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Reply: Pandemic Legacy: Season 1:: Rules:: Re: Dispatcher

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by clivej

Ah, but if you have a Dispatcher Pilot, you can't have a Medic Pilot. These are the choices we have to make!

Reply: Pandemic Legacy: Season 1:: General:: Re: We were REAL close to seriously bungling September. Please take heed. (September Objective spoilers)

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by clivej

January spoiler:
[o]Indeed. With my hard-headed game designing hat on not my immersive game player hat on, which disease ends up being C0Da doesn't matter much.

When you think about it, it can't matter much: it happens in January, and the rest of the Season has to be a balanced challenge regardless of which disease is chosen.

They could just as well have pre-ordained that red, say, was going to be C0Da.

On the other hand, having different people play with different C0Da diseases is an early fillip to everyone's board ending up different by the end of the season. It also introduces players to various legacy mechanics early and gently.

I think the game designers knew a lot of people would mess it up, and that's why they left it in. A mistake won't matter, and will serve as a valuable learning experience before the later legacy mechanisms that do matter.[/o]

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Question about one of the May objectives [SPOILERS]

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by mleacock

EdHaag wrote:

A city becomes faded when you put a faded figure on it for the first time (rule sticker R, page 12). Quarantine tokens prevent putting faded figures on cities (rule sticker S, also on page 12). Ergo, if a faded figure would be put on a non faded city, but a quarantine token stops the figure from being placed, the city doesn't become faded.

That's how I read it anyway.


Edward is correct.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Question about one of the May objectives [SPOILERS]

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by Xarou

mleacock wrote:

EdHaag wrote:

A city becomes faded when you put a faded figure on it for the first time (rule sticker R, page 12). Quarantine tokens prevent putting faded figures on cities (rule sticker S, also on page 12). Ergo, if a faded figure would be put on a non faded city, but a quarantine token stops the figure from being placed, the city doesn't become faded.

That's how I read it anyway.


Edward is correct.


Thanks Matt.

And I can quote my wife saying "I can't wait for Season 2"

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Dispatcher

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by EdHaag

Honestly, after the first game, our group hasn't even used the Medic.

February spoiler:
[o]The problem is that he can't deal with C0dA, which basically just makes the quarantine specialist superior.[/o]

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Infrequently asked, unanswered questions (spoilers tagged)

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by mleacock

I'm back from vacation and Rob and I had an opportunity to confer on your list of infrequently asked questions. Please find the answers below.

clivej wrote:

Game setup

When must players choose how many characters there will be in the game? (Some people say before step 1; others say you're allowed to see the initial infection in step 4 before deciding.)

Answer:
Do this before step 1. (This is essentially the “decide who is playing the game” step which, like the “put the board in the center of the table” rule, we don’t bother to include.)


clivej wrote:

When must players choose their play order? This is not the same question as which player starts (answer: random, as per step 10). For example, if Alice, Bob and Charlie are seated clockwise around the table, are Bob and Charlie allowed to swap places once they see what cards they've been dealt in step 5?

Answer:
There’s nothing in the rules that specifically prohibits changing seats. We watched some of our playtesters do this and didn’t include a rule to prevent it. (This always seemed a bit odd to me, but if you want to, go ahead and knock yourselves out.)


clivej wrote:

Are game winning bonuses mandatory, or can players choose not to use them?

Answer:
If we write that you “may” or “can” do something, it's optional. If we tell you to do something, you’re required to do it. Refer to the bonus in question and read the text with this in mind.


Box 8

clivej wrote:

If players win October then lose early November, late November, early December, late December, must they open box 8? Rob Daviau has said players "can" open it, but is opening it compulsory?

Answer:
Using the logic above, you must do this as the rules don’t use the terms, “may” or “can” and we didn’t provide an exception in the rules for Late December. The contents won’t help, unfortunately, as at this point, the campaign is over.


