by Zeuscat
That is the way we played it.↧
Reply: Pandemic Legacy:: Rules:: Re: Spoilers (January) Rules Question
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Reply: Pandemic Legacy:: General:: Re: For those who have finished.
by rabid1903
Just finished at 993 with the wife
2 Player game
COdA was Blue
Traitor was the Soldier
Below are some of the games we had, but we've been religiously playing the normal Pandemic for over 3 years now, usually with 6 epidemics... so we've got it down to a bit of a science haha. We even took it with us on our honeymoon. :)
For every month except for August and September, I played as the Generalist. (In August and September, I played the Soldier, then the civilian when he turned traitor.) My wife played the Medic in January, then the Quarantine Specialist from February on.
We eradicated whenever possible (because we thought the eradication bonuses were so cool!) and upgraded our characters fairly quickly. The eradication bonuses on red and yellow early on were an enormous help later in the game.
Out of principle, we were really against letting any non-blue cities become Faded. (We even kept Montreal safe until September! Sorry, Canada. We tried.) That also really helped in the end game, as we had fewer cities to vaccinate. For the same reasons, we wiped out the last military base before ending our last game. I was playing the Soldier when he turned traitor, so we /hated/ Zodiac.
(Being a civilian for the largest part of September is what lost us the 4 points we couldn't get. We had to let London riot so we could search for the Immunologist, but when we found the Paranoid Soldier and I turned into a Civilian, we ended up having London's panic level increase to 4 and Manila's to 2.)
Having Coworker relationships between the Quarantine Specialist and the Generalist really, really helped. We gave the Generalist the pilot ability as her first upgrade, which saved us more than a few times.
Our funding level was 0 from March until December, and that hurt! Never thought I'd miss special events so much.
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Reply: Pandemic Legacy:: General:: Re: Disliked forbidden desert, might I enjoy this?
by MentalGuy
It may not have much to do with whether you liked it or not, but since you say you did not find Forbidden Desert challenging and you had not played it before, I have to wonder. Did you play by the correct rules? I have never not found that game challenging. I have had some wins that were easier than others, but none of them were cakewalks.If you truly did find it too easy, then I think you will have the same problem with Pandemic.
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Reply: Pandemic Legacy:: General:: Re: Failed January twice .... this is starting well
by MentalGuy
We lost both our January games also, but then things got much better. For a while anyway. Things went really downhill in the fall for us.↧
Reply: Pandemic Legacy:: General:: Re: Compatible with In The Lab and State of Emergency?
by Zeuscat
Pandemic Legacy would not be played with expansions.However, the infection and player cards are the same as the ones I got with my later version Pandemic. Note, you don't get quite the same event cards with Legacy as you do with the base game of Pandemic.
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Reply: Pandemic Legacy:: General:: Re: Failed January twice .... this is starting well
by jill e gamer
We are at the beginning of June now, and there are games we lost/won mostly based on how the cards came out. I say "mostly" because after the game we can always think of a few moves we would change. And better strategies are being formed constantly.We just got to the point of NO SPECIAL EVENT CARDS! The next game will be the second time in this predicament. I have to admit that it feels hopeless....but no less enjoyable. I do hope we lose a couple of games now to get some help back!
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Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the League of Extraordinary Heroscapers"! A society for venerable elderly ´Scapers
by USP45
kikerl wrote:
By the way, I saw today Ep. VII. I'll only say this: It made my heart rate accelerate.
I almost closed the browser after reading a couple words from this sentence! Been jumpy lately. Gonna see it in a couple days.
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Reply: Pandemic Legacy:: General:: Re: Guide to Not Destroying the Game (so you can replay) - Spoilers are all hidden
by Gamemanue
I haven't bought Pandemic Legacy yet, and one of the reasons I've been holding back is because of replayability. However, your post definitely helps think through some ways to help with that.One thing I've considered is putting the stickers on cardstock or something and then getting velcro "dots" at a craft store and put half the dot on the board and the other half on the stickered cardstock. Then you could put the stickers to the board for the duration of the campaign, but they're still easily removable afterwards.
