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Reply: Pandemic Legacy: Season 1:: Reviews:: Re: A step down from Pandemic - avoid like the plague.

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by ras2124

johnnyspys wrote:

I am also sad that in last few years the hyped, most common denominator games have all reached the top 50. It used to be that the top 30 games had to take some time before they reached number one. Puerto Rico stayed number one for a long time, and it took awhile for Agricola to reach that spot. Now I am worried that once a year when some mass produced "hit" comes out we will have a new number one game. I guess that is one of the effects of BGG getting so big.
I think this is a bit of selective memory. Nearly every big game I can think of for the last 8 years I have been on BGG has shot within the top 50 pretty quickly.

That aside though, I think it is a bit premature to say the sky is falling or BGG is too big now. Pandemic Legacy has several unique things going for it that led to its rise (which I believe is legitimate).

First, this is not a new game, it is a reworking of Pandemic, a very popular and well-loved game that alone has had a top 50 position for many years, has a long list of Golden Geek awards from 2008/2009, and has been through numerous, wildly successful printings. To say that P:L came on to the scene out of nowhere is just nonsense.

Second, people love Legacy. I think we can safely say that this is beyond the hype stage as Risk:Legacy came out 5 years ago. Admittedly, it is not for everyone, but there is a reason that Risk:Legacy is still 125 in the ranks while basic Risk is in the 10k region.

Finally, the combination works. Again, not everyone is going to love it here, and you and the OP raise good points about its flaws, but for the majority it takes two really loved things in boardgames that have stood the test of time and combines them really well.

Essentially to act like its rise to the top is some sort of cult of the new craziness that will continue to happen, you are really leaving out a lot of history that has led to this point.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: May: Spoiler**** Question on eradication

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by DaveD

Kgavery11 wrote:

Blue is our COda. In April a few outbreaks caused black, red, and yellow cities to become faded. I believe in the next month, anytime those cities are hit, we add faded figures not the cubes. If so, when we try to eradicate a strain, those cities no longer count. As an example, how do we eradicate the red strain if Tokyo and Manila are faded?


To eradicate a disease you have to first cure it and then it needs to have no cubes of that colour on the board. Faded figures do not count as cubes so if you manage to remove all red cubes from the board after curing the red disease it is eradicated, the faded status of Tokyo and Manila makes no difference.

Thread: Pandemic Legacy: Season 1:: Rules:: ***March/September Spoilers***

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by QBert80

Does the Veteran upgrade ("you may take the Military Shuttle Flight action") also qualify the character as a dog tag character who advances the search party one additional space per search action when searching for the paranoid soldier in September? It's unclear whether the dog tag symbol is conferred on a Veteran character or merely the ability to use Military Shuttle Flight actions. The dog tags are pictured but not referred to in the text of the upgrade.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: Relationship rules (mild relationship spoiler)

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by clivej

brayle wrote:

Right, but are the characters being created "at the same time" or can we think of them as being created "one after the other."

An interesting question, though not one which has come up for us, in practice.

My feeling is that the players choose their characters one after another rather than simultaneously, so you could establish a relationship (though just one, not two) between two characters you created in the same game.

I also suspect you can choose your characters in any order rather than clockwise around the table. That could also matter...


Given we've still never had a definitive ruling on when you choose how many players there are or the order in which they sit around the table, it seems unlikely we'll get a ruling on this, either.

Reply: Pandemic Legacy: Season 1:: General:: Re: Two or "four" players?

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by shelbeeray

We are at September and have been using two characters. We have switched out characters a couple of times, but I've thought it would be fun to have a couple of extra characters just for the extra abilities.

I don't know if it is necessarily easier. Since the first game, which gave us four funded events, we have been playing with either two funded events, or more often, none. So, We have been winning most of the time, but it hasn't been easy.

Then again, I haven't anything to compare it to.

I don't know if you can switch the number of players between games...I'm going to check that out because it might be fun...

Reply: Pandemic Legacy: Season 1:: General:: Re: Season 2 - wild speculation and deepest desires.

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by shelbeeray

How about the disease turns out to be an alien parasite...<sorry, couldn't resist>

Reply: Pandemic Legacy: Season 1:: Rules:: Re: How to win the game during a series of outbreaks (relationship spoilers)

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by clivej

Fullynice wrote:

I think based on timing, you put the scar on the character card last. The first thing you do is move the outbreak marker ahead one space for each outbreak and if it reaches the last spot, the game is over. I could be interpreting the rules wrong though.....

