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Reply: SeaFall:: General:: Re: How many sessions?

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by manustrium

montebanc wrote:

I agree Aaron that it seems silly to measure value by cost per hour. However, it also seems silly to measure the value of a game by its cost. If cost **is** a major factor, though, it seems logical to do the analysis. A lot of the brouhaha about board game companies these days is about prices being too high or discounts not being high enough. Seems like many people are more concerned with buying lots of games relatively cheaply as opposed to buying only a few good games at whatever price and replaying them frequently.


I feel compelled to mention that I myself have used the cost/(hour of entertainment) as a justification of the amount of money that has been sunk into our collection. Especially when being criticized for the amount of money a $50.00 board game costs by family who regularly spend nearly $200.00/month on cable and watch only one or 2 channels of what they purchase. We spend much less than $200.00 a month and get many more hours/$ at our place.

Reply: Risk Legacy:: Rules:: Re: Questions regarding Sign the Board Twice hidden packet (spoliers limited to only this packet)

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by ze_stom

The riots card:
Remove and demolish a HQ in a location. Does that mean that the person no longer has an HQ and we are down one on the board? It doesn't come back?

Also, can someone play a missile card on that die roll to avoid losing their HQ?

Thread: Pandemic Legacy: Season 1:: Rules:: Advice Please! (September Search Spoilers)

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by kamonhiren

So my group just finished our first game in September and we made a mistake. At the end of August, we put the Paramilitary Escort on our Scientist, not noticing that she needed dog tags (which she didn't have) to get the upgrade. We destroyed her card when we found the paranoid soldier and went on to lose the round horribly.

I discovered our mistake before we did any game end upgrades and we got into a debate about what to do. We are split 2-2 on whether to revive the Scientist with tape and destroy the Operations Expert instead (who would have gone had we not messed up). In the end, it was decided that I should make the final call, given that I'm the one who bought the game. I elected to take some time to think about what we should before we start our next round.

What are your thoughts? Do we move forward as is? Do we revive the Scientist? Do we give ourselves a bonus of some kind to make up for the Scientist and move on without her? Please let me know what you think.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Advice Please! (September Search Spoilers)

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by Flamethrower49

Personally, I would be inclined to forget it and move on. You got the message, you lost a beloved character, and you need to figure out how to pick up the pieces. The fact that there was a rules error in place doesn't matter that much in the grand scheme of things, in my opinion. You also didn't get much benefit from the misplaced upgrade, given you had only assigned it at the end of August.

One might suppose your friends are lobbying to kill the Operations Expert because you were making good use of the Scientist. If so, you should probably take their feelings into account. If it would leave a sour taste in everybody's mouths or actively impact your enjoyment of the game, then go ahead and revive her. Just keep in mind that this is thematically meant to be a setback - if you were only rarely using the Operations Expert, then it's not much trouble.

Thread: Risk Legacy:: General:: One game to go....and it actually matters.

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by dc0nklin

It's taken us 3 years to get to this point (there have been a few long gaps), but tonight my 3 sons and I played game 14.

Of the 14 games, I have only one win and it was early-on...so I really wanted to win one more game to save face.

But, my youngest son made a surprise sweep with the mutant hoard to take the win while the other two were focused on me.

So, that puts us in a situation with 2 of them at 5 wins each going into game 15.

Really looking forward to see how this plays out....

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Advice Please! (September Search Spoilers)

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by Spielguy

Move on. There isn't an easy way to reverse what you have done and there isn't a big reason to do that anyway. Your character is gone and you need to get back in there and save September.

Reply: Pandemic Legacy: Season 1:: General:: Re: Steven Seagal spotted!

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by runtsta

sarahnorthway wrote:

So, uh, does every thread around here devolve into discussions of spoiler warning etiquette, or...

Backs quietly out the door...

Runs.

Mostly. Don't mind them too much. Keep posting. Have fun!

Gorging on Games

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by Stuart Burnham

"Man cannot exist on cardboard alone" some sage or other, once (probably)
"No, but it's gotta be worth a go hasn't it?" some wag or other retorted (probably)

(This blog, for a single day mind you, will look and read like one of Mina's or Steph's weekly posts; minus the great photographs and intelligent words obviously, but possibly with additional f-bombs, cocks and lady gardens, so a fair trade eh?)

Hurrah! Whilst friends were busy with the Brighton Marathon 8 myself had a new PB to be proud of: Saturday was the most games I've played in a single day so far - 13 individual games across 12 hours, with a bit of walking, eating and drinking beer (& the odd coffee) for good measure. I was accompanied for the duration by son Billy*, who admirably also lasted the course (with no beer though) along with guest appearances by Mrs B and Charlie, along with several of the GFaL gang and a guest appearance or two from others of this BGG parish.