Start of February spoilers

clivej wrote:

[o]If the Medic is standing in a Quarantined city when it is infected with a cured disease, does the Quarantine marker remain, or is it lost? (Added 2016-02-08)[/o]

Answer:
[o]The Medic prevents the cube from being placed in the first place, so the Quarantine marker remains.[/o]


End of February spoilers

clivej wrote:

[o]Can a Civilian accept a New Assignment?[/o]

Answer:
[o]Yes. Nothing in the rules prevents this.[/o]


Start of March spoilers

clivej wrote:

[o]Does the Fear of Small Planes scar apply to Military Shuttle Flights, or just to normal Shuttle Flights? (Added 2016-02-07)[/o]

Answer:
[o]It specifically refers to the “Shuttle Flight” action, so only that action is affected. (The military must use larger planes…)[/o]


Start of June spoilers

clivej wrote:

[o]When can Equipment be used (subject, of course, to the constraints on each individual item of Equipment)? Can Equipment be used in exactly those circumstances in which an Event could be, or are the rules for playing Equipment more, or less, restrictive than that?

As a specific example, is it legal for a player to play Equipment instead of discarding to bring themselves back within their hand limit?

Drone Escort: Does Drone Escort only excuse you from the discard necessary to enter a collapsing/fallen city, or does it in the process also remove the need to discard for other reasons such as roadblocks and scars? (Added 2016-02-12)[/o]

Answer:
[o]You cannot use equipment or a power unless you can fulfill the play condition of that equipment/power. For example, you can’t use the Drone Escort unless you are driving into a collapsing or fallen city.

Drone Escort only excuses you from the discards necessary to enter a collapsing or fallen city.[/o]


Start of July spoilers

clivej wrote:

[o]Can irrelevant cards be discarded to a Search action (for example, so that a Rival could pick them up?)

If so, is it necessary to play any relevant cards at all? Or could a player conduct a Search by discarding an irrelevant card, advance 0 spaces then rely on bonuses to make actual progress?[/o]

Answer:
[o]No, you can only discard cards as part of searches if they meet the criteria described on the Search card.

One or more cards must be played in order to take the Search action.[/o]


Start of September spoilers

clivej wrote:

[o]When the players find the Paranoid Soldier:
[o]Which characters are candidates to be Sagittarius?
• Just those currently in play
• Any Created character
• Any character at all
Can a character that is already Lost turn out to have been Sagittarius?

Suppose the players have cured three diseases and built a military base in each region. Then they find the Paranoid Soldier. They have completed three objectives, as required, but then the military-base objective is destroyed. Do they have time to win before this happens?

Later, suppose there are no military bases at all on the board. Must players build military bases and destroy them again in order to meet the objective of destroying two military bases?

Can a military base be built over the remains of a previous permanent military base that has been sabotaged? If so, can it be made permanent?

What happens if the players build a military base when there are none in the supply but some on the destroy-two-military-bases objective card? Do they remove one from elsewhere on the board as usual, or do they recycle one from the objective card? If the latter, presumably they just remember how many they've sabotaged? (Added 2016-02-20)
[/o][/o]

Answer:
[o]1. Any character that has been named is a candidate for Sagittarius.

2. No, since the Build Military Bases objective has been destroyed, they have only completed 2 objectives.

3. Yes, the players must build military bases (if you like, pretend the characters are doing this to confuse Zodiac) in order to destroy them an meet the required objectives.

4. Yes, nothing prevents this, and yes, it can be made permanent.

5. It’s fine to use the military bases on the objective card. They’re only on the objective card as a memory aid.[/o]


clivej wrote:

[o]Isolated cities

The rules for Outbreaks explain what happens if a city is "isolated", but under what circumstances is a city isolated?

Spoilers for start of November:
[o]We're told that completely surrounding a city with roadblocks isolates it but which, if any, of these other possibilities can also contribute to a city being deemed isolated?

• An adjacent city having already had an outbreak in the current chain reaction (added 2015-02-07)
• The Medic standing in an adjacent city during an outbreak of a cured disease
• The Quarantine Specialist standing in a Quarantined adjacent city
• For a Faded outbreak, an adjacent city being Vaccinated

Can a city be isolated by a mixture of means? (e.g. some Roadblocks, and the other adjacent cities Vaccinated)[/o][/o]

Answer:
[o]The isolation rules apply only to roadblocks. (I can see how you might think of this in generalized terms, but the fact is, the rules make no provisions whatsoever for this, so think of “isolation” as a roadblock feature.)[/o]


Start of December spoilers

clivej wrote:

[o]The player reference cards say under Search "discard one or more cards matching the color of your city to advance a search party token". When searching for the Stockpile this is incorrect and should be disregarded, yes?[/o]

Answer:
[o]Correct.[/o]

Reply: Risk Legacy:: General:: Re: Avoiding the "Do Not Open Ever" envelope

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by schwastl

newjoelman wrote:

or get some more mature friends.