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Reply: Pandemic Legacy:: General:: Re: Guide to Not Destroying the Game (so you can replay) - Spoilers are all hidden
by Ghetty
So I've played all the way through 3 times now. The system works well. It takes me about a half hour total to reset the entire game. I have enjoyed playing with different characters and with things happening in different parts of the world. Great game. And it's difficult enough that even with knowledge of how the game will run it's course, it is still a huge challenge. In my last game I played the whole way through with just two characters - the medic and scientist. This holiday season I'm looking forward to trying again with as many different characters as possible.Take a look at Kell Brigan's system - it's pretty slick. He set down laminate on the board so he could put stickers directly on the board, then pull them off at the end of the game.
In defense of making the game replayable, I was telling a friend that I really enjoy regular pandemic even though - spoiler - I know 6 epidemic cards are going to appear regularly in the player deck. That knowledge doesn't ruin the game for me. Nor does the knowledge of having played Legacy all the way through before. That first game was really special, but the system certainly holds up through multiple plays...
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Thread: Pandemic Legacy:: Rules:: End game rule question (spoilers)
by eviljelloman
At the end of December:[o]You score points for various categories. One of those categories is to get 80 points if you destroyed all of the military bases. Does this count any military base on the board, or only the starting military bases? We managed to use up all of the starting base stickers, and then destroy all of those bases, but did have one regular base on the board at the end of our December game. We rules that we didn't get the points, but I could see an argument being made for it to only count for starting bases, since all of the other scoring categories related to the permanent board changes.[/o]
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Reply: Pandemic Legacy:: Reviews:: Re: [FULL-GAME SPOILERS] Design lessons of a brilliant game
The campaign is going to play out differently for each group, because of different strategies and play styles and how the board develops differently in each campaign.
We had a problem with immediate outbreaks on the edge of the Coda region (blue), so our Zombieland was quite a bit bigger from the very start than for other groups I've seen. We were under constant pressure of losing due to running out of zombie figures, and trading yellow cards and even moving through yellow became a problem because of faded in Miami, Bogota and Sao Paolo and rioting in Africa.
We used roadblocks to keep the faded from spreading across what was left of yellow, and the Quarantine Specialist was critical in keeping the Faded cities under control.
It would have played out differently for a campaign with yellow Coda as it would be easier to just manage the chokepoints.
Small differences in upgrades, scars and relationships can also create big differences in optimal strategies. Our campaign played out quite differently from yours, but the system still worked. Our final score was in the 600's (2nd tier) and we all had a blast.
We had a problem with immediate outbreaks on the edge of the Coda region (blue), so our Zombieland was quite a bit bigger from the very start than for other groups I've seen. We were under constant pressure of losing due to running out of zombie figures, and trading yellow cards and even moving through yellow became a problem because of faded in Miami, Bogota and Sao Paolo and rioting in Africa.
We used roadblocks to keep the faded from spreading across what was left of yellow, and the Quarantine Specialist was critical in keeping the Faded cities under control.
It would have played out differently for a campaign with yellow Coda as it would be easier to just manage the chokepoints.
Small differences in upgrades, scars and relationships can also create big differences in optimal strategies. Our campaign played out quite differently from yours, but the system still worked. Our final score was in the 600's (2nd tier) and we all had a blast.
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Reply: Betrayal at House on the Hill:: General:: Re: Unsatisfactory customer support!!! Anyone else having bad experience with WOTC?
by mhoehener
mhoehener wrote:
so far nothing.... :(
Tried the US-Support now, let's see how far I get... but, yeah, could maybe be Christmas stress... we'll see :)
Tried the US-Support now, let's see how far I get... but, yeah, could maybe be Christmas stress... we'll see :)
US Support got in touch within no time... So far so good. Let's see if the redirect me to the German support which would be square 1 again or if they actually help me... But at least super fast response time...
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Session: Pandemic Legacy:: April [Spoilers]
by Chevalric
Last night, my SO and me played another two games. We left our two heroes, Dr. Marge Willow (Researcher role) and John Frazer, M.D. (Doctor role), in March, where CodA (black disease for us) was taking a turn for the worse. Up till now, we didn't have any problem beating the game, so we started off full of confidence, without any knowledge of what was ahead of us.I figured out we had been playing the Epidemic wrong. Instead of shuffling the new card from step 2 with the rest of the discard pile, we had left it out in previous games. Of course, this makes the game a lot easier. So we decided to play by the rules this time around.