Where to start?
Let's go with convention and the beginning then;
Billy and I wandered to The Barns Cafe on an unseasonably chilly (snow in the air as well) April morning for a 10 o'clock start.
First up, a game of Cacao for us with Jase and David.

*Billy might do his own write up of the day....


This is a cheerful and light game, yet not without interesting decisions. It is a really good 30 minute game that has entertained every time I've played it. I do think that it's much better at 3 and certainly 4 however, as there could be a really juicy tile that the player to your left places and the other 2 surround, shutting you out, which adds a bit of tension and, yes, increases the randomness, but that's all the better in this type of game I think.

Keen to get at least one more game in before we were whisked away from the cafe to get to the pub for 12 we opted for a spot of Ticket to Ride: Europe.



Billy displayed his sweet nature (not present in his games playing style) by purchasing a lovely Mocha for his thirsty Dad (ruining his image here, I know!). I'm not 100% sold on the Europe map, I'm not a fan of the stations and the angular nature of some of the routes is less aesthetically pleasing to me for some reason. Also, in this particular game, Jase demolished us by only purchasing the longest routes on the map and totally ignoring tickets and any attempt at route building.
Devastatingly effective (we probably should've twigged earlier?) it may be, but perhaps shouldn't be something that is possible in the game...?

Fifteen minutes remained before we were off so just time to squeeze in a round of 6 nimmt! (not a fave of Billy's) I thought.



He decided, not for the last time that day, to play maverick after taking cards for the first time and then proceeded to collect them at every opportunity. This not giving a toss attitude to playing "in the spirit" does make the game rather redundant. Oh well.

Whilst this was starting we had a new visitor, Ben (of this parish) with his lovely young family. I'm so sorry that we had to leave so soon after you arrived Ben - please come again and we'll stick around and play, promise! Good to meet you anyway. :D

-------------------------------------------------------------------------


To the pub then!
There was a sizeable crowd by around 12:15 so after some pitches ("Risk 2210 A.D. - it's got the chuffing moon, that's all you need to know!") we split into 4 tables for a reasonably meaty start.

I played The Voyages of Marco Polo, teaching mostly correctly this time (unlike my confusing Glen More runthrough at the Tuesday night group). Marco Polo is an excellent game indeed (yes it is Mr Bateson!) and in this play I thought I'd attempt something different to my usual rush to Beijing and then down to Sumatra and my attitude to movement was rather sloth-like as the others zipped around the map and dropped their trading houses all over I didn't bother to move past Moscow and Alexandria. Instead I focussed on completing contracts, using the "don't pay to place dice on an occupied space" ability and a handy "pay for resources" space in Moscow to complete as many as possible, and ultimately the win. Thematically I look at this as a suitable abstraction of capitalism, others going out and doing all the leg work whilst I stayed back and just traded the goods they worked so hard to source and transport.



Elsewhere there was a table playing A Game of Thrones: The Board Game (Second Edition) (I think that's what it was). Appropriate given that winter was coming (back). I'd very much like to play this at some point, it looks like a good mix of politics and back stabbing (erm, aren't they the same thing?)



Elsewhere there was a table playing Blood Rage (which I'd term a "Highly Thematic" game...!) that Michael had aquired for a kings ransom on the UK Facebook buying and trading group (crazy fool!) I did manage to use a stolen quote from the excellent LoB Pithy Quotes at Michael's expense here;
"My excitement level is at 11 for this game"
"Really?"
"Yep. It does go up to 100 however..."
(he's been coming along long enough for the proper piss-taking to begin!)



Charlie had joined us and, in what should've been a recipe for disaster 2 brothers played Risk (well, the 2210 version). However, under Paul's fine tutelage there wasn't even a raised (cross) voice between them. Charlie ended up taking control of the entire face of the planet, leaving Billy and Paul to retreat to "the chuffing moon".

NB: Charlie is crouching in this pic, he's at least 6ft3...


We were onto fillers in the corner, both game wise with a spot of No Thanks! and food wise with a wide variety of fine cuisine steadily being delivered to the King Charles Room (OK, mostly burgers and sweet potato fries). In the game I managed to just take a single card, but it was a whopper, fortunately it did arrive with a stack of chips that enabled me to pass away the rest of those turned up.



Followed by some Archaeology: The New Expedition and Red7 *with rulebook1.2 - this time it almost makes sense...!



Gareth, feeling brave, dared to suggest another play of Between Two Cities, which had been roundly dicked about with at the most recent all day session (just after Christmas) and which has remained hidden ever since. This time I held back on winding him up and opted to just play the game, although at a much faster speed, as I learned at the January OxCon event, this improves the game drastically. Ap'ing every potential tile lay and trying to calculate the scoring options in full does this game no favours. In what was something of a surprise to her (especially as he had crowned me as the victor) Gareth's wife Nicola had won.



