by Paulo Renato
Hey Everybody :)
here's the weekly report!
TUESDAY 12/01/2016Tuesday is the night of the Home Gaming group and we continued our:
3x Pandemic Legacy: Season 1[o]
After the two defeats in the last 3 games we were bent on changing the tide and returning to the winning streak!
So we went for our second run on August, we used the same team:
Tiago - Operations Specialist
Nuno - Quarantine Specialist
Duarte - Medic
Me - Researcher
This was probably the easiest win we had, we didn't had any outbreaks and we were able to cure and eradicate all 3 deceases!!
An easy win!
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We marched to September and we were tasked to find a Paranoid Soldier!
This wasn't good news because in every month that we had to find someone we were able to find him/her but we always lost the month! So things were not good...
And they didn't start very well... Before we could do any of the requirements we had 3 Outbreaks (Buenos Aires, Bogota and Seul).
Then we finally found the Paranoid Soldier and many things were revealed!!!
The virus was manufactured by an evil organization: Zodiac... and one of the members of the team is a traitor and loyal to Zodiac!!
It was Dj'Aló, the Operation Specialist! When he was discovered he fled and disappeared and a civilian took his place!
This was a huge blow to the team because Dj'Aló was the one that could build Structures more efficiently, he had relationship with 2 members of the team and had 2 attributes, he was killing vitreos whenever he left a city with vitreos and he could place quarantine tokens in adjacent cities if he was in a military base!!!
we proceeded to Cure Lotopegui and Peste Petra...
then 2 more outbreaks, Calcutta and Atlanta... and the one in Atlanta is well deserved because it was in Atlanta in the Research Center of the CDC that the virus was created... so the city went into tumult and the Research center was destroyed! Well Done!!! :devil:
Then we cured Ferbe Amarela...
I don't know if I forgot to note more Outbreaks, I think we had 2 more or if we didn't have we were on the brink of destruction if 2 or 3 particular cities went into outbreaks...
We had to place the final Quarantines to get to 7 Quarantines in vitreo cities!
We went for the all or nothing and Duarte placed 2 quarantines on his turn ending the turn on a vitreos city, so he would get a scar if the game was not ended prior to his next turn...
A Quarantine token was removed during the infect phase but no outbreaks...
I was able to place 2 more Quarantine tokens on my turn...
And Tiago did the same and we ended up with 8 Cities quarantined!
A very hard fought Victory!!!
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And we went for October...
We had to change the team due to the absence of the Operations Specialist and the Soldier, Silvestre Está'Alone stepped in because he needed someone that could deal with the vitreos and since Silvestre can pick up equipment cards and we still had 2 Grenade Belts on hand to be applied on cards he entered...
And once again, we were tasked to find someone, this time we had to find the Patient Zero, in Jacarta... This proved to be a very difficult search, we didn't have any red cards at the start of the game and they were coming out to the right person... so we decided to give up on that objective for this month and hope for a better starting hand in the following month!
we started out at full steam and cured the 3 deceases before anything bad happened, then we had 3 outbreaks, London, Bombay and Calcutta...
Despite the good start, this was another difficult victory because Pest Petra was very active and there were 5 cubes to be placed on the board when we won the month!
We were able to destroy 2 Military Bases, Tokio and Madrid and we were able to Quarantine 7 vitreos cities!
another hard victory!!!
Let's see what November will bring and we have to find Patient Zero this time!!!
[/o]
So, in short, 3 months and 3 victories... we just have November and December left!!!
Progress:JANUARY - VICTORY
FEBRUARY - VICTORY
MARCH - DEFEAT
MARCH - VICTORY 2nd try
APRIL - VICTORY
MAY - VICTORY
JUNE - VICTORY
JULY - DEFEAT
JULY - VICTORY 2nd Try
AUGUST - DEFEAT
AUGUST - VICTORY 2nd Try
SEPTEMBER - VICTORY
OCTOBER - VICTORY
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THURSDAY 14/01/2016During the afternoon I had some time so I busted out my copy of:
2x Bottom of the 9thPlaying solo and had a great time... really liked the game, the rulebook not that much, specially for the solo game, they condensed it way too much and there are several important things left out...
Thankfully the designer is very active on the forums so most of the questions are replied pretty fast and that's a very important thing :)
The quality of the components is great, my only issue with the choices is that the Batter/Runner meeples are White and there are 2 sets of dice to be used in the game, one for the Pitcher and one for the Batter, the 2 dice for the Pitcher are White and the Die for the Batter is Red... it can create some confusion, specially when playing solo and rolling both dice at the same time :p
So I just used the normal numbered dice reversed... the red die for the Pitcher and the White for the Batter!
Other than these two things, the game is great, plays very well solo, it even has a "campaign" for the Manager :)
I couldn't back this one on KS because of the crazy high shipping costs but I sure miss those extra Batter, Pitchers, etc that were unlocked in the KS version... have to see if I can get some of those because in the base box there aren't that many players, and they make the make fun do to their special powers... so, the more the merrier!!!