BELIEVE ME I'VE TRIED.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Dispatcher

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by dugman

EdHaag wrote:

Honestly, after the first game, our group hasn't even used the Medic.

February spoiler:
[o]The problem is that he can't deal with C0dA, which basically just makes the quarantine specialist superior.[/o]


[o]Actually the Medic is still much better than the quarantine specialist at treating and especially at eradicating the other diseases. I've been in playthroughs now with both characters and can't really say either is better than the other overall.[/o]

Reply: Risk Legacy:: Rules:: Re: Spoiler: "Choosing" a Mission

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by klurejr

choose
CHo͞oz/
verb
verb: choose; 3rd person present: chooses; past tense: chose; gerund or present participle: choosing; past participle: chosen

pick out or select (someone or something) as being the best or most appropriate of two or more alternatives.
"he chose a seat facing the door"
synonyms:select, pick (out), opt for, settle on, decide on, fix on, take; More
appoint, name, nominate, vote for, elect
"we chose a quiet country inn"
decide on a course of action, typically after rejecting alternatives.
"he chose to go"
synonyms:wish, want, desire, feel/be inclined, please, like, see fit
"I'll stay as long as I choose"

source:
https://www.google.com/search?q=define+choose&ie=utf-8&oe=ut...


I agree, if the Designer meant for it to be Random, the Text would not use the word Choose, but rather something like draw the top facedown mission card, or replace with a random mission card.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Dispatcher

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by Antistone

EdHaag wrote:

Honestly, after the first game, our group hasn't even used the Medic.

February spoiler:
[o]The problem is that he can't deal with C0dA, which basically just makes the quarantine specialist superior.[/o]

I made extensive use of both. I think they're both good, but for different reasons.

The Medic helps with long-term efficiency. In a crisis situation, where you're trying to prevent an outbreak this turn, the Medic's ability usually doesn't help at all. But by removing extra cubes from a city he treats, the Medic will often save someone from making an extra trip back to that city later in the game, which makes things easier later on.

By contrast (February)
[o]The Quarantine Specialist's main ability is the opportunity to quarantine any city on the board, which is excellent for buying time at an unexpected trouble spot (the Medic's weakness), but can't hold a candle to the Medic's efficiency (she's rarely going to place more than 2 quarantines per turn, whereas the Medic can often remove 3+ cubes in a turn).

You might say the Medic gives you speed, but the Quarantine Specialist gives you maneuverability.[/o]

Also, while there are some Legacy mechanisms that reduce the Medic's effectiveness, there are also several that increase it (spoilers through February):
[o]- The Local Connections character upgrade has synergy for him
- Other characters' access to quarantine markers give the Medic more opportunities to use his ability
- Easier access to cures allow the Medic to use the stronger version of his ability more often
- Increased rewards for eradication make the Medic's ability more valuable
- Reducing the number of cures you need to find, and increased options for trading cards (relationships), make roles like Scientist and Researcher less important[/o]

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Infrequently asked, unanswered questions (spoilers tagged)

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by squegeeboo

mleacock wrote:

I'm back from vacation and Rob and I had an opportunity to confer on your list of infrequently asked questions. Please find the answers below.

Start of September spoilers

clivej wrote:

[o]When the players find the Paranoid Soldier:
[o]Which characters are candidates to be Sagittarius?
• Just those currently in play
• Any Created character
• Any character at all
Can a character that is already Lost turn out to have been Sagittarius?

Suppose the players have cured three diseases and built a military base in each region. Then they find the Paranoid Soldier. They have completed three objectives, as required, but then the military-base objective is destroyed. Do they have time to win before this happens?

Later, suppose there are no military bases at all on the board. Must players build military bases and destroy them again in order to meet the objective of destroying two military bases?

Can a military base be built over the remains of a previous permanent military base that has been sabotaged? If so, can it be made permanent?

