest we did with the Scientist). When that failed, we also tried to remove cards from the infested cities, since most of them were 1 infection card anyway and we wouldn't have to worry about them.

We did a lot of searching, because only Santiago's search was bad (and when we did that, we just took the hit with the Scientist, destroyed the Infection card, and moved on).

We geared our characters towards specialization. The Laborer got the upgrade to build supply centers quickly, but surprisingly, the Farmer (who we gave the Courier upgrade) built a lot more of them than I gave her credit for. She typically picked a small area to keep safe (she started with the Middle East, but then dealt with the Americas)

The Sanitation Worker was really an unsung hero. We only used her for two months, but she was golden during those months. We placed the Infrastructure card on Bangkok, and with her power, she could keep grabbing it. With a red satellite tower on Ho Chi Minh City, we funneled cards to her to keep the red areas with Supply Centers, so that their populations could increase.

We kept all cities at or above a "2" population so that we never had a forsaken city. Good thing too, having infestation is just a landmine.

I liked some of the flavor text of the story, it was much more than Season 1. There was one search about a Hollow Man missing his family that was written well, and then there was Shanghai's search card, where you find the Haven leadership, all dead and unburied.

I think the only thing I was missing was Australia. I tried to guess that Topaz lab would be in Sydney, but I was wrong.

Reply: Pandemic Legacy: Season 2:: General:: Re: Stuff you didn't see / how do these open? [end of game unblocked spoilers]

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by KoolKow

Has anyone scratched the turning point card for losing 4 in a row? I had expected that it would be thing that pointed to the unused things, but clearly it's not.

And if anyone has gone through the searches, are there any other bad results besides Santiago?

New Video for Pandemic Legacy: Season 2

Reply: Pandemic Legacy: Season 1:: Variants:: Re: SPOILER! Underused game elements

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by clivej

Lenrok wrote:

Having to get additional copies of the game to replay it, a game that is specifically designed to be played only once, just to get to use all the material, is maybe a clever marketing strategy, but to me a serious design flaw. :/

There's an obvious balancing act, here.

If each team only used a fraction of the components, they receive proportionalely less fun for the same amount of effort by the designers.

However, if every team plays the game the same, if there are no choices to use one thing and not another, if there are no dangers that can be averted, then it's a whole lot less interesting.

I'd say Season One sits very cleverly at the sweet spot between those two competing constraints.

Reply: Pandemic Legacy: Season 1:: General:: Re: Missing card LS32

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by clivej

Rule card? I assume you mean card LD32 from the legacy deck?

If so:
[o]"Find the Virologist in a Faded city containing a research station. If you succeed, destroy this objective at the end of the game.[/o]

That last part might explain why you can't find it. (-8

Session: Pandemic Legacy: Season 2:: Thrust Upon Them - April (***Spoilers for April Herein!***)

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by clarbri85

"Sound trumpets! Let our bloody colours wave! And either victory, or else a grave!" - Edward, King Henry VI - Part III, William Shakespeare


Game 1

April comes ominously - we have so few cubes to put so many places that we're all desperately afraid of a first-turn plague cube (or more!).

Our Initial, Shaky Setup


Luckily...


Characters Played

Pretty Boy Floyd - Administrator
Duke Cleatus - Farmer
Joe Dirt - Laborer
W0FU - Radio Operator

From the Journal of Pretty Boy Floyd, Brockway Administrator, April 13th, 71 AF
Extremely mixed emotions on this night. So much has gone so well these past few weeks, and so much so horribly. Let us start with the bad - Los Angeles is decimated, forsaken by our new leadership, and both it and Santiago are overrun with plague carrying rats. The Hollow Men are tearing down our supply centers as soon as we can get them torn down. Despite my earliest promises, Duke keeps being put in harms way - I had to act quickly to get her out of plague ridden cities. If I hadn't...it's possible we may have lost her. And yet...

We've discovered Doomhaven in the Pacific, and with it, literal tons of fresh supplies to spread throughout the grid - for the first time in a couple of months, I'm filled with hope. We may be able to help our new connections after all. Additionally, we found new equipment to help facilitate the production of new supplies. And an experimental inoculation against the plague. I'm wary of it, however...if it's truly successful, then why wasn't it distributed? Questions for another day.


Well, we never really came close to winning this one, but we completed the thing we needed to do - we found the Haven, and with it 15(!!!) supply cubes we get to add to the stockpile at the beginning of every game. We needed those in the absolute worst way.

We're Saved!


We also have the Innoculate free action (which lets us remove Infection Cards or Player Cards in the discard piles, as long as they're the city we're in...up to 30 of each, to be put back in Box 6, assuredly for some sinister purpose later) - we do innoculate Los Angeles, and use Lockdowns on Cairo and Lima.