So when the first epidemic hit, I shuffled the new card in with the old and started drawing... Outbreak in the newly infected city. Oh well, tough luck.
On the next turn, my SO pulled the second epidemic (yes, we are very good at stacking the deck against us

[spoiler]
Then came the big hit: the Faded appeared... I loved the game components, but wow, what a way to up the tension in this game. The big reveal also didn't include any positive game effect, just ramping up the difficulty.
My SO despaired: "this game is becoming unwinnable!" But we carried on. First thing that happened was another outbreak in Baghdad, spreading the Faded to five other cities. We managed to get the cards together for the second cure, so things were starting to look survivable.
Another turn went by, we managed to deliver the second cure and almost gathered the cards for the final cure. We also had a reasonable chance to clear all the blue disease cubes of the board, so winning the game was definitely within grasp.
And then we pulled Delhi, another outbreak (that we could have prevented by going there and placing the city in Quarantine). Five more cities were now affected by the Faded. Only Moscow and Algiers remained... Panic set in, but we managed to keep a cool head and plan ahead.
After four outbreaks and riots in Delhi, we managed to get the last cure and clear the blue cubes of the board, thereby winning the game.
[/spoiler]
We also played the May game, but that was relatively uneventful. However, we made the error of starting the game without reading the Legacy cards, which gave us a bit of a rocky start, but we managed to survive that and get through it without too much damage. In the end we won that game as well, making it five consecutive wins.
I think that for our next games we're going to play two characters each, because it seems to be a bit too easy. The story line is really great, but we get through it without too much problems, it seems. However, we now have many cities on panic level 1 and one city on level 2. That will become a factor in the next games, so it might be that the game difficulty will rise even with two characters.
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12-21-2015 ~ A Phoenix rises from the Ashes
Not a lot of different games this week, but did play them for about 12 hours! I also just got an Ipad for Christmas, so finally I'll start getting in some digital board gaming.
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[BGCOLOR=#0099FF]~DUD OF THE WEEK~[/BGCOLOR]
#new2me 5 Games, same game
We shotgunned it in one sitting
VERDICT - :star::star::star::nostar::nostar:
I think time stories is awesome, but this scenario sucked compared to the base game. Generic Theme 101. Hated HATED the ending. Nothing exciting ever happened.
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2 games
We lost a game, old school style. Next game we more than made up for it.
VERDICT - :star::star::star::halfstar::nostar:
Next time playing will probably be the end of the campaign for us. It's been fun, but I am ready for it to end too.
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[BGCOLOR=#FFCC00] ~GAME OF THE WEEK~ [/BGCOLOR]
2 games
Corey and I sat down, to play it at our pace with pre built decks.
VERDICT - :star::star::star::star::nostar:
Had way more fun with the game this time around. Previous time playing I guess I was rushed through the rules, and the deck I was playing was boring. But I really enjoyed it this time, and immediately bought it. Simple, clean rules, yet offers plenty of choices around some really great design choices.
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Picked up several games, only gotten to play a couple so far though.
Lords of Waterdeep
They did really good on this, it's very smooth. I do wish I could customize the game to my liking with the expansion. Some cards I just prefer not to play with.
Summoner Wars
Not sure on this one, game doesn't seem to recognize some special abilities.
Can't Stop
Looks nice, but really wish you could speed up computer turns.
XenoShyft: Onslaught
Got my ass kicked very quickly. It's a little clunky in spots (like trying to activate an equipment card) but very good. I will probably pick up the expansions.
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GOODBYE TO YOU
Legendary Encounters
Elysium
Bump In The Night
HELLO TO YOU
Stellar Conflict
Steam Torpedo
Strife
Ashes
On iOS - Lords of Waterdeep +exp. Galaxy Trucker. Can't Stop. Nightfall. Elder Sign. Xenoshyft. Summoner Wars. Lara Croft Go. Small World 2. Will probably invest into some meatier games.
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[BGCOLOR=#0099FF]~DUD OF THE WEEK~[/BGCOLOR]
#new2me 5 Games, same game
We shotgunned it in one sitting
VERDICT - :star::star::star::nostar::nostar:
I think time stories is awesome, but this scenario sucked compared to the base game. Generic Theme 101. Hated HATED the ending. Nothing exciting ever happened.