Ah - that wasn't quite my question.

I wasn't thinking so much of whether you can use getting scarred to win before that outbreak makes you lose on outbreaks. More, I was wondering whether you could manage to win before any subsequent outbreaks in the chain reaction happened.

Thread: Pandemic Legacy: Season 1:: Rules:: [March Spoilers] Question regarding a character's ability.

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by zopiro

About the Quarantine Specialist: is her ability to put a quarantine marker anywhere in the board once per turn a FREE ability, or does it count as one of the 4 allowed actions per turn?

Reply: Pandemic Legacy: Season 1:: Rules:: Re: ***March/September Spoilers***

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by shelbeeray

Somewhere in the rules, it states that characters with the dog tag symbol are military characters. So, when we faced this, we decided the dogtags were part of the upgrade, turning the character into a veteran. This meant, to us, that they were military and so now have the military pros and cons.

So, in our game, yes, that means the extra movement.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: [March Spoilers] Question regarding a character's ability.

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by DaveD

zopiro wrote:

About the Quarantine Specialist: is her ability to put a quarantine marker anywhere in the board once per turn a FREE ability, or does it count as one of the 4 allowed actions per turn?


As it says on the card

Once per turn, you may use the Quarantine action to place a quarantine marker anywhere on the board.


So yes it does count as an action.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: June - missed rule or what?

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by clivej

Indeed. Rule sticker E, which you ought to have added in April.

[o]That Alert card which introduced the Faded was pretty eventful - a total of ten flaps to open! It might be worth going back and double-checking you did them all.[/o]

Thread: Pandemic Legacy: Season 1:: General:: Mild, very mild Spoilers, just a question about the roles.

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by droe

Myself and family are up to May. We are enjoying it a lot.

Before we started, I bought these guys from Elehim, to use as the characters in the game.
*** Not my paintjob. I painted my figures, just not this well, and not this exact set, that's the point, see below ***

I used the images from the base game, On the brink and In the Lab to paint the full set of figures. BUT, in this month, I find, despite having fifteen figures, that I don't have all that I need. Is there somewhere, with a list of the roles in legacy, ideally with the illustrations? I don't mind being a bit spoiled, I'd swap that for the ability to produce the right painted fig when the role appears.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: May: Spoiler**** Question on eradication

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by clivej

When we first encountered the Faded, after we'd gone "woah", we stopped to think about it a bit.

Faded outbreaks into adjacent cities actually make it easier to eradicate diseases. For one brief moment of insanity, we seriously contemplated letting the fade spread deliberately to that end.

Fortunately, we snapped out of it. That's a silver lining for a regrettable situation, not a game-winning tactic!

Reply: Pandemic Legacy: Season 1:: Rules:: Re: "Draw" a card vs (May Spoilers)

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by clivej

[o]I think it's pretty clear (from the location of the rule sticker) that Accelerated Incubation is only intended to apply when drawing cards from the player deck at that specific point in the player's turn.

Though I agree it's not absolutely explicit.[/o]

Reply: Pandemic Legacy: Season 1:: Rules:: Re: [March Spoilers] Question regarding a character's ability.

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by clivej

Agreed. No, it's not a free ability, it's an action.

But notice some player abilities (e.g. the Dispatcher's second) say "As an action, ..." - the ability is a new, special kind of action. This is different. It says "you may use the Quarantine action". You use that special ability by taking the Quarantine action.

This distinction matters. Suppose something turned up later in the game which happened whenever a player took the Quarantine action, it would apply when the Quarantine Specialist put a Quarantine marker anywhere on the board using her special ability.

Reply: Pandemic Legacy: Season 1:: Reviews:: Re: A step down from Pandemic - avoid like the plague.

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by JoeNothin

clivej wrote:

JoeNothin wrote:

The first cracks in my up-to-that-point positive view of pandemic legacy started in may. At that point we’ve been beating the game successfully for four straight rounds, and our funding ran out; which meant, in game terms, that the game was punishing us for beating it by taking away one of the only strategic elements it had.

Um... funding is supposed to reduce by two each time you win, so if you didn't lose it ought to have run out in March.

You say the game was far too easy; I do wonder if you played it correctly. I've not seen many people who would agree, and this poll suggests only a small minority of people make it to the end without losing a single month, the median being four or five losses. And that's even amongst BGGers.

