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Reply: Pandemic Legacy: Season 1:: General:: Re: I'm close to buying Pandemic Legacy, I need to know just one spoiler...does this game have (Spoiler)?

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by metaridley18

dugman wrote:

metaridley18 wrote:

Ugh, I wish I had thought to ask this question before my group got the game. The game tells a story, a bad one, in a cliche and poor way that totally disregards player actions.

....


Says the guy who gave Betrayal at the House on the Hill an 8. :what:


Because "I like to play it. Probably I will suggest it and I will never turn down a game."

Also that game doesn't promise a compelling story and isn't number 1 on Boardgamegeek. It's just a fun stupid little filler stop that has some neat gimmicks. Not sure what that has to do with PL though?

Reply: Pandemic Legacy: Season 1:: General:: Re: I'm close to buying Pandemic Legacy, I need to know just one spoiler...does this game have (Spoiler)?

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by metaridley18

clivej wrote:

metaridley18 wrote:

The game tells a story, a bad one, in a cliche and poor way that totally disregards player actions.

Man, that War of the Worlds was a sucky novel. Most of the time, the protagonist had no say in the main arc of the story - he was buffeted by a global disaster he had little or no control over, and struggled merely to survive and help those around him.


Wait, was Pandemic Legacy a novel? Shit that changes everything! Here I was thinking that I was playing a game and that my actions were supposed to mean something. I didn't realize I was just reading a book.

Well now that I know I was just reading a novel that I had no control over or agency to affect the story, I can say it was.....n't a very good book. The dialogue was pretty good and the characters were entertaining, but the plot line was overdone and the twists were expected. It's what I would expect from a beginner author for a first attempt but from a seasoned best-selling veteran of the trade I would expect a little better.

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the League of Extraordinary Heroscapers"! A society for venerable elderly ´Scapers

Reply: Pandemic Legacy: Season 1:: Reviews:: Re: Pandemic Legacy Tear Down (Review - Spoilers through December / End of Game & Risk Legacy)

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by xen911

metaridley18 wrote:

But it's a game, not a novel. The story can't be a linear railroady RPG (and be a good GAME. Obviously it's possible to do). The player actions have to MEAN something. In PL, you don't even have to win. You can lose 24 games of Pandemic and the story will unfold in the exact same way. The box "open when you lose 4 games in a row" was a good method of providing feedback based on the player actions, but it should have contained more story driven things. The story and challenges should have been non-linear and based on what the players did, not just a handhold through the only path that's possible.


I REALLY enjoyed PL, but I agree there are some additional beats and mechanisms that could be utilized to make it even better. It's a bitch and a half to balance these things, so any functional product amazes me, period. That said, using your example- let's say we introduce a box to be opened if you WIN 4 games in a row. This would introduce an additional bit of narrative and associated materials suggesting another member of your team was a double agent. If you win a fifth in a row, a scratch-off reveals that agent and has implications (remove a ____ from board, add a this____, etc, and the character is lost). The challenge from a design standpoint is that you're creating material that may never get seen, which is annoying; there's already a massive ocean of content created for PL that my team never experienced. I do think reapplying lessons from RL into the more managed, longer, story-driven PL will pay dividends in future games, hopefully as soon as Origins and SeaFall.

Reply: Pandemic Legacy: Season 1:: General:: Re: Laminated Board?

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by bad1788

Yah, considering we ordered stone age over a year ago and still nothing (from a retail store perspective) I am not confident.

The markers are a good idea though, increase for set up time but would allow for easy replay ability.

I was also debating just printing a second set of stickers by scanning the first one.

I also haven't checked on the cost of lamination, but I assume it wouldn't be crazy expensive.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Spoilers from July on

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by Daybreak

You need to discard at least one card to start the search. Take a look at the rules sticker you added to the book, as it specifically mentions one or more cards discarded. So you can't just use binoculars for 2 free searches. As to *what* that card needs to be, the search card itself (the blue fold-out) says what it needs to be.

So basically no cheating.

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the League of Extraordinary Heroscapers"! A society for venerable elderly ´Scapers

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by jtspecial

Yeah, the days of buying stuff from american stores is over... Everything gets processed in customs, and there's import taxes, other taxes, fees for adding on taxes, and various other expenses that means even items on sale are prohibitively expensive... :(

Reply: Pandemic Legacy: Season 1:: Reviews:: Re: Pandemic Legacy Tear Down (Review - Spoilers through December / End of Game & Risk Legacy)

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by mfaulk80

metaridley18 wrote:

In PL, you don't even have to win. You can lose 24 games of Pandemic and the story will unfold in the exact same way.

I agree with your overall point, and while I loved the campaign, it definitely could have been more interesting if the story was developed with branching elements. Having said that, the epilogue differs depending on how well (or not) you do as a group....

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Question about setup of first game in May (spoilers)

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by dugman

Antistone wrote:

dugman wrote:

This group is focussing on completing the seven quarantine objective rather than the military base objective (versus the first group which did it the other way around) and all those extra quarantines have kept some of the Coda cities from becoming Faded heading into June.

You realize that placing a quarantine on a city that is not yet Faded will not actually help you complete the objective?