At this juncture Gareth went hunting for something that was not deep fried to eat whilst other games were arranged. Billy opted for something "epic" (borderline "highly thematic" in fact) with Xia: Legends of a Drift System.
He seemed to be really enjoying himself, tooling up and threatening before disastrously flying into the sun. Twice.
He said that it was a really good game, but attempted his own pithy quote with "it's just Galaxy Trucker with metal 'effing coins" - evidently he's been reading this blog as well....:surprise:



We were now joined by Craig from Cornwall (also of this fine BGG parish) who'd been busy sticking his hands up the bottoms of all sorts of things in the name of children's entertainment in Oxford for a couple of days.
(I hope he washed them!)
He was keen to play something light to start off and so Pictomania seemed an obvious choice...



..and 15 minutes after meeting everyone he's drawing cocks and lady gardens; you're welcome anytime sir!
For better pictures of cocks and lady gardens see below.

[o]

:shake::shake::shake:
[/o]

The somewhat undernourished Gareth returned having "eaten" something unpronounceable and suitable only for rabbits went and played Kodama: The Tree Spirits which had just arrived for Helen. I had been interested in this when the game was just called Kigi so I'm keen to give this a try sometime, it looks utterly charming.



More trees, although somewhat more brain burning in nature, for me with another play of Arboretum which is easily one of my most favourite card games.
I will happily play this anytime at all, its just great.



Lack of proper sustenance had seemingly caught up with Gareth and he bailed on his own event before tea-time!
Never mind, for as he left Mrs B arrived, hurrah!
I suggested we play Takenoko as I thought she'd enjoy the relaxed nature of it (she was not in the mood for anything above light complexity) and we had 2 owners of the game in Helen and Sarah present so in the company of 3 lady garden(er)s I spent a pleasant hour pushing toys around hexes. Is this a "highly thematic game" also I wondered? Helen did get rather confused with the sounds from the neighbouring table at one point and talked about "moving the zombie" so perhaps an expansion could take this game off at a tangent..?



For yes, next door, Billy had found a willing party for Dead of Winter: A Crossroads Game, the one game that he was desperate to play that day. Naturally he was a traitor and apparently nearly pulled off the win, something which seemed inevitable after Laurence rolled the dreaded tooth straight away for both his characters (that's a 1 in 400 chance I believe?) and somewhat tanked their morale. I think that the others all achieved their goals so it was only Bill who "lost" (although given the smile he was wearing I think that he certainly "won" in another sense.)



Meanwhile, death was also present over in My Village, which is getting a lot of love and play indeed in this group, although most of them have never played the original Village game.
Hmmm, something I should try and rectify I think.
(They're both good games, although I think I like the original better.)



I had finished Panda pushing and had a table of 5 for a game of 7 Wonders, the best drafting game (let's not go [blogpost=There][/blogpost] again sneakypete...!)
This hasn't been played as much as I'd like but with David (last spotted at the cafe circa 11:45 am, although to be fair, he had been to a wedding in the meantime) now in attendance it was a much easier sell.
I loved this play, even though I came in dead last. David, naturally, won handsomely.
I also managed a new high / low for food at the gaming table during this with a bowl of soup. Mind you, 10 minutes later a curry was plonked in front of Naomi who was also playing so it was a short lived high / low!
I really should've taken pictures just to bring some of you lot out in hives!
:shake:



Bill had also been fed with a giant burger (a much better choice I feel) and Mrs B had left for the comfy sofa and a movie at home.
Terry and Chris(?) arrived and they were quickly busy playing some of his favourites, Glory to Rome and Roll for the Galaxy (forgot to picture, hey, it was getting on now..!)

More Z-Man card games for me with a spot of Parade which I will also happily play anytime.

Such pretty cards!


It was now about 8:45 and I was keen to get one more "proper" game in so suggested a play of Snowdonia.
Billy was reluctant saying "but I want to play something fun"
Immediately that was followed by "don't put that in the blog, Tony will kill me!"...:blush:
Anyway, he acquiesced and we finished with Craig, David (see what I did there?) Billy and I attempting to dig and lay track - double fog to start the game FFS!



Billy played in contrary fashion, taking and hoarding coal at every opportunity - just to piss me off I think - despite having the train that gives no ability (but does come with 2 coal). He did pick up the "2 Points per coal" contract so it was a total shitbag strategy, but it certainly wasn't anything approaching a viable one either *shakes fist*
A timely triple play by me in the final turn with my single coal allowed me to get the required iron to make 2 bars to nab the 14 point spot at the summit and just pip David at the finish.
It was a good game to end on.

Phew.
That was a lot of gaming.
And a lot of writing up, and uploading of photos!
There may well have been other games played, I did somewhat lose track, and I did have a few beers along the way!
Roll on the next one (Gareth...?)