I ended up playing 2 games winning the "opening" mission and failing to beat the second one... that looked to be a very hard one (Comeback Kids) that has you starting the game losing 0-2, so you have 1 inning to score at least 2 runs to tie and be able to go to extra innings... that is not easy to do but on top of that you lose all the Traits in your Batters!!! (traits are a bit of special powers that make the batters different from each other)
Game 1Home Opener + The Yips Effect
Victory on the 10th Inning
Game 2Comeback Kids + Windgusts
Lost, couldn't score in the 9th so it was a defeat!
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After the two solo games of Bottom of the 9th it was time for the night of the Boardgamers of Porto Weekly Gathering and we started by playing:
Sitting Ducks DeluxeThis is a great fun filler game... talked about a few weeks earlier when we played for the first time... it's totally chaotic but so much fun...
I ended up in 2nd AGAIN!!!!
Score:David - Won
Me - 2nd
Cláudia - 3rd
Pedro Prof - 4th
Pedro Dragao - 5th
Duarte - 6th
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Next up was the game of the night:
HaspelknechtAnother of the Essen Releases, this one I had played a demo session at Essen and liked it so much at the time (despite only having played 1 year of the 3) that I bought it...
Now I played the full game and I have to say I loved it!
(A Look to the Round Tracking board)"A long time ago, in the Ruhr valley, a young shepherd made a campfire in a pit to warm himself. His campfire seemed to burn much longer than usual.
The next day, he discovered shiny black stones amidst the ashes, which were still glowing and burning. The boy told the farmer who employed him about this and together, when the work in the fields was done, they dug in the Pinge for these black rocks.
The deeper they dug, the more nasty pit water appeared, making the digging increasingly difficult.
At home they discussed what techniques and tools could be used to get rid of the pit water and go deeper in the ground to get those magical shiny black rocks named coal.
In “Haspelknecht”, the players take upon the role of farmers who exploit the presence of coal in their lands in the southern part of the Ruhr region.
Coal was found here close to the earth’s surface. The game is set in a time where the lands were mostly covered with forests and roads were rare.
The players will obtain knowledge, expand their farm and free coals located deeper in the ground from the pit water and bring them to the surface"Despite having real good decisions to be made the core mechanics of the game are very simple, and I like this.
The game has 3 years, each year has 4 seasons and in the first 3 seasons (Spring, Summer and Autumn) players will select actions discs at a time from one of the boxes, when you do this you take all the discs of the same color (Black, Brown, Yellow) present on the box... after each player has done this, players will have a second turn picking from the remaining discs but only if you have taken less than 5 discs on the first picking...
The discs taken in the first pick will also determine the turn order for the rest of the season and for the start of the next season to pick the discs...
Some of the boxes from where you pick the discs, if you do it in the first pick will come with water and having water in this game is bad because it will prevent you from taking the Coal you want and need!
The color of the discs you take is important because it will determine the actions you'll be able to perform in that season, so if you take Black discs you can use it to dig for coal or to drain water from the pits to be able to dig for coal...
Brown discs will allow you to obtain Wood from the forests and you need wood to sustain the pit you are digging, otherwise they would crumble!
The Yellow discs will allow you to get food. You can also use 1 yellow disc to use the Coal-Digger worker (or pay one food or 1 money) and he will do 2 actions of digging coal (when there's still coal in the Pinge) or drain Water...
So, you start the game with 3 Workers, the Farmer and the Farmhand (mentioned in the intro) and the Coal-Digger... each of these workers can only do one action per season (the coal-digger does 2 with one payment), the Farmer and the Farmhand can do pretty much the same actions, get food, wood mine for coal/drain water but the Farmer can also acquire Developments. The Coal-Digger only digs for coal/drains water.
The action taken depends on the color of the discs you place on the Farmer and the Farmhand, only one color of discs can be placed in each of them if you want them to do that specific action, so if you place 3 brown discs you'll get 3 wood, 3 yellow discs you get 3 food, 3 black discs you can mine 3 coal, drain 3 water or any combination of the two...
You also have the option of placing discs of different colors on the Farmer to acquire Developments, depending on the requirement of the Development you want to get...
And this is where most of the meat of the game is... you can't get all the developments because you have 9 discs to place and there are 20 Developments available:
(The Developments made)As you can see in the photo, in the top part of each tile there's a cost in action discs, 2, 3 or 4 discs, some have to be of a specific color, the Grey ones can be of any color.
If a player wants to acquire a development, the following rules have to
be followed:
• On the top row, a player can acquire any development tile.
• On non-top rows, a player can acquire a development tile if the development tile is adjacent to a development tile the player already owns.