Yes.

Reply: Pandemic Legacy: Season 1:: General:: Re: I'm close to buying Pandemic Legacy, I need to know just one spoiler...does this game have (Spoiler)?

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by dugman

metaridley18 wrote:

dugman wrote:

metaridley18 wrote:

Ugh, I wish I had thought to ask this question before my group got the game. The game tells a story, a bad one, in a cliche and poor way that totally disregards player actions.

....


Says the guy who gave Betrayal at the House on the Hill an 8. :what:


Because "I like to play it. Probably I will suggest it and I will never turn down a game."

Also that game doesn't promise a compelling story and isn't number 1 on Boardgamegeek. It's just a fun stupid little filler stop that has some neat gimmicks. Not sure what that has to do with PL though?


Not sure why Legacy being number one on the ratings would affect your rating of it or Betrayal. And it seems odd that you rated Legacy a 3 because "it ignores player actions and has a bad story" but didn't at all seem to mind those things in Betrayal which is even more random and has even less coherent stories.

I'm not saying you need to like Legacy. I just found the reasoning for why you hated it to be kind of odd, just my opinion.

Reply: Pandemic Legacy: Season 1:: General:: Re: Laminated Board?

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by dugman

Not for replayability but my friend was talking about maybe laminating our map after we finished the campaign. I don't think he did it but I've seen a few other posts saying they wanted to do something similar to make a permanent trophy of sorts.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Spoilers from July on

Reply: Pandemic Legacy: Season 1:: General:: Re: I'm close to buying Pandemic Legacy, I need to know just one spoiler...does this game have (Spoiler)?

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by metaridley18

dugman wrote:

metaridley18 wrote:

dugman wrote:

metaridley18 wrote:

Ugh, I wish I had thought to ask this question before my group got the game. The game tells a story, a bad one, in a cliche and poor way that totally disregards player actions.

....


Says the guy who gave Betrayal at the House on the Hill an 8. :what:


Because "I like to play it. Probably I will suggest it and I will never turn down a game."

Also that game doesn't promise a compelling story and isn't number 1 on Boardgamegeek. It's just a fun stupid little filler stop that has some neat gimmicks. Not sure what that has to do with PL though?


Not sure why Legacy being number one on the ratings would affect your rating of it or Betrayal. And it seems odd that you rated Legacy a 3 because "it ignores player actions and has a bad story" but didn't at all seem to mind those things in Betrayal which is even more random and has even less coherent stories.

I'm not saying you need to like Legacy. I just found the reasoning for why you hated it to be kind of odd, just my opinion.


It's my expectations for a Legacy game. On Risk: Legacy, there's a sticker you break when you open the box that says "Note: What's done can never be undone." There's a contract that the players sign that says "We, the undersigned, take responsibility for the wars that are about to start, the decisions we will make, and the history we will write. Everything that is going to happen is going to happen because of us." And then that's TRUE. NOTHING happens unless the players trigger it. The whole story arises from the game play. And it was AMAZING.

Pandemic has nothing to do with the players. A monkey could lose 24 games in a row and the only thing that changes would be a paragraph epilogue based on your score. The store plays itself without you, the upgrades are not compelling, the game play never changes based on what you do. In Risk: Legacy, the game board changes fundamentally and you feel like everything happened because of what you did.

Betrayal at the House on the Hill wasn't selling this experience. It's selling a filler that is random fun and resets every game after a neat story, or a so-so story, or even some kind of cool stories. Pandemic Legacy is trying to live up to the expectations set by Risk Legacy and it failed. It doesn't engage the players, player decisions have very little meaning, and the story that they use to try and make up for lack of player engagement doesn't do the job well.

I'll admit that a lot of it were my expectations. With it being so hyped and being a follow up to one of the most unique gaming experiences I have had in Risk Legacy, I expected it to be really cool and expand on that experience. However, it didn't live up to the hype, it didn't expand on the previous Legacy game, and it didn't even meet my basic standards for an entertaining game. I can't fault the game for not living up to my expectations if they were unrealistic, but I can fault the community for hyping what is clearly a mediocre experience that doesn't even learn from the only other Legacy game out there.

Reply: Pandemic Legacy: Season 1:: Reviews:: Re: Pandemic Legacy Tear Down (Review - Spoilers through December / End of Game & Risk Legacy)

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by metaridley18

xen911 wrote:


It's a bitch and a half to balance these things, so any functional product amazes me, period. That said, using your example- let's say we introduce a box to be opened if you WIN 4 games in a row. This would introduce an additional bit of narrative and associated materials suggesting another member of your team was a double agent. If you win a fifth in a row, a scratch-off reveals that agent and has implications (remove a ____ from board, add a this____, etc, and the character is lost).


If something is hard to design, they shouldn't do it rather than design it poorly. Maybe co-op games aren't a good place to use the Legacy mechanic because they don't have the self-correction inherent in a competitive game. I would have preferred if the entire story was based off your actions. As somebody else said, maybe that's my fault for expecting a more RPG experience, but if the story had to be linear they could have written a better one that at least pretended to care about what the players did.

xen911 wrote:

The challenge from a design standpoint is that you're creating material that may never get seen, which is annoying; there's already a massive ocean of content created for PL that my team never experienced. I do think reapplying lessons from RL into the more managed, longer, story-driven PL will pay dividends in future games, hopefully as soon as Origins and SeaFall.