What happens if the players build a military base when there are none in the supply but some on the destroy-two-military-bases objective card? Do they remove one from elsewhere on the board as usual, or do they recycle one from the objective card? If the latter, presumably they just remember how many they've sabotaged? (Added 2016-02-20)
[/o][/o]

Answer:
[o]1. Any character that has been named is a candidate for Sagittarius.

2. No, since the Build Military Bases objective has been destroyed, they have only completed 2 objectives.

3. Yes, the players must build military bases (if you like, pretend the characters are doing this to confuse Zodiac) in order to destroy them an meet the required objectives.

4. Yes, nothing prevents this, and yes, it can be made permanent.

5. It’s fine to use the military bases on the objective card. They’re only on the objective card as a memory aid.[/o]



This is kind of annoying, it wasn't called out at all in the rules card that it had to be a named character. Now we've got to decide to continue on as is, or go back and properly handle this.

Reply: Risk Legacy:: Rules:: Re: Spoiler: "Choosing" a Mission

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by Statalyzer

If the second was meant, the rules would probably have said "draw a new mission card".


I agree.

Reply: Pandemic Legacy: Season 1:: General:: Re: Differences Between Boards (Possible Spoilers through December)

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by captainraffi

There's 4. I recently got to interview Rob and we talked about the secret envelope in Risk. He mentioned there are 4, each are designed to be different with at least 1 being positive.

Reply: Pandemic Legacy: Season 1:: Strategy:: Re: FULL SPOILERS: Perfect upgrades with knowledge of what is to come...

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by captainraffi

We discussed it briefly, but there are some situations that could occur to make you lose a perfect score completely out of your control. Some chain outbreaks that happen primarily due to set-up and an early Epidemic for example. We got around 908 and figured that would be good enough, as any attempts to get higher that were foiled by fickle luck would be too frustrating. It seems like it'd be pretty interesting to theory-craft though. We never used the soldier, but seeing Jeremy's post about some of those combos makes me curious to see it in action.

Reply: Pandemic Legacy: Season 1:: Strategy:: Re: FULL SPOILERS: Perfect upgrades with knowledge of what is to come...

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by Antistone

captainraffi wrote:

We discussed it briefly, but there are some situations that could occur to make you lose a perfect score completely out of your control.

In fact, it is possible to unavoidably lose on the first turn of the game. With sufficiently bad luck, you could play perfectly but still lose all 24 games and get a negative score at the end. Unlikely, but definitely possible.

I'd estimate the most probable score for theoretical perfect play is probably more in the 970-990 range (I scored 957 on my repeat play with seven epidemics, and I probably did not play perfectly), but a perfect score of 1000 would definitely require a great deal of luck in addition to some strong play.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Infrequently asked, unanswered questions (spoilers tagged)

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by mleacock

Michael, I hear you. I'd encourage you to continue playing as you were. We've previously told players to select from named characters on BGG and made this ruling for the sake of consistency.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Quick Rule Question - February Spoilers

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by Monsternate21

Antistone wrote:

Monsternate21 wrote:

or if you have used all the quarantine markers and want to quarantine something else (you get to take one from one city and put it on another when you're out of markers). Same goes for when there are no cubes left.

No; if you need to place a cube, and there are no cubes left to place, you lose the game.


My mistake, I should have been more clear. I meant that if there are no more cubes left on the city after being treated, the quarantine marker stays. If you later have no quarantine markers in the supply and want to quarantine a city, you can move one from any city to where you're quarantining. If you are trying to place diseases and run out, it's a game loss.

Reply: Risk: Balance of Power:: General:: Re: Components list??

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by Wasgo

The copy I bought came with 67 neutrals. It looks like based on the rules, I'll only ever need 60. Do I need the 68th?

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the League of Extraordinary Heroscapers"! A society for venerable elderly ´Scapers

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by Petru5

Fantastic, Jesper! Way to teach the next generation what it means to be a gamer!

Reply: Pandemic Legacy: Season 1:: General:: Re: I'm so stupid. I bought a used version of the game without doing enough research

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by SparkingConduit

SevenSpirits wrote:

Not even a non-legacy game would be in MINT condition after being played (let alone 12+ times).


I don't know about that. For people out there who sleeve cards, I'm sure a game consisting primarily of card playing would still be mint condition after 12 plays. But those people should be shot because they probably wrap their couches in plastic, too. Sick bastards. :p
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