• Alternatively, a player can acquire a development tile if the development tile is already owned by another player and not adjacent to a development the player already owns. In this case the player has to pay a resource, as indicated on the assist tile (the tiles on the right of the photo), to the last player who previously acquired this development (the current top disk).
Developments will grant you with a bonus listed in the bottom part of the tile, this are usually one time things that will be helpful, or end game scoring bonus or upgrades to your farm to be place to the right of your player board. They will also grant you immediate VP's that are listed on the assist tiles to the right depending if you are the 1st, 2nd, 3rd or 4th to get that specific Development
In the Winter Season you won't get to do any action, you will get points for the amount of Coal you have, then you'll have to pay the lease of the land to the nobility (and if you can't pay, you'll get a tile for each of the things you couldn't pay and they will give you negative points at the end of the game) and then you get to store some of the goods you have depending on the Warehouses you developed during the year (you start with one but can develop more during the game)
When you move from Summer to Autumn you'l get water in the pits... the same thing happens when you move from Winter to Spring!
If you dig all the coal in the Pinge during the first year you get 2 points, if you do it during the second year you get 1 point and during the 3rd year you get 0 points :p
(My End game Player Board)Regardless, when you do it, you will get access to the Tunnel and the Shaft.
You'll substitute the Pinge with a new tile that has the Haspelknecht that can now do 3 actions instead of 2 the Coal-Digger did, he can divide those actions between Draining Water or getting Coal from the Shaft to the Surface.
You'll also have a new worker, the Coal-Miner that will mine the Tunnel for 3 coal, provided that there are enough wooden beams to hold up the tunnel! But this coal-Miner will only work for Food or Money, no discs can be placed here! The coal that is mined on the Tunnel goes to the shaft and stays there until the Haspelknecht pulls it up to the surface.
So players will have to balance all these decisions, what discs to get to be able to do the actions they need to do... mine, get wood, get food, drain water, get developments, what to do when... some very hard decision, shall I take those 3 black discs and hope no one takes those 2 brown ones I need for the wood or do I secure the wood and risk losing the black discs? What development should I get?
great great game!!!
We played some things wrong, we counted all the discs taken in the round to determine the turn order when it should have only been the discs taken in the first pick...
The other thing we played wrong, I don't think it would affect the final places on the board but it would affect the overall final score was that we only gave points for developments for the Tier, so in the 1st tier only 1 person got 1 point, in the second tier only the first and the second person to get developments there got 2 and 1 points, etc...
The points are scored in each individual tile and not the Tier... so the scores would have been a bit higher...
Score:Me - 53
Tiago - 40
André - 34
Cláudia - 31
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THE KICKSTARTER CORNERBACKING-
Tiny Epic Western -
KS LinkAfter seeing Rahdo's run of this one I decided to back it... looks like a pretty cool game indeed
-
The Pursuit of Happiness -
KS Link
Love the theme... have played the game and it's really awesome!! It really feels like Sims the Boardgame... And the stories unfold in front of you has you play! Go Back it!!!
CONSIDERING BACKINGBACKED :bag: Vault Wars (ETA: 08/15)
:bag: Tiny Epic Galaxies (ETA: 09/15):bag: Samara (ETA: 09/15) - Arrived on Time
:bag: Thrash'n Roll (ETA: 09/15):bag: Trickerion: Legends of Illusion (ETA: 10/15)
:bag: The Gallerist (ETA: 10/15)
:bag: Ancient Terrible Things: The Lost Chapter + 2nd Edition (ETA: ESSEN Pick-up)
:bag: Hostage Negotiator Abductor Packs (ETA 11/15):bag: Mare Nostrum: Empires (ETA: 11/15)
:bag: Above and Below (ETA: 12/15)
:bag: 101.1 (ETA: 12/15)
:bag: IKI (ETA: 12/15):bag: Soccer City (ETA: 12/15)
:bag: Three New Treasure Chests of Realistic Resource Tokens (ETA: 01/16):bag: Masters of Football (ETA: 02/16)
:bag: Rockwell: The Fluctuating Market (ETA 03/16)
:bag: Gloomhaven (ETA 03/16)
:bag: Simurgh: Call of the Dragonlord (ETA 05/16)
:bag: The Pursuit of Happiness (ETA: 05/16)
:bag: The Networks (ETA 06/16)
:bag: Scythe (ETA 08/16)
:bag: Tiny Epic Western (ETA: 09/16)
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THE COLLECTIONEntering the Collection:- Hostage Negotiator: Abductor Pack 3 + Hostage Negotiator: Abductor Pack 4 + Hostage Negotiator: Negotiator Cards – Series 2
- Neuroshima: Convoy
- Concordia: Britannia & Germania
Left the Collection_______________________________________________________________________________________________
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Also have been playing a
Neuroshima Hex! on iOS so
if any of you want to play let me know :)Have fun guys and has always, thank you for reading, commenting and thumbing :)]