That's about it for the good news. Duke searches in Santiago...revealing that it's infested! And plague continues to outbreak, ensuring that Los Angeles falls down to 0 population - Tripoli and San Francisco lose population as well. Pretty Boy Floyd has to pull Duke out of the fire two turns in a row before she gets further exposed.

Rats and Crap


LA Falls



At the end of the game, we throw the Outrider ability on W0FU (letting him Recon for one fewer card), and raise the populations of Lagos and San Francisco.

And then, on the cusp of losing four in a row, we head into...

Game 2

Cubes, Glorious Cubes!



Characters Selected

Pretty Boy Floyd - Administrator
Duke Cleatus - Farmer
Joe Dirt - Laborer
W0FU - Radio Operator


From the Journal of Pretty Boy Floyd, Brockway Administrator, April 24th, 71 AF

Joy. Unbridled Joy. Finally, a few weeks where nothing has gone wrong, and our luck has turned around completely. We've scouted the rest of Africa, connecting Johannesburg, Kinshasa and Khartoum to the grid. Based on information we've found, we're certain that the Jade Lab is somewhere in Johannesburg. We've also found Satellite Towers that should allow us to transmit data more effectively.

Our supplies have lasted well enough to keep things largely safe, and I found a Scout in Mexico City that has already been hugely useful. We've got a foothold back in Los Angeles, and Buenos Aires is recovering. Chicago and Lagos are also starting to bounce back. For once, I can rest my head easily tonight


Oh my goodness, did our luck ever reverse itself. On the second turn, we build a Supply Center in Lagos, thanks to both Jacksonville cards with Foundations on them being able to be shuffled around (Pretty Boy started with one, and Joe Dirt drew one on his turn and was able to swap it with a Rationed Event). W0FU started with two unique yellow cards, and drew another on his turn. We had enough unique yellows on the board to do the recon...unfortunately, the last card was LA, a city that we could do nothing in. Fortunately, I draw the Rationed Event that lets us repeat one already played, so W0FU gets the Recon done early.

Toto Approves


We drop a supply center in Chicago, and things start to get a little rocky - San Francisco and Bogata both get plague cubes, and then more plague cubes. Thankfully, on the last few rounds, we get another round of luck; Drastic Measures lets us remove two plague cubes, and the last supply center will be built in San Francisco, keeping those plague cubes at bay. Unfortunately, Mexico comes up, getting a plague cube. All looks lost, but then Pretty Boy searches Mexico City, finds a Scout, which lets him discard to get the Herbalist from Lima (removing the plague cube in Mexico). An Epidemic is drawn, but Pretty Boy also draws One Quiet Night, letting us sail into the last turn, removing the plague from Bogata, searching San Fran (vindicating me, since I said that they wouldn't have made Lima the only way to find the Haven), and plonking down the final supply center.

We really needed that win, and I'm looking forward to May!

Reply: Pandemic Legacy: Season 2:: General:: Re: Stuff you didn't see / how do these open? [end of game unblocked spoilers]

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by Matt620

KoolKow wrote:

Has anyone scratched the turning point card for losing 4 in a row? I had expected that it would be thing that pointed to the unused things, but clearly it's not.

And if anyone has gone through the searches, are there any other bad results besides Santiago?


The "Scratch 4" card gives you extra supplies. Similar to a "Produce Supplies" card, you can mark a box to get more supplies in the beginning of a game. Once you use all the opportunities, they're gone.

I saw no other "bad" searches other than Santiago. Shanghai's search is flavor text and provides nothing, though.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Ruling question (Package 7 spoiler)

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by Matt620

runtsta wrote:

Matt620 wrote:

Kartana wrote:

[o]So in my game, red became the color of coda, and it spread to a blue city, turning it into a faded city. If I were to vaccinate that city, would it no longer have any cubes when drawn, or go back to producing blue cubes?[/o]


In the situation you specifically described, it would completely stop. Faded cities only produce Faded figures when drawn. Therefore, when they are vaccinated and nothing is drawn, that includes the original disease. After all, it's not like you put red cubes on the vaccinated red spaces, no?

Actually, you do still put red cubes on red (non-Faded) vaccinated cities. Vaccinations only protect from C0Da, not the other diseases.


The CoDA is red, in this case.

Reply: Pandemic Legacy: Season 1:: Variants:: Re: SPOILER! Underused game elements

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by jebry

Many interesting ideas here! My son and I are talking about taking a group through the game and some of these variants could be fun!

I do have one rules question; did you add relationships only with characters who had never played previously? From your post it sounds uncertain, but the rules only allow relationships to be added if at least one of the characters is new.
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