Reply: Thunder Road: Vendetta:: Variants:: Re: Automa TRV9000 (self-driving...
by Tarnax Looking forward to test the new version ! Thank you for the great work. Will let you know what I think about it after a few play. By the way is it possible to send me a light version of the...
View ArticleReply: Cthulhu: Death May Die:: Rules:: Re: Adjacent, Marksman, and the Kids...
by Pete_Rhand0rf wrote:Thanks, Never More. I appreciate that we don't have extremely strict 'line of sight' rules in this game.Oh?! There appears to be an elephant in this chat room!? Nobody has...
View ArticleReply: Thunder Road: Vendetta:: General:: Re: Thoughts at six players...
by ConkerTSquirrelpersianknight007 wrote:Nothing wrong with playing 6 players other than first board will be pretty crowded with everything on there (pick the side with more road spaces to give people...
View ArticleReply: Mountains of Madness:: Reviews:: Re: My Thoughts On: Mountains of Madness
by JayDestroyaC I played this only once and we'll play it again at the weekend because we bought it as a birthday present for one of my friends. I'm looking forward to it, so take what I say with that...
View ArticleReply: Thunder Road: Vendetta:: General:: Re: Fitting all expansions in base box
by Propi Did anyone try using the extender from the Maximum Chrome edition to beef up the standard retail edition box? I purchased it along with three of the expansions, so I'm curious if that could...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Game is becoming too easy....
by Ducksinthemist I appreciate Carlos writing out a list of all the things he is definitely doing, as everyone is correct in that missing at least one or several of those are common mistakes new...
View ArticleThread: Thunder Road: Vendetta – Maximum Chrome:: Variants:: Deciding...
by azbedwell Just got myself an edition of Maximum Chrome & the Carnival Of Chaos Expansion and excited to get it to the table.So I watched a playthrough on the No Rolls Barred youtube channel and...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Game is becoming too easy....
by KhefuDormammu wrote:I still think the game is very good, but if one wants a game to play intensively over and over, I don’t think this is a great choice.Victor Organa mentioned Spirit Island, and...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Game is becoming too easy....
by KhefuDucksinthemist wrote:I appreciate Carlos writing out a list of all the things he is definitely doing, as everyone is correct in that missing at least one or several of those are common mistakes...
View ArticleReply: Thunder Road: Vendetta – Maximum Chrome:: Variants:: Re: Deciding...
by mongrel I think the main reason to use the standard rules (go clockwise, use the road die as a first player token) is that having everyone do their dice math every round will slow things down and...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Game is becoming too easy....
by FinrondFelagundDormammu wrote:FinrondFelagund wrote:From all the other answers, the explanation addressing this as a "2 player problem" is specially interesting to me.I'd like to see what happens...
View ArticleReply: Mountains of Madness:: Reviews:: Re: My Thoughts On: Mountains of Madness
by drmiller32 Well, I wish you well 🙂I appreciate your mathematical approach to evaluating balance. However, theory and practice are very different. A small, unmad group with more cards per person will...
View ArticleReply: Mountains of Madness:: Reviews:: Re: My Thoughts On: Mountains of Madness
by JayDestroyaCdrmiller32 wrote:Well, I wish you well 🙂I appreciate your mathematical approach to evaluating balance. However, theory and practice are very different. A small, unmad group with more...
View ArticleReply: Ticket to Ride Legacy: Legends of the West:: General:: Re: Ticket to...
by tomvilfroy When I talked to Alan and company at GenCon 2 years ago the next legacy for TTR would be Europe since it would be the natural one to do.I would gather it start in England and progress...
View ArticleReply: Ticket to Ride Legacy: Legends of the West:: General:: Re: Ticket to...
by mdoyle1986 As a County Durham native I'd argue it should feature Stockton and Darlington. Words first public steam train.
View ArticleReply: Thunder Road: Vendetta:: Variants:: Re: Automa TRV9000 (self-driving...
by mayrik I welcome any feedback, so don't hesitate to share your opinion if you test.For a lightened version, why not in the idea, but I need to take the time to reduce the resolution properly, like...
View ArticleReply: Mountains of Madness:: Reviews:: Re: My Thoughts On: Mountains of Madness
by drmiller32 That's a good point on the rolling madness. I guess I'd just have them sit there and idk say pass or something. I won't be entering a tournament or anything, so I would be playing loose...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Game is becoming too easy....
by xaxppzx1FinrondFelagund wrote:From all the other answers, the explanation addressing this as a "2 player problem" is specially interesting to me.I'd like to see what happens when playing with 2...
View ArticleReply: Cthulhu: Death May Die:: General:: Re: Game is becoming too easy....
by GrandKhanFinrondFelagund wrote:New idea:Probably I'll house-rule that an investigator cannot level up a skill if doing so puts that skill 2 steps above any other skill. As an example: Adam's Fueled...
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