by Becq
(Box 1 spoiler)[o]Keep in mind that you don't actually need to have increased your base hold rating to build colonies. You can also get the required space by using the hold upgrades, or by using the Smuggler advisor![/o]
by Becq
(Box 1 spoiler)by Becq
Dexter345 wrote:
by Becq
jgunnz wrote:
by lactamaeon
jgunnz wrote:
by lactamaeon
Becq wrote:
by Rob Williams
As i was in town during a particularly damp Monday morning, i decided to pop into a charity shop or two to shelter from the wintery weather. Now, if like me, you are a fellow thrifter. You will know that most visits are a little disappointing, but occasionally a gem amongst the rubbish appears.by cstauch
I appreciate everyone's replies. Seems like a basic question but we've found that the rulebook leaves something to be desired when it comes to clarity. Just wanted to get it right.by eagleeye42
Becq wrote:
by Becq
(Box 4 spoilers)lactamaeon wrote:
by chadm
I really like the explore bonus colony when I was able to place it near two newly-discovered islands.by lactamaeon
Becq wrote:
by lactamaeon
chadm wrote:
by davbart
I've got a couple more questions where I'm not sure if we're playing things right. First one is with the Uncharted Waters deck, do the atoll cards get put back into the deck once used? It didn't say to remove the cards so we haven't been doing that but I'm thinking we ought to have been removing these as otherwise we'll end up seeing these cards again and again and we'll soon run out of atoll stickers.by lactamaeon
davbart wrote:
davbart wrote:
by Ronaldo
What is it now, 16-17 years ago? I wish memory was a little better to help you out.by Osuniev
Becq wrote:
iswearihaveajob wrote:
Becq wrote:
iswearihaveajob wrote:
Gorgar0 wrote:
by Ian559
I've been going with a heavy trade strategy, and there is crazy efficiency value in not having to sail all the way back to your home port to sell goods.