But it enriches the experience and makes the players want to play again to see the content that they missed. I would say that's the point of a Legacy game....to make the players choose, and possibly miss things. What's Done Can Never be Undone.

Reply: Pandemic Legacy: Season 1:: General:: Re: I'm close to buying Pandemic Legacy, I need to know just one spoiler...does this game have (Spoiler)?

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by dugman

metaridley18 wrote:

dugman wrote:

metaridley18 wrote:

dugman wrote:

metaridley18 wrote:

Ugh, I wish I had thought to ask this question before my group got the game. The game tells a story, a bad one, in a cliche and poor way that totally disregards player actions.

....


Says the guy who gave Betrayal at the House on the Hill an 8. :what:


Because "I like to play it. Probably I will suggest it and I will never turn down a game."

Also that game doesn't promise a compelling story and isn't number 1 on Boardgamegeek. It's just a fun stupid little filler stop that has some neat gimmicks. Not sure what that has to do with PL though?


Not sure why Legacy being number one on the ratings would affect your rating of it or Betrayal. And it seems odd that you rated Legacy a 3 because "it ignores player actions and has a bad story" but didn't at all seem to mind those things in Betrayal which is even more random and has even less coherent stories.

I'm not saying you need to like Legacy. I just found the reasoning for why you hated it to be kind of odd, just my opinion.


It's my expectations for a Legacy game. On Risk: Legacy, there's a sticker you break when you open the box that says "Note: What's done can never be undone." There's a contract that the players sign that says "We, the undersigned, take responsibility for the wars that are about to start, the decisions we will make, and the history we will write. Everything that is going to happen is going to happen because of us." And then that's TRUE. NOTHING happens unless the players trigger it. The whole story arises from the game play. And it was AMAZING.

Pandemic has nothing to do with the players. A monkey could lose 24 games in a row and the only thing that changes would be a paragraph epilogue based on your score. The store plays itself without you, the upgrades are not compelling, the game play never changes based on what you do. In Risk: Legacy, the game board changes fundamentally and you feel like everything happened because of what you did.

Betrayal at the House on the Hill wasn't selling this experience. It's selling a filler that is random fun and resets every game after a neat story, or a so-so story, or even some kind of cool stories. Pandemic Legacy is trying to live up to the expectations set by Risk Legacy and it failed. It doesn't engage the players, player decisions have very little meaning, and the story that they use to try and make up for lack of player engagement doesn't do the job well.

I'll admit that a lot of it were my expectations. With it being so hyped and being a follow up to one of the most unique gaming experiences I have had in Risk Legacy, I expected it to be really cool and expand on that experience. However, it didn't live up to the hype, it didn't expand on the previous Legacy game, and it didn't even meet my basic standards for an entertaining game. I can't fault the game for not living up to my expectations if they were unrealistic, but I can fault the community for hyping what is clearly a mediocre experience that doesn't even learn from the only other Legacy game out there.


Fair enough, everybody has different tastes, no reason you have to like it. Personally I think as a game Pandemic is way better than Risk but I haven't played Risk Legacy so I can't comment on how the story elements of Risk Legacy compare to Pandemic Legacy.

I do think that how players do in individual games in Pandemic Legacy has a big impact on how the game itself evolves over the course of the campaign, even if the underlying plot itself is more or less predetermined. The layout of ruined cities, what disease is the "big one", what characters you run with, all that and other factors make diffyerent campaigns play out differently. So the engagement is there because the environment constantly changes even if the overarching storyline doesn't change.


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Reply: Pandemic Legacy: Season 1:: General:: Re: I'm close to buying Pandemic Legacy, I need to know just one spoiler...does this game have (Spoiler)?

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by clydeiii

But if like London falls, the game doesn't react to that. The story is fixed. Players just are along for the ride.

Reply: Pandemic Legacy: Season 1:: General:: Re: Laminated Board?

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by bad1788

Just for kicks I am going to bring my board into Staples tomorrow and check the cost.

I guess I should also bring in the Character cards as well.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Spoilers from July on

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by Chipacabra

the rules for the binoculars themselves only let you use them to add to a search, though. You can't search using just binoculars, because in that case you haven't satisfied the requirement to be allowed to discard the binoculars at all.

Reply: Pandemic Legacy: Season 1:: General:: Re: For those who have finished.

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by Antistone

First campaign score: 894 (would have been 974 if I'd known about the military bases)

Second campaign, played with seven epidemics, scored 957. Highest panic level was 3.

(I have never played with 7 epidemics before and thought this would make me struggle. It didn't really.)

I'm fairly convinced at this point that there are a few specific things that are overpowered, and grabbing them quickly makes the game comparatively easy. Notably, in the 7-epidemic campaign, the only game I lost was the first half of January (which is basically vanilla Pandemic).

Yes, foreknowledge helps, but I think it's unlikely I could go 12-1 in regular Pandemic with 7 epidemics.
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