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2 games
We lost a game, old school style. Next game we more than made up for it.
VERDICT - :star::star::star::halfstar::nostar:
Next time playing will probably be the end of the campaign for us. It's been fun, but I am ready for it to end too.
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[BGCOLOR=#FFCC00] ~GAME OF THE WEEK~ [/BGCOLOR]
2 games
Corey and I sat down, to play it at our pace with pre built decks.
VERDICT - :star::star::star::star::nostar:
Had way more fun with the game this time around. Previous time playing I guess I was rushed through the rules, and the deck I was playing was boring. But I really enjoyed it this time, and immediately bought it. Simple, clean rules, yet offers plenty of choices around some really great design choices.
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Picked up several games, only gotten to play a couple so far though.
Lords of Waterdeep
They did really good on this, it's very smooth. I do wish I could customize the game to my liking with the expansion. Some cards I just prefer not to play with.
Summoner Wars
Not sure on this one, game doesn't seem to recognize some special abilities.
Can't Stop
Looks nice, but really wish you could speed up computer turns.
XenoShyft: Onslaught
Got my ass kicked very quickly. It's a little clunky in spots (like trying to activate an equipment card) but very good. I will probably pick up the expansions.
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GOODBYE TO YOU
Legendary Encounters
Elysium
Bump In The Night
HELLO TO YOU
Stellar Conflict
Steam Torpedo
Strife
Ashes
On iOS - Lords of Waterdeep +exp. Galaxy Trucker. Can't Stop. Nightfall. Elder Sign. Xenoshyft. Summoner Wars. Lara Croft Go. Small World 2. Will probably invest into some meatier games.
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Reply: Pandemic Legacy:: Rules:: Re: January replay question [SPOILERS]
by nbergom
edwalter wrote:
Blue is coda from the beginning.
Replaying a month is not a "do over" for the month. You just get a second chance to play the month starting with the game state (objectives, outbreak stickers, upgrades, etc) as they existed at the end of your failed attempt.
Replaying a month is not a "do over" for the month. You just get a second chance to play the month starting with the game state (objectives, outbreak stickers, upgrades, etc) as they existed at the end of your failed attempt.
Got it, thanks. That's a fantastically clear way of putting it.
clivej wrote:
Yup. Look at "what stays and what gets reset" on page 3 of the rulebook. That ominous green sticker's on the board now; it stays put, and it stays in effect.
Also, you've torn up your original objective and replaced it. Second time round, you're trying to cure three diseases from the outset.
Conversely, working through the Legacy deck is a one-way journey. The mid-January update from the Legacy deck has been and gone and doesn't happen second time round. (Though note you've not been told to destroy it.)
Also, you've torn up your original objective and replaced it. Second time round, you're trying to cure three diseases from the outset.
Conversely, working through the Legacy deck is a one-way journey. The mid-January update from the Legacy deck has been and gone and doesn't happen second time round. (Though note you've not been told to destroy it.)
Oho. This may sound crazy, but I completely missed the red print on the January update card. I just saw the "19," and correctly figured that we open up window 19. Now that I go back and look at the card, I see it. I think I'll have other people also read the Legacy cards from now on. No wonder I couldn't find the answer from searching through the Rules fora; it's pretty baldly stated if you see the text.
Thank you both!
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Reply: Pandemic Legacy:: General:: Re: Disliked forbidden desert, might I enjoy this?
by Gswp
To be fair, Forbidden Desert is a lot easier and a lot less interesting with 2 players than at higher player counts -- I have not managed to win on anything harder than 'normal' with 4+ players so far.But yes, with cooperative games it is really important to make sure to get all the rules right, otherwise the game will easily feel broken (either too easy or unbeatable).
Pandemic (Legacy) is also harder with more players and it is easy to adjust the difficulty (put in more or less epidemic cards), so it being too easy should really not be a problem.
Since new rules are introduced during nearly every play of the Legacy campaign, P:L shouldn't feel repetitive, especially from April onwards (I found February and March less interesting, but then the game really ramps up its pace).
On the other hand, if you don't enjoy playing against the game itself (i.e. solving the puzzle that the game throws at you) then this type of game might just not be for you.
But P:L is also enjoyed by people who do not like base game Pandemic and similar games (including Forbidden Desert), because it is much more thematic than those.
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Reply: Pandemic Legacy:: General:: Re: Worth buying again for a second play through? (NO SPOILERS)
I have played through once, and it was fantastic. The surprises made it possibly the best extended board game experience I've ever had.
I have started my second campaign with a different set of friends; in fact, so many of my friends wanted to play that we are playing 2 campaigns in parallel (red team, blue team) for bragging rights :)
Because I know the plot twists, I'm keeping my mouth shut and letting the other players on my team make long-term strategic choices such as character upgrades. It is fun watching their reactions to the surprises.
And, as I've said elsewhere, even if you already know all the surprises, each game and the campaign as a whole are entirely playable as a game. Fundamentally, each game is no different than playing original Pandemic with some expansion rules. It's not like knowing the solution (ala T.I.M.E Stories); you still have to cure the diseases and satisfy the objectives.
Given the choice between buying another copy of PL versus base Pandemic and one or more expansions, I might go with PL if I did most of my gaming with the same small group of people and Pandemic if with a larger and/or ad hoc group(s).
Since it would be for you and your partner, having another go at the campaign should still be fun, assuming you enjoy the first one. It is still a good game (or series of related games), and it could be fun to see if you can outperform your first group or try alternate strategies.
Everybody's campaign develops differently, so it won't just be more of the same. I'm early in my second and I can already see the board situation and the group's long-term strategy diverge from my first play-through.
I have started my second campaign with a different set of friends; in fact, so many of my friends wanted to play that we are playing 2 campaigns in parallel (red team, blue team) for bragging rights :)
Because I know the plot twists, I'm keeping my mouth shut and letting the other players on my team make long-term strategic choices such as character upgrades. It is fun watching their reactions to the surprises.
And, as I've said elsewhere, even if you already know all the surprises, each game and the campaign as a whole are entirely playable as a game. Fundamentally, each game is no different than playing original Pandemic with some expansion rules. It's not like knowing the solution (ala T.I.M.E Stories); you still have to cure the diseases and satisfy the objectives.
Given the choice between buying another copy of PL versus base Pandemic and one or more expansions, I might go with PL if I did most of my gaming with the same small group of people and Pandemic if with a larger and/or ad hoc group(s).
Since it would be for you and your partner, having another go at the campaign should still be fun, assuming you enjoy the first one. It is still a good game (or series of related games), and it could be fun to see if you can outperform your first group or try alternate strategies.
Everybody's campaign develops differently, so it won't just be more of the same. I'm early in my second and I can already see the board situation and the group's long-term strategy diverge from my first play-through.
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Reply: Pandemic Legacy:: General:: Re: Do you wish you could come back to this? (No Spoilers)
Actually, we didn't throw it in the trash.
We put it on the wall.
We all signed the board, glued our favorite character sheets and various pieces (ripped up or otherwise) and the unopened "Box 8" and made a piece of artwork from it, telling the story of the game and as a reminder of the awesome time we had playing it together. The guy who bought it is framing it and gets to keep it.
I'm playing my second campaign (with a new copy and different set of friends) and will do the same with that one.
No regrets.
We put it on the wall.
We all signed the board, glued our favorite character sheets and various pieces (ripped up or otherwise) and the unopened "Box 8" and made a piece of artwork from it, telling the story of the game and as a reminder of the awesome time we had playing it together. The guy who bought it is framing it and gets to keep it.
I'm playing my second campaign (with a new copy and different set of friends) and will do the same with that one.
No regrets.
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Reply: Pandemic Legacy:: Reviews:: Re: Oh what a year. - A Spoiler free review of our whole Pandemic Legacy campaign
by lorinsilver
Thanks for your spoiler-free review! I bought the game, but we've never played Pandemic before, so we're planning on playing it as regular Pandemic once or twice before we start the legacy game...↧
Reply: Pandemic Legacy:: General:: Re: Compatible with In The Lab and State of Emergency?
by Gswp
After you've finished the Legacy campaign, you can definitely use the components to play base game Pandemic AND include any of the expansions if you want. (See the Rahdo video!)This is providing you didn't tear up any of the cards that are needed in the base game!
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