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Fruit Trees for Heroscape!

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by nerman8r

Robbage wrote:

When you think cover are you actually planning on shooting at it? Otherwise, guy in hex w/tree has cover. If you're big on literal LOS, he has cover only if partly obscured by trunk/branch.

Okay. Gotcha.

Thread: Pandemic Legacy: Season 1:: General:: Military SPOILER

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by izajsek

We have just lost our first March game, and are worried we are missing something. Can someone offer a breakdown of the military, as we don't quite see the benefits of building military stations (which can only be used for shuttle flights by 2 chars) vs research stations (which can be used by everyone + you can find cures in them)? They both require same criteria to buld right? Only benefit of them i see is to build them once i have no more research stations left to add...

Additionally, where and when do i place the stickers i received for the military, the ones that look like upgrades? I guess immediately on the empty slots on the action reference cards?

Reply: Pandemic Legacy: Season 1:: General:: Re: Military SPOILER

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by runtsta

It's been a while, so I don't remember exactly what all comes out in March.

If you're referring to the green stickers, you can use an upgrade to make a military base permanent the same way you can make a research station permanent.

There may also be a new action for people to perform, which would go on the reference cards.

Without too many future spoilers, even though not all characters can use them for travel, there will be more reasons to build them in future months.

Reply: Pandemic Legacy: Season 1:: General:: Re: Military SPOILER

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by Steinman

Military bases don't get destroyed if a city is rioting or worse.

Thread: Pandemic Legacy: Season 1:: Rules:: Quarantine Specialist

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by izajsek

Just to be sure, the QS no longer can stop disease cubes being placed in her or adjacent cities (like in standard pandemic)? Her ability now only has to do with Quarantine Markers?

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Quarantine Specialist

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by runtsta

izajsek wrote:

Just to be sure, the QS no longer can stop disease cubes being placed in her or adjacent cities (like in standard pandemic)? Her ability now only has to do with Quarantine Markers?

Correct.

Reply: Risk Legacy:: General:: Re: One game to go....and it actually matters.

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by Mycoman

There are spoilers in your text. It would be nice to put a spoiler warning on the top of your text (or remove the spoiler from the middle line). Thank you!

I wish you good luck with your final effort! Hope you will give your sons a lesson! ;)

Reply: Pandemic Legacy: Season 1:: General:: Re: Military SPOILER

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by Melvin Smiley

izajsek wrote:

We have just lost our first March game, and are worried we are missing something. Can someone offer a breakdown of the military, as we don't quite see the benefits of building military stations (which can only be used for shuttle flights by 2 chars) vs research stations (which can be used by everyone + you can find cures in them)? They both require same criteria to buld right? Only benefit of them i see is to build them once i have no more research stations left to add...

Additionally, where and when do i place the stickers i received for the military, the ones that look like upgrades? I guess immediately on the empty slots on the action reference cards?


That were the same questions our group had at the end of March.
Military stations get more helpful in the later months.

And you can decide to make a military station permanent (also much more helpful in the later months) as one of your two "after play" achievements. (not sure what it is called in the english version).

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Advice Please! (September Search Spoilers)

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by clivej

Mmm. Another vote for just continuing. It's ah awkward error to have to try and patch up, but you've certainly not benefited by it. Many people would value the Scientist over the Operations Expert in most circumstances, so you're probably suffering for it. But not in a way that's game-wreckingly severe.

Reply: Pandemic Legacy: Season 1:: General:: Re: Military SPOILER

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by clivej

Firstly - even the word "military" is a spoiler for people starting out. That the military get involved is a surprise. "Start of March spoilers" would be a little safer.

Secondly, yes - it sounds like the stickers you're talking about are the ones you use if you want to spend a game-end upgrade on making a military base permanent, in the same way as you would use the ones on the main sticker sheet to make a research base permanent. This should be explained on the sticker sheet itself.

And yes, their obvious benefit is that they don't get destroyed by rising panic in a city. If the ability to put a structure in a rioting city doesn't seem useful to you yet, I envy you. (-8

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Quarantine Specialist

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by clivej

Could you change the subject line to something like "Start of February spoilers", please? When they start, players don't know Quarantine is going to be a thing, nor that there is a Quarantine Expert. In fact, they don't even know there will be a new playable character rather than having to use the original five throughout the season!

Reply: Pandemic Legacy: Season 1:: General:: Re: Military SPOILER

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by Tomcat1304

izajsek wrote:

We have just lost our first March game, and are worried we are missing something. Can someone offer a breakdown of the military, as we don't quite see the benefits of building military stations (which can only be used for shuttle flights by 2 chars) vs research stations (which can be used by everyone + you can find cures in them)?


Just keep playing. Military stations are quite unattractive when they appear in March. :)
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