Meanwhile, if you like events, you had the option of using game-end upgrades to create unfunded events. It's your call if you decided there was something else you'd rather do.


For what it's worth, in our group Pandemic Legacy has discouraged, rather than encouraged the emergence of an alpha player. We don't know what's coming up, which makes a diversity of views, hunches and speculations more useful.


We lost the first game on January, which caused funding to go up by two; we've been beating the game easily since, so our funding was gone by may.

We did get a rule wrong, but our mistake made the game harder - we started out with four cards per player instead of two, which made for a denser draw deck, more frequent epidemics and a smaller roster of cities being drawn, leading to some close calls. We've remedied this and the game lost alot of it's edge.

About the events - it's not that I like them as much as that I enjoy choosing which ones to put in the deck; is an interesting strategic choice that I enjoy making. The unfunded event upgrades are also similar in gravity, but you only make that choice once and they come at the expanse of other choices. They aren't really comparable at that level - while they are both activated similarly, they appear at different decision crossroads. I also don't see why I should need to choose between the two - taking away events as punishment for winning might indeed make the game harder, but it also makes it more boring, which isn't a good thing. I don't think it's a good balancing system.

Reply: Pandemic Legacy: Season 1:: Reviews:: Re: A step down from Pandemic - avoid like the plague.

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by JoeNothin

hius wrote:

The fact that you have to play with the same people shouldn't be viewed as a negative because the game is not designed to be otherwise. I can't comment on other parts of this review because I haven't play it yet.


It is a negative though. I get to play with the same people every week, but I also enjoy playing with my son, my girl-friend and my co-workers on our lunch/game brakes. I want to be able to share games I enjoy with my regular group with other people I play with, and I can't do it with PL.

So, it's not that I have to play with the same people (They are my friends, I enjoy playing with them on a weekly basis, which I've done before PL and will continue to do after); it's that I can ONLY play it with them. Its a negative, a cost attached to the legacy model that isn't balanced out by what it adds to the game.

Reply: Pandemic Legacy: Season 1:: General:: Re: New #1

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by MrPretty

Twilight Struggle was bound to fall from the top anyway with the app looming.

I think Pandemic Legacy deserves it... Although I think the Legacy part is the true winner here.

It won't be number one for long. Seafall and maybe Scythe have the potential to unseat it. Not to mention, the more Legacy matures the more it should fall. Don't underestimate the power of re-ratings.

Reply: Pandemic Legacy: Season 1:: Rules:: Re: DEUTSCH / German: Zentraler Thread Deutsche Errata (Spoilerfrei!)

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by duchamp

Hallo!

Wo wohnst du - bitte schick mir eine PN - ich schicke dir den/die fehlerhaften Top Secret-Stickersheets zu.

Ich kann mir dann von Z-Man andere geben lassen - ich habe mehrere Belegexemplare, daher kein Problem. :cool:

Daniel

Reply: Pandemic Legacy: Season 1:: General:: Re: New #1

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by crosenkrantz

So we have that, since october 11 to present day (83 days), Pandemic Legacy has gone from 58 to 4154 votes, with an average going from 8.77 to 8.73 and reaching firs position in the ranks.

The fellow BGGrs have voted with such strength that Pandemic has swiftly surpassed the pinnacle games Agricola and Puerto Rico (40000 votes each), former Number Ones such as Through the Ages and Twilight Struggle, and Tigris&Euphrates, the best game of the 20th century. Being all of them games that have endured the test of several generation of geeks, during many years, and under the most strict scrutinizing eye of the Internet.

Such outstanding achievement in such an awesomely short time is of such titanic magnitude that makes me think two things:

1) Pandemic Legacy must be, by a large margin, the best game ever though by a living being. The agreement of the 4154 voters is critical in showing this.

2) As a consequence of number 1, Pandemic Legacy must also be one of the most important general cultural creations of the Human Kind. Paired only with the Great Masters paintings, Homer verses, Wagner's music, Proust, Joyce and Derrida.


guigtexas wrote:

Nice to see a proper game at #1. Always been weird when talking about the hobby:

"So whats the best game?" Someone would ask me....

Now at least, i can say,

"It is a cooperative 2-4 players which kids can enjoy with their families, about saving the world... like a real boardgame".

Thanks Pandemic


A "thanks pandemic" meme is totally necessary.
Thanks Pandemic for taking away all the Magic Circle of our geek covenants. Now go to embrace and celebrate mainstreamness.
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