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Reply: Cthulhu: Death May Die:: General:: Re: Log your plays and success...

by GrandKhanFinrondFelagund wrote:It could be better to have a way to log plays according to the number of players/investigators.I'll start playing the next week (I still have to receive the games)....

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Thread: Ticket to Ride Legacy: Legends of the West:: Rules:: Piggybacking - 2...

by jotge Suppose you piggyback in the colour of your company. Do you still get $2?

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Reply: Cthulhu: Death May Die – Fear of the Unknown:: General:: Re: GOO...

by DormammuTal3000 wrote:I just beat Dagon with two pretty easily, might be the power level of the investigators I used thoughI'm skeptical you played the rules correctly.

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File: Thunder Road: Vendetta – Maximum Chrome:: Traduction Extra Ammo ==>...

by NomaD_DamoN New File: Traduction Extra Ammo ==> Munitions en Rab + cartes bonus for Board Game: Thunder Road: Vendetta – Maximum Chrome

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File: Return to Dark Tower:: Samenvattingskaart

by kristofbe New File: Samenvattingskaart for Board Game: Return to Dark Tower

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Reply: Cthulhu: Death May Die:: General:: Re: Tiles List (for Season / Box Set).

by IONZON I recently sorted the tiles into four bags according to box. Unless I made a mistake, this should be how they are distributed:C:DMD Core (Season 1) - tiles 1-17.Season 2 (Be aware season 2...

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File: Thunder Road: Vendetta:: Foire Aux Questions

by cyrunicorn New File: Foire Aux Questions for Board Game: Thunder Road: Vendetta

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File: Thunder Road: Vendetta – Maximum Chrome:: Règles de l'édition Maximum...

by cyrunicorn New File: Règles de l'édition Maximum Chrome for Board Game: Thunder Road: Vendetta – Maximum Chrome

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Thread: Unmatched: Buffy the Vampire Slayer:: Variants:: Buffing Spike and Angel

by CooptimusPrime I haven't extensively tested this yet, but in a 2v2 of Yennenga and Achilles VS Spike and Angel, I'd say 95% of the time, the former will absolutely crush the latter. And that other...

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Reply: Cthulhu: Death May Die:: Crowdfunding:: Re: Forbidden Reaches -...

by deathleechChromit999 wrote:Yes, possibly limited return backers disaffected by the delivery issue, or that simply do not find enough reasons (at this point) to get more of the same (the campaign...

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Reply: Cthulhu: Death May Die:: General:: Re: Log your plays and success...

by FinrondFelagund Sorry. That's what I wanted to express, but I didn't 😅

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Reply: Cthulhu: Death May Die – Forbidden Reaches:: General:: Re: Finacial...

by Phoebvs I believe everybody could spend 10-15 minutes to go through the profits sections of their public reports (https://investor.cmon.com/reports):their profits were on the rise through 2019,...

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Thread: Risk: Star Wars – Original Trilogy Edition:: General:: Solo rules for...

by skeletorrobo So I got this game a while back after playing Risk Clone Wars quite a lot. I wanted time to get my head around the rules before posting a proper attempt at a solo version of Risk Star...

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Reply: Return to Dark Tower:: General:: Re: I completely re-designed my RtDT...

by Darklyte64 I shared them as remixes!https://makerworld.com/en/models/858995https://makerworld.com/en/models/859059

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Thread: Thunder Road: Vendetta – Maximum Chrome:: Rules:: Just curious about...

by AdeptRogue We are playing with upgrades and one of us has the skull shift nob. She was wondering if you can forgo portion of your movement and then us the road die. I said no because I believe if...

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Reply: Thunder Road: Vendetta – Maximum Chrome:: Rules:: Re: Just curious...

by lomn Posting the exact text of the card is always helpful when asking about an interaction, but the text for the road die is:On each player’s turn, after moving, if their roadvehicle started on and...

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Thread: Cthulhu: Death May Die:: Rules:: Episode 3 Can investigators attack...

by Deviknyte As the title says. Can we kill Ballgoers as not to deal with them the sorcerers getting mixed up with the dancers?

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Reply: Return to Dark Tower:: General:: Re: I completely re-designed my RtDT...

by SimMayor Those look fantastic! I'm probably gonna reverse-engineer your lids to use in the future, hope that's ok 😁Thanks for sharing!

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Reply: Thunder Road: Vendetta – Maximum Chrome:: Rules:: Re: Just curious...

by AdeptRogue My thoughts on it is that it doesn't take into account upgrades that alter rules. The altered rule being"A road vehicle must move it's full amount unless an effect causes it to lose its...

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Reply: Thunder Road: Vendetta – Maximum Chrome:: Rules:: Re: Just curious...

by lomn"This car does not have to use all of its moves" interacts very cleanly with the road die. Did the car start on a road space? Did it only move onto road spaces? Then it is eligible